\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(\left(d2 - d3\right) + \left(d4 - d1\right)\right)
double f(double d1, double d2, double d3, double d4) {
double r95279634 = d1;
double r95279635 = d2;
double r95279636 = r95279634 * r95279635;
double r95279637 = d3;
double r95279638 = r95279634 * r95279637;
double r95279639 = r95279636 - r95279638;
double r95279640 = d4;
double r95279641 = r95279640 * r95279634;
double r95279642 = r95279639 + r95279641;
double r95279643 = r95279634 * r95279634;
double r95279644 = r95279642 - r95279643;
return r95279644;
}
double f(double d1, double d2, double d3, double d4) {
double r95279645 = d1;
double r95279646 = d2;
double r95279647 = d3;
double r95279648 = r95279646 - r95279647;
double r95279649 = d4;
double r95279650 = r95279649 - r95279645;
double r95279651 = r95279648 + r95279650;
double r95279652 = r95279645 * r95279651;
return r95279652;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019125 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))