
(FPCore (x y) :precision binary64 :pre TRUE (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = x - (y * y) END code
x - y \cdot y
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 :pre TRUE (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = x - (y * y) END code
x - y \cdot y
(FPCore (x y) :precision binary64 :pre TRUE (fma y (- y) x))
double code(double x, double y) {
return fma(y, -y, x);
}
function code(x, y) return fma(y, Float64(-y), x) end
code[x_, y_] := N[(y * (-y) + x), $MachinePrecision]
f(x, y): x in [-inf, +inf], y in [-inf, +inf] code: THEORY BEGIN f(x, y: real): real = (y * (- y)) + x END code
\mathsf{fma}\left(y, -y, x\right)
Initial program 100.0%
Applied rewrites100.0%
herbie shell --seed 2026092
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))