
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* (floor h) (floor h)))
(t_1 (* dX.u (floor w)))
(t_2 (* (floor w) dY.u))
(t_3
(fma
(* (floor w) (floor w))
(* dX.u dX.u)
(* t_0 (* dX.v dX.v))))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_2 t_2) (* t_4 t_4)))
(t_6 (* (* dY.v dY.v) t_0)))
(if (>= t_3 t_5)
(* (/ 1.0 (sqrt (fmax t_3 t_5))) (* (floor h) dX.v))
(*
(/
dY.v
(sqrt
(fmax
(fma
(* (* dY.v (floor h)) (floor h))
dY.v
(/
(* (* (* dY.u dY.u) (floor w)) (floor w))
(* t_6 (/ 1.0 t_6))))
(fma (* dX.v dX.v) t_0 (* t_1 t_1)))))
(floor h)))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * floorf(h);
float t_1 = dX_46_u * floorf(w);
float t_2 = floorf(w) * dY_46_u;
float t_3 = fmaf((floorf(w) * floorf(w)), (dX_46_u * dX_46_u), (t_0 * (dX_46_v * dX_46_v)));
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_2 * t_2) + (t_4 * t_4);
float t_6 = (dY_46_v * dY_46_v) * t_0;
float tmp;
if (t_3 >= t_5) {
tmp = (1.0f / sqrtf(fmaxf(t_3, t_5))) * (floorf(h) * dX_46_v);
} else {
tmp = (dY_46_v / sqrtf(fmaxf(fmaf(((dY_46_v * floorf(h)) * floorf(h)), dY_46_v, ((((dY_46_u * dY_46_u) * floorf(w)) * floorf(w)) / (t_6 * (1.0f / t_6)))), fmaf((dX_46_v * dX_46_v), t_0, (t_1 * t_1))))) * floorf(h);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * floor(h)) t_1 = Float32(dX_46_u * floor(w)) t_2 = Float32(floor(w) * dY_46_u) t_3 = fma(Float32(floor(w) * floor(w)), Float32(dX_46_u * dX_46_u), Float32(t_0 * Float32(dX_46_v * dX_46_v))) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_2 * t_2) + Float32(t_4 * t_4)) t_6 = Float32(Float32(dY_46_v * dY_46_v) * t_0) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) * Float32(floor(h) * dX_46_v)); else tmp = Float32(Float32(dY_46_v / sqrt(fmax(fma(Float32(Float32(dY_46_v * floor(h)) * floor(h)), dY_46_v, Float32(Float32(Float32(Float32(dY_46_u * dY_46_u) * floor(w)) * floor(w)) / Float32(t_6 * Float32(Float32(1.0) / t_6)))), fma(Float32(dX_46_v * dX_46_v), t_0, Float32(t_1 * t_1))))) * floor(h)); end return tmp end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot \left\lfloor h\right\rfloor \\
t_1 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_2 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_3 := \mathsf{fma}\left(\left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor , dX.u \cdot dX.u, t\_0 \cdot \left(dX.v \cdot dX.v\right)\right)\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_2 \cdot t\_2 + t\_4 \cdot t\_4\\
t_6 := \left(dY.v \cdot dY.v\right) \cdot t\_0\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;\frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}} \cdot \left(\left\lfloor h\right\rfloor \cdot dX.v\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{dY.v}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left(dY.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left\lfloor h\right\rfloor , dY.v, \frac{\left(\left(dY.u \cdot dY.u\right) \cdot \left\lfloor w\right\rfloor \right) \cdot \left\lfloor w\right\rfloor }{t\_6 \cdot \frac{1}{t\_6}}\right), \mathsf{fma}\left(dX.v \cdot dX.v, t\_0, t\_1 \cdot t\_1\right)\right)}} \cdot \left\lfloor h\right\rfloor \\
\end{array}
Initial program 75.7%
Applied rewrites75.7%
Applied rewrites75.6%
Applied rewrites70.5%
Applied rewrites75.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* dX.u (floor w)))
(t_1 (* dY.v (floor h)))
(t_2 (* dY.u (floor w)))
(t_3 (fma t_1 t_1 (* t_2 t_2)))
(t_4 (* dX.v (floor h)))
(t_5 (fma t_4 t_4 (* t_0 t_0)))
(t_6 (sqrt (fmax t_3 t_5))))
(* 1.0 (if (>= t_5 t_3) (/ t_4 t_6) (/ t_1 t_6)))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = dY_46_v * floorf(h);
float t_2 = dY_46_u * floorf(w);
float t_3 = fmaf(t_1, t_1, (t_2 * t_2));
float t_4 = dX_46_v * floorf(h);
float t_5 = fmaf(t_4, t_4, (t_0 * t_0));
float t_6 = sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_5 >= t_3) {
tmp = t_4 / t_6;
} else {
tmp = t_1 / t_6;
}
return 1.0f * tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32(dY_46_v * floor(h)) t_2 = Float32(dY_46_u * floor(w)) t_3 = fma(t_1, t_1, Float32(t_2 * t_2)) t_4 = Float32(dX_46_v * floor(h)) t_5 = fma(t_4, t_4, Float32(t_0 * t_0)) t_6 = sqrt(fmax(t_3, t_5)) tmp = Float32(0.0) if (t_5 >= t_3) tmp = Float32(t_4 / t_6); else tmp = Float32(t_1 / t_6); end return Float32(Float32(1.0) * tmp) end
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_1 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_2 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_3 := \mathsf{fma}\left(t\_1, t\_1, t\_2 \cdot t\_2\right)\\
t_4 := dX.v \cdot \left\lfloor h\right\rfloor \\
t_5 := \mathsf{fma}\left(t\_4, t\_4, t\_0 \cdot t\_0\right)\\
t_6 := \sqrt{\mathsf{max}\left(t\_3, t\_5\right)}\\
1 \cdot \begin{array}{l}
\mathbf{if}\;t\_5 \geq t\_3:\\
\;\;\;\;\frac{t\_4}{t\_6}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_6}\\
\end{array}
\end{array}
Initial program 75.7%
Applied rewrites75.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* (floor h) (floor h)))
(t_1 (* dX.u (floor w)))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) (floor w)))
(t_4 (* dY.v (floor h)))
(t_5 (* dY.u (floor w)))
(t_6 (* dX.v (floor h))))
(if (>=
(fma t_3 (* dX.u dX.u) (* t_0 (* dX.v dX.v)))
(fma t_3 (* dY.u dY.u) (* t_2 t_2)))
(*
(/
dX.v
(sqrt
(fmax
(fma
(* dY.v dY.v)
t_0
(* (* (* dY.u dY.u) (floor w)) (floor w)))
(fma (* t_0 dX.v) dX.v (* t_3 (* dX.u dX.u))))))
(floor h))
(*
(/
dY.v
(sqrt
(fmax (fma t_4 t_4 (* t_5 t_5)) (fma t_6 t_6 (* t_1 t_1)))))
(floor h)))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * floorf(h);
float t_1 = dX_46_u * floorf(w);
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * floorf(w);
float t_4 = dY_46_v * floorf(h);
float t_5 = dY_46_u * floorf(w);
float t_6 = dX_46_v * floorf(h);
float tmp;
if (fmaf(t_3, (dX_46_u * dX_46_u), (t_0 * (dX_46_v * dX_46_v))) >= fmaf(t_3, (dY_46_u * dY_46_u), (t_2 * t_2))) {
tmp = (dX_46_v / sqrtf(fmaxf(fmaf((dY_46_v * dY_46_v), t_0, (((dY_46_u * dY_46_u) * floorf(w)) * floorf(w))), fmaf((t_0 * dX_46_v), dX_46_v, (t_3 * (dX_46_u * dX_46_u)))))) * floorf(h);
} else {
tmp = (dY_46_v / sqrtf(fmaxf(fmaf(t_4, t_4, (t_5 * t_5)), fmaf(t_6, t_6, (t_1 * t_1))))) * floorf(h);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * floor(h)) t_1 = Float32(dX_46_u * floor(w)) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * floor(w)) t_4 = Float32(dY_46_v * floor(h)) t_5 = Float32(dY_46_u * floor(w)) t_6 = Float32(dX_46_v * floor(h)) tmp = Float32(0.0) if (fma(t_3, Float32(dX_46_u * dX_46_u), Float32(t_0 * Float32(dX_46_v * dX_46_v))) >= fma(t_3, Float32(dY_46_u * dY_46_u), Float32(t_2 * t_2))) tmp = Float32(Float32(dX_46_v / sqrt(fmax(fma(Float32(dY_46_v * dY_46_v), t_0, Float32(Float32(Float32(dY_46_u * dY_46_u) * floor(w)) * floor(w))), fma(Float32(t_0 * dX_46_v), dX_46_v, Float32(t_3 * Float32(dX_46_u * dX_46_u)))))) * floor(h)); else tmp = Float32(Float32(dY_46_v / sqrt(fmax(fma(t_4, t_4, Float32(t_5 * t_5)), fma(t_6, t_6, Float32(t_1 * t_1))))) * floor(h)); end return tmp end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot \left\lfloor h\right\rfloor \\
t_1 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor \\
t_4 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_5 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_6 := dX.v \cdot \left\lfloor h\right\rfloor \\
\mathbf{if}\;\mathsf{fma}\left(t\_3, dX.u \cdot dX.u, t\_0 \cdot \left(dX.v \cdot dX.v\right)\right) \geq \mathsf{fma}\left(t\_3, dY.u \cdot dY.u, t\_2 \cdot t\_2\right):\\
\;\;\;\;\frac{dX.v}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(dY.v \cdot dY.v, t\_0, \left(\left(dY.u \cdot dY.u\right) \cdot \left\lfloor w\right\rfloor \right) \cdot \left\lfloor w\right\rfloor \right), \mathsf{fma}\left(t\_0 \cdot dX.v, dX.v, t\_3 \cdot \left(dX.u \cdot dX.u\right)\right)\right)}} \cdot \left\lfloor h\right\rfloor \\
\mathbf{else}:\\
\;\;\;\;\frac{dY.v}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_4, t\_4, t\_5 \cdot t\_5\right), \mathsf{fma}\left(t\_6, t\_6, t\_1 \cdot t\_1\right)\right)}} \cdot \left\lfloor h\right\rfloor \\
\end{array}
Initial program 75.7%
Applied rewrites75.7%
Applied rewrites75.6%
Applied rewrites75.6%
Applied rewrites75.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* dY.u (floor w)))
(t_1 (* dX.v (floor h)))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) (floor w)))
(t_4 (* (floor h) (floor h)))
(t_5 (* dY.v (floor h)))
(t_6 (* (floor w) dY.u))
(t_7 (* dX.u (floor w))))
(if (>=
(fma t_3 (* dX.u dX.u) (* t_4 (* dX.v dX.v)))
(fma t_6 t_6 (* t_2 t_2)))
(*
(/
dX.v
(sqrt
(fmax (fma t_5 t_5 (* t_0 t_0)) (fma t_1 t_1 (* t_7 t_7)))))
(floor h))
(*
(/
dY.v
(sqrt
(fmax
(fma
(* dY.v dY.v)
t_4
(* (* (* dY.u dY.u) (floor w)) (floor w)))
(fma (* t_4 dX.v) dX.v (* t_3 (* dX.u dX.u))))))
(floor h)))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dY_46_u * floorf(w);
float t_1 = dX_46_v * floorf(h);
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * floorf(w);
float t_4 = floorf(h) * floorf(h);
float t_5 = dY_46_v * floorf(h);
float t_6 = floorf(w) * dY_46_u;
float t_7 = dX_46_u * floorf(w);
float tmp;
if (fmaf(t_3, (dX_46_u * dX_46_u), (t_4 * (dX_46_v * dX_46_v))) >= fmaf(t_6, t_6, (t_2 * t_2))) {
tmp = (dX_46_v / sqrtf(fmaxf(fmaf(t_5, t_5, (t_0 * t_0)), fmaf(t_1, t_1, (t_7 * t_7))))) * floorf(h);
} else {
tmp = (dY_46_v / sqrtf(fmaxf(fmaf((dY_46_v * dY_46_v), t_4, (((dY_46_u * dY_46_u) * floorf(w)) * floorf(w))), fmaf((t_4 * dX_46_v), dX_46_v, (t_3 * (dX_46_u * dX_46_u)))))) * floorf(h);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dY_46_u * floor(w)) t_1 = Float32(dX_46_v * floor(h)) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * floor(w)) t_4 = Float32(floor(h) * floor(h)) t_5 = Float32(dY_46_v * floor(h)) t_6 = Float32(floor(w) * dY_46_u) t_7 = Float32(dX_46_u * floor(w)) tmp = Float32(0.0) if (fma(t_3, Float32(dX_46_u * dX_46_u), Float32(t_4 * Float32(dX_46_v * dX_46_v))) >= fma(t_6, t_6, Float32(t_2 * t_2))) tmp = Float32(Float32(dX_46_v / sqrt(fmax(fma(t_5, t_5, Float32(t_0 * t_0)), fma(t_1, t_1, Float32(t_7 * t_7))))) * floor(h)); else tmp = Float32(Float32(dY_46_v / sqrt(fmax(fma(Float32(dY_46_v * dY_46_v), t_4, Float32(Float32(Float32(dY_46_u * dY_46_u) * floor(w)) * floor(w))), fma(Float32(t_4 * dX_46_v), dX_46_v, Float32(t_3 * Float32(dX_46_u * dX_46_u)))))) * floor(h)); end return tmp end
\begin{array}{l}
t_0 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_1 := dX.v \cdot \left\lfloor h\right\rfloor \\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor \\
t_4 := \left\lfloor h\right\rfloor \cdot \left\lfloor h\right\rfloor \\
t_5 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_6 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_7 := dX.u \cdot \left\lfloor w\right\rfloor \\
\mathbf{if}\;\mathsf{fma}\left(t\_3, dX.u \cdot dX.u, t\_4 \cdot \left(dX.v \cdot dX.v\right)\right) \geq \mathsf{fma}\left(t\_6, t\_6, t\_2 \cdot t\_2\right):\\
\;\;\;\;\frac{dX.v}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_5, t\_5, t\_0 \cdot t\_0\right), \mathsf{fma}\left(t\_1, t\_1, t\_7 \cdot t\_7\right)\right)}} \cdot \left\lfloor h\right\rfloor \\
\mathbf{else}:\\
\;\;\;\;\frac{dY.v}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(dY.v \cdot dY.v, t\_4, \left(\left(dY.u \cdot dY.u\right) \cdot \left\lfloor w\right\rfloor \right) \cdot \left\lfloor w\right\rfloor \right), \mathsf{fma}\left(t\_4 \cdot dX.v, dX.v, t\_3 \cdot \left(dX.u \cdot dX.u\right)\right)\right)}} \cdot \left\lfloor h\right\rfloor \\
\end{array}
Initial program 75.7%
Applied rewrites75.7%
Applied rewrites75.6%
Applied rewrites75.6%
Applied rewrites75.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor 0.0) dX.u))
(t_3
(/
1.0
(sqrt
(fmax
(+ (* t_2 t_2) t_1)
(* (pow (fabs dY.u) 2.0) (pow (floor 0.0) 2.0))))))
(t_4 (* (floor w) dY.u))
(t_5 (* (floor w) dX.u))
(t_6 (+ (* t_5 t_5) t_1))
(t_7
(/
1.0
(sqrt (fmax t_6 (* (* dY.u dY.u) (* (floor w) (floor w)))))))
(t_8 (* (floor h) dY.v))
(t_9 (+ (* t_4 t_4) (* t_8 t_8)))
(t_10 (/ 1.0 (sqrt (fmax t_6 t_9)))))
(if (<=
(if (>= t_6 t_9) (* t_10 t_0) (* t_10 t_8))
0.0020000000949949026)
(if 0 (* t_7 t_0) (* t_7 t_8))
(if 0 (* t_3 t_0) (* t_3 t_8)))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(0.0f) * dX_46_u;
float t_3 = 1.0f / sqrtf(fmaxf(((t_2 * t_2) + t_1), (powf(fabsf(dY_46_u), 2.0f) * powf(floorf(0.0f), 2.0f))));
float t_4 = floorf(w) * dY_46_u;
float t_5 = floorf(w) * dX_46_u;
float t_6 = (t_5 * t_5) + t_1;
float t_7 = 1.0f / sqrtf(fmaxf(t_6, ((dY_46_u * dY_46_u) * (floorf(w) * floorf(w)))));
float t_8 = floorf(h) * dY_46_v;
float t_9 = (t_4 * t_4) + (t_8 * t_8);
float t_10 = 1.0f / sqrtf(fmaxf(t_6, t_9));
float tmp;
if (t_6 >= t_9) {
tmp = t_10 * t_0;
} else {
tmp = t_10 * t_8;
}
float tmp_2;
if (tmp <= 0.0020000000949949026f) {
float tmp_3;
if (0.0f) {
tmp_3 = t_7 * t_0;
} else {
tmp_3 = t_7 * t_8;
}
tmp_2 = tmp_3;
} else if (0.0f) {
tmp_2 = t_3 * t_0;
} else {
tmp_2 = t_3 * t_8;
}
return tmp_2;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(Float32(0.0)) * dX_46_u) t_3 = Float32(Float32(1.0) / sqrt(fmax(Float32(Float32(t_2 * t_2) + t_1), Float32((abs(dY_46_u) ^ Float32(2.0)) * (floor(Float32(0.0)) ^ Float32(2.0)))))) t_4 = Float32(floor(w) * dY_46_u) t_5 = Float32(floor(w) * dX_46_u) t_6 = Float32(Float32(t_5 * t_5) + t_1) t_7 = Float32(Float32(1.0) / sqrt(fmax(t_6, Float32(Float32(dY_46_u * dY_46_u) * Float32(floor(w) * floor(w)))))) t_8 = Float32(floor(h) * dY_46_v) t_9 = Float32(Float32(t_4 * t_4) + Float32(t_8 * t_8)) t_10 = Float32(Float32(1.0) / sqrt(fmax(t_6, t_9))) tmp = Float32(0.0) if (t_6 >= t_9) tmp = Float32(t_10 * t_0); else tmp = Float32(t_10 * t_8); end tmp_2 = Float32(0.0) if (tmp <= Float32(0.0020000000949949026)) tmp_3 = Float32(0.0) if (Float32(0.0)) tmp_3 = Float32(t_7 * t_0); else tmp_3 = Float32(t_7 * t_8); end tmp_2 = tmp_3; elseif (Float32(0.0)) tmp_2 = Float32(t_3 * t_0); else tmp_2 = Float32(t_3 * t_8); end return tmp_2 end
function tmp_5 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(single(0.0)) * dX_46_u; t_3 = single(1.0) / sqrt(max(((t_2 * t_2) + t_1), ((abs(dY_46_u) ^ single(2.0)) * (floor(single(0.0)) ^ single(2.0))))); t_4 = floor(w) * dY_46_u; t_5 = floor(w) * dX_46_u; t_6 = (t_5 * t_5) + t_1; t_7 = single(1.0) / sqrt(max(t_6, ((dY_46_u * dY_46_u) * (floor(w) * floor(w))))); t_8 = floor(h) * dY_46_v; t_9 = (t_4 * t_4) + (t_8 * t_8); t_10 = single(1.0) / sqrt(max(t_6, t_9)); tmp = single(0.0); if (t_6 >= t_9) tmp = t_10 * t_0; else tmp = t_10 * t_8; end tmp_3 = single(0.0); if (tmp <= single(0.0020000000949949026)) tmp_4 = single(0.0); if (single(0.0)) tmp_4 = t_7 * t_0; else tmp_4 = t_7 * t_8; end tmp_3 = tmp_4; elseif (single(0.0)) tmp_3 = t_3 * t_0; else tmp_3 = t_3 * t_8; end tmp_5 = tmp_3; end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloor 0\right\rfloor \cdot dX.u\\
t_3 := \frac{1}{\sqrt{\mathsf{max}\left(t\_2 \cdot t\_2 + t\_1, {\left(\left|dY.u\right|\right)}^{2} \cdot {\left(\left\lfloor 0\right\rfloor \right)}^{2}\right)}}\\
t_4 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_5 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_6 := t\_5 \cdot t\_5 + t\_1\\
t_7 := \frac{1}{\sqrt{\mathsf{max}\left(t\_6, \left(dY.u \cdot dY.u\right) \cdot \left(\left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor \right)\right)}}\\
t_8 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_9 := t\_4 \cdot t\_4 + t\_8 \cdot t\_8\\
t_10 := \frac{1}{\sqrt{\mathsf{max}\left(t\_6, t\_9\right)}}\\
\mathbf{if}\;\begin{array}{l}
\mathbf{if}\;t\_6 \geq t\_9:\\
\;\;\;\;t\_10 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_10 \cdot t\_8\\
\end{array} \leq 0.0020000000949949026:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;0:\\
\;\;\;\;t\_7 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_7 \cdot t\_8\\
\end{array}\\
\mathbf{elif}\;0:\\
\;\;\;\;t\_3 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_3 \cdot t\_8\\
\end{array}
if (if.f32 (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 h) dX.v)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 h) dY.v))) < 0.00200000009Initial program 75.7%
Taylor expanded in undef-var around zero
Applied rewrites42.5%
Applied rewrites42.5%
Taylor expanded in dY.v around 0
Applied rewrites46.1%
Applied rewrites46.1%
if 0.00200000009 < (if.f32 (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 h) dX.v)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 h) dY.v))) Initial program 75.7%
Taylor expanded in undef-var around zero
Applied rewrites42.5%
Applied rewrites42.5%
Taylor expanded in dY.v around 0
Applied rewrites46.1%
Taylor expanded in undef-var around zero
Applied rewrites35.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dX.v))
(t_2
(/
1.0
(sqrt
(fmax
(+ (* t_0 t_0) (* t_1 t_1))
(* (* dY.u dY.u) (* (floor w) (floor w))))))))
(if 0 (* t_2 t_1) (* t_2 (* (floor h) dY.v)))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = 1.0f / sqrtf(fmaxf(((t_0 * t_0) + (t_1 * t_1)), ((dY_46_u * dY_46_u) * (floorf(w) * floorf(w)))));
float tmp;
if (0.0f) {
tmp = t_2 * t_1;
} else {
tmp = t_2 * (floorf(h) * dY_46_v);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(Float32(1.0) / sqrt(fmax(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)), Float32(Float32(dY_46_u * dY_46_u) * Float32(floor(w) * floor(w)))))) tmp = Float32(0.0) if (Float32(0.0)) tmp = Float32(t_2 * t_1); else tmp = Float32(t_2 * Float32(floor(h) * dY_46_v)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dX_46_v; t_2 = single(1.0) / sqrt(max(((t_0 * t_0) + (t_1 * t_1)), ((dY_46_u * dY_46_u) * (floor(w) * floor(w))))); tmp = single(0.0); if (single(0.0)) tmp = t_2 * t_1; else tmp = t_2 * (floor(h) * dY_46_v); end tmp_2 = tmp; end
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := \frac{1}{\sqrt{\mathsf{max}\left(t\_0 \cdot t\_0 + t\_1 \cdot t\_1, \left(dY.u \cdot dY.u\right) \cdot \left(\left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor \right)\right)}}\\
\mathbf{if}\;0:\\
\;\;\;\;t\_2 \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \left(\left\lfloor h\right\rfloor \cdot dY.v\right)\\
\end{array}
Initial program 75.7%
Taylor expanded in undef-var around zero
Applied rewrites42.5%
Applied rewrites42.5%
Taylor expanded in dY.v around 0
Applied rewrites46.1%
Applied rewrites46.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0))
(and (<= 1.0 h) (<= h 16384.0)))
(and (<= 1e-20 (fabs dX.u))
(<= (fabs dX.u) 1e+20)))
(and (<= 1e-20 (fabs dX.v))
(<= (fabs dX.v) 1e+20)))
(and (<= 1e-20 (fabs dY.u))
(<= (fabs dY.u) 1e+20)))
(and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20)))
(== maxAniso 16.0))
(let* ((t_0 (* (floor w) (floor w)))
(t_1
(/
1.0
(sqrt
(fmax
(* (* dY.u dY.u) t_0)
(fma
t_0
(* dX.u dX.u)
(* (* (floor h) (floor h)) (* dX.v dX.v))))))))
(if 0 (* t_1 (* (floor h) dX.v)) (* t_1 (* (floor h) dY.v)))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * floorf(w);
float t_1 = 1.0f / sqrtf(fmaxf(((dY_46_u * dY_46_u) * t_0), fmaf(t_0, (dX_46_u * dX_46_u), ((floorf(h) * floorf(h)) * (dX_46_v * dX_46_v)))));
float tmp;
if (0.0f) {
tmp = t_1 * (floorf(h) * dX_46_v);
} else {
tmp = t_1 * (floorf(h) * dY_46_v);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * floor(w)) t_1 = Float32(Float32(1.0) / sqrt(fmax(Float32(Float32(dY_46_u * dY_46_u) * t_0), fma(t_0, Float32(dX_46_u * dX_46_u), Float32(Float32(floor(h) * floor(h)) * Float32(dX_46_v * dX_46_v)))))) tmp = Float32(0.0) if (Float32(0.0)) tmp = Float32(t_1 * Float32(floor(h) * dX_46_v)); else tmp = Float32(t_1 * Float32(floor(h) * dY_46_v)); end return tmp end
\begin{array}{l}
t_0 := \left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor \\
t_1 := \frac{1}{\sqrt{\mathsf{max}\left(\left(dY.u \cdot dY.u\right) \cdot t\_0, \mathsf{fma}\left(t\_0, dX.u \cdot dX.u, \left(\left\lfloor h\right\rfloor \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dX.v \cdot dX.v\right)\right)\right)}}\\
\mathbf{if}\;0:\\
\;\;\;\;t\_1 \cdot \left(\left\lfloor h\right\rfloor \cdot dX.v\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \left(\left\lfloor h\right\rfloor \cdot dY.v\right)\\
\end{array}
Initial program 75.7%
Taylor expanded in undef-var around zero
Applied rewrites42.5%
Applied rewrites42.5%
Taylor expanded in dY.v around 0
Applied rewrites46.1%
Applied rewrites46.0%
herbie shell --seed 2026070
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))