Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 3.7s
Alternatives: 7
Speedup: 1.0×

Specification

?
\[\frac{x - y}{z - y} \]
(FPCore (x y z)
  :precision binary64
  :pre TRUE
  (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
f(x, y, z):
	x in [-inf, +inf],
	y in [-inf, +inf],
	z in [-inf, +inf]
code: THEORY
BEGIN
f(x, y, z: real): real =
	(x - y) / (z - y)
END code
\frac{x - y}{z - y}

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\frac{x - y}{z - y} \]
(FPCore (x y z)
  :precision binary64
  :pre TRUE
  (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
f(x, y, z):
	x in [-inf, +inf],
	y in [-inf, +inf],
	z in [-inf, +inf]
code: THEORY
BEGIN
f(x, y, z: real): real =
	(x - y) / (z - y)
END code
\frac{x - y}{z - y}

Alternative 1: 98.1% accurate, 0.2× speedup?

\[\begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -20000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 10^{-16}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \]
(FPCore (x y z)
  :precision binary64
  :pre TRUE
  (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
  (if (<= t_0 -20000.0)
    t_1
    (if (<= t_0 1e-16)
      (/ (- x y) z)
      (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double t_1 = x / (z - y);
	double tmp;
	if (t_0 <= -20000.0) {
		tmp = t_1;
	} else if (t_0 <= 1e-16) {
		tmp = (x - y) / z;
	} else if (t_0 <= 2.0) {
		tmp = y / (y - z);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x - y) / (z - y)
    t_1 = x / (z - y)
    if (t_0 <= (-20000.0d0)) then
        tmp = t_1
    else if (t_0 <= 1d-16) then
        tmp = (x - y) / z
    else if (t_0 <= 2.0d0) then
        tmp = y / (y - z)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double t_1 = x / (z - y);
	double tmp;
	if (t_0 <= -20000.0) {
		tmp = t_1;
	} else if (t_0 <= 1e-16) {
		tmp = (x - y) / z;
	} else if (t_0 <= 2.0) {
		tmp = y / (y - z);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x - y) / (z - y)
	t_1 = x / (z - y)
	tmp = 0
	if t_0 <= -20000.0:
		tmp = t_1
	elif t_0 <= 1e-16:
		tmp = (x - y) / z
	elif t_0 <= 2.0:
		tmp = y / (y - z)
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x - y) / Float64(z - y))
	t_1 = Float64(x / Float64(z - y))
	tmp = 0.0
	if (t_0 <= -20000.0)
		tmp = t_1;
	elseif (t_0 <= 1e-16)
		tmp = Float64(Float64(x - y) / z);
	elseif (t_0 <= 2.0)
		tmp = Float64(y / Float64(y - z));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x - y) / (z - y);
	t_1 = x / (z - y);
	tmp = 0.0;
	if (t_0 <= -20000.0)
		tmp = t_1;
	elseif (t_0 <= 1e-16)
		tmp = (x - y) / z;
	elseif (t_0 <= 2.0)
		tmp = y / (y - z);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20000.0], t$95$1, If[LessEqual[t$95$0, 1e-16], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
f(x, y, z):
	x in [-inf, +inf],
	y in [-inf, +inf],
	z in [-inf, +inf]
code: THEORY
BEGIN
f(x, y, z: real): real =
	LET t_0 = ((x - y) / (z - y)) IN
		LET t_1 = (x / (z - y)) IN
			LET tmp_2 = IF (t_0 <= (2)) THEN (y / (y - z)) ELSE t_1 ENDIF IN
			LET tmp_1 = IF (t_0 <= (9999999999999999790977867240346035618411149408467364363417573258630000054836273193359375e-104)) THEN ((x - y) / z) ELSE tmp_2 ENDIF IN
			LET tmp = IF (t_0 <= (-2e4)) THEN t_1 ELSE tmp_1 ENDIF IN
	tmp
END code
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -20000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 10^{-16}:\\
\;\;\;\;\frac{x - y}{z}\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e4 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Taylor expanded in x around inf

      \[\leadsto \frac{x}{z - y} \]
    3. Step-by-step derivation
      1. Applied rewrites53.5%

        \[\leadsto \frac{x}{z - y} \]

      if -2e4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999998e-17

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Taylor expanded in y around 0

        \[\leadsto \frac{x - y}{z} \]
      3. Step-by-step derivation
        1. Applied rewrites51.8%

          \[\leadsto \frac{x - y}{z} \]

        if 9.9999999999999998e-17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Step-by-step derivation
          1. Applied rewrites99.5%

            \[\leadsto \frac{1}{\frac{y - z}{y - x}} \]
          2. Taylor expanded in x around 0

            \[\leadsto \frac{y}{y - z} \]
          3. Step-by-step derivation
            1. Applied rewrites52.7%

              \[\leadsto \frac{y}{y - z} \]
          4. Recombined 3 regimes into one program.
          5. Add Preprocessing

          Alternative 2: 84.8% accurate, 0.3× speedup?

          \[\begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq 10^{-61}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \]
          (FPCore (x y z)
            :precision binary64
            :pre TRUE
            (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
            (if (<= t_0 1e-61) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
          double code(double x, double y, double z) {
          	double t_0 = (x - y) / (z - y);
          	double t_1 = x / (z - y);
          	double tmp;
          	if (t_0 <= 1e-61) {
          		tmp = t_1;
          	} else if (t_0 <= 2.0) {
          		tmp = y / (y - z);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
          use fmin_fmax_functions
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: t_1
              real(8) :: tmp
              t_0 = (x - y) / (z - y)
              t_1 = x / (z - y)
              if (t_0 <= 1d-61) then
                  tmp = t_1
              else if (t_0 <= 2.0d0) then
                  tmp = y / (y - z)
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = (x - y) / (z - y);
          	double t_1 = x / (z - y);
          	double tmp;
          	if (t_0 <= 1e-61) {
          		tmp = t_1;
          	} else if (t_0 <= 2.0) {
          		tmp = y / (y - z);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = (x - y) / (z - y)
          	t_1 = x / (z - y)
          	tmp = 0
          	if t_0 <= 1e-61:
          		tmp = t_1
          	elif t_0 <= 2.0:
          		tmp = y / (y - z)
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(Float64(x - y) / Float64(z - y))
          	t_1 = Float64(x / Float64(z - y))
          	tmp = 0.0
          	if (t_0 <= 1e-61)
          		tmp = t_1;
          	elseif (t_0 <= 2.0)
          		tmp = Float64(y / Float64(y - z));
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = (x - y) / (z - y);
          	t_1 = x / (z - y);
          	tmp = 0.0;
          	if (t_0 <= 1e-61)
          		tmp = t_1;
          	elseif (t_0 <= 2.0)
          		tmp = y / (y - z);
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-61], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
          
          f(x, y, z):
          	x in [-inf, +inf],
          	y in [-inf, +inf],
          	z in [-inf, +inf]
          code: THEORY
          BEGIN
          f(x, y, z: real): real =
          	LET t_0 = ((x - y) / (z - y)) IN
          		LET t_1 = (x / (z - y)) IN
          			LET tmp_1 = IF (t_0 <= (2)) THEN (y / (y - z)) ELSE t_1 ENDIF IN
          			LET tmp = IF (t_0 <= (10000000000000000395228123538898122123169379282217172946503413797519326445436778014303001284812088763590813033814098767741265594259325793402808839764107397274361943573239841498434543609619140625e-254)) THEN t_1 ELSE tmp_1 ENDIF IN
          	tmp
          END code
          \begin{array}{l}
          t_0 := \frac{x - y}{z - y}\\
          t_1 := \frac{x}{z - y}\\
          \mathbf{if}\;t\_0 \leq 10^{-61}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_0 \leq 2:\\
          \;\;\;\;\frac{y}{y - z}\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-61 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Taylor expanded in x around inf

              \[\leadsto \frac{x}{z - y} \]
            3. Step-by-step derivation
              1. Applied rewrites53.5%

                \[\leadsto \frac{x}{z - y} \]

              if 1e-61 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Step-by-step derivation
                1. Applied rewrites99.5%

                  \[\leadsto \frac{1}{\frac{y - z}{y - x}} \]
                2. Taylor expanded in x around 0

                  \[\leadsto \frac{y}{y - z} \]
                3. Step-by-step derivation
                  1. Applied rewrites52.7%

                    \[\leadsto \frac{y}{y - z} \]
                4. Recombined 2 regimes into one program.
                5. Add Preprocessing

                Alternative 3: 71.4% accurate, 0.7× speedup?

                \[\begin{array}{l} t_0 := \frac{y - x}{y}\\ \mathbf{if}\;y \leq -2.3213355743956985 \cdot 10^{-17}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 3.8673891431819095 \cdot 10^{-87}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \]
                (FPCore (x y z)
                  :precision binary64
                  :pre TRUE
                  (let* ((t_0 (/ (- y x) y)))
                  (if (<= y -2.3213355743956985e-17)
                    t_0
                    (if (<= y 3.8673891431819095e-87) (/ x z) t_0))))
                double code(double x, double y, double z) {
                	double t_0 = (y - x) / y;
                	double tmp;
                	if (y <= -2.3213355743956985e-17) {
                		tmp = t_0;
                	} else if (y <= 3.8673891431819095e-87) {
                		tmp = x / z;
                	} else {
                		tmp = t_0;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                use fmin_fmax_functions
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: t_0
                    real(8) :: tmp
                    t_0 = (y - x) / y
                    if (y <= (-2.3213355743956985d-17)) then
                        tmp = t_0
                    else if (y <= 3.8673891431819095d-87) then
                        tmp = x / z
                    else
                        tmp = t_0
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double t_0 = (y - x) / y;
                	double tmp;
                	if (y <= -2.3213355743956985e-17) {
                		tmp = t_0;
                	} else if (y <= 3.8673891431819095e-87) {
                		tmp = x / z;
                	} else {
                		tmp = t_0;
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	t_0 = (y - x) / y
                	tmp = 0
                	if y <= -2.3213355743956985e-17:
                		tmp = t_0
                	elif y <= 3.8673891431819095e-87:
                		tmp = x / z
                	else:
                		tmp = t_0
                	return tmp
                
                function code(x, y, z)
                	t_0 = Float64(Float64(y - x) / y)
                	tmp = 0.0
                	if (y <= -2.3213355743956985e-17)
                		tmp = t_0;
                	elseif (y <= 3.8673891431819095e-87)
                		tmp = Float64(x / z);
                	else
                		tmp = t_0;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	t_0 = (y - x) / y;
                	tmp = 0.0;
                	if (y <= -2.3213355743956985e-17)
                		tmp = t_0;
                	elseif (y <= 3.8673891431819095e-87)
                		tmp = x / z;
                	else
                		tmp = t_0;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[y, -2.3213355743956985e-17], t$95$0, If[LessEqual[y, 3.8673891431819095e-87], N[(x / z), $MachinePrecision], t$95$0]]]
                
                f(x, y, z):
                	x in [-inf, +inf],
                	y in [-inf, +inf],
                	z in [-inf, +inf]
                code: THEORY
                BEGIN
                f(x, y, z: real): real =
                	LET t_0 = ((y - x) / y) IN
                		LET tmp_1 = IF (y <= (38673891431819094885403318309375528543623694643349420737358351555012295033582776355364773579241610915535033875773894486408398391025951413721328822529028666082754245438724342412985395970371362726390613938448097210327791817263687335071153938770294189453125e-340)) THEN (x / z) ELSE t_0 ENDIF IN
                		LET tmp = IF (y <= (-23213355743956984671546433862051546560035586032441808079784806295720045454800128936767578125e-108)) THEN t_0 ELSE tmp_1 ENDIF IN
                	tmp
                END code
                \begin{array}{l}
                t_0 := \frac{y - x}{y}\\
                \mathbf{if}\;y \leq -2.3213355743956985 \cdot 10^{-17}:\\
                \;\;\;\;t\_0\\
                
                \mathbf{elif}\;y \leq 3.8673891431819095 \cdot 10^{-87}:\\
                \;\;\;\;\frac{x}{z}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_0\\
                
                
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if y < -2.3213355743956985e-17 or 3.8673891431819095e-87 < y

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Step-by-step derivation
                    1. Applied rewrites99.5%

                      \[\leadsto \frac{1}{\frac{y - z}{y - x}} \]
                    2. Taylor expanded in z around 0

                      \[\leadsto \frac{y - x}{y} \]
                    3. Step-by-step derivation
                      1. Applied rewrites51.5%

                        \[\leadsto \frac{y - x}{y} \]

                      if -2.3213355743956985e-17 < y < 3.8673891431819095e-87

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Taylor expanded in y around 0

                        \[\leadsto \frac{x}{z} \]
                      3. Step-by-step derivation
                        1. Applied rewrites38.7%

                          \[\leadsto \frac{x}{z} \]
                      4. Recombined 2 regimes into one program.
                      5. Add Preprocessing

                      Alternative 4: 71.2% accurate, 0.7× speedup?

                      \[\begin{array}{l} t_0 := \frac{y}{y - z}\\ \mathbf{if}\;y \leq -1.0976763732990122 \cdot 10^{-41}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 3.8673891431819095 \cdot 10^{-87}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \]
                      (FPCore (x y z)
                        :precision binary64
                        :pre TRUE
                        (let* ((t_0 (/ y (- y z))))
                        (if (<= y -1.0976763732990122e-41)
                          t_0
                          (if (<= y 3.8673891431819095e-87) (/ x z) t_0))))
                      double code(double x, double y, double z) {
                      	double t_0 = y / (y - z);
                      	double tmp;
                      	if (y <= -1.0976763732990122e-41) {
                      		tmp = t_0;
                      	} else if (y <= 3.8673891431819095e-87) {
                      		tmp = x / z;
                      	} else {
                      		tmp = t_0;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z)
                      use fmin_fmax_functions
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8) :: t_0
                          real(8) :: tmp
                          t_0 = y / (y - z)
                          if (y <= (-1.0976763732990122d-41)) then
                              tmp = t_0
                          else if (y <= 3.8673891431819095d-87) then
                              tmp = x / z
                          else
                              tmp = t_0
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z) {
                      	double t_0 = y / (y - z);
                      	double tmp;
                      	if (y <= -1.0976763732990122e-41) {
                      		tmp = t_0;
                      	} else if (y <= 3.8673891431819095e-87) {
                      		tmp = x / z;
                      	} else {
                      		tmp = t_0;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z):
                      	t_0 = y / (y - z)
                      	tmp = 0
                      	if y <= -1.0976763732990122e-41:
                      		tmp = t_0
                      	elif y <= 3.8673891431819095e-87:
                      		tmp = x / z
                      	else:
                      		tmp = t_0
                      	return tmp
                      
                      function code(x, y, z)
                      	t_0 = Float64(y / Float64(y - z))
                      	tmp = 0.0
                      	if (y <= -1.0976763732990122e-41)
                      		tmp = t_0;
                      	elseif (y <= 3.8673891431819095e-87)
                      		tmp = Float64(x / z);
                      	else
                      		tmp = t_0;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z)
                      	t_0 = y / (y - z);
                      	tmp = 0.0;
                      	if (y <= -1.0976763732990122e-41)
                      		tmp = t_0;
                      	elseif (y <= 3.8673891431819095e-87)
                      		tmp = x / z;
                      	else
                      		tmp = t_0;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0976763732990122e-41], t$95$0, If[LessEqual[y, 3.8673891431819095e-87], N[(x / z), $MachinePrecision], t$95$0]]]
                      
                      f(x, y, z):
                      	x in [-inf, +inf],
                      	y in [-inf, +inf],
                      	z in [-inf, +inf]
                      code: THEORY
                      BEGIN
                      f(x, y, z: real): real =
                      	LET t_0 = (y / (y - z)) IN
                      		LET tmp_1 = IF (y <= (38673891431819094885403318309375528543623694643349420737358351555012295033582776355364773579241610915535033875773894486408398391025951413721328822529028666082754245438724342412985395970371362726390613938448097210327791817263687335071153938770294189453125e-340)) THEN (x / z) ELSE t_0 ENDIF IN
                      		LET tmp = IF (y <= (-1097676373299012153341854168704378078335518237785186397527690064425959245104308786602546093259303999293001637138633697077239048667252063751220703125e-188)) THEN t_0 ELSE tmp_1 ENDIF IN
                      	tmp
                      END code
                      \begin{array}{l}
                      t_0 := \frac{y}{y - z}\\
                      \mathbf{if}\;y \leq -1.0976763732990122 \cdot 10^{-41}:\\
                      \;\;\;\;t\_0\\
                      
                      \mathbf{elif}\;y \leq 3.8673891431819095 \cdot 10^{-87}:\\
                      \;\;\;\;\frac{x}{z}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_0\\
                      
                      
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if y < -1.0976763732990122e-41 or 3.8673891431819095e-87 < y

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Step-by-step derivation
                          1. Applied rewrites99.5%

                            \[\leadsto \frac{1}{\frac{y - z}{y - x}} \]
                          2. Taylor expanded in x around 0

                            \[\leadsto \frac{y}{y - z} \]
                          3. Step-by-step derivation
                            1. Applied rewrites52.7%

                              \[\leadsto \frac{y}{y - z} \]

                            if -1.0976763732990122e-41 < y < 3.8673891431819095e-87

                            1. Initial program 100.0%

                              \[\frac{x - y}{z - y} \]
                            2. Taylor expanded in y around 0

                              \[\leadsto \frac{x}{z} \]
                            3. Step-by-step derivation
                              1. Applied rewrites38.7%

                                \[\leadsto \frac{x}{z} \]
                            4. Recombined 2 regimes into one program.
                            5. Add Preprocessing

                            Alternative 5: 69.3% accurate, 0.3× speedup?

                            \[\begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-17}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
                            (FPCore (x y z)
                              :precision binary64
                              :pre TRUE
                              (let* ((t_0 (/ (- x y) (- z y))))
                              (if (<= t_0 5e-17) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z)))))
                            double code(double x, double y, double z) {
                            	double t_0 = (x - y) / (z - y);
                            	double tmp;
                            	if (t_0 <= 5e-17) {
                            		tmp = x / z;
                            	} else if (t_0 <= 2.0) {
                            		tmp = 1.0;
                            	} else {
                            		tmp = x / z;
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y, z)
                            use fmin_fmax_functions
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8) :: t_0
                                real(8) :: tmp
                                t_0 = (x - y) / (z - y)
                                if (t_0 <= 5d-17) then
                                    tmp = x / z
                                else if (t_0 <= 2.0d0) then
                                    tmp = 1.0d0
                                else
                                    tmp = x / z
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y, double z) {
                            	double t_0 = (x - y) / (z - y);
                            	double tmp;
                            	if (t_0 <= 5e-17) {
                            		tmp = x / z;
                            	} else if (t_0 <= 2.0) {
                            		tmp = 1.0;
                            	} else {
                            		tmp = x / z;
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y, z):
                            	t_0 = (x - y) / (z - y)
                            	tmp = 0
                            	if t_0 <= 5e-17:
                            		tmp = x / z
                            	elif t_0 <= 2.0:
                            		tmp = 1.0
                            	else:
                            		tmp = x / z
                            	return tmp
                            
                            function code(x, y, z)
                            	t_0 = Float64(Float64(x - y) / Float64(z - y))
                            	tmp = 0.0
                            	if (t_0 <= 5e-17)
                            		tmp = Float64(x / z);
                            	elseif (t_0 <= 2.0)
                            		tmp = 1.0;
                            	else
                            		tmp = Float64(x / z);
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y, z)
                            	t_0 = (x - y) / (z - y);
                            	tmp = 0.0;
                            	if (t_0 <= 5e-17)
                            		tmp = x / z;
                            	elseif (t_0 <= 2.0)
                            		tmp = 1.0;
                            	else
                            		tmp = x / z;
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-17], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]
                            
                            f(x, y, z):
                            	x in [-inf, +inf],
                            	y in [-inf, +inf],
                            	z in [-inf, +inf]
                            code: THEORY
                            BEGIN
                            f(x, y, z: real): real =
                            	LET t_0 = ((x - y) / (z - y)) IN
                            		LET tmp_1 = IF (t_0 <= (2)) THEN (1) ELSE (x / z) ENDIF IN
                            		LET tmp = IF (t_0 <= (49999999999999998954889336201730178092055747042336821817087866293150000274181365966796875e-105)) THEN (x / z) ELSE tmp_1 ENDIF IN
                            	tmp
                            END code
                            \begin{array}{l}
                            t_0 := \frac{x - y}{z - y}\\
                            \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-17}:\\
                            \;\;\;\;\frac{x}{z}\\
                            
                            \mathbf{elif}\;t\_0 \leq 2:\\
                            \;\;\;\;1\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\frac{x}{z}\\
                            
                            
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                              1. Initial program 100.0%

                                \[\frac{x - y}{z - y} \]
                              2. Taylor expanded in y around 0

                                \[\leadsto \frac{x}{z} \]
                              3. Step-by-step derivation
                                1. Applied rewrites38.7%

                                  \[\leadsto \frac{x}{z} \]

                                if 4.9999999999999999e-17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                1. Initial program 100.0%

                                  \[\frac{x - y}{z - y} \]
                                2. Taylor expanded in y around inf

                                  \[\leadsto 1 \]
                                3. Step-by-step derivation
                                  1. Applied rewrites34.9%

                                    \[\leadsto 1 \]
                                4. Recombined 2 regimes into one program.
                                5. Add Preprocessing

                                Alternative 6: 34.9% accurate, 10.0× speedup?

                                \[1 \]
                                (FPCore (x y z)
                                  :precision binary64
                                  :pre TRUE
                                  1.0)
                                double code(double x, double y, double z) {
                                	return 1.0;
                                }
                                
                                real(8) function code(x, y, z)
                                use fmin_fmax_functions
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    code = 1.0d0
                                end function
                                
                                public static double code(double x, double y, double z) {
                                	return 1.0;
                                }
                                
                                def code(x, y, z):
                                	return 1.0
                                
                                function code(x, y, z)
                                	return 1.0
                                end
                                
                                function tmp = code(x, y, z)
                                	tmp = 1.0;
                                end
                                
                                code[x_, y_, z_] := 1.0
                                
                                f(x, y, z):
                                	x in [-inf, +inf],
                                	y in [-inf, +inf],
                                	z in [-inf, +inf]
                                code: THEORY
                                BEGIN
                                f(x, y, z: real): real =
                                	1
                                END code
                                1
                                
                                Derivation
                                1. Initial program 100.0%

                                  \[\frac{x - y}{z - y} \]
                                2. Taylor expanded in y around inf

                                  \[\leadsto 1 \]
                                3. Step-by-step derivation
                                  1. Applied rewrites34.9%

                                    \[\leadsto 1 \]
                                  2. Add Preprocessing

                                  Reproduce

                                  ?
                                  herbie shell --seed 2026092 
                                  (FPCore (x y z)
                                    :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                                    :precision binary64
                                    (/ (- x y) (- z y)))