
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma
n0_i
(- 1.0 u)
(fma
n1_i
u
(*
(pow normAngle 2.0)
(-
(fma
-0.16666666666666666
(* n0_i (pow (- 1.0 u) 3.0))
(* -0.16666666666666666 (* n1_i (pow u 3.0))))
(fma
-0.16666666666666666
(* n0_i (- 1.0 u))
(* -0.16666666666666666 (* n1_i u))))))))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(n0_i, (1.0f - u), fmaf(n1_i, u, (powf(normAngle, 2.0f) * (fmaf(-0.16666666666666666f, (n0_i * powf((1.0f - u), 3.0f)), (-0.16666666666666666f * (n1_i * powf(u, 3.0f)))) - fmaf(-0.16666666666666666f, (n0_i * (1.0f - u)), (-0.16666666666666666f * (n1_i * u)))))));
}
function code(normAngle, u, n0_i, n1_i) return fma(n0_i, Float32(Float32(1.0) - u), fma(n1_i, u, Float32((normAngle ^ Float32(2.0)) * Float32(fma(Float32(-0.16666666666666666), Float32(n0_i * (Float32(Float32(1.0) - u) ^ Float32(3.0))), Float32(Float32(-0.16666666666666666) * Float32(n1_i * (u ^ Float32(3.0))))) - fma(Float32(-0.16666666666666666), Float32(n0_i * Float32(Float32(1.0) - u)), Float32(Float32(-0.16666666666666666) * Float32(n1_i * u))))))) end
\mathsf{fma}\left(n0\_i, 1 - u, \mathsf{fma}\left(n1\_i, u, {normAngle}^{2} \cdot \left(\mathsf{fma}\left(-0.16666666666666666, n0\_i \cdot {\left(1 - u\right)}^{3}, -0.16666666666666666 \cdot \left(n1\_i \cdot {u}^{3}\right)\right) - \mathsf{fma}\left(-0.16666666666666666, n0\_i \cdot \left(1 - u\right), -0.16666666666666666 \cdot \left(n1\_i \cdot u\right)\right)\right)\right)\right)
Initial program 97.2%
Taylor expanded in normAngle around 0
Applied rewrites98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(+
n0_i
(*
u
(fma
(fma
u
(* -0.5 n0_i)
(fma n0_i 0.3333333333333333 (* n1_i 0.16666666666666666)))
(* normAngle normAngle)
(- n1_i n0_i)))))float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * fmaf(fmaf(u, (-0.5f * n0_i), fmaf(n0_i, 0.3333333333333333f, (n1_i * 0.16666666666666666f))), (normAngle * normAngle), (n1_i - n0_i)));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * fma(fma(u, Float32(Float32(-0.5) * n0_i), fma(n0_i, Float32(0.3333333333333333), Float32(n1_i * Float32(0.16666666666666666)))), Float32(normAngle * normAngle), Float32(n1_i - n0_i)))) end
n0\_i + u \cdot \mathsf{fma}\left(\mathsf{fma}\left(u, -0.5 \cdot n0\_i, \mathsf{fma}\left(n0\_i, 0.3333333333333333, n1\_i \cdot 0.16666666666666666\right)\right), normAngle \cdot normAngle, n1\_i - n0\_i\right)
Initial program 97.2%
Taylor expanded in u around 0
Applied rewrites88.4%
Taylor expanded in normAngle around 0
Applied rewrites98.9%
Applied rewrites98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(+
n0_i
(*
u
(fma
(fma 0.16666666666666666 n1_i (* 0.3333333333333333 n0_i))
(* normAngle normAngle)
(- n1_i n0_i)))))float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * fmaf(fmaf(0.16666666666666666f, n1_i, (0.3333333333333333f * n0_i)), (normAngle * normAngle), (n1_i - n0_i)));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * fma(fma(Float32(0.16666666666666666), n1_i, Float32(Float32(0.3333333333333333) * n0_i)), Float32(normAngle * normAngle), Float32(n1_i - n0_i)))) end
n0\_i + u \cdot \mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, n1\_i, 0.3333333333333333 \cdot n0\_i\right), normAngle \cdot normAngle, n1\_i - n0\_i\right)
Initial program 97.2%
Taylor expanded in u around 0
Applied rewrites88.4%
Taylor expanded in normAngle around 0
Applied rewrites98.9%
Applied rewrites98.9%
Taylor expanded in u around 0
Applied rewrites98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma
n0_i
(- 1.0 u)
(*
u
(- n1_i (* (* -0.16666666666666666 n1_i) (* normAngle normAngle))))))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(n0_i, (1.0f - u), (u * (n1_i - ((-0.16666666666666666f * n1_i) * (normAngle * normAngle)))));
}
function code(normAngle, u, n0_i, n1_i) return fma(n0_i, Float32(Float32(1.0) - u), Float32(u * Float32(n1_i - Float32(Float32(Float32(-0.16666666666666666) * n1_i) * Float32(normAngle * normAngle))))) end
\mathsf{fma}\left(n0\_i, 1 - u, u \cdot \left(n1\_i - \left(-0.16666666666666666 \cdot n1\_i\right) \cdot \left(normAngle \cdot normAngle\right)\right)\right)
Initial program 97.2%
Taylor expanded in normAngle around 0
Applied rewrites98.9%
Taylor expanded in u around 0
Applied rewrites98.7%
Applied rewrites98.7%
Taylor expanded in n0_i around 0
Applied rewrites98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ n0_i (* u (- n1_i n0_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
Initial program 97.2%
Taylor expanded in u around 0
Applied rewrites88.3%
Taylor expanded in normAngle around 0
Applied rewrites98.0%
Applied rewrites98.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(if (<= n0_i 3.5105799560744555e-13)
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 3.5105799560744555e-13f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 3.5105799560744555e-13) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(3.5105799560744555e-13)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(3.5105799560744555e-13)) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 3.5105799560744555 \cdot 10^{-13}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
if n0_i < 3.51057996e-13Initial program 97.2%
Taylor expanded in u around 0
Applied rewrites81.2%
Taylor expanded in normAngle around 0
Applied rewrites81.7%
if 3.51057996e-13 < n0_i Initial program 97.2%
Taylor expanded in normAngle around 0
Applied rewrites98.9%
Taylor expanded in n0_i around inf
Applied rewrites59.0%
Taylor expanded in normAngle around 0
Applied rewrites58.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(* n0_i (- 1.0 u)))float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i * (1.0f - u);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i * (1.0e0 - u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i * Float32(Float32(1.0) - u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i * (single(1.0) - u); end
n0\_i \cdot \left(1 - u\right)
Initial program 97.2%
Taylor expanded in normAngle around 0
Applied rewrites98.9%
Taylor expanded in n0_i around inf
Applied rewrites59.0%
Taylor expanded in normAngle around 0
Applied rewrites58.8%
herbie shell --seed 2026089 +o generate:egglog
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))