x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r217111 = x;
double r217112 = r217111 * r217111;
double r217113 = y;
double r217114 = 4.0;
double r217115 = r217113 * r217114;
double r217116 = z;
double r217117 = r217115 * r217116;
double r217118 = r217112 - r217117;
return r217118;
}
double f(double x, double y, double z) {
double r217119 = x;
double r217120 = r217119 * r217119;
double r217121 = y;
double r217122 = 4.0;
double r217123 = r217121 * r217122;
double r217124 = z;
double r217125 = r217123 * r217124;
double r217126 = r217120 - r217125;
return r217126;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))