Gyroid sphere

Percentage Accurate: 45.8% → 98.8%
Time: 3.7s
Alternatives: 2
Speedup: 11.9×

Specification

?
\[\mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]
(FPCore (x y z)
  :precision binary64
  :pre TRUE
  (fmax
 (-
  (sqrt
   (+
    (+ (pow (* x 30.0) 2.0) (pow (* y 30.0) 2.0))
    (pow (* z 30.0) 2.0)))
  25.0)
 (-
  (fabs
   (+
    (+
     (* (sin (* x 30.0)) (cos (* y 30.0)))
     (* (sin (* y 30.0)) (cos (* z 30.0))))
    (* (sin (* z 30.0)) (cos (* x 30.0)))))
  0.2)))
double code(double x, double y, double z) {
	return fmax((sqrt(((pow((x * 30.0), 2.0) + pow((y * 30.0), 2.0)) + pow((z * 30.0), 2.0))) - 25.0), (fabs((((sin((x * 30.0)) * cos((y * 30.0))) + (sin((y * 30.0)) * cos((z * 30.0)))) + (sin((z * 30.0)) * cos((x * 30.0))))) - 0.2));
}
real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = fmax((sqrt(((((x * 30.0d0) ** 2.0d0) + ((y * 30.0d0) ** 2.0d0)) + ((z * 30.0d0) ** 2.0d0))) - 25.0d0), (abs((((sin((x * 30.0d0)) * cos((y * 30.0d0))) + (sin((y * 30.0d0)) * cos((z * 30.0d0)))) + (sin((z * 30.0d0)) * cos((x * 30.0d0))))) - 0.2d0))
end function
public static double code(double x, double y, double z) {
	return fmax((Math.sqrt(((Math.pow((x * 30.0), 2.0) + Math.pow((y * 30.0), 2.0)) + Math.pow((z * 30.0), 2.0))) - 25.0), (Math.abs((((Math.sin((x * 30.0)) * Math.cos((y * 30.0))) + (Math.sin((y * 30.0)) * Math.cos((z * 30.0)))) + (Math.sin((z * 30.0)) * Math.cos((x * 30.0))))) - 0.2));
}
def code(x, y, z):
	return fmax((math.sqrt(((math.pow((x * 30.0), 2.0) + math.pow((y * 30.0), 2.0)) + math.pow((z * 30.0), 2.0))) - 25.0), (math.fabs((((math.sin((x * 30.0)) * math.cos((y * 30.0))) + (math.sin((y * 30.0)) * math.cos((z * 30.0)))) + (math.sin((z * 30.0)) * math.cos((x * 30.0))))) - 0.2))
function code(x, y, z)
	return fmax(Float64(sqrt(Float64(Float64((Float64(x * 30.0) ^ 2.0) + (Float64(y * 30.0) ^ 2.0)) + (Float64(z * 30.0) ^ 2.0))) - 25.0), Float64(abs(Float64(Float64(Float64(sin(Float64(x * 30.0)) * cos(Float64(y * 30.0))) + Float64(sin(Float64(y * 30.0)) * cos(Float64(z * 30.0)))) + Float64(sin(Float64(z * 30.0)) * cos(Float64(x * 30.0))))) - 0.2))
end
function tmp = code(x, y, z)
	tmp = max((sqrt(((((x * 30.0) ^ 2.0) + ((y * 30.0) ^ 2.0)) + ((z * 30.0) ^ 2.0))) - 25.0), (abs((((sin((x * 30.0)) * cos((y * 30.0))) + (sin((y * 30.0)) * cos((z * 30.0)))) + (sin((z * 30.0)) * cos((x * 30.0))))) - 0.2));
end
code[x_, y_, z_] := N[Max[N[(N[Sqrt[N[(N[(N[Power[N[(x * 30.0), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(y * 30.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[Power[N[(z * 30.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - 25.0), $MachinePrecision], N[(N[Abs[N[(N[(N[(N[Sin[N[(x * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(y * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[N[(y * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(z * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sin[N[(z * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(x * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - 0.2), $MachinePrecision]], $MachinePrecision]
f(x, y, z):
	x in [-inf, +inf],
	y in [-inf, +inf],
	z in [-inf, +inf]
code: THEORY
BEGIN
f(x, y, z: real): real =
	LET tmp = IF (((sqrt(((((x * (30)) ^ (2)) + ((y * (30)) ^ (2))) + ((z * (30)) ^ (2))))) - (25)) > ((abs(((((sin((x * (30)))) * (cos((y * (30))))) + ((sin((y * (30)))) * (cos((z * (30)))))) + ((sin((z * (30)))) * (cos((x * (30)))))))) - (200000000000000011102230246251565404236316680908203125e-54))) THEN ((sqrt(((((x * (30)) ^ (2)) + ((y * (30)) ^ (2))) + ((z * (30)) ^ (2))))) - (25)) ELSE ((abs(((((sin((x * (30)))) * (cos((y * (30))))) + ((sin((y * (30)))) * (cos((z * (30)))))) + ((sin((z * (30)))) * (cos((x * (30)))))))) - (200000000000000011102230246251565404236316680908203125e-54)) ENDIF IN
	tmp
END code
\mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right)

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 2 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 45.8% accurate, 1.0× speedup?

\[\mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]
(FPCore (x y z)
  :precision binary64
  :pre TRUE
  (fmax
 (-
  (sqrt
   (+
    (+ (pow (* x 30.0) 2.0) (pow (* y 30.0) 2.0))
    (pow (* z 30.0) 2.0)))
  25.0)
 (-
  (fabs
   (+
    (+
     (* (sin (* x 30.0)) (cos (* y 30.0)))
     (* (sin (* y 30.0)) (cos (* z 30.0))))
    (* (sin (* z 30.0)) (cos (* x 30.0)))))
  0.2)))
double code(double x, double y, double z) {
	return fmax((sqrt(((pow((x * 30.0), 2.0) + pow((y * 30.0), 2.0)) + pow((z * 30.0), 2.0))) - 25.0), (fabs((((sin((x * 30.0)) * cos((y * 30.0))) + (sin((y * 30.0)) * cos((z * 30.0)))) + (sin((z * 30.0)) * cos((x * 30.0))))) - 0.2));
}
real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = fmax((sqrt(((((x * 30.0d0) ** 2.0d0) + ((y * 30.0d0) ** 2.0d0)) + ((z * 30.0d0) ** 2.0d0))) - 25.0d0), (abs((((sin((x * 30.0d0)) * cos((y * 30.0d0))) + (sin((y * 30.0d0)) * cos((z * 30.0d0)))) + (sin((z * 30.0d0)) * cos((x * 30.0d0))))) - 0.2d0))
end function
public static double code(double x, double y, double z) {
	return fmax((Math.sqrt(((Math.pow((x * 30.0), 2.0) + Math.pow((y * 30.0), 2.0)) + Math.pow((z * 30.0), 2.0))) - 25.0), (Math.abs((((Math.sin((x * 30.0)) * Math.cos((y * 30.0))) + (Math.sin((y * 30.0)) * Math.cos((z * 30.0)))) + (Math.sin((z * 30.0)) * Math.cos((x * 30.0))))) - 0.2));
}
def code(x, y, z):
	return fmax((math.sqrt(((math.pow((x * 30.0), 2.0) + math.pow((y * 30.0), 2.0)) + math.pow((z * 30.0), 2.0))) - 25.0), (math.fabs((((math.sin((x * 30.0)) * math.cos((y * 30.0))) + (math.sin((y * 30.0)) * math.cos((z * 30.0)))) + (math.sin((z * 30.0)) * math.cos((x * 30.0))))) - 0.2))
function code(x, y, z)
	return fmax(Float64(sqrt(Float64(Float64((Float64(x * 30.0) ^ 2.0) + (Float64(y * 30.0) ^ 2.0)) + (Float64(z * 30.0) ^ 2.0))) - 25.0), Float64(abs(Float64(Float64(Float64(sin(Float64(x * 30.0)) * cos(Float64(y * 30.0))) + Float64(sin(Float64(y * 30.0)) * cos(Float64(z * 30.0)))) + Float64(sin(Float64(z * 30.0)) * cos(Float64(x * 30.0))))) - 0.2))
end
function tmp = code(x, y, z)
	tmp = max((sqrt(((((x * 30.0) ^ 2.0) + ((y * 30.0) ^ 2.0)) + ((z * 30.0) ^ 2.0))) - 25.0), (abs((((sin((x * 30.0)) * cos((y * 30.0))) + (sin((y * 30.0)) * cos((z * 30.0)))) + (sin((z * 30.0)) * cos((x * 30.0))))) - 0.2));
end
code[x_, y_, z_] := N[Max[N[(N[Sqrt[N[(N[(N[Power[N[(x * 30.0), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(y * 30.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[Power[N[(z * 30.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - 25.0), $MachinePrecision], N[(N[Abs[N[(N[(N[(N[Sin[N[(x * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(y * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[N[(y * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(z * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sin[N[(z * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(x * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - 0.2), $MachinePrecision]], $MachinePrecision]
f(x, y, z):
	x in [-inf, +inf],
	y in [-inf, +inf],
	z in [-inf, +inf]
code: THEORY
BEGIN
f(x, y, z: real): real =
	LET tmp = IF (((sqrt(((((x * (30)) ^ (2)) + ((y * (30)) ^ (2))) + ((z * (30)) ^ (2))))) - (25)) > ((abs(((((sin((x * (30)))) * (cos((y * (30))))) + ((sin((y * (30)))) * (cos((z * (30)))))) + ((sin((z * (30)))) * (cos((x * (30)))))))) - (200000000000000011102230246251565404236316680908203125e-54))) THEN ((sqrt(((((x * (30)) ^ (2)) + ((y * (30)) ^ (2))) + ((z * (30)) ^ (2))))) - (25)) ELSE ((abs(((((sin((x * (30)))) * (cos((y * (30))))) + ((sin((y * (30)))) * (cos((z * (30)))))) + ((sin((z * (30)))) * (cos((x * (30)))))))) - (200000000000000011102230246251565404236316680908203125e-54)) ENDIF IN
	tmp
END code
\mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right)

Alternative 1: 98.8% accurate, 0.5× speedup?

\[\begin{array}{l} t_0 := \mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right)\\ \mathbf{if}\;t\_0 \leq 2 \cdot 10^{+143}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;\mathsf{max}\left(-30 \cdot y - 25, \left|\mathsf{fma}\left(30, x, \mathsf{fma}\left(30, y, 30 \cdot z\right)\right)\right| - 0.2\right)\\ \end{array} \]
(FPCore (x y z)
  :precision binary64
  :pre TRUE
  (let* ((t_0
        (fmax
         (-
          (sqrt
           (+
            (+ (pow (* x 30.0) 2.0) (pow (* y 30.0) 2.0))
            (pow (* z 30.0) 2.0)))
          25.0)
         (-
          (fabs
           (+
            (+
             (* (sin (* x 30.0)) (cos (* y 30.0)))
             (* (sin (* y 30.0)) (cos (* z 30.0))))
            (* (sin (* z 30.0)) (cos (* x 30.0)))))
          0.2))))
  (if (<= t_0 2e+143)
    t_0
    (fmax
     (- (* -30.0 y) 25.0)
     (- (fabs (fma 30.0 x (fma 30.0 y (* 30.0 z)))) 0.2)))))
double code(double x, double y, double z) {
	double t_0 = fmax((sqrt(((pow((x * 30.0), 2.0) + pow((y * 30.0), 2.0)) + pow((z * 30.0), 2.0))) - 25.0), (fabs((((sin((x * 30.0)) * cos((y * 30.0))) + (sin((y * 30.0)) * cos((z * 30.0)))) + (sin((z * 30.0)) * cos((x * 30.0))))) - 0.2));
	double tmp;
	if (t_0 <= 2e+143) {
		tmp = t_0;
	} else {
		tmp = fmax(((-30.0 * y) - 25.0), (fabs(fma(30.0, x, fma(30.0, y, (30.0 * z)))) - 0.2));
	}
	return tmp;
}
function code(x, y, z)
	t_0 = fmax(Float64(sqrt(Float64(Float64((Float64(x * 30.0) ^ 2.0) + (Float64(y * 30.0) ^ 2.0)) + (Float64(z * 30.0) ^ 2.0))) - 25.0), Float64(abs(Float64(Float64(Float64(sin(Float64(x * 30.0)) * cos(Float64(y * 30.0))) + Float64(sin(Float64(y * 30.0)) * cos(Float64(z * 30.0)))) + Float64(sin(Float64(z * 30.0)) * cos(Float64(x * 30.0))))) - 0.2))
	tmp = 0.0
	if (t_0 <= 2e+143)
		tmp = t_0;
	else
		tmp = fmax(Float64(Float64(-30.0 * y) - 25.0), Float64(abs(fma(30.0, x, fma(30.0, y, Float64(30.0 * z)))) - 0.2));
	end
	return tmp
end
code[x_, y_, z_] := Block[{t$95$0 = N[Max[N[(N[Sqrt[N[(N[(N[Power[N[(x * 30.0), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(y * 30.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[Power[N[(z * 30.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - 25.0), $MachinePrecision], N[(N[Abs[N[(N[(N[(N[Sin[N[(x * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(y * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[N[(y * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(z * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sin[N[(z * 30.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(x * 30.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - 0.2), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$0, 2e+143], t$95$0, N[Max[N[(N[(-30.0 * y), $MachinePrecision] - 25.0), $MachinePrecision], N[(N[Abs[N[(30.0 * x + N[(30.0 * y + N[(30.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - 0.2), $MachinePrecision]], $MachinePrecision]]]
f(x, y, z):
	x in [-inf, +inf],
	y in [-inf, +inf],
	z in [-inf, +inf]
code: THEORY
BEGIN
f(x, y, z: real): real =
	LET tmp = IF (((sqrt(((((x * (30)) ^ (2)) + ((y * (30)) ^ (2))) + ((z * (30)) ^ (2))))) - (25)) > ((abs(((((sin((x * (30)))) * (cos((y * (30))))) + ((sin((y * (30)))) * (cos((z * (30)))))) + ((sin((z * (30)))) * (cos((x * (30)))))))) - (200000000000000011102230246251565404236316680908203125e-54))) THEN ((sqrt(((((x * (30)) ^ (2)) + ((y * (30)) ^ (2))) + ((z * (30)) ^ (2))))) - (25)) ELSE ((abs(((((sin((x * (30)))) * (cos((y * (30))))) + ((sin((y * (30)))) * (cos((z * (30)))))) + ((sin((z * (30)))) * (cos((x * (30)))))))) - (200000000000000011102230246251565404236316680908203125e-54)) ENDIF IN
	LET t_0 = tmp IN
		LET tmp_2 = IF ((((-30) * y) - (25)) > ((abs((((30) * x) + (((30) * y) + ((30) * z))))) - (200000000000000011102230246251565404236316680908203125e-54))) THEN (((-30) * y) - (25)) ELSE ((abs((((30) * x) + (((30) * y) + ((30) * z))))) - (200000000000000011102230246251565404236316680908203125e-54)) ENDIF IN
		LET tmp_1 = IF (t_0 <= (200000000000000004749086471730221071481731585565736437494692997734047485908404114513635525643216658825869193826768023215158682633978016314687488)) THEN t_0 ELSE tmp_2 ENDIF IN
	tmp_1
END code
\begin{array}{l}
t_0 := \mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right)\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{+143}:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;\mathsf{max}\left(-30 \cdot y - 25, \left|\mathsf{fma}\left(30, x, \mathsf{fma}\left(30, y, 30 \cdot z\right)\right)\right| - 0.2\right)\\


\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))) < 2e143

    1. Initial program 45.8%

      \[\mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]

    if 2e143 < (fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))

    1. Initial program 45.8%

      \[\mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]
    2. Taylor expanded in y around -inf

      \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]
    3. Step-by-step derivation
      1. Applied rewrites29.8%

        \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]
      2. Taylor expanded in z around 0

        \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\sin \left(30 \cdot y\right) + \left(30 \cdot \left(z \cdot \cos \left(30 \cdot x\right)\right) + \cos \left(30 \cdot y\right) \cdot \sin \left(30 \cdot x\right)\right)\right| - 0.2\right) \]
      3. Step-by-step derivation
        1. Applied rewrites49.0%

          \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\sin \left(30 \cdot y\right) + \mathsf{fma}\left(30, z \cdot \cos \left(30 \cdot x\right), \cos \left(30 \cdot y\right) \cdot \sin \left(30 \cdot x\right)\right)\right| - 0.2\right) \]
        2. Taylor expanded in y around 0

          \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\sin \left(30 \cdot x\right) + \left(30 \cdot y + 30 \cdot \left(z \cdot \cos \left(30 \cdot x\right)\right)\right)\right| - 0.2\right) \]
        3. Step-by-step derivation
          1. Applied rewrites61.8%

            \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\sin \left(30 \cdot x\right) + \mathsf{fma}\left(30, y, 30 \cdot \left(z \cdot \cos \left(30 \cdot x\right)\right)\right)\right| - 0.2\right) \]
          2. Taylor expanded in x around 0

            \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|30 \cdot x + \left(30 \cdot y + 30 \cdot z\right)\right| - 0.2\right) \]
          3. Step-by-step derivation
            1. Applied rewrites96.7%

              \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\mathsf{fma}\left(30, x, \mathsf{fma}\left(30, y, 30 \cdot z\right)\right)\right| - 0.2\right) \]
          4. Recombined 2 regimes into one program.
          5. Add Preprocessing

          Alternative 2: 96.7% accurate, 11.9× speedup?

          \[\mathsf{max}\left(-30 \cdot y - 25, \left|\mathsf{fma}\left(30, x, \mathsf{fma}\left(30, y, 30 \cdot z\right)\right)\right| - 0.2\right) \]
          (FPCore (x y z)
            :precision binary64
            :pre TRUE
            (fmax
           (- (* -30.0 y) 25.0)
           (- (fabs (fma 30.0 x (fma 30.0 y (* 30.0 z)))) 0.2)))
          double code(double x, double y, double z) {
          	return fmax(((-30.0 * y) - 25.0), (fabs(fma(30.0, x, fma(30.0, y, (30.0 * z)))) - 0.2));
          }
          
          function code(x, y, z)
          	return fmax(Float64(Float64(-30.0 * y) - 25.0), Float64(abs(fma(30.0, x, fma(30.0, y, Float64(30.0 * z)))) - 0.2))
          end
          
          code[x_, y_, z_] := N[Max[N[(N[(-30.0 * y), $MachinePrecision] - 25.0), $MachinePrecision], N[(N[Abs[N[(30.0 * x + N[(30.0 * y + N[(30.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - 0.2), $MachinePrecision]], $MachinePrecision]
          
          f(x, y, z):
          	x in [-inf, +inf],
          	y in [-inf, +inf],
          	z in [-inf, +inf]
          code: THEORY
          BEGIN
          f(x, y, z: real): real =
          	LET tmp = IF ((((-30) * y) - (25)) > ((abs((((30) * x) + (((30) * y) + ((30) * z))))) - (200000000000000011102230246251565404236316680908203125e-54))) THEN (((-30) * y) - (25)) ELSE ((abs((((30) * x) + (((30) * y) + ((30) * z))))) - (200000000000000011102230246251565404236316680908203125e-54)) ENDIF IN
          	tmp
          END code
          \mathsf{max}\left(-30 \cdot y - 25, \left|\mathsf{fma}\left(30, x, \mathsf{fma}\left(30, y, 30 \cdot z\right)\right)\right| - 0.2\right)
          
          Derivation
          1. Initial program 45.8%

            \[\mathsf{max}\left(\sqrt{\left({\left(x \cdot 30\right)}^{2} + {\left(y \cdot 30\right)}^{2}\right) + {\left(z \cdot 30\right)}^{2}} - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]
          2. Taylor expanded in y around -inf

            \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]
          3. Step-by-step derivation
            1. Applied rewrites29.8%

              \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\left(\sin \left(x \cdot 30\right) \cdot \cos \left(y \cdot 30\right) + \sin \left(y \cdot 30\right) \cdot \cos \left(z \cdot 30\right)\right) + \sin \left(z \cdot 30\right) \cdot \cos \left(x \cdot 30\right)\right| - 0.2\right) \]
            2. Taylor expanded in z around 0

              \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\sin \left(30 \cdot y\right) + \left(30 \cdot \left(z \cdot \cos \left(30 \cdot x\right)\right) + \cos \left(30 \cdot y\right) \cdot \sin \left(30 \cdot x\right)\right)\right| - 0.2\right) \]
            3. Step-by-step derivation
              1. Applied rewrites49.0%

                \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\sin \left(30 \cdot y\right) + \mathsf{fma}\left(30, z \cdot \cos \left(30 \cdot x\right), \cos \left(30 \cdot y\right) \cdot \sin \left(30 \cdot x\right)\right)\right| - 0.2\right) \]
              2. Taylor expanded in y around 0

                \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\sin \left(30 \cdot x\right) + \left(30 \cdot y + 30 \cdot \left(z \cdot \cos \left(30 \cdot x\right)\right)\right)\right| - 0.2\right) \]
              3. Step-by-step derivation
                1. Applied rewrites61.8%

                  \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\sin \left(30 \cdot x\right) + \mathsf{fma}\left(30, y, 30 \cdot \left(z \cdot \cos \left(30 \cdot x\right)\right)\right)\right| - 0.2\right) \]
                2. Taylor expanded in x around 0

                  \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|30 \cdot x + \left(30 \cdot y + 30 \cdot z\right)\right| - 0.2\right) \]
                3. Step-by-step derivation
                  1. Applied rewrites96.7%

                    \[\leadsto \mathsf{max}\left(-30 \cdot y - 25, \left|\mathsf{fma}\left(30, x, \mathsf{fma}\left(30, y, 30 \cdot z\right)\right)\right| - 0.2\right) \]
                  2. Add Preprocessing

                  Reproduce

                  ?
                  herbie shell --seed 2026086 
                  (FPCore (x y z)
                    :name "Gyroid sphere"
                    :precision binary64
                    (fmax (- (sqrt (+ (+ (pow (* x 30.0) 2.0) (pow (* y 30.0) 2.0)) (pow (* z 30.0) 2.0))) 25.0) (- (fabs (+ (+ (* (sin (* x 30.0)) (cos (* y 30.0))) (* (sin (* y 30.0)) (cos (* z 30.0)))) (* (sin (* z 30.0)) (cos (* x 30.0))))) 0.2)))