
(FPCore (x y) :precision binary64 :pre TRUE (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = (x + y) / (y + y) END code
\frac{x + y}{y + y}
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 :pre TRUE (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = (x + y) / (y + y) END code
\frac{x + y}{y + y}
(FPCore (x y) :precision binary64 :pre TRUE (fma (/ x y) 0.5 0.5))
double code(double x, double y) {
return fma((x / y), 0.5, 0.5);
}
function code(x, y) return fma(Float64(x / y), 0.5, 0.5) end
code[x_, y_] := N[(N[(x / y), $MachinePrecision] * 0.5 + 0.5), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = ((x / y) * (5e-1)) + (5e-1) END code
\mathsf{fma}\left(\frac{x}{y}, 0.5, 0.5\right)
Initial program 99.9%
Applied rewrites100.0%
(FPCore (x y) :precision binary64 :pre TRUE (let* ((t_0 (/ (+ x y) (+ y y))) (t_1 (/ x (+ y y)))) (if (<= t_0 -5.0) t_1 (if (<= t_0 1.0) 0.5 t_1))))
double code(double x, double y) {
double t_0 = (x + y) / (y + y);
double t_1 = x / (y + y);
double tmp;
if (t_0 <= -5.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = 0.5;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x + y) / (y + y)
t_1 = x / (y + y)
if (t_0 <= (-5.0d0)) then
tmp = t_1
else if (t_0 <= 1.0d0) then
tmp = 0.5d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + y) / (y + y);
double t_1 = x / (y + y);
double tmp;
if (t_0 <= -5.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = 0.5;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x + y) / (y + y) t_1 = x / (y + y) tmp = 0 if t_0 <= -5.0: tmp = t_1 elif t_0 <= 1.0: tmp = 0.5 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x + y) / Float64(y + y)) t_1 = Float64(x / Float64(y + y)) tmp = 0.0 if (t_0 <= -5.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = 0.5; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x + y) / (y + y); t_1 = x / (y + y); tmp = 0.0; if (t_0 <= -5.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = 0.5; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5.0], t$95$1, If[LessEqual[t$95$0, 1.0], 0.5, t$95$1]]]]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = LET t_0 = ((x + y) / (y + y)) IN LET t_1 = (x / (y + y)) IN LET tmp_1 = IF (t_0 <= (1)) THEN (5e-1) ELSE t_1 ENDIF IN LET tmp = IF (t_0 <= (-5)) THEN t_1 ELSE tmp_1 ENDIF IN tmp END code
\begin{array}{l}
t_0 := \frac{x + y}{y + y}\\
t_1 := \frac{x}{y + y}\\
\mathbf{if}\;t\_0 \leq -5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y y)) < -5 or 1 < (/.f64 (+.f64 x y) (+.f64 y y)) Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites49.5%
Applied rewrites49.5%
if -5 < (/.f64 (+.f64 x y) (+.f64 y y)) < 1Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites51.6%
(FPCore (x y) :precision binary64 :pre TRUE 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = 5e-1 END code
0.5
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites51.6%
herbie shell --seed 2026092
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
(/ (+ x y) (+ y y)))