
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(+
n0_i
(*
u
(fma
n1_i
(/
normAngle
(*
(fma
(* normAngle normAngle)
(fma
(* normAngle normAngle)
0.008333333333333333
-0.16666666666666666)
1.0)
normAngle))
(- n0_i)))))float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * fmaf(n1_i, (normAngle / (fmaf((normAngle * normAngle), fmaf((normAngle * normAngle), 0.008333333333333333f, -0.16666666666666666f), 1.0f) * normAngle)), -n0_i));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * fma(n1_i, Float32(normAngle / Float32(fma(Float32(normAngle * normAngle), fma(Float32(normAngle * normAngle), Float32(0.008333333333333333), Float32(-0.16666666666666666)), Float32(1.0)) * normAngle)), Float32(-n0_i)))) end
n0\_i + u \cdot \mathsf{fma}\left(n1\_i, \frac{normAngle}{\mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(normAngle \cdot normAngle, 0.008333333333333333, -0.16666666666666666\right), 1\right) \cdot normAngle}, -n0\_i\right)
Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites88.0%
Taylor expanded in normAngle around 0
Applied rewrites90.1%
Taylor expanded in normAngle around 0
Applied rewrites90.0%
Applied rewrites99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma
(-
(-
n1_i
(*
(fma
-0.16666666666666666
n1_i
(* (* normAngle normAngle) (* n1_i -0.019444444444444445)))
(* normAngle normAngle)))
n0_i)
u
n0_i))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(((n1_i - (fmaf(-0.16666666666666666f, n1_i, ((normAngle * normAngle) * (n1_i * -0.019444444444444445f))) * (normAngle * normAngle))) - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(Float32(n1_i - Float32(fma(Float32(-0.16666666666666666), n1_i, Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(-0.019444444444444445)))) * Float32(normAngle * normAngle))) - n0_i), u, n0_i) end
\mathsf{fma}\left(\left(n1\_i - \mathsf{fma}\left(-0.16666666666666666, n1\_i, \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot -0.019444444444444445\right)\right) \cdot \left(normAngle \cdot normAngle\right)\right) - n0\_i, u, n0\_i\right)
Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites88.0%
Taylor expanded in normAngle around 0
Applied rewrites90.1%
Taylor expanded in normAngle around 0
Applied rewrites99.0%
Applied rewrites99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(+
n0_i
(*
u
(fma
n1_i
(/
normAngle
(*
(fma (* normAngle normAngle) -0.16666666666666666 1.0)
normAngle))
(- n0_i)))))float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * fmaf(n1_i, (normAngle / (fmaf((normAngle * normAngle), -0.16666666666666666f, 1.0f) * normAngle)), -n0_i));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * fma(n1_i, Float32(normAngle / Float32(fma(Float32(normAngle * normAngle), Float32(-0.16666666666666666), Float32(1.0)) * normAngle)), Float32(-n0_i)))) end
n0\_i + u \cdot \mathsf{fma}\left(n1\_i, \frac{normAngle}{\mathsf{fma}\left(normAngle \cdot normAngle, -0.16666666666666666, 1\right) \cdot normAngle}, -n0\_i\right)
Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites88.0%
Taylor expanded in normAngle around 0
Applied rewrites90.1%
Taylor expanded in normAngle around 0
Applied rewrites89.8%
Applied rewrites98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma
n0_i
(- 1.0 u)
(*
(- n1_i (* (* -0.16666666666666666 n1_i) (* normAngle normAngle)))
u)))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(n0_i, (1.0f - u), ((n1_i - ((-0.16666666666666666f * n1_i) * (normAngle * normAngle))) * u));
}
function code(normAngle, u, n0_i, n1_i) return fma(n0_i, Float32(Float32(1.0) - u), Float32(Float32(n1_i - Float32(Float32(Float32(-0.16666666666666666) * n1_i) * Float32(normAngle * normAngle))) * u)) end
\mathsf{fma}\left(n0\_i, 1 - u, \left(n1\_i - \left(-0.16666666666666666 \cdot n1\_i\right) \cdot \left(normAngle \cdot normAngle\right)\right) \cdot u\right)
Initial program 97.3%
Taylor expanded in normAngle around 0
Applied rewrites98.9%
Taylor expanded in u around 0
Applied rewrites98.8%
Applied rewrites98.8%
Taylor expanded in n0_i around 0
Applied rewrites98.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma
(-
n1_i
(fma (* (* normAngle normAngle) n0_i) -0.3333333333333333 n0_i))
u
n0_i))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - fmaf(((normAngle * normAngle) * n0_i), -0.3333333333333333f, n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - fma(Float32(Float32(normAngle * normAngle) * n0_i), Float32(-0.3333333333333333), n0_i)), u, n0_i) end
\mathsf{fma}\left(n1\_i - \mathsf{fma}\left(\left(normAngle \cdot normAngle\right) \cdot n0\_i, -0.3333333333333333, n0\_i\right), u, n0\_i\right)
Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites88.0%
Taylor expanded in normAngle around 0
Applied rewrites90.3%
Applied rewrites90.4%
Taylor expanded in normAngle around 0
Applied rewrites98.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma (- n1_i n0_i) u n0_i))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites88.0%
Taylor expanded in normAngle around 0
Applied rewrites98.2%
Applied rewrites98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(if (<= n1_i -3.018727824514825e-27)
(fma n1_i u n0_i)
(if (<= n1_i 2.483693850208526e-22)
(* n0_i (- 1.0 u))
(fma n1_i u n0_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.018727824514825e-27f) {
tmp = fmaf(n1_i, u, n0_i);
} else if (n1_i <= 2.483693850208526e-22f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = fmaf(n1_i, u, n0_i);
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.018727824514825e-27)) tmp = fma(n1_i, u, n0_i); elseif (n1_i <= Float32(2.483693850208526e-22)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = fma(n1_i, u, n0_i); end return tmp end
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.018727824514825 \cdot 10^{-27}:\\
\;\;\;\;\mathsf{fma}\left(n1\_i, u, n0\_i\right)\\
\mathbf{elif}\;n1\_i \leq 2.483693850208526 \cdot 10^{-22}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(n1\_i, u, n0\_i\right)\\
\end{array}
if n1_i < -3.01872782e-27 or 2.48369385e-22 < n1_i Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites81.0%
Taylor expanded in normAngle around 0
Applied rewrites81.6%
Applied rewrites81.7%
if -3.01872782e-27 < n1_i < 2.48369385e-22Initial program 97.3%
Taylor expanded in normAngle around 0
Applied rewrites98.0%
Taylor expanded in n0_i around -inf
Applied rewrites97.8%
Applied rewrites97.7%
Taylor expanded in n0_i around inf
Applied rewrites58.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma n1_i u n0_i))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(n1_i, u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(n1_i, u, n0_i) end
\mathsf{fma}\left(n1\_i, u, n0\_i\right)
Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites81.0%
Taylor expanded in normAngle around 0
Applied rewrites81.6%
Applied rewrites81.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(- (* -1.0 n0_i)))float code(float normAngle, float u, float n0_i, float n1_i) {
return -(-1.0f * n0_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = -((-1.0e0) * n0_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(-Float32(Float32(-1.0) * n0_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = -(single(-1.0) * n0_i); end
--1 \cdot n0\_i
Initial program 97.3%
Taylor expanded in normAngle around 0
Applied rewrites98.0%
Taylor expanded in n0_i around -inf
Applied rewrites97.8%
Taylor expanded in u around 0
Applied rewrites46.8%
Applied rewrites46.8%
herbie shell --seed 2026084
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))