
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (* -3.0 (log1p (/ (* (- 0.25 u) 1.0) 0.75))) s))
float code(float s, float u) {
return (-3.0f * log1pf((((0.25f - u) * 1.0f) / 0.75f))) * s;
}
function code(s, u) return Float32(Float32(Float32(-3.0) * log1p(Float32(Float32(Float32(Float32(0.25) - u) * Float32(1.0)) / Float32(0.75)))) * s) end
\left(-3 \cdot \mathsf{log1p}\left(\frac{\left(0.25 - u\right) \cdot 1}{0.75}\right)\right) \cdot s
Initial program 95.8%
Applied rewrites96.3%
Applied rewrites97.9%
Applied rewrites98.3%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (/ (- (log1p (fma -1.3333333333333333 u 0.3333333333333333))) 0.3333333333333333) s))
float code(float s, float u) {
return (-log1pf(fmaf(-1.3333333333333333f, u, 0.3333333333333333f)) / 0.3333333333333333f) * s;
}
function code(s, u) return Float32(Float32(Float32(-log1p(fma(Float32(-1.3333333333333333), u, Float32(0.3333333333333333)))) / Float32(0.3333333333333333)) * s) end
\frac{-\mathsf{log1p}\left(\mathsf{fma}\left(-1.3333333333333333, u, 0.3333333333333333\right)\right)}{0.3333333333333333} \cdot s
Initial program 95.8%
Applied rewrites96.3%
Applied rewrites96.5%
Applied rewrites96.4%
Applied rewrites98.2%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (* -3.0 (log1p (fma -1.3333333333333333 u 0.3333333333333333))) s))
float code(float s, float u) {
return (-3.0f * log1pf(fmaf(-1.3333333333333333f, u, 0.3333333333333333f))) * s;
}
function code(s, u) return Float32(Float32(Float32(-3.0) * log1p(fma(Float32(-1.3333333333333333), u, Float32(0.3333333333333333)))) * s) end
\left(-3 \cdot \mathsf{log1p}\left(\mathsf{fma}\left(-1.3333333333333333, u, 0.3333333333333333\right)\right)\right) \cdot s
Initial program 95.8%
Applied rewrites96.3%
Applied rewrites97.9%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (log1p (fma -1.3333333333333333 u 0.3333333333333333)) (* -3.0 s)))
float code(float s, float u) {
return log1pf(fmaf(-1.3333333333333333f, u, 0.3333333333333333f)) * (-3.0f * s);
}
function code(s, u) return Float32(log1p(fma(Float32(-1.3333333333333333), u, Float32(0.3333333333333333))) * Float32(Float32(-3.0) * s)) end
\mathsf{log1p}\left(\mathsf{fma}\left(-1.3333333333333333, u, 0.3333333333333333\right)\right) \cdot \left(-3 \cdot s\right)
Initial program 95.8%
Applied rewrites25.4%
Applied rewrites96.0%
Applied rewrites96.8%
Applied rewrites97.9%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* -3.0 (* s (log1p (fma -1.3333333333333333 u 0.3333333333333333)))))
float code(float s, float u) {
return -3.0f * (s * log1pf(fmaf(-1.3333333333333333f, u, 0.3333333333333333f)));
}
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log1p(fma(Float32(-1.3333333333333333), u, Float32(0.3333333333333333))))) end
-3 \cdot \left(s \cdot \mathsf{log1p}\left(\mathsf{fma}\left(-1.3333333333333333, u, 0.3333333333333333\right)\right)\right)
Initial program 95.8%
Applied rewrites96.8%
Taylor expanded in s around 0
Applied rewrites96.1%
Applied rewrites97.8%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (fma -3.0 (log (fabs (- u 1.0))) -0.8630462288856506) s))
float code(float s, float u) {
return fmaf(-3.0f, logf(fabsf((u - 1.0f))), -0.8630462288856506f) * s;
}
function code(s, u) return Float32(fma(Float32(-3.0), log(abs(Float32(u - Float32(1.0)))), Float32(-0.8630462288856506)) * s) end
\mathsf{fma}\left(-3, \log \left(\left|u - 1\right|\right), -0.8630462288856506\right) \cdot s
Initial program 95.8%
Applied rewrites96.3%
Applied rewrites96.7%
Evaluated real constant96.7%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (* (log (fma -1.3333333333333333 u 1.3333333333333333)) -3.0) s))
float code(float s, float u) {
return (logf(fmaf(-1.3333333333333333f, u, 1.3333333333333333f)) * -3.0f) * s;
}
function code(s, u) return Float32(Float32(log(fma(Float32(-1.3333333333333333), u, Float32(1.3333333333333333))) * Float32(-3.0)) * s) end
\left(\log \left(\mathsf{fma}\left(-1.3333333333333333, u, 1.3333333333333333\right)\right) \cdot -3\right) \cdot s
Initial program 95.8%
Taylor expanded in s around 0
Applied rewrites95.6%
Applied rewrites96.8%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (+ (* u (+ 3.0 (* u (+ 1.5 u)))) -0.8630462288856506) s))
float code(float s, float u) {
return ((u * (3.0f + (u * (1.5f + u)))) + -0.8630462288856506f) * s;
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((u * (3.0e0 + (u * (1.5e0 + u)))) + (-0.8630462288856506e0)) * s
end function
function code(s, u) return Float32(Float32(Float32(u * Float32(Float32(3.0) + Float32(u * Float32(Float32(1.5) + u)))) + Float32(-0.8630462288856506)) * s) end
function tmp = code(s, u) tmp = ((u * (single(3.0) + (u * (single(1.5) + u)))) + single(-0.8630462288856506)) * s; end
\left(u \cdot \left(3 + u \cdot \left(1.5 + u\right)\right) + -0.8630462288856506\right) \cdot s
Initial program 95.8%
Applied rewrites96.3%
Applied rewrites96.4%
Evaluated real constant96.4%
Taylor expanded in u around 0
Applied rewrites36.7%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (+ (* u (+ 3.0 (* 1.5 u))) -0.8630462288856506) s))
float code(float s, float u) {
return ((u * (3.0f + (1.5f * u))) + -0.8630462288856506f) * s;
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((u * (3.0e0 + (1.5e0 * u))) + (-0.8630462288856506e0)) * s
end function
function code(s, u) return Float32(Float32(Float32(u * Float32(Float32(3.0) + Float32(Float32(1.5) * u))) + Float32(-0.8630462288856506)) * s) end
function tmp = code(s, u) tmp = ((u * (single(3.0) + (single(1.5) * u))) + single(-0.8630462288856506)) * s; end
\left(u \cdot \left(3 + 1.5 \cdot u\right) + -0.8630462288856506\right) \cdot s
Initial program 95.8%
Applied rewrites96.3%
Applied rewrites96.4%
Evaluated real constant96.4%
Taylor expanded in u around 0
Applied rewrites32.2%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (+ (* 3.0 u) -0.8630462288856506) s))
float code(float s, float u) {
return ((3.0f * u) + -0.8630462288856506f) * s;
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((3.0e0 * u) + (-0.8630462288856506e0)) * s
end function
function code(s, u) return Float32(Float32(Float32(Float32(3.0) * u) + Float32(-0.8630462288856506)) * s) end
function tmp = code(s, u) tmp = ((single(3.0) * u) + single(-0.8630462288856506)) * s; end
\left(3 \cdot u + -0.8630462288856506\right) \cdot s
Initial program 95.8%
Applied rewrites96.3%
Applied rewrites96.4%
Taylor expanded in u around 0
Applied rewrites25.7%
Evaluated real constant25.7%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (* (+ -0.28768208622932434 u) 3.0) s))
float code(float s, float u) {
return ((-0.28768208622932434f + u) * 3.0f) * s;
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((-0.28768208622932434e0) + u) * 3.0e0) * s
end function
function code(s, u) return Float32(Float32(Float32(Float32(-0.28768208622932434) + u) * Float32(3.0)) * s) end
function tmp = code(s, u) tmp = ((single(-0.28768208622932434) + u) * single(3.0)) * s; end
\left(\left(-0.28768208622932434 + u\right) \cdot 3\right) \cdot s
Initial program 95.8%
Taylor expanded in u around 0
Applied rewrites25.7%
Evaluated real constant25.7%
Applied rewrites25.7%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* (* 3.0 s) (+ u -0.28768208622932434)))
float code(float s, float u) {
return (3.0f * s) * (u + -0.28768208622932434f);
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * (u + (-0.28768208622932434e0))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * Float32(u + Float32(-0.28768208622932434))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * (u + single(-0.28768208622932434)); end
\left(3 \cdot s\right) \cdot \left(u + -0.28768208622932434\right)
Initial program 95.8%
Taylor expanded in u around 0
Applied rewrites25.7%
Evaluated real constant25.7%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (log 1.0))
float code(float s, float u) {
return logf(1.0f);
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = log(1.0e0)
end function
function code(s, u) return log(Float32(1.0)) end
function tmp = code(s, u) tmp = log(single(1.0)); end
\log 1
Initial program 95.8%
Applied rewrites25.4%
Taylor expanded in s around 0
Applied rewrites10.6%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* -0.8630462288856506 s))
float code(float s, float u) {
return -0.8630462288856506f * s;
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-0.8630462288856506e0) * s
end function
function code(s, u) return Float32(Float32(-0.8630462288856506) * s) end
function tmp = code(s, u) tmp = single(-0.8630462288856506) * s; end
-0.8630462288856506 \cdot s
Initial program 95.8%
Applied rewrites96.3%
Applied rewrites96.4%
Evaluated real constant96.4%
Taylor expanded in u around 0
Applied rewrites7.4%
(FPCore (s u) :precision binary32 :pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0))) (* -0.863046258687973 s))
float code(float s, float u) {
return -0.863046258687973f * s;
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-0.863046258687973e0) * s
end function
function code(s, u) return Float32(Float32(-0.863046258687973) * s) end
function tmp = code(s, u) tmp = single(-0.863046258687973) * s; end
-0.863046258687973 \cdot s
Initial program 95.8%
Applied rewrites96.4%
Evaluated real constant96.4%
Taylor expanded in u around 0
Applied rewrites7.4%
herbie shell --seed 2026070
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))