
Time bar (total: 4.9s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0.0% | 0.0% | 99.9% | 0.1% | 0.0% | 0.0% | 0.0% | 0 |
| 100.0% | 99.9% | 0.0% | 0.1% | 0.0% | 0.0% | 0.0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.1s | 8 255× | 0 | valid |
| 0.0ms | 1× | 1 | valid |
ival-sinu: 246.0ms (29.6% of total)ival-cosu: 228.0ms (27.5% of total)ival-pow2: 200.0ms (24.1% of total)ival-mult!: 137.0ms (16.5% of total)ival-add!: 18.0ms (2.2% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 797 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 42 to 30 computations (28.6% saved)
| Inputs |
|---|
180 |
(PI) |
2 |
| Outputs |
|---|
#s(literal 180 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 2 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 5 to 5 computations (0.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 263 | 1318 |
| 1× | iter-limit |
| Inputs |
|---|
a |
angle |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(PI.f64) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx b b) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx angle angle) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 6.0ms | b | inf |
| 5.0ms | angle | 0 |
| 3.0ms | a | 0 |
| 3.0ms | a | inf |
| 3.0ms | angle | inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 99 | 83 |
| 2 | 361 | 83 |
| 3 | 2401 | 83 |
| 0 | 4041 | 83 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
angle |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(PI.f64) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
a |
angle |
#s(literal 180 binary64) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
(PI.f64) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(log.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(log.f64 (exp.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(literal 2 binary64) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
(neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))) |
(sin.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (PI.f64) #s(literal -1/2 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64))) |
(-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) |
(cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (neg.f64 (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(+.f64 (*.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b)) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) |
(*.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b)) |
(fabs.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))))) |
(neg.f64 (-.f64 (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) |
(neg.f64 (neg.f64 (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)))) |
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
Compiled 6 893 to 1 224 computations (82.2% saved)
29 alts after pruning (29 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 164 | 29 | 193 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 165 | 29 | 194 |
| Status | Accuracy | Program |
|---|---|---|
| 58.0% | (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) #s(literal 2 binary64))) | |
| ▶ | 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 77.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 65.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) | |
| ▶ | 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 77.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
| 77.3% | (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) | |
| 69.9% | (+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.7% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 47.1% | (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
| 44.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 51.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 1 920 to 1 220 computations (36.5% saved)
| Inputs |
|---|
1/180 |
(PI) |
2 |
1/2 |
1/90 |
1 |
180 |
360 |
(* (PI) 180) |
(/ (* (PI) 180) 360) |
(cos (/ (* (PI) 180) 360)) |
(sin (/ (* (PI) 180) 360)) |
| Outputs |
|---|
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 2 binary64) |
#s(literal 1/2 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal 1 binary64) |
#s(literal 180 binary64) |
#s(literal 360 binary64) |
#s(literal 4974073419394997/8796093022208 binary64) |
#s(literal 884279719003555/562949953421312 binary64) |
#s(literal 0 binary64) |
#s(literal 1 binary64) |
| 4.0ms | 1× | 2 | valid |
Compiled 30 to 14 computations (53.3% saved)
ival-sin: 3.0ms (83.9% of total)adjust: 0.0ms (0.0% of total)ival-pi: 0.0ms (0.0% of total)ival-cos: 0.0ms (0.0% of total)ival-div!: 0.0ms (0.0% of total)ival-mult!: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 784 | 6839 |
| 1× | iter-limit |
| Inputs |
|---|
a |
angle |
#s(literal 1/180 binary64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(PI.f64) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
b |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(literal 1 binary64) |
(/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(literal 180 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
#s(literal 360 binary64) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(*.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) |
(pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx b b) |
#s(approx (* b (cos (* (* angle 1/180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (*.f64 b (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx angle angle) |
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* angle 1/180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (* angle 1/180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (* angle 1/180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (* angle 1/180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (* angle 1/180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* (PI) angle) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))))))) |
#s(approx (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))))) (*.f64 #s(literal 1/102036672000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))))))) |
#s(approx (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))))) (*.f64 #s(literal 1/102036672000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))))))) (+.f64 (*.f64 #s(literal -1/24794911296000000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))))))))) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))))) (*.f64 #s(literal 1/102036672000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))))))) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))))))) |
#s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))))) (*.f64 #s(literal 1/102036672000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))))))) |
#s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle)) |
#s(approx (* (* (PI) angle) 2) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (* angle 1/180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360)))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 18.0ms | angle | 0 |
| 12.0ms | b | 0 |
| 10.0ms | a | 0 |
| 8.0ms | angle | -inf |
| 8.0ms | angle | inf |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 63 | 672 |
| 0 | 116 | 512 |
| 1 | 491 | 512 |
| 2 | 2034 | 503 |
| 0 | 4219 | 503 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
angle |
#s(literal 1/180 binary64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(PI.f64) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
b |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(literal 1 binary64) |
(/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(literal 180 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) |
#s(literal 360 binary64) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(*.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) |
(pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
a |
angle |
#s(literal 1/180 binary64) |
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64))) |
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 2 binary64) angle)) #s(literal -360 binary64)) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(PI.f64) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 #s(literal 1/360 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/360 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/360 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 1/360 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) #s(literal -360 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)))) #s(literal -360 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -360 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 360 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(literal 2 binary64) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) |
(fabs.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) |
b |
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#s(literal 1 binary64) |
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#s(literal 360 binary64) |
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(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) |
(*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) #s(literal -1 binary64))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (*.f64 (*.f64 b #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) (*.f64 (*.f64 b #s(literal 1 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) (*.f64 (*.f64 (*.f64 b #s(literal 1 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b))) |
(+.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b #s(literal 1 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (pow.f64 (*.f64 (*.f64 b #s(literal 1 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) (+.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))))) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) |
(-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
Compiled 37 447 to 4 629 computations (87.6% saved)
49 alts after pruning (48 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 702 | 44 | 746 |
| Fresh | 20 | 4 | 24 |
| Picked | 5 | 0 | 5 |
| Done | -1 | 1 | 0 |
| Total | 726 | 49 | 775 |
| Status | Accuracy | Program |
|---|---|---|
| 58.0% | (-.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64)))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| 75.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (cos.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| ▶ | 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
| 64.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.2% | (+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) | |
| 63.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) b) b)) | |
| 63.0% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) b) b)) | |
| ▶ | 63.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b)) b)) | |
| 25.9% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) b) b)) | |
| ✓ | 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) | |
| ▶ | 51.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
| 76.7% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 48.5% | (+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 66.6% | (+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 66.8% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 42.0% | (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) #s(literal -1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 46.2% | (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 47.4% | (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 51.2% | (*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 51.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 51.2% | #s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 9.4% | #s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) |
Compiled 3 701 to 2 311 computations (37.6% saved)
| Inputs |
|---|
1/180 |
1 |
(PI) |
2 |
1/2 |
180 |
-1/180 |
2/3 |
(pow (PI) 2/3) |
(cbrt (PI)) |
1/90 |
| Outputs |
|---|
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 1 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 2 binary64) |
#s(literal 1/2 binary64) |
#s(literal 180 binary64) |
#s(literal -6405119470038039/1152921504606846976 binary64) |
#s(literal 6004799503160661/9007199254740992 binary64) |
#s(literal 4830176796763987/2251799813685248 binary64) |
#s(literal 824491934883991/562949953421312 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 16 to 14 computations (12.5% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 535 | 3355 |
| 1× | iter-limit |
| Inputs |
|---|
a |
#s(literal 1/180 binary64) |
#s(literal 1 binary64) |
angle |
(/.f64 #s(literal 1 binary64) angle) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(PI.f64) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
b |
(cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(literal 1/2 binary64) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) |
(+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
#s(literal 2/3 binary64) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(cbrt.f64 (PI.f64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (cos (* (* (PI) angle) -1/180)) b) b) (cos (* (* (PI) angle) -1/180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (cos (* (* (PI) angle) -1/180)) b) b) (cos (* (* (PI) angle) -1/180)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (cos (* (* (PI) angle) -1/180)) b) b) (cos (* (* (PI) angle) -1/180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx b b) |
#s(approx (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) b) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) b) b) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (cos (* (* (PI) angle) -1/180)) b) b) (cos (* (* (PI) angle) -1/180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx angle angle) |
#s(approx (/ 1 angle) (/.f64 #s(literal 1 binary64) angle)) |
#s(approx (/ 1/180 (/ 1 angle)) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (/ 1/180 (/ 1 angle)) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ 1/180 (/ 1 angle)) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ 1/180 (/ 1 angle)) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ 1/180 (/ 1 angle)) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (/ 1 angle)) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* (PI) angle) -1/180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) b) b) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) b) b) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) b) b) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* angle (pow (PI) 2/3)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
#s(approx (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (/ 1/180 (/ 1 angle)) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (* (* (PI) angle) -1/180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 8.0ms | angle | inf |
| 6.0ms | b | inf |
| 6.0ms | angle | -inf |
| 5.0ms | angle | 0 |
| 5.0ms | b | -inf |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 74 | 615 |
| 0 | 125 | 576 |
| 1 | 482 | 521 |
| 2 | 1518 | 521 |
| 0 | 4082 | 521 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
#s(literal 1/180 binary64) |
#s(literal 1 binary64) |
angle |
(/.f64 #s(literal 1 binary64) angle) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(PI.f64) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
b |
(cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(literal 1/2 binary64) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) |
(+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
#s(literal 2/3 binary64) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(cbrt.f64 (PI.f64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
| Outputs |
|---|
a |
#s(literal 1/180 binary64) |
#s(literal 1 binary64) |
angle |
(*.f64 (pow.f64 #s(literal -1 binary64) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (pow.f64 angle (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 angle (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (neg.f64 (neg.f64 angle)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) |
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(neg.f64 (/.f64 #s(literal -1 binary64) angle)) |
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(PI.f64) |
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(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64)) |
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(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) #s(literal -1 binary64)) |
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(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
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(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
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(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
#s(literal 2 binary64) |
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(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) |
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(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
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(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) angle)) |
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(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
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(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
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(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
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(pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
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#s(literal -1/180 binary64) |
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(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
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#s(literal 1/90 binary64) |
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(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))))) |
(neg.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) |
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a)) a)) |
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (neg.f64 a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a))) |
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) |
(-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 (neg.f64 b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) |
Compiled 33 017 to 4 984 computations (84.9% saved)
59 alts after pruning (57 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 668 | 27 | 695 |
| Fresh | 13 | 30 | 43 |
| Picked | 5 | 0 | 5 |
| Done | -1 | 2 | 1 |
| Total | 685 | 59 | 744 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 16.0% | (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
| 77.0% | (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64)))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) | |
| 75.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (cos.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (+.f64 (/.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (/.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (+.f64 (/.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (/.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) | |
| ✓ | 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
| 64.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 b b)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 57.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 63.2% | (+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) | |
| 63.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) b) b)) | |
| ▶ | 63.0% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
| 63.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 63.3% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) | |
| 63.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b)) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) b) b)) | |
| ✓ | 51.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
| 76.8% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 66.2% | (+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| ▶ | 48.0% | (+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
| 66.4% | (+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 66.8% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 #s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 46.2% | (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 47.4% | (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 51.2% | (*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| ▶ | 51.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
| 51.2% | #s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 9.4% | #s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) |
Compiled 4 571 to 2 802 computations (38.7% saved)
| Inputs |
|---|
1/180 |
2/3 |
1/3 |
(PI) |
2 |
1/2 |
-1/2 |
-1/90 |
(* (PI) 1/2) |
-1/3149280000 |
4 |
(pow (PI) 4) |
1/32400 |
(pow (PI) 2) |
(* 1/2 (PI)) |
(sin (* 1/2 (PI))) |
(cos (* 1/2 (PI))) |
| Outputs |
|---|
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 6004799503160661/9007199254740992 binary64) |
#s(literal 6004799503160661/18014398509481984 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 2 binary64) |
#s(literal 1/2 binary64) |
#s(literal -1/2 binary64) |
#s(literal -6405119470038039/576460752303423488 binary64) |
#s(literal 884279719003555/562949953421312 binary64) |
#s(literal -3070989736357845/9671406556917033397649408 binary64) |
#s(literal 4 binary64) |
#s(literal 3427277703775251/35184372088832 binary64) |
#s(literal 4554751623138161/147573952589676412928 binary64) |
#s(literal 2778046668940015/281474976710656 binary64) |
#s(literal 884279719003555/562949953421312 binary64) |
#s(literal 1 binary64) |
#s(literal 0 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 33 to 19 computations (42.4% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1196 | 12074 |
| 1× | iter-limit |
| Inputs |
|---|
a |
#s(literal 1/180 binary64) |
#s(literal 2/3 binary64) |
angle |
(/.f64 #s(literal 2/3 binary64) angle) |
#s(literal 1/3 binary64) |
(/.f64 #s(literal 1/3 binary64) angle) |
(+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) |
(PI.f64) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) |
b |
(cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
#s(literal 1/2 binary64) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(literal -1/2 binary64) |
(-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) |
(*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) |
(*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) |
(*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) |
(-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) |
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) |
(-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
#s(literal -1/90 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(pow.f64 angle #s(literal 2 binary64)) |
#s(literal -1/3149280000 binary64) |
#s(literal 4 binary64) |
(pow.f64 (PI.f64) #s(literal 4 binary64)) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) |
(*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) |
(*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) |
#s(literal 1/32400 binary64) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) |
(+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* a (* (pow angle 2) (pow (PI) 4))) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) |
#s(approx (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
#s(approx (* a (pow (PI) 2)) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
#s(approx (* 1/32400 (* a (pow (PI) 2))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))))))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) #s(literal 3 binary64)))))))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) #s(literal 3 binary64)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) #s(literal 3 binary64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx b b) |
#s(approx (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 4 binary64)))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx angle angle) |
#s(approx (/ 2/3 angle) (/.f64 #s(literal 2/3 binary64) angle)) |
#s(approx (/ 1/3 angle) (/.f64 #s(literal 1/3 binary64) angle)) |
#s(approx (+ (/ 2/3 angle) (/ 1/3 angle)) (/.f64 #s(literal 1 binary64) angle)) |
#s(approx (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2) (pow (* b (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
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#s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (+.f64 (*.f64 #s(literal -1/51018336000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (+.f64 (/.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 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#s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (-.f64 (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* -1/90 (* (PI) angle)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)))) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)))) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)))) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) (+.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) (+.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64))) |
#s(approx (* (pow angle 2) (pow (PI) 4)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) |
#s(approx (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
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#s(approx (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
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#s(approx (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
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#s(approx (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (sin (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 angle #s(literal 2 binary64))))))) |
#s(approx (* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
#s(approx (* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 angle #s(literal 2 binary64))))))) |
#s(approx (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 29.0ms | angle | 0 |
| 15.0ms | angle | inf |
| 14.0ms | a | 0 |
| 13.0ms | angle | -inf |
| 11.0ms | a | inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 110 | 1170 |
| 0 | 178 | 961 |
| 1 | 850 | 879 |
| 2 | 3799 | 879 |
| 0 | 4123 | 841 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
#s(literal 1/180 binary64) |
#s(literal 2/3 binary64) |
angle |
(/.f64 #s(literal 2/3 binary64) angle) |
#s(literal 1/3 binary64) |
(/.f64 #s(literal 1/3 binary64) angle) |
(+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) |
(PI.f64) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) |
b |
(cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64))) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
#s(literal 1/2 binary64) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(literal -1/2 binary64) |
(-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) |
(*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) |
(*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) |
(*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) |
(-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) |
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) |
(-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
#s(literal -1/90 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(pow.f64 angle #s(literal 2 binary64)) |
#s(literal -1/3149280000 binary64) |
#s(literal 4 binary64) |
(pow.f64 (PI.f64) #s(literal 4 binary64)) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) |
(*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) |
(*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) |
#s(literal 1/32400 binary64) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) |
(+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
| Outputs |
|---|
a |
#s(literal 1/180 binary64) |
#s(literal 2/3 binary64) |
angle |
(*.f64 #s(literal -2/3 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2/3 binary64)) |
(*.f64 #s(literal 2/3 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal 2/3 binary64) (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) #s(literal -1/3 binary64))) angle) |
(/.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) |
(/.f64 #s(literal -2/3 binary64) (neg.f64 angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 angle) #s(literal -2/3 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 2/3 binary64))) |
(/.f64 #s(literal 2/3 binary64) (neg.f64 (neg.f64 angle))) |
(/.f64 #s(literal 2/3 binary64) angle) |
(neg.f64 (/.f64 #s(literal 2/3 binary64) (neg.f64 angle))) |
(neg.f64 (/.f64 #s(literal -2/3 binary64) angle)) |
(+.f64 (*.f64 #s(literal 2/3 binary64) (/.f64 #s(literal 1/3 binary64) angle)) (*.f64 #s(literal 2/3 binary64) (/.f64 #s(literal 2/3 binary64) angle))) |
(+.f64 (*.f64 #s(literal 2/3 binary64) (/.f64 #s(literal 2/3 binary64) angle)) (*.f64 #s(literal 2/3 binary64) (/.f64 #s(literal 1/3 binary64) angle))) |
(+.f64 (*.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 2/3 binary64)) (*.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 2/3 binary64))) |
(+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 2/3 binary64)) (*.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 2/3 binary64))) |
#s(literal 1/3 binary64) |
(*.f64 #s(literal -1/3 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/3 binary64)) |
(*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1/3 binary64) (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) #s(literal -1/3 binary64))) angle) |
(/.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) |
(/.f64 #s(literal -1/3 binary64) (neg.f64 angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 angle) #s(literal -1/3 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 1/3 binary64))) |
(/.f64 #s(literal 1/3 binary64) (neg.f64 (neg.f64 angle))) |
(/.f64 #s(literal 1/3 binary64) angle) |
(neg.f64 (/.f64 #s(literal -1/3 binary64) angle)) |
(+.f64 (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1/3 binary64) angle)) (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 2/3 binary64) angle))) |
(+.f64 (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 2/3 binary64) angle)) (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1/3 binary64) angle))) |
(+.f64 (*.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 1/3 binary64)) (*.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 1/3 binary64))) |
(+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 1/3 binary64)) (*.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 1/3 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (/.f64 #s(literal 1/3 binary64) angle)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle))) (/.f64 #s(literal 2/3 binary64) angle)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle))) (/.f64 #s(literal 2/3 binary64) angle)) |
(*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) #s(literal -1/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) |
(pow.f64 angle #s(literal -1 binary64)) |
(/.f64 (/.f64 (*.f64 angle #s(literal 1 binary64)) angle) angle) |
(/.f64 (+.f64 (*.f64 (/.f64 #s(literal 1/3 binary64) angle) (neg.f64 angle)) #s(literal -2/3 binary64)) (neg.f64 angle)) |
(/.f64 (+.f64 (*.f64 (/.f64 #s(literal 1/3 binary64) angle) angle) #s(literal 2/3 binary64)) angle) |
(/.f64 (+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (neg.f64 angle)) #s(literal -1/3 binary64)) (neg.f64 angle)) |
(/.f64 (+.f64 (*.f64 #s(literal -1/3 binary64) (neg.f64 angle)) (*.f64 #s(literal -2/3 binary64) (neg.f64 angle))) (*.f64 angle angle)) |
(/.f64 (+.f64 (*.f64 #s(literal -1/3 binary64) angle) (*.f64 #s(literal 2/3 binary64) (neg.f64 angle))) (*.f64 (neg.f64 angle) angle)) |
(/.f64 (+.f64 (*.f64 #s(literal 1/3 binary64) (neg.f64 angle)) (*.f64 #s(literal -2/3 binary64) angle)) (*.f64 angle (neg.f64 angle))) |
(/.f64 (+.f64 (*.f64 #s(literal -2/3 binary64) (neg.f64 angle)) (*.f64 #s(literal -1/3 binary64) (neg.f64 angle))) (*.f64 angle angle)) |
(/.f64 (+.f64 (*.f64 #s(literal -2/3 binary64) angle) (*.f64 #s(literal 1/3 binary64) (neg.f64 angle))) (*.f64 (neg.f64 angle) angle)) |
(/.f64 (+.f64 (*.f64 #s(literal 2/3 binary64) (neg.f64 angle)) (*.f64 #s(literal -1/3 binary64) angle)) (*.f64 angle (neg.f64 angle))) |
(/.f64 (-.f64 (*.f64 (/.f64 #s(literal 1/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle)) (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle))) (-.f64 (/.f64 #s(literal 1/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle))) |
(/.f64 (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle)) (*.f64 (/.f64 #s(literal -1/3 binary64) angle) (/.f64 #s(literal -1/3 binary64) angle))) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal -1/3 binary64) angle))) |
(/.f64 (+.f64 (pow.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 #s(literal 1/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle)) (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle)) (*.f64 (/.f64 #s(literal 1/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal -1/3 binary64) angle) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle)) (+.f64 (*.f64 (/.f64 #s(literal -1/3 binary64) angle) (/.f64 #s(literal -1/3 binary64) angle)) (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal -1/3 binary64) angle))))) |
(/.f64 (+.f64 (*.f64 #s(literal -1/3 binary64) (neg.f64 angle)) (*.f64 (neg.f64 angle) #s(literal -2/3 binary64))) (*.f64 angle angle)) |
(/.f64 (+.f64 (*.f64 #s(literal -1/3 binary64) angle) (*.f64 (neg.f64 angle) #s(literal 2/3 binary64))) (*.f64 (neg.f64 angle) angle)) |
(/.f64 (+.f64 (*.f64 #s(literal 1/3 binary64) (neg.f64 angle)) (*.f64 angle #s(literal -2/3 binary64))) (*.f64 angle (neg.f64 angle))) |
(/.f64 (+.f64 (*.f64 #s(literal -2/3 binary64) (neg.f64 angle)) (*.f64 (neg.f64 angle) #s(literal -1/3 binary64))) (*.f64 angle angle)) |
(/.f64 (+.f64 (*.f64 #s(literal -2/3 binary64) angle) (*.f64 (neg.f64 angle) #s(literal 1/3 binary64))) (*.f64 (neg.f64 angle) angle)) |
(/.f64 (+.f64 (*.f64 #s(literal 2/3 binary64) (neg.f64 angle)) (*.f64 angle #s(literal -1/3 binary64))) (*.f64 angle (neg.f64 angle))) |
(/.f64 (neg.f64 (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) #s(literal -1/3 binary64))) (neg.f64 angle)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) (neg.f64 (*.f64 angle angle))) |
(/.f64 #s(literal -1 binary64) (neg.f64 angle)) |
(/.f64 (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) #s(literal -1/3 binary64)) angle) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) (*.f64 angle angle)) |
(/.f64 (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle)) (*.f64 (/.f64 #s(literal 1/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (-.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) |
(/.f64 (+.f64 (pow.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle)) (-.f64 (*.f64 (/.f64 #s(literal 1/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle)) (*.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))))) |
(/.f64 #s(literal 1 binary64) (/.f64 angle (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) #s(literal -1/3 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle angle) (*.f64 angle #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 angle #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) angle) |
(neg.f64 (/.f64 #s(literal -1 binary64) angle)) |
(-.f64 (/.f64 #s(literal 1/3 binary64) angle) (*.f64 #s(literal -2/3 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(-.f64 (/.f64 #s(literal 1/3 binary64) angle) (neg.f64 (/.f64 #s(literal 2/3 binary64) angle))) |
(-.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal -1/3 binary64) angle)) |
(+.f64 (/.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) angle) (/.f64 #s(literal 1/3 binary64) angle)) |
(+.f64 (/.f64 (*.f64 angle #s(literal 2/3 binary64)) (*.f64 angle angle)) (/.f64 (*.f64 #s(literal 1/3 binary64) angle) (*.f64 angle angle))) |
(+.f64 (/.f64 #s(literal 1/3 binary64) angle) (/.f64 #s(literal 2/3 binary64) angle)) |
(+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) #s(literal -1/3 binary64))) angle) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) |
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (+.f64 angle angle) #s(literal 360 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1/180 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 360 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(PI.f64) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) angle) #s(literal -1/3 binary64))) angle) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 #s(literal 1/360 binary64) (*.f64 (+.f64 angle angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/360 binary64)) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 angle angle) (PI.f64)) #s(literal 1/360 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal 360 binary64))) |
(*.f64 (PI.f64) (*.f64 (+.f64 angle angle) #s(literal 1/360 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 angle angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -360 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -360 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 360 binary64) (*.f64 (+.f64 angle angle) (PI.f64)))) |
(/.f64 (*.f64 (+.f64 angle angle) (PI.f64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
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(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) |
b |
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(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) |
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(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
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(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
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(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
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(-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b)) (/.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) a) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
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#s(literal -1/90 binary64) |
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(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/90 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))) |
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 angle (*.f64 #s(literal -1/90 binary64) (PI.f64))) |
(neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 #s(literal 1/360 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) |
(*.f64 (*.f64 #s(literal -180 binary64) (PI.f64)) #s(literal -1/360 binary64)) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1/360 binary64)) |
(*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal 1/360 binary64))) |
(*.f64 #s(literal 180 binary64) (/.f64 (PI.f64) #s(literal 360 binary64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (*.f64 #s(literal -180 binary64) (PI.f64)) #s(literal -360 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -360 binary64) (*.f64 #s(literal -180 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 360 binary64) (*.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal -360 binary64)) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64)) |
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 360 binary64)) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) |
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(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle)) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) |
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(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) |
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(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)))) |
(+.f64 (*.f64 (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) |
(+.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
Compiled 73 363 to 7 062 computations (90.4% saved)
86 alts after pruning (84 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 901 | 46 | 947 |
| Fresh | 14 | 38 | 52 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 2 | 2 |
| Total | 920 | 86 | 1 006 |
| Status | Accuracy | Program |
|---|---|---|
| 16.0% | (/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) | |
| 16.0% | (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) | |
| 15.7% | (/.f64 #s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) | |
| 16.0% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) | |
| 48.0% | (-.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 77.0% | (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) | |
| 60.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (+.f64 (*.f64 #s(literal 2/3 binary64) (neg.f64 angle)) (*.f64 angle #s(literal -1/3 binary64))) (*.f64 angle (neg.f64 angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (+.f64 (*.f64 #s(literal 2/3 binary64) (neg.f64 angle)) (*.f64 angle #s(literal -1/3 binary64))) (*.f64 angle (neg.f64 angle)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 #s(literal 1/3 binary64) angle) (*.f64 #s(literal -2/3 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 #s(literal 1/3 binary64) angle) (*.f64 #s(literal -2/3 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) b) b)) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 1/3 binary64)) (*.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 1/3 binary64))))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 1/3 binary64)) (*.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 1/3 binary64))))) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (+.f64 (/.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (/.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (+.f64 (/.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (/.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| ✓ | 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 b b)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 57.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 63.2% | (+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b) b)) | |
| 63.4% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b) b)) | |
| 63.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) b) b)) | |
| 63.4% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) | |
| 63.0% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) | |
| 62.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) b) b)) | |
| 63.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 63.3% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) | |
| 63.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 63.2% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b)) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) | |
| 63.5% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) b) b)) | |
| ✓ | 51.1% | (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
| 75.9% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 66.2% | (+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 52.0% | (+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 66.4% | (+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 66.8% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 #s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) | |
| 15.8% | (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) | |
| 22.6% | (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) | |
| 52.6% | (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) | |
| 36.3% | (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) | |
| 47.4% | (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 51.2% | (*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 18.5% | #s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) | |
| 51.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 49.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 51.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 50.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64)))) (sin.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))) | |
| 51.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 51.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 47.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (PI.f64)) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (PI.f64)) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) | |
| 46.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) | |
| 47.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) | |
| 47.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) | |
| 46.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) | |
| 46.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))) | |
| 51.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) | |
| 49.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 41.8% | #s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) | |
| 51.0% | #s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) | |
| 51.2% | #s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 9.4% | #s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) |
Compiled 4 564 to 2 487 computations (45.5% saved)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
| Outputs |
|---|
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
| Outputs |
|---|
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 #s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 #s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 #s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 #s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(/.f64 #s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
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(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(/.f64 #s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 b b)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (PI.f64)) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (PI.f64)) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 #s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(/.f64 #s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 b b)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (PI.f64)) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (PI.f64)) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (-.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) #s(literal -1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) b) b)) |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) (*.f64 b (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b)))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)) (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 (/.f64 #s(literal -1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (*.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))))) |
(*.f64 #s(approx (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) angle) angle)) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 (-.f64 #s(literal -1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle))) a) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(+.f64 #s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 180 binary64)) #s(literal 360 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (* angle 1/180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (/ 1 angle)) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ 1/180 (/ 1 angle)) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ 1/180 (+ (/ 2/3 angle) (/ 1/3 angle))) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(/.f64 #s(approx (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 b b)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (PI.f64)) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (PI.f64)) (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (-.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) #s(literal -1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (neg.f64 (cos.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b) b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (/ (- (* (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b)) (* (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (- (* (* (- (* 1/2 (cos (* (* (PI) angle) 1/90))) -1/2) b) b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 #s(literal 1/3 binary64) angle) (*.f64 #s(literal -2/3 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 #s(literal 1/3 binary64) angle) (*.f64 #s(literal -2/3 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (+.f64 (*.f64 #s(literal 2/3 binary64) (neg.f64 angle)) (*.f64 angle #s(literal -1/3 binary64))) (*.f64 angle (neg.f64 angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (+.f64 (*.f64 #s(literal 2/3 binary64) (neg.f64 angle)) (*.f64 angle #s(literal -1/3 binary64))) (*.f64 angle (neg.f64 angle)))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 (*.f64 #s(literal 1/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 (*.f64 #s(literal 2/3 binary64) (*.f64 angle #s(literal 1 binary64))) (*.f64 angle angle)) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (+.f64 (/.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (/.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (+.f64 (/.f64 #s(literal 2/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (/.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle)))) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 1/3 binary64)) (*.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 1/3 binary64))))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (+.f64 (*.f64 (/.f64 #s(literal 2/3 binary64) angle) #s(literal 1/3 binary64)) (*.f64 (/.f64 #s(literal 1/3 binary64) angle) #s(literal 1/3 binary64))))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) a) a) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* (PI) angle)) (* (PI) 1/2))))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal -1 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64)))) (sin.f64 (+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (/ (* (* (PI) angle) 2) 360)) (cos (/ (* (PI) 180) 360))) (* (cos (/ (* (* (PI) angle) 2) 360)) (sin (/ (* (PI) 180) 360))))) 2)) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64)))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 (PI.f64)) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (cos.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
#s(approx (* (+ 1 (/ (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b))) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (+.f64 (/.f64 #s(literal 2/3 binary64) angle) (/.f64 #s(literal 1/3 binary64) angle))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
72 calls:
| 85.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 52.0ms | angle |
| 47.0ms | b |
| 43.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 43.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 51.1% | 1 | a |
| 51.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 51.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 51.1% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 51.1% | 1 | b |
| 51.1% | 1 | angle |
| 51.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 51.2% | 1 | a |
| 51.2% | 1 | b |
| 51.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 51.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 51.2% | 1 | angle |
| 62.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 62.8% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 57.7% | 1 | a |
| 62.8% | 2 | angle |
| 57.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 61.7% | 2 | b |
| 62.5% | 1 | b |
| 62.5% | 1 | a |
| 62.5% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 62.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 62.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 62.5% | 1 | angle |
| 66.5% | 3 | a |
| 76.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 76.1% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.1% | 2 | angle |
| 69.9% | 3 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 65.8% | 3 | b |
| 77.0% | 1 | a |
| 77.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.0% | 1 | angle |
| 77.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.0% | 1 | b |
| 77.0% | 1 | a |
| 77.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.0% | 1 | angle |
| 77.0% | 1 | b |
| 77.0% | 1 | a |
| 77.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.0% | 1 | angle |
| 77.0% | 1 | b |
| 77.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.3% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.3% | 1 | a |
| 77.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.3% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.3% | 1 | b |
| 77.3% | 1 | angle |
| 77.3% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.3% | 1 | a |
| 77.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.3% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.3% | 1 | b |
| 77.3% | 1 | angle |
| 77.7% | 1 | a |
| 77.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.7% | 1 | b |
| 77.7% | 1 | angle |
| 77.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | a |
| 77.8% | 1 | b |
| 77.8% | 1 | angle |
Compiled 7 136 to 1 638 computations (77.0% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 26.0ms | 3.175728341543793e-8 | 0.0010567195903538114 |
| 13.0ms | 128× | 0 | valid |
Compiled 712 to 520 computations (27.0% saved)
ival-sinu: 3.0ms (29.9% of total)ival-cosu: 3.0ms (29.9% of total)ival-pow2: 2.0ms (20.0% of total)ival-mult!: 1.0ms (10.0% of total)adjust: 0.0ms (0.0% of total)ival-add!: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.1320167899891366e-8 | 3.175728341543793e-8 |
Compiled 24 to 16 computations (33.3% saved)
| 1× | fuel |
Compiled 484 to 157 computations (67.6% saved)
Compiled 3 739 to 2 424 computations (35.2% saved)
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