
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
use fmin_fmax_functions
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
use fmin_fmax_functions
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(fma v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))) 1.0))float code(float u, float v) {
return fmaf(v, logf((u + (expf((-2.0f / v)) * (1.0f - u)))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))), Float32(1.0)) end
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right), 1\right)
Initial program 99.5%
Applied rewrites99.5%
Applied rewrites99.5%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(fma v (log (fma (exp (/ -2.0 v)) (- 1.0 u) u)) 1.0))float code(float u, float v) {
return fmaf(v, logf(fmaf(expf((-2.0f / v)), (1.0f - u), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(exp(Float32(Float32(-2.0) / v)), Float32(Float32(1.0) - u), u)), Float32(1.0)) end
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(e^{\frac{-2}{v}}, 1 - u, u\right)\right), 1\right)
Initial program 99.5%
Applied rewrites99.5%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
use fmin_fmax_functions
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites96.4%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(fma v (log (+ (exp (/ -2.0 v)) u)) 1.0))float code(float u, float v) {
return fmaf(v, logf((expf((-2.0f / v)) + u)), 1.0f);
}
function code(u, v) return fma(v, log(Float32(exp(Float32(Float32(-2.0) / v)) + u)), Float32(1.0)) end
\mathsf{fma}\left(v, \log \left(e^{\frac{-2}{v}} + u\right), 1\right)
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites96.4%
Applied rewrites96.4%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* (log (- (* (expm1 (/ -2.0 v)) u))) v)))float code(float u, float v) {
return 1.0f + (logf(-(expm1f((-2.0f / v)) * u)) * v);
}
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(-Float32(expm1(Float32(Float32(-2.0) / v)) * u))) * v)) end
1 + \log \left(-\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot u\right) \cdot v
Initial program 99.5%
Taylor expanded in u around -inf
Applied rewrites94.8%
Applied rewrites94.8%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(fma v (log (- (* (expm1 (/ -2.0 v)) u))) 1.0))float code(float u, float v) {
return fmaf(v, logf(-(expm1f((-2.0f / v)) * u)), 1.0f);
}
function code(u, v) return fma(v, log(Float32(-Float32(expm1(Float32(Float32(-2.0) / v)) * u))), Float32(1.0)) end
\mathsf{fma}\left(v, \log \left(-\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot u\right), 1\right)
Initial program 99.5%
Taylor expanded in u around -inf
Applied rewrites94.8%
Applied rewrites94.8%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(fma v (log (+ (- 1.0 u) u)) 1.0))float code(float u, float v) {
return fmaf(v, logf(((1.0f - u) + u)), 1.0f);
}
function code(u, v) return fma(v, log(Float32(Float32(Float32(1.0) - u) + u)), Float32(1.0)) end
\mathsf{fma}\left(v, \log \left(\left(1 - u\right) + u\right), 1\right)
Initial program 99.5%
Taylor expanded in v around inf
Applied rewrites87.1%
Applied rewrites87.1%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(fma v (log (+ 1.0 u)) 1.0))float code(float u, float v) {
return fmaf(v, logf((1.0f + u)), 1.0f);
}
function code(u, v) return fma(v, log(Float32(Float32(1.0) + u)), Float32(1.0)) end
\mathsf{fma}\left(v, \log \left(1 + u\right), 1\right)
Initial program 99.5%
Taylor expanded in v around inf
Applied rewrites87.1%
Taylor expanded in u around 0
Applied rewrites87.1%
Applied rewrites87.1%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (+ u u)))float code(float u, float v) {
return 1.0f + (u + u);
}
real(4) function code(u, v)
use fmin_fmax_functions
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (u + u)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(u + u)) end
function tmp = code(u, v) tmp = single(1.0) + (u + u); end
1 + \left(u + u\right)
Initial program 99.5%
Taylor expanded in v around inf
Applied rewrites7.8%
Taylor expanded in u around inf
Applied rewrites46.9%
Applied rewrites46.9%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
(fma 2.0 u -1.0))float code(float u, float v) {
return fmaf(2.0f, u, -1.0f);
}
function code(u, v) return fma(Float32(2.0), u, Float32(-1.0)) end
\mathsf{fma}\left(2, u, -1\right)
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites10.4%
Taylor expanded in v around inf
Applied rewrites7.8%
Applied rewrites7.8%
(FPCore (u v)
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0))
(and (<= 0.0 v) (<= v 109.746574)))
-1.0)float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
use fmin_fmax_functions
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
-1
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites5.8%
herbie shell --seed 2026086
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))