Disney BSSRDF, sample scattering profile, lower

Percentage Accurate: 60.6% → 99.4%
Time: 4.1s
Alternatives: 8
Speedup: 2.8×

Specification

?
\[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
\[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
(FPCore (s u)
  :precision binary32
  :pre (and (and (<= 0.0 s) (<= s 256.0))
     (and (<= 2.328306437e-10 u) (<= u 0.25)))
  (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
	return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
use fmin_fmax_functions
    real(4), intent (in) :: s
    real(4), intent (in) :: u
    code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u)
	return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u)))))
end
function tmp = code(s, u)
	tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u))));
end
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 60.6% accurate, 1.0× speedup?

\[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
\[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
(FPCore (s u)
  :precision binary32
  :pre (and (and (<= 0.0 s) (<= s 256.0))
     (and (<= 2.328306437e-10 u) (<= u 0.25)))
  (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
	return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
use fmin_fmax_functions
    real(4), intent (in) :: s
    real(4), intent (in) :: u
    code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u)
	return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u)))))
end
function tmp = code(s, u)
	tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u))));
end
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)

Alternative 1: 99.4% accurate, 1.1× speedup?

\[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
\[s \cdot \left(-\mathsf{log1p}\left(-4 \cdot u\right)\right) \]
(FPCore (s u)
  :precision binary32
  :pre (and (and (<= 0.0 s) (<= s 256.0))
     (and (<= 2.328306437e-10 u) (<= u 0.25)))
  (* s (- (log1p (* -4.0 u)))))
float code(float s, float u) {
	return s * -log1pf((-4.0f * u));
}
function code(s, u)
	return Float32(s * Float32(-log1p(Float32(Float32(-4.0) * u))))
end
s \cdot \left(-\mathsf{log1p}\left(-4 \cdot u\right)\right)
Derivation
  1. Initial program 60.6%

    \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
  2. Step-by-step derivation
    1. Applied rewrites63.2%

      \[\leadsto s \cdot \left(-\log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\right) \]
    2. Step-by-step derivation
      1. Applied rewrites99.4%

        \[\leadsto s \cdot \left(-\mathsf{log1p}\left(-4 \cdot u\right)\right) \]
      2. Add Preprocessing

      Alternative 2: 98.2% accurate, 0.8× speedup?

      \[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
      \[\begin{array}{l} \mathbf{if}\;4 \cdot u \leq 0.013000000268220901:\\ \;\;\;\;u \cdot \left(\mathsf{fma}\left(\mathsf{fma}\left(21.333333333333332, u, 8\right), u, 4\right) \cdot s\right)\\ \mathbf{else}:\\ \;\;\;\;s \cdot \left(-\log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\right)\\ \end{array} \]
      (FPCore (s u)
        :precision binary32
        :pre (and (and (<= 0.0 s) (<= s 256.0))
           (and (<= 2.328306437e-10 u) (<= u 0.25)))
        (if (<= (* 4.0 u) 0.013000000268220901)
        (* u (* (fma (fma 21.333333333333332 u 8.0) u 4.0) s))
        (* s (- (log (fma -4.0 u 1.0))))))
      float code(float s, float u) {
      	float tmp;
      	if ((4.0f * u) <= 0.013000000268220901f) {
      		tmp = u * (fmaf(fmaf(21.333333333333332f, u, 8.0f), u, 4.0f) * s);
      	} else {
      		tmp = s * -logf(fmaf(-4.0f, u, 1.0f));
      	}
      	return tmp;
      }
      
      function code(s, u)
      	tmp = Float32(0.0)
      	if (Float32(Float32(4.0) * u) <= Float32(0.013000000268220901))
      		tmp = Float32(u * Float32(fma(fma(Float32(21.333333333333332), u, Float32(8.0)), u, Float32(4.0)) * s));
      	else
      		tmp = Float32(s * Float32(-log(fma(Float32(-4.0), u, Float32(1.0)))));
      	end
      	return tmp
      end
      
      \begin{array}{l}
      \mathbf{if}\;4 \cdot u \leq 0.013000000268220901:\\
      \;\;\;\;u \cdot \left(\mathsf{fma}\left(\mathsf{fma}\left(21.333333333333332, u, 8\right), u, 4\right) \cdot s\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;s \cdot \left(-\log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\right)\\
      
      
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f32 #s(literal 4 binary32) u) < 0.0130000003

        1. Initial program 60.6%

          \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
        2. Taylor expanded in u around 0

          \[\leadsto u \cdot \left(4 \cdot s + u \cdot \left(8 \cdot s + \frac{64}{3} \cdot \left(s \cdot u\right)\right)\right) \]
        3. Step-by-step derivation
          1. Applied rewrites91.8%

            \[\leadsto u \cdot \mathsf{fma}\left(4, s, u \cdot \mathsf{fma}\left(8, s, 21.333333333333332 \cdot \left(s \cdot u\right)\right)\right) \]
          2. Step-by-step derivation
            1. Applied rewrites91.7%

              \[\leadsto \mathsf{fma}\left(u \cdot u, \mathsf{fma}\left(8, s, \left(u \cdot s\right) \cdot 21.333333333333332\right), \left(4 \cdot s\right) \cdot u\right) \]
            2. Step-by-step derivation
              1. Applied rewrites91.5%

                \[\leadsto u \cdot \left(\mathsf{fma}\left(\mathsf{fma}\left(21.333333333333332, u, 8\right), u, 4\right) \cdot s\right) \]

              if 0.0130000003 < (*.f32 #s(literal 4 binary32) u)

              1. Initial program 60.6%

                \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
              2. Step-by-step derivation
                1. Applied rewrites63.2%

                  \[\leadsto s \cdot \left(-\log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\right) \]
              3. Recombined 2 regimes into one program.
              4. Add Preprocessing

              Alternative 3: 97.1% accurate, 0.9× speedup?

              \[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
              \[\begin{array}{l} \mathbf{if}\;4 \cdot u \leq 0.003599999938160181:\\ \;\;\;\;u \cdot \mathsf{fma}\left(4, s, 8 \cdot \left(s \cdot u\right)\right)\\ \mathbf{else}:\\ \;\;\;\;s \cdot \left(-\log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\right)\\ \end{array} \]
              (FPCore (s u)
                :precision binary32
                :pre (and (and (<= 0.0 s) (<= s 256.0))
                   (and (<= 2.328306437e-10 u) (<= u 0.25)))
                (if (<= (* 4.0 u) 0.003599999938160181)
                (* u (fma 4.0 s (* 8.0 (* s u))))
                (* s (- (log (fma -4.0 u 1.0))))))
              float code(float s, float u) {
              	float tmp;
              	if ((4.0f * u) <= 0.003599999938160181f) {
              		tmp = u * fmaf(4.0f, s, (8.0f * (s * u)));
              	} else {
              		tmp = s * -logf(fmaf(-4.0f, u, 1.0f));
              	}
              	return tmp;
              }
              
              function code(s, u)
              	tmp = Float32(0.0)
              	if (Float32(Float32(4.0) * u) <= Float32(0.003599999938160181))
              		tmp = Float32(u * fma(Float32(4.0), s, Float32(Float32(8.0) * Float32(s * u))));
              	else
              		tmp = Float32(s * Float32(-log(fma(Float32(-4.0), u, Float32(1.0)))));
              	end
              	return tmp
              end
              
              \begin{array}{l}
              \mathbf{if}\;4 \cdot u \leq 0.003599999938160181:\\
              \;\;\;\;u \cdot \mathsf{fma}\left(4, s, 8 \cdot \left(s \cdot u\right)\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;s \cdot \left(-\log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\right)\\
              
              
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (*.f32 #s(literal 4 binary32) u) < 0.00359999994

                1. Initial program 60.6%

                  \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
                2. Taylor expanded in u around 0

                  \[\leadsto u \cdot \left(4 \cdot s + 8 \cdot \left(s \cdot u\right)\right) \]
                3. Step-by-step derivation
                  1. Applied rewrites87.6%

                    \[\leadsto u \cdot \mathsf{fma}\left(4, s, 8 \cdot \left(s \cdot u\right)\right) \]

                  if 0.00359999994 < (*.f32 #s(literal 4 binary32) u)

                  1. Initial program 60.6%

                    \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
                  2. Step-by-step derivation
                    1. Applied rewrites63.2%

                      \[\leadsto s \cdot \left(-\log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\right) \]
                  3. Recombined 2 regimes into one program.
                  4. Add Preprocessing

                  Alternative 4: 87.6% accurate, 1.3× speedup?

                  \[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
                  \[u \cdot \mathsf{fma}\left(s, 8 \cdot u, 4 \cdot s\right) \]
                  (FPCore (s u)
                    :precision binary32
                    :pre (and (and (<= 0.0 s) (<= s 256.0))
                       (and (<= 2.328306437e-10 u) (<= u 0.25)))
                    (* u (fma s (* 8.0 u) (* 4.0 s))))
                  float code(float s, float u) {
                  	return u * fmaf(s, (8.0f * u), (4.0f * s));
                  }
                  
                  function code(s, u)
                  	return Float32(u * fma(s, Float32(Float32(8.0) * u), Float32(Float32(4.0) * s)))
                  end
                  
                  u \cdot \mathsf{fma}\left(s, 8 \cdot u, 4 \cdot s\right)
                  
                  Derivation
                  1. Initial program 60.6%

                    \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
                  2. Taylor expanded in u around 0

                    \[\leadsto u \cdot \left(4 \cdot s + 8 \cdot \left(s \cdot u\right)\right) \]
                  3. Step-by-step derivation
                    1. Applied rewrites87.6%

                      \[\leadsto u \cdot \mathsf{fma}\left(4, s, 8 \cdot \left(s \cdot u\right)\right) \]
                    2. Step-by-step derivation
                      1. Applied rewrites87.6%

                        \[\leadsto u \cdot \mathsf{fma}\left(s, 8 \cdot u, 4 \cdot s\right) \]
                      2. Add Preprocessing

                      Alternative 5: 87.6% accurate, 1.3× speedup?

                      \[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
                      \[u \cdot \mathsf{fma}\left(4, s, 8 \cdot \left(s \cdot u\right)\right) \]
                      (FPCore (s u)
                        :precision binary32
                        :pre (and (and (<= 0.0 s) (<= s 256.0))
                           (and (<= 2.328306437e-10 u) (<= u 0.25)))
                        (* u (fma 4.0 s (* 8.0 (* s u)))))
                      float code(float s, float u) {
                      	return u * fmaf(4.0f, s, (8.0f * (s * u)));
                      }
                      
                      function code(s, u)
                      	return Float32(u * fma(Float32(4.0), s, Float32(Float32(8.0) * Float32(s * u))))
                      end
                      
                      u \cdot \mathsf{fma}\left(4, s, 8 \cdot \left(s \cdot u\right)\right)
                      
                      Derivation
                      1. Initial program 60.6%

                        \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
                      2. Taylor expanded in u around 0

                        \[\leadsto u \cdot \left(4 \cdot s + 8 \cdot \left(s \cdot u\right)\right) \]
                      3. Step-by-step derivation
                        1. Applied rewrites87.6%

                          \[\leadsto u \cdot \mathsf{fma}\left(4, s, 8 \cdot \left(s \cdot u\right)\right) \]
                        2. Add Preprocessing

                        Alternative 6: 87.4% accurate, 1.6× speedup?

                        \[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
                        \[u \cdot \left(\mathsf{fma}\left(8, u, 4\right) \cdot s\right) \]
                        (FPCore (s u)
                          :precision binary32
                          :pre (and (and (<= 0.0 s) (<= s 256.0))
                             (and (<= 2.328306437e-10 u) (<= u 0.25)))
                          (* u (* (fma 8.0 u 4.0) s)))
                        float code(float s, float u) {
                        	return u * (fmaf(8.0f, u, 4.0f) * s);
                        }
                        
                        function code(s, u)
                        	return Float32(u * Float32(fma(Float32(8.0), u, Float32(4.0)) * s))
                        end
                        
                        u \cdot \left(\mathsf{fma}\left(8, u, 4\right) \cdot s\right)
                        
                        Derivation
                        1. Initial program 60.6%

                          \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
                        2. Taylor expanded in u around 0

                          \[\leadsto u \cdot \left(4 \cdot s + 8 \cdot \left(s \cdot u\right)\right) \]
                        3. Step-by-step derivation
                          1. Applied rewrites87.6%

                            \[\leadsto u \cdot \mathsf{fma}\left(4, s, 8 \cdot \left(s \cdot u\right)\right) \]
                          2. Step-by-step derivation
                            1. Applied rewrites87.6%

                              \[\leadsto \mathsf{fma}\left(8 \cdot s, u \cdot u, \left(4 \cdot s\right) \cdot u\right) \]
                            2. Step-by-step derivation
                              1. Applied rewrites87.4%

                                \[\leadsto u \cdot \left(\mathsf{fma}\left(8, u, 4\right) \cdot s\right) \]
                              2. Add Preprocessing

                              Alternative 7: 74.7% accurate, 2.8× speedup?

                              \[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
                              \[s \cdot \left(u \cdot 4\right) \]
                              (FPCore (s u)
                                :precision binary32
                                :pre (and (and (<= 0.0 s) (<= s 256.0))
                                   (and (<= 2.328306437e-10 u) (<= u 0.25)))
                                (* s (* u 4.0)))
                              float code(float s, float u) {
                              	return s * (u * 4.0f);
                              }
                              
                              real(4) function code(s, u)
                              use fmin_fmax_functions
                                  real(4), intent (in) :: s
                                  real(4), intent (in) :: u
                                  code = s * (u * 4.0e0)
                              end function
                              
                              function code(s, u)
                              	return Float32(s * Float32(u * Float32(4.0)))
                              end
                              
                              function tmp = code(s, u)
                              	tmp = s * (u * single(4.0));
                              end
                              
                              s \cdot \left(u \cdot 4\right)
                              
                              Derivation
                              1. Initial program 60.6%

                                \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
                              2. Taylor expanded in u around 0

                                \[\leadsto s \cdot \left(u \cdot \left(4 + 8 \cdot u\right)\right) \]
                              3. Step-by-step derivation
                                1. Applied rewrites87.4%

                                  \[\leadsto s \cdot \left(u \cdot \left(4 + 8 \cdot u\right)\right) \]
                                2. Taylor expanded in u around 0

                                  \[\leadsto s \cdot \left(u \cdot 4\right) \]
                                3. Step-by-step derivation
                                  1. Applied rewrites74.7%

                                    \[\leadsto s \cdot \left(u \cdot 4\right) \]
                                  2. Add Preprocessing

                                  Alternative 8: 74.4% accurate, 2.8× speedup?

                                  \[\left(0 \leq s \land s \leq 256\right) \land \left(2.328306437 \cdot 10^{-10} \leq u \land u \leq 0.25\right)\]
                                  \[4 \cdot \left(s \cdot u\right) \]
                                  (FPCore (s u)
                                    :precision binary32
                                    :pre (and (and (<= 0.0 s) (<= s 256.0))
                                       (and (<= 2.328306437e-10 u) (<= u 0.25)))
                                    (* 4.0 (* s u)))
                                  float code(float s, float u) {
                                  	return 4.0f * (s * u);
                                  }
                                  
                                  real(4) function code(s, u)
                                  use fmin_fmax_functions
                                      real(4), intent (in) :: s
                                      real(4), intent (in) :: u
                                      code = 4.0e0 * (s * u)
                                  end function
                                  
                                  function code(s, u)
                                  	return Float32(Float32(4.0) * Float32(s * u))
                                  end
                                  
                                  function tmp = code(s, u)
                                  	tmp = single(4.0) * (s * u);
                                  end
                                  
                                  4 \cdot \left(s \cdot u\right)
                                  
                                  Derivation
                                  1. Initial program 60.6%

                                    \[s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \]
                                  2. Taylor expanded in u around 0

                                    \[\leadsto 4 \cdot \left(s \cdot u\right) \]
                                  3. Step-by-step derivation
                                    1. Applied rewrites74.4%

                                      \[\leadsto 4 \cdot \left(s \cdot u\right) \]
                                    2. Add Preprocessing

                                    Reproduce

                                    ?
                                    herbie shell --seed 2026084 
                                    (FPCore (s u)
                                      :name "Disney BSSRDF, sample scattering profile, lower"
                                      :precision binary32
                                      :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
                                      (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))