
(FPCore (x y) :precision binary64 :pre TRUE (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = (x * (100)) / (x + y) END code
\frac{x \cdot 100}{x + y}
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 :pre TRUE (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = (x * (100)) / (x + y) END code
\frac{x \cdot 100}{x + y}
(FPCore (x y) :precision binary64 :pre TRUE (* x (/ 100.0 (+ y x))))
double code(double x, double y) {
return x * (100.0 / (y + x));
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (100.0d0 / (y + x))
end function
public static double code(double x, double y) {
return x * (100.0 / (y + x));
}
def code(x, y): return x * (100.0 / (y + x))
function code(x, y) return Float64(x * Float64(100.0 / Float64(y + x))) end
function tmp = code(x, y) tmp = x * (100.0 / (y + x)); end
code[x_, y_] := N[(x * N[(100.0 / N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = x * ((100) / (y + x)) END code
x \cdot \frac{100}{y + x}
Initial program 99.5%
Applied rewrites99.7%
(FPCore (x y) :precision binary64 :pre TRUE (if (<= (/ (* x 100.0) (+ x y)) 1e-15) (* x (/ 100.0 y)) 100.0))
double code(double x, double y) {
double tmp;
if (((x * 100.0) / (x + y)) <= 1e-15) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * 100.0d0) / (x + y)) <= 1d-15) then
tmp = x * (100.0d0 / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * 100.0) / (x + y)) <= 1e-15) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * 100.0) / (x + y)) <= 1e-15: tmp = x * (100.0 / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * 100.0) / Float64(x + y)) <= 1e-15) tmp = Float64(x * Float64(100.0 / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * 100.0) / (x + y)) <= 1e-15) tmp = x * (100.0 / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], 1e-15], N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision], 100.0]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = LET tmp = IF (((x * (100)) / (x + y)) <= (100000000000000007770539987666107923830718560119501514549256171449087560176849365234375e-101)) THEN (x * ((100) / y)) ELSE (100) ENDIF IN tmp END code
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot 100}{x + y} \leq 10^{-15}:\\
\;\;\;\;x \cdot \frac{100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
if (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) < 1.0000000000000001e-15Initial program 99.5%
Taylor expanded in x around 0
Applied rewrites50.7%
Applied rewrites50.7%
if 1.0000000000000001e-15 < (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) Initial program 99.5%
Taylor expanded in x around inf
Applied rewrites50.7%
(FPCore (x y) :precision binary64 :pre TRUE (if (<= (/ (* x 100.0) (+ x y)) 1e-15) (* 100.0 (/ x y)) 100.0))
double code(double x, double y) {
double tmp;
if (((x * 100.0) / (x + y)) <= 1e-15) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * 100.0d0) / (x + y)) <= 1d-15) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * 100.0) / (x + y)) <= 1e-15) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * 100.0) / (x + y)) <= 1e-15: tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * 100.0) / Float64(x + y)) <= 1e-15) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * 100.0) / (x + y)) <= 1e-15) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], 1e-15], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = LET tmp = IF (((x * (100)) / (x + y)) <= (100000000000000007770539987666107923830718560119501514549256171449087560176849365234375e-101)) THEN ((100) * (x / y)) ELSE (100) ENDIF IN tmp END code
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot 100}{x + y} \leq 10^{-15}:\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
if (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) < 1.0000000000000001e-15Initial program 99.5%
Taylor expanded in x around 0
Applied rewrites50.6%
if 1.0000000000000001e-15 < (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) Initial program 99.5%
Taylor expanded in x around inf
Applied rewrites50.7%
(FPCore (x y) :precision binary64 :pre TRUE 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = 100 END code
100
Initial program 99.5%
Taylor expanded in x around inf
Applied rewrites50.7%
herbie shell --seed 2026092
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
(/ (* x 100.0) (+ x y)))