
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma
(-
(- n1_i n0_i)
(*
(fma -0.3333333333333333 n0_i (* -0.16666666666666666 n1_i))
(* normAngle normAngle)))
u
n0_i))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(((n1_i - n0_i) - (fmaf(-0.3333333333333333f, n0_i, (-0.16666666666666666f * n1_i)) * (normAngle * normAngle))), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(Float32(n1_i - n0_i) - Float32(fma(Float32(-0.3333333333333333), n0_i, Float32(Float32(-0.16666666666666666) * n1_i)) * Float32(normAngle * normAngle))), u, n0_i) end
\mathsf{fma}\left(\left(n1\_i - n0\_i\right) - \mathsf{fma}\left(-0.3333333333333333, n0\_i, -0.16666666666666666 \cdot n1\_i\right) \cdot \left(normAngle \cdot normAngle\right), u, n0\_i\right)
Initial program 97.3%
Taylor expanded in normAngle around 0
Applied rewrites98.9%
Taylor expanded in u around 0
Applied rewrites98.9%
Applied rewrites99.0%
Taylor expanded in n0_i around 0
Applied rewrites99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma (- n1_i n0_i) u n0_i))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites88.8%
Taylor expanded in normAngle around 0
Applied rewrites98.0%
Applied rewrites98.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(fma u n1_i n0_i))float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, n1_i, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, n1_i, n0_i) end
\mathsf{fma}\left(u, n1\_i, n0\_i\right)
Initial program 97.3%
Taylor expanded in u around 0
Applied rewrites81.3%
Taylor expanded in normAngle around 0
Applied rewrites81.7%
Applied rewrites81.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(let* ((t_0 (- (* (- u) n1_i))))
(if (<= n1_i -1.4564692236958598e-18)
t_0
(if (<= n1_i 1.1249517491201857e-22) (* (- n0_i) -1.0) t_0))))float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = -(-u * n1_i);
float tmp;
if (n1_i <= -1.4564692236958598e-18f) {
tmp = t_0;
} else if (n1_i <= 1.1249517491201857e-22f) {
tmp = -n0_i * -1.0f;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = -(-u * n1_i)
if (n1_i <= (-1.4564692236958598e-18)) then
tmp = t_0
else if (n1_i <= 1.1249517491201857e-22) then
tmp = -n0_i * (-1.0e0)
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(-Float32(Float32(-u) * n1_i)) tmp = Float32(0.0) if (n1_i <= Float32(-1.4564692236958598e-18)) tmp = t_0; elseif (n1_i <= Float32(1.1249517491201857e-22)) tmp = Float32(Float32(-n0_i) * Float32(-1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = -(-u * n1_i); tmp = single(0.0); if (n1_i <= single(-1.4564692236958598e-18)) tmp = t_0; elseif (n1_i <= single(1.1249517491201857e-22)) tmp = -n0_i * single(-1.0); else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
t_0 := -\left(-u\right) \cdot n1\_i\\
\mathbf{if}\;n1\_i \leq -1.4564692236958598 \cdot 10^{-18}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n1\_i \leq 1.1249517491201857 \cdot 10^{-22}:\\
\;\;\;\;\left(-n0\_i\right) \cdot -1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
if n1_i < -1.45646922e-18 or 1.12495175e-22 < n1_i Initial program 97.3%
Taylor expanded in normAngle around 0
Applied rewrites97.8%
Taylor expanded in n0_i around -inf
Applied rewrites97.6%
Taylor expanded in n0_i around 0
Applied rewrites37.9%
Applied rewrites37.9%
if -1.45646922e-18 < n1_i < 1.12495175e-22Initial program 97.3%
Taylor expanded in normAngle around 0
Applied rewrites97.8%
Taylor expanded in n0_i around -inf
Applied rewrites97.6%
Taylor expanded in u around 0
Applied rewrites47.5%
Applied rewrites47.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0)))
(and (<= -1.0 n0_i) (<= n0_i 1.0)))
(and (<= -1.0 n1_i) (<= n1_i 1.0)))
(and (<= 2.328306437e-10 u) (<= u 1.0)))
(* (- n0_i) -1.0))float code(float normAngle, float u, float n0_i, float n1_i) {
return -n0_i * -1.0f;
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = -n0_i * (-1.0e0)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(-n0_i) * Float32(-1.0)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = -n0_i * single(-1.0); end
\left(-n0\_i\right) \cdot -1
Initial program 97.3%
Taylor expanded in normAngle around 0
Applied rewrites97.8%
Taylor expanded in n0_i around -inf
Applied rewrites97.6%
Taylor expanded in u around 0
Applied rewrites47.5%
Applied rewrites47.5%
herbie shell --seed 2026070
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))