
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* (- alpha) alpha) (log (- 1.0 u0))))float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
use fmin_fmax_functions
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* (- alpha) alpha) (log (- 1.0 u0))))float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
use fmin_fmax_functions
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* alpha (* (log1p (- u0)) (- alpha))))float code(float alpha, float u0) {
return alpha * (log1pf(-u0) * -alpha);
}
function code(alpha, u0) return Float32(alpha * Float32(log1p(Float32(-u0)) * Float32(-alpha))) end
\alpha \cdot \left(\mathsf{log1p}\left(-u0\right) \cdot \left(-\alpha\right)\right)
Initial program 56.1%
Applied rewrites56.1%
Applied rewrites99.0%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(if (<= (- 1.0 u0) 0.9980000257492065)
(* (* (- alpha) alpha) (log (- 1.0 u0)))
(* alpha (fma alpha u0 (* (* u0 0.5) (* alpha u0))))))float code(float alpha, float u0) {
float tmp;
if ((1.0f - u0) <= 0.9980000257492065f) {
tmp = (-alpha * alpha) * logf((1.0f - u0));
} else {
tmp = alpha * fmaf(alpha, u0, ((u0 * 0.5f) * (alpha * u0)));
}
return tmp;
}
function code(alpha, u0) tmp = Float32(0.0) if (Float32(Float32(1.0) - u0) <= Float32(0.9980000257492065)) tmp = Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))); else tmp = Float32(alpha * fma(alpha, u0, Float32(Float32(u0 * Float32(0.5)) * Float32(alpha * u0)))); end return tmp end
\begin{array}{l}
\mathbf{if}\;1 - u0 \leq 0.9980000257492065:\\
\;\;\;\;\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)\\
\mathbf{else}:\\
\;\;\;\;\alpha \cdot \mathsf{fma}\left(\alpha, u0, \left(u0 \cdot 0.5\right) \cdot \left(\alpha \cdot u0\right)\right)\\
\end{array}
if (-.f32 #s(literal 1 binary32) u0) < 0.998000026Initial program 56.1%
if 0.998000026 < (-.f32 #s(literal 1 binary32) u0) Initial program 56.1%
Applied rewrites56.1%
Taylor expanded in u0 around 0
Applied rewrites87.0%
Applied rewrites87.1%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(if (<= (- 1.0 u0) 0.9980000257492065)
(* (* (- alpha) alpha) (log (- 1.0 u0)))
(* u0 (fma alpha alpha (* (* alpha u0) (* alpha 0.5))))))float code(float alpha, float u0) {
float tmp;
if ((1.0f - u0) <= 0.9980000257492065f) {
tmp = (-alpha * alpha) * logf((1.0f - u0));
} else {
tmp = u0 * fmaf(alpha, alpha, ((alpha * u0) * (alpha * 0.5f)));
}
return tmp;
}
function code(alpha, u0) tmp = Float32(0.0) if (Float32(Float32(1.0) - u0) <= Float32(0.9980000257492065)) tmp = Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))); else tmp = Float32(u0 * fma(alpha, alpha, Float32(Float32(alpha * u0) * Float32(alpha * Float32(0.5))))); end return tmp end
\begin{array}{l}
\mathbf{if}\;1 - u0 \leq 0.9980000257492065:\\
\;\;\;\;\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)\\
\mathbf{else}:\\
\;\;\;\;u0 \cdot \mathsf{fma}\left(\alpha, \alpha, \left(\alpha \cdot u0\right) \cdot \left(\alpha \cdot 0.5\right)\right)\\
\end{array}
if (-.f32 #s(literal 1 binary32) u0) < 0.998000026Initial program 56.1%
if 0.998000026 < (-.f32 #s(literal 1 binary32) u0) Initial program 56.1%
Taylor expanded in u0 around 0
Applied rewrites87.0%
Applied rewrites87.1%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(if (<= (- 1.0 u0) 0.9980000257492065)
(* (* (- alpha) alpha) (log (- 1.0 u0)))
(* (* alpha alpha) (fma (* u0 u0) 0.5 u0))))float code(float alpha, float u0) {
float tmp;
if ((1.0f - u0) <= 0.9980000257492065f) {
tmp = (-alpha * alpha) * logf((1.0f - u0));
} else {
tmp = (alpha * alpha) * fmaf((u0 * u0), 0.5f, u0);
}
return tmp;
}
function code(alpha, u0) tmp = Float32(0.0) if (Float32(Float32(1.0) - u0) <= Float32(0.9980000257492065)) tmp = Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))); else tmp = Float32(Float32(alpha * alpha) * fma(Float32(u0 * u0), Float32(0.5), u0)); end return tmp end
\begin{array}{l}
\mathbf{if}\;1 - u0 \leq 0.9980000257492065:\\
\;\;\;\;\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\alpha \cdot \alpha\right) \cdot \mathsf{fma}\left(u0 \cdot u0, 0.5, u0\right)\\
\end{array}
if (-.f32 #s(literal 1 binary32) u0) < 0.998000026Initial program 56.1%
if 0.998000026 < (-.f32 #s(literal 1 binary32) u0) Initial program 56.1%
Taylor expanded in u0 around 0
Applied rewrites91.2%
Applied rewrites91.3%
Applied rewrites91.2%
Taylor expanded in u0 around 0
Applied rewrites87.0%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(if (<= (- 1.0 u0) 0.9980000257492065)
(* alpha (* (log (- 1.0 u0)) (- alpha)))
(* (* alpha alpha) (fma (* u0 u0) 0.5 u0))))float code(float alpha, float u0) {
float tmp;
if ((1.0f - u0) <= 0.9980000257492065f) {
tmp = alpha * (logf((1.0f - u0)) * -alpha);
} else {
tmp = (alpha * alpha) * fmaf((u0 * u0), 0.5f, u0);
}
return tmp;
}
function code(alpha, u0) tmp = Float32(0.0) if (Float32(Float32(1.0) - u0) <= Float32(0.9980000257492065)) tmp = Float32(alpha * Float32(log(Float32(Float32(1.0) - u0)) * Float32(-alpha))); else tmp = Float32(Float32(alpha * alpha) * fma(Float32(u0 * u0), Float32(0.5), u0)); end return tmp end
\begin{array}{l}
\mathbf{if}\;1 - u0 \leq 0.9980000257492065:\\
\;\;\;\;\alpha \cdot \left(\log \left(1 - u0\right) \cdot \left(-\alpha\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\alpha \cdot \alpha\right) \cdot \mathsf{fma}\left(u0 \cdot u0, 0.5, u0\right)\\
\end{array}
if (-.f32 #s(literal 1 binary32) u0) < 0.998000026Initial program 56.1%
Applied rewrites56.1%
if 0.998000026 < (-.f32 #s(literal 1 binary32) u0) Initial program 56.1%
Taylor expanded in u0 around 0
Applied rewrites91.2%
Applied rewrites91.3%
Applied rewrites91.2%
Taylor expanded in u0 around 0
Applied rewrites87.0%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* alpha alpha) (fma (* u0 u0) 0.5 u0)))float code(float alpha, float u0) {
return (alpha * alpha) * fmaf((u0 * u0), 0.5f, u0);
}
function code(alpha, u0) return Float32(Float32(alpha * alpha) * fma(Float32(u0 * u0), Float32(0.5), u0)) end
\left(\alpha \cdot \alpha\right) \cdot \mathsf{fma}\left(u0 \cdot u0, 0.5, u0\right)
Initial program 56.1%
Taylor expanded in u0 around 0
Applied rewrites91.2%
Applied rewrites91.3%
Applied rewrites91.2%
Taylor expanded in u0 around 0
Applied rewrites87.0%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* u0 (* alpha (fma 0.5 (* alpha u0) alpha))))float code(float alpha, float u0) {
return u0 * (alpha * fmaf(0.5f, (alpha * u0), alpha));
}
function code(alpha, u0) return Float32(u0 * Float32(alpha * fma(Float32(0.5), Float32(alpha * u0), alpha))) end
u0 \cdot \left(\alpha \cdot \mathsf{fma}\left(0.5, \alpha \cdot u0, \alpha\right)\right)
Initial program 56.1%
Taylor expanded in u0 around 0
Applied rewrites87.0%
Applied rewrites87.0%
Applied rewrites86.8%
Applied rewrites87.0%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* u0 (* alpha (* (fma u0 0.5 1.0) alpha))))float code(float alpha, float u0) {
return u0 * (alpha * (fmaf(u0, 0.5f, 1.0f) * alpha));
}
function code(alpha, u0) return Float32(u0 * Float32(alpha * Float32(fma(u0, Float32(0.5), Float32(1.0)) * alpha))) end
u0 \cdot \left(\alpha \cdot \left(\mathsf{fma}\left(u0, 0.5, 1\right) \cdot \alpha\right)\right)
Initial program 56.1%
Taylor expanded in u0 around 0
Applied rewrites87.0%
Applied rewrites87.0%
Applied rewrites86.8%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* alpha (* (* alpha u0) (fma u0 0.5 1.0))))float code(float alpha, float u0) {
return alpha * ((alpha * u0) * fmaf(u0, 0.5f, 1.0f));
}
function code(alpha, u0) return Float32(alpha * Float32(Float32(alpha * u0) * fma(u0, Float32(0.5), Float32(1.0)))) end
\alpha \cdot \left(\left(\alpha \cdot u0\right) \cdot \mathsf{fma}\left(u0, 0.5, 1\right)\right)
Initial program 56.1%
Taylor expanded in u0 around 0
Applied rewrites87.0%
Applied rewrites87.1%
Applied rewrites86.8%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* (- alpha) alpha) (- u0)))float code(float alpha, float u0) {
return (-alpha * alpha) * -u0;
}
real(4) function code(alpha, u0)
use fmin_fmax_functions
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * -u0
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * Float32(-u0)) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * -u0; end
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \left(-u0\right)
Initial program 56.1%
Taylor expanded in u0 around 0
Applied rewrites74.3%
Applied rewrites74.3%
(FPCore (alpha u0)
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0))
(and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* alpha (* alpha u0)))float code(float alpha, float u0) {
return alpha * (alpha * u0);
}
real(4) function code(alpha, u0)
use fmin_fmax_functions
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = alpha * (alpha * u0)
end function
function code(alpha, u0) return Float32(alpha * Float32(alpha * u0)) end
function tmp = code(alpha, u0) tmp = alpha * (alpha * u0); end
\alpha \cdot \left(\alpha \cdot u0\right)
Initial program 56.1%
Applied rewrites56.1%
Taylor expanded in u0 around 0
Applied rewrites74.3%
herbie shell --seed 2026089 +o generate:egglog
(FPCore (alpha u0)
:name "Beckmann Distribution sample, tan2theta, alphax == alphay"
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0)) (and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* (- alpha) alpha) (log (- 1.0 u0))))