
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(* (- s) (log1p (* (* -4.0 u) 1.0))))float code(float s, float u) {
return -s * log1pf(((-4.0f * u) * 1.0f));
}
function code(s, u) return Float32(Float32(-s) * log1p(Float32(Float32(Float32(-4.0) * u) * Float32(1.0)))) end
\left(-s\right) \cdot \mathsf{log1p}\left(\left(-4 \cdot u\right) \cdot 1\right)
Initial program 61.2%
Applied rewrites60.7%
Taylor expanded in s around 0
Applied rewrites61.0%
Applied rewrites63.6%
Applied rewrites99.3%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(if (<= (* 4.0 u) 0.01600000075995922)
(* s (fma (* u u) (fma 21.333333333333332 u 8.0) (* u 4.0)))
(* (- s) (log (fma -4.0 u 1.0)))))float code(float s, float u) {
float tmp;
if ((4.0f * u) <= 0.01600000075995922f) {
tmp = s * fmaf((u * u), fmaf(21.333333333333332f, u, 8.0f), (u * 4.0f));
} else {
tmp = -s * logf(fmaf(-4.0f, u, 1.0f));
}
return tmp;
}
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(4.0) * u) <= Float32(0.01600000075995922)) tmp = Float32(s * fma(Float32(u * u), fma(Float32(21.333333333333332), u, Float32(8.0)), Float32(u * Float32(4.0)))); else tmp = Float32(Float32(-s) * log(fma(Float32(-4.0), u, Float32(1.0)))); end return tmp end
\begin{array}{l}
\mathbf{if}\;4 \cdot u \leq 0.01600000075995922:\\
\;\;\;\;s \cdot \mathsf{fma}\left(u \cdot u, \mathsf{fma}\left(21.333333333333332, u, 8\right), u \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-s\right) \cdot \log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\\
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0160000008Initial program 61.2%
Taylor expanded in u around 0
Applied rewrites90.9%
Applied rewrites91.1%
if 0.0160000008 < (*.f32 #s(literal 4 binary32) u) Initial program 61.2%
Applied rewrites60.7%
Taylor expanded in s around 0
Applied rewrites61.0%
Applied rewrites63.6%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(if (<= (* 4.0 u) 0.01600000075995922)
(* s (* (fma (fma 21.333333333333332 u 8.0) u 4.0) u))
(* (- s) (log (fma -4.0 u 1.0)))))float code(float s, float u) {
float tmp;
if ((4.0f * u) <= 0.01600000075995922f) {
tmp = s * (fmaf(fmaf(21.333333333333332f, u, 8.0f), u, 4.0f) * u);
} else {
tmp = -s * logf(fmaf(-4.0f, u, 1.0f));
}
return tmp;
}
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(4.0) * u) <= Float32(0.01600000075995922)) tmp = Float32(s * Float32(fma(fma(Float32(21.333333333333332), u, Float32(8.0)), u, Float32(4.0)) * u)); else tmp = Float32(Float32(-s) * log(fma(Float32(-4.0), u, Float32(1.0)))); end return tmp end
\begin{array}{l}
\mathbf{if}\;4 \cdot u \leq 0.01600000075995922:\\
\;\;\;\;s \cdot \left(\mathsf{fma}\left(\mathsf{fma}\left(21.333333333333332, u, 8\right), u, 4\right) \cdot u\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-s\right) \cdot \log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\\
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0160000008Initial program 61.2%
Taylor expanded in u around 0
Applied rewrites90.9%
Applied rewrites90.9%
if 0.0160000008 < (*.f32 #s(literal 4 binary32) u) Initial program 61.2%
Applied rewrites60.7%
Taylor expanded in s around 0
Applied rewrites61.0%
Applied rewrites63.6%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(if (<= (* 4.0 u) 0.01600000075995922)
(* (* (fma (fma 21.333333333333332 u 8.0) u 4.0) s) u)
(* (- s) (log (fma -4.0 u 1.0)))))float code(float s, float u) {
float tmp;
if ((4.0f * u) <= 0.01600000075995922f) {
tmp = (fmaf(fmaf(21.333333333333332f, u, 8.0f), u, 4.0f) * s) * u;
} else {
tmp = -s * logf(fmaf(-4.0f, u, 1.0f));
}
return tmp;
}
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(4.0) * u) <= Float32(0.01600000075995922)) tmp = Float32(Float32(fma(fma(Float32(21.333333333333332), u, Float32(8.0)), u, Float32(4.0)) * s) * u); else tmp = Float32(Float32(-s) * log(fma(Float32(-4.0), u, Float32(1.0)))); end return tmp end
\begin{array}{l}
\mathbf{if}\;4 \cdot u \leq 0.01600000075995922:\\
\;\;\;\;\left(\mathsf{fma}\left(\mathsf{fma}\left(21.333333333333332, u, 8\right), u, 4\right) \cdot s\right) \cdot u\\
\mathbf{else}:\\
\;\;\;\;\left(-s\right) \cdot \log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\\
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0160000008Initial program 61.2%
Taylor expanded in u around 0
Applied rewrites91.2%
Taylor expanded in s around 0
Applied rewrites90.9%
Applied rewrites90.9%
if 0.0160000008 < (*.f32 #s(literal 4 binary32) u) Initial program 61.2%
Applied rewrites60.7%
Taylor expanded in s around 0
Applied rewrites61.0%
Applied rewrites63.6%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(if (<= (* 4.0 u) 0.005200000014156103)
(* s (/ 1.0 (+ -0.5 (/ 0.25 u))))
(* (- s) (log (fma -4.0 u 1.0)))))float code(float s, float u) {
float tmp;
if ((4.0f * u) <= 0.005200000014156103f) {
tmp = s * (1.0f / (-0.5f + (0.25f / u)));
} else {
tmp = -s * logf(fmaf(-4.0f, u, 1.0f));
}
return tmp;
}
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(4.0) * u) <= Float32(0.005200000014156103)) tmp = Float32(s * Float32(Float32(1.0) / Float32(Float32(-0.5) + Float32(Float32(0.25) / u)))); else tmp = Float32(Float32(-s) * log(fma(Float32(-4.0), u, Float32(1.0)))); end return tmp end
\begin{array}{l}
\mathbf{if}\;4 \cdot u \leq 0.005200000014156103:\\
\;\;\;\;s \cdot \frac{1}{-0.5 + \frac{0.25}{u}}\\
\mathbf{else}:\\
\;\;\;\;\left(-s\right) \cdot \log \left(\mathsf{fma}\left(-4, u, 1\right)\right)\\
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.00520000001Initial program 61.2%
Applied rewrites63.6%
Taylor expanded in u around 0
Applied rewrites88.5%
Applied rewrites88.5%
if 0.00520000001 < (*.f32 #s(literal 4 binary32) u) Initial program 61.2%
Applied rewrites60.7%
Taylor expanded in s around 0
Applied rewrites61.0%
Applied rewrites63.6%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (/ 1.0 (+ -0.5 (/ 0.25 u)))))float code(float s, float u) {
return s * (1.0f / (-0.5f + (0.25f / u)));
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (1.0e0 / ((-0.5e0) + (0.25e0 / u)))
end function
function code(s, u) return Float32(s * Float32(Float32(1.0) / Float32(Float32(-0.5) + Float32(Float32(0.25) / u)))) end
function tmp = code(s, u) tmp = s * (single(1.0) / (single(-0.5) + (single(0.25) / u))); end
s \cdot \frac{1}{-0.5 + \frac{0.25}{u}}
Initial program 61.2%
Applied rewrites63.6%
Taylor expanded in u around 0
Applied rewrites88.5%
Applied rewrites88.5%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (* (fma 8.0 u 4.0) u)))float code(float s, float u) {
return s * (fmaf(8.0f, u, 4.0f) * u);
}
function code(s, u) return Float32(s * Float32(fma(Float32(8.0), u, Float32(4.0)) * u)) end
s \cdot \left(\mathsf{fma}\left(8, u, 4\right) \cdot u\right)
Initial program 61.2%
Taylor expanded in u around 0
Applied rewrites86.6%
Applied rewrites86.6%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(* (* (fma 8.0 u 4.0) s) u))float code(float s, float u) {
return (fmaf(8.0f, u, 4.0f) * s) * u;
}
function code(s, u) return Float32(Float32(fma(Float32(8.0), u, Float32(4.0)) * s) * u) end
\left(\mathsf{fma}\left(8, u, 4\right) \cdot s\right) \cdot u
Initial program 61.2%
Taylor expanded in u around 0
Applied rewrites86.8%
Taylor expanded in s around 0
Applied rewrites86.6%
Applied rewrites86.6%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (* u 4.0)))float code(float s, float u) {
return s * (u * 4.0f);
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * 4.0e0)
end function
function code(s, u) return Float32(s * Float32(u * Float32(4.0))) end
function tmp = code(s, u) tmp = s * (u * single(4.0)); end
s \cdot \left(u \cdot 4\right)
Initial program 61.2%
Taylor expanded in u around 0
Applied rewrites86.6%
Taylor expanded in u around 0
Applied rewrites74.0%
(FPCore (s u)
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0))
(and (<= 2.328306437e-10 u) (<= u 0.25)))
(* 4.0 (* s u)))float code(float s, float u) {
return 4.0f * (s * u);
}
real(4) function code(s, u)
use fmin_fmax_functions
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(4.0) * (s * u); end
4 \cdot \left(s \cdot u\right)
Initial program 61.2%
Taylor expanded in u around 0
Applied rewrites73.8%
herbie shell --seed 2026070
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))