2-ancestry mixing, positive discriminant

Specification

?
\[\begin{array}{l} t_0 := \frac{1}{2 \cdot a}\\ t_1 := \sqrt{g \cdot g - h \cdot h}\\ \sqrt[3]{t\_0 \cdot \left(\left(-g\right) + t\_1\right)} + \sqrt[3]{t\_0 \cdot \left(\left(-g\right) - t\_1\right)} \end{array} \]
(FPCore (g h a)
  :precision binary64
  :pre TRUE
  (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h)))))
  (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
	double t_0 = 1.0 / (2.0 * a);
	double t_1 = sqrt(((g * g) - (h * h)));
	return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
	double t_0 = 1.0 / (2.0 * a);
	double t_1 = Math.sqrt(((g * g) - (h * h)));
	return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a)
	t_0 = Float64(1.0 / Float64(2.0 * a))
	t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h)))
	return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1))))
end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
f(g, h, a):
	g in [-inf, +inf],
	h in [-inf, +inf],
	a in [-inf, +inf]
code: THEORY
BEGIN
f(g, h, a: real): real =
	LET t_0 = ((1) / ((2) * a)) IN
		LET t_1 = (sqrt(((g * g) - (h * h)))) IN
	((t_0 * ((- g) + t_1)) ^ ((1) / (3))) + ((t_0 * ((- g) - t_1)) ^ ((1) / (3)))
END code
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t\_0 \cdot \left(\left(-g\right) + t\_1\right)} + \sqrt[3]{t\_0 \cdot \left(\left(-g\right) - t\_1\right)}
\end{array}

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