x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r6835658 = x;
double r6835659 = r6835658 * r6835658;
double r6835660 = y;
double r6835661 = 4.0;
double r6835662 = r6835660 * r6835661;
double r6835663 = z;
double r6835664 = r6835662 * r6835663;
double r6835665 = r6835659 - r6835664;
return r6835665;
}
double f(double x, double y, double z) {
double r6835666 = x;
double r6835667 = r6835666 * r6835666;
double r6835668 = y;
double r6835669 = 4.0;
double r6835670 = r6835668 * r6835669;
double r6835671 = z;
double r6835672 = r6835670 * r6835671;
double r6835673 = r6835667 - r6835672;
return r6835673;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019192 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))