
(FPCore (x y z) :precision binary64 :pre TRUE (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
f(x, y, z): x in [-inf, +inf], y in [-inf, +inf], z in [-inf, +inf] code: THEORY BEGIN f(x, y, z: real): real = x - ((y * (4)) * z) END code
x - \left(y \cdot 4\right) \cdot z
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 :pre TRUE (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
f(x, y, z): x in [-inf, +inf], y in [-inf, +inf], z in [-inf, +inf] code: THEORY BEGIN f(x, y, z: real): real = x - ((y * (4)) * z) END code
x - \left(y \cdot 4\right) \cdot z
(FPCore (x y z) :precision binary64 :pre TRUE (fma -4.0 (* z y) x))
double code(double x, double y, double z) {
return fma(-4.0, (z * y), x);
}
function code(x, y, z) return fma(-4.0, Float64(z * y), x) end
code[x_, y_, z_] := N[(-4.0 * N[(z * y), $MachinePrecision] + x), $MachinePrecision]
f(x, y, z): x in [-inf, +inf], y in [-inf, +inf], z in [-inf, +inf] code: THEORY BEGIN f(x, y, z: real): real = ((-4) * (z * y)) + x END code
\mathsf{fma}\left(-4, z \cdot y, x\right)
Initial program 99.9%
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 :pre TRUE (* -4.0 (* y z)))
double code(double x, double y, double z) {
return -4.0 * (y * z);
}
real(8) function code(x, y, z)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-4.0d0) * (y * z)
end function
public static double code(double x, double y, double z) {
return -4.0 * (y * z);
}
def code(x, y, z): return -4.0 * (y * z)
function code(x, y, z) return Float64(-4.0 * Float64(y * z)) end
function tmp = code(x, y, z) tmp = -4.0 * (y * z); end
code[x_, y_, z_] := N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]
f(x, y, z): x in [-inf, +inf], y in [-inf, +inf], z in [-inf, +inf] code: THEORY BEGIN f(x, y, z: real): real = (-4) * (y * z) END code
-4 \cdot \left(y \cdot z\right)
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites50.5%
herbie shell --seed 2026092
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))