
(FPCore (x y) :precision binary64 :pre TRUE (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = (((x * x) + (y * y)) + (y * y)) + (y * y) END code
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 :pre TRUE (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = (((x * x) + (y * y)) + (y * y)) + (y * y) END code
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
(FPCore (x y) :precision binary64 :pre TRUE (fma y (+ y y) (fma y y (* x x))))
double code(double x, double y) {
return fma(y, (y + y), fma(y, y, (x * x)));
}
function code(x, y) return fma(y, Float64(y + y), fma(y, y, Float64(x * x))) end
code[x_, y_] := N[(y * N[(y + y), $MachinePrecision] + N[(y * y + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = (y * (y + y)) + ((y * y) + (x * x)) END code
\mathsf{fma}\left(y, y + y, \mathsf{fma}\left(y, y, x \cdot x\right)\right)
Initial program 99.9%
Applied rewrites99.9%
(FPCore (x y) :precision binary64 :pre TRUE (fma 3.0 (* y y) (* x x)))
double code(double x, double y) {
return fma(3.0, (y * y), (x * x));
}
function code(x, y) return fma(3.0, Float64(y * y), Float64(x * x)) end
code[x_, y_] := N[(3.0 * N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = ((3) * (y * y)) + (x * x) END code
\mathsf{fma}\left(3, y \cdot y, x \cdot x\right)
Initial program 99.9%
Applied rewrites99.9%
herbie shell --seed 2026092
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))