Anisotropic x16 LOD (line direction, v)

Specification

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\[\left(\left(\left(\left(\left(\left(1 \leq w \land w \leq 16384\right) \land \left(1 \leq h \land h \leq 16384\right)\right) \land \left(10^{-20} \leq \left|dX.u\right| \land \left|dX.u\right| \leq 10^{+20}\right)\right) \land \left(10^{-20} \leq \left|dX.v\right| \land \left|dX.v\right| \leq 10^{+20}\right)\right) \land \left(10^{-20} \leq \left|dY.u\right| \land \left|dY.u\right| \leq 10^{+20}\right)\right) \land \left(10^{-20} \leq \left|dY.v\right| \land \left|dY.v\right| \leq 10^{+20}\right)\right) \land maxAniso = 16\]
\[\begin{array}{l} t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\ t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\ t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\ t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\ t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\ t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\ t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\ \mathbf{if}\;t\_3 \geq t\_5:\\ \;\;\;\;t\_6 \cdot t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_6 \cdot t\_4\\ \end{array} \]
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
  :precision binary32
  :pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
                              (and (<= 1.0 h) (<= h 16384.0)))
                         (and (<= 1e-20 (fabs dX.u))
                              (<= (fabs dX.u) 1e+20)))
                    (and (<= 1e-20 (fabs dX.v))
                         (<= (fabs dX.v) 1e+20)))
               (and (<= 1e-20 (fabs dY.u))
                    (<= (fabs dY.u) 1e+20)))
          (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
     (== maxAniso 16.0))
  (let* ((t_0 (* (floor h) dX.v))
       (t_1 (* (floor w) dY.u))
       (t_2 (* (floor w) dX.u))
       (t_3 (+ (* t_2 t_2) (* t_0 t_0)))
       (t_4 (* (floor h) dY.v))
       (t_5 (+ (* t_1 t_1) (* t_4 t_4)))
       (t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
  (if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
	float t_0 = floorf(h) * dX_46_v;
	float t_1 = floorf(w) * dY_46_u;
	float t_2 = floorf(w) * dX_46_u;
	float t_3 = (t_2 * t_2) + (t_0 * t_0);
	float t_4 = floorf(h) * dY_46_v;
	float t_5 = (t_1 * t_1) + (t_4 * t_4);
	float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
	float tmp;
	if (t_3 >= t_5) {
		tmp = t_6 * t_0;
	} else {
		tmp = t_6 * t_4;
	}
	return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso)
	t_0 = Float32(floor(h) * dX_46_v)
	t_1 = Float32(floor(w) * dY_46_u)
	t_2 = Float32(floor(w) * dX_46_u)
	t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0))
	t_4 = Float32(floor(h) * dY_46_v)
	t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4))
	t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5)))
	tmp = Float32(0.0)
	if (t_3 >= t_5)
		tmp = Float32(t_6 * t_0);
	else
		tmp = Float32(t_6 * t_4);
	end
	return tmp
end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso)
	t_0 = floor(h) * dX_46_v;
	t_1 = floor(w) * dY_46_u;
	t_2 = floor(w) * dX_46_u;
	t_3 = (t_2 * t_2) + (t_0 * t_0);
	t_4 = floor(h) * dY_46_v;
	t_5 = (t_1 * t_1) + (t_4 * t_4);
	t_6 = single(1.0) / sqrt(max(t_3, t_5));
	tmp = single(0.0);
	if (t_3 >= t_5)
		tmp = t_6 * t_0;
	else
		tmp = t_6 * t_4;
	end
	tmp_2 = tmp;
end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor  \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor  \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor  \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor  \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\

\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\


\end{array}

Timeout after 2.5min

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