
(FPCore (x s) :precision binary32 :pre (and (<= 0.0 s) (<= s 1.0651631)) (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\frac{1}{1 + e^{\frac{-x}{s}}}
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 :pre (and (<= 0.0 s) (<= s 1.0651631)) (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\frac{1}{1 + e^{\frac{-x}{s}}}
(FPCore (x s) :precision binary32 :pre (and (<= 0.0 s) (<= s 1.0651631)) (if (<= (/ (- x) s) 20.0) (/ 1.0 (+ 1.0 (/ 1.0 (+ 1.0 (/ x s))))) (/ 0.0 2.0)))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 20.0f) {
tmp = 1.0f / (1.0f + (1.0f / (1.0f + (x / s))));
} else {
tmp = 0.0f / 2.0f;
}
return tmp;
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 20.0e0) then
tmp = 1.0e0 / (1.0e0 + (1.0e0 / (1.0e0 + (x / s))))
else
tmp = 0.0e0 / 2.0e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(20.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(x / s))))); else tmp = Float32(Float32(0.0) / Float32(2.0)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(20.0)) tmp = single(1.0) / (single(1.0) + (single(1.0) / (single(1.0) + (x / s)))); else tmp = single(0.0) / single(2.0); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 20:\\
\;\;\;\;\frac{1}{1 + \frac{1}{1 + \frac{x}{s}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{0}{2}\\
\end{array}
if (/.f32 (neg.f32 x) s) < 20Initial program 99.8%
Applied rewrites99.8%
Taylor expanded in x around 0
Applied rewrites61.1%
if 20 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites40.9%
Taylor expanded in undef-var around zero
Applied rewrites40.9%
Taylor expanded in x around 0
Applied rewrites40.9%
(FPCore (x s) :precision binary32 :pre (and (<= 0.0 s) (<= s 1.0651631)) (if (<= (/ (- x) s) 20.0) (/ (* 0.5 s) s) (/ 0.0 2.0)))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 20.0f) {
tmp = (0.5f * s) / s;
} else {
tmp = 0.0f / 2.0f;
}
return tmp;
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 20.0e0) then
tmp = (0.5e0 * s) / s
else
tmp = 0.0e0 / 2.0e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(20.0)) tmp = Float32(Float32(Float32(0.5) * s) / s); else tmp = Float32(Float32(0.0) / Float32(2.0)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(20.0)) tmp = (single(0.5) * s) / s; else tmp = single(0.0) / single(2.0); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 20:\\
\;\;\;\;\frac{0.5 \cdot s}{s}\\
\mathbf{else}:\\
\;\;\;\;\frac{0}{2}\\
\end{array}
if (/.f32 (neg.f32 x) s) < 20Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites29.4%
Taylor expanded in s around 0
Applied rewrites29.3%
Taylor expanded in x around 0
Applied rewrites35.0%
if 20 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites40.9%
Taylor expanded in undef-var around zero
Applied rewrites40.9%
Taylor expanded in x around 0
Applied rewrites40.9%
(FPCore (x s) :precision binary32 :pre (and (<= 0.0 s) (<= s 1.0651631)) (if (<= (/ (- x) s) 12.155284881591797) 0.5 (/ 0.0 2.0)))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 12.155284881591797f) {
tmp = 0.5f;
} else {
tmp = 0.0f / 2.0f;
}
return tmp;
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 12.155284881591797e0) then
tmp = 0.5e0
else
tmp = 0.0e0 / 2.0e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(12.155284881591797)) tmp = Float32(0.5); else tmp = Float32(Float32(0.0) / Float32(2.0)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(12.155284881591797)) tmp = single(0.5); else tmp = single(0.0) / single(2.0); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 12.155284881591797:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{0}{2}\\
\end{array}
if (/.f32 (neg.f32 x) s) < 12.1552849Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites35.0%
if 12.1552849 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites40.9%
Taylor expanded in undef-var around zero
Applied rewrites40.9%
Taylor expanded in x around 0
Applied rewrites40.9%
(FPCore (x s) :precision binary32 :pre (and (<= 0.0 s) (<= s 1.0651631)) 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
0.5
Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites35.0%
herbie shell --seed 2026089 +o generate:egglog
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))