
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ 1.0 (/ (- 1.0 u1) u1))) (sin (* 6.28318530718 u2))))float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f - u1) / u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 - u1) / u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) - u1) / u1))) * sin((single(6.28318530718) * u2)); end
\sqrt{\frac{1}{\frac{1 - u1}{u1}}} \cdot \sin \left(6.28318530718 \cdot u2\right)
Initial program 98.3%
Applied rewrites98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(if (<= u2 0.017999999225139618)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (pow u2 2.0)))))
(* (sqrt (* u1 (+ 1.0 u1))) (sin (* 6.28318530718 u2)))))float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.017999999225139618f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * powf(u2, 2.0f))));
} else {
tmp = sqrtf((u1 * (1.0f + u1))) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.017999999225139618e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 ** 2.0e0))))
else
tmp = sqrt((u1 * (1.0e0 + u1))) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.017999999225139618)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * (u2 ^ Float32(2.0)))))); else tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.017999999225139618)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 ^ single(2.0))))); else tmp = sqrt((u1 * (single(1.0) + u1))) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.017999999225139618:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot {u2}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1\right)} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
if u2 < 0.0179999992Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites89.2%
if 0.0179999992 < u2 Initial program 98.3%
Taylor expanded in u1 around 0
Applied rewrites86.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(if (<= u2 0.019999999552965164)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (pow u2 2.0)))))
(* (/ u1 (sqrt u1)) (sin (* 6.28318530718 u2)))))float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.019999999552965164f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * powf(u2, 2.0f))));
} else {
tmp = (u1 / sqrtf(u1)) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.019999999552965164e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 ** 2.0e0))))
else
tmp = (u1 / sqrt(u1)) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.019999999552965164)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * (u2 ^ Float32(2.0)))))); else tmp = Float32(Float32(u1 / sqrt(u1)) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.019999999552965164)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 ^ single(2.0))))); else tmp = (u1 / sqrt(u1)) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.019999999552965164:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot {u2}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{u1}{\sqrt{u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
if u2 < 0.0199999996Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites89.2%
if 0.0199999996 < u2 Initial program 98.3%
rem-square-sqrtN/A
sqrt-unprodN/A
sqrt-prodN/A
lower-*.f32N/A
lift-sqrt.f32N/A
sqrt-fabs-revN/A
lift-sqrt.f32N/A
lower-sqrt.f32N/A
lift-sqrt.f32N/A
sqrt-fabs-revN/A
lift-sqrt.f32N/A
lower-sqrt.f3297.7%
Applied rewrites97.7%
Applied rewrites98.0%
Taylor expanded in u1 around 0
Applied rewrites74.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(if (<= u2 0.019999999552965164)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (pow u2 2.0)))))
(/ (* u1 (sin (* 6.28318530718 u2))) (sqrt u1))))float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.019999999552965164f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * powf(u2, 2.0f))));
} else {
tmp = (u1 * sinf((6.28318530718f * u2))) / sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.019999999552965164e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 ** 2.0e0))))
else
tmp = (u1 * sin((6.28318530718e0 * u2))) / sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.019999999552965164)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * (u2 ^ Float32(2.0)))))); else tmp = Float32(Float32(u1 * sin(Float32(Float32(6.28318530718) * u2))) / sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.019999999552965164)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 ^ single(2.0))))); else tmp = (u1 * sin((single(6.28318530718) * u2))) / sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.019999999552965164:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot {u2}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{u1 \cdot \sin \left(6.28318530718 \cdot u2\right)}{\sqrt{u1}}\\
\end{array}
if u2 < 0.0199999996Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites89.2%
if 0.0199999996 < u2 Initial program 98.3%
Applied rewrites98.0%
Applied rewrites98.2%
Taylor expanded in u1 around 0
Applied rewrites74.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(if (<= u2 0.019999999552965164)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (pow u2 2.0)))))
(* (sqrt u1) (sin (* 6.28318530718 u2)))))float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.019999999552965164f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * powf(u2, 2.0f))));
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.019999999552965164e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 ** 2.0e0))))
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.019999999552965164)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * (u2 ^ Float32(2.0)))))); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.019999999552965164)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 ^ single(2.0))))); else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.019999999552965164:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot {u2}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
if u2 < 0.0199999996Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites89.2%
if 0.0199999996 < u2 Initial program 98.3%
Taylor expanded in u1 around 0
Applied rewrites74.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (pow u2 2.0))))))float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * powf(u2, 2.0f))));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 ** 2.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * (u2 ^ Float32(2.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 ^ single(2.0))))); end
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot {u2}^{2}\right)\right)
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites89.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (/ -6.28318530718 (sqrt (/ (- 1.0 u1) u1))) (- u2)))float code(float cosTheta_i, float u1, float u2) {
return (-6.28318530718f / sqrtf(((1.0f - u1) / u1))) * -u2;
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((-6.28318530718e0) / sqrt(((1.0e0 - u1) / u1))) * -u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(-6.28318530718) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) * Float32(-u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(-6.28318530718) / sqrt(((single(1.0) - u1) / u1))) * -u2; end
\frac{-6.28318530718}{\sqrt{\frac{1 - u1}{u1}}} \cdot \left(-u2\right)
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites81.6%
Applied rewrites81.4%
Applied rewrites81.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (* u2 6.28318530718) (sqrt (/ u1 (- 1.0 u1)))))float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt((u1 / (single(1.0) - u1))); end
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites81.6%
Applied rewrites81.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites81.6%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* 6.28318530718 (* u2 (sqrt (* u1 (+ 1.0 u1))))))float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (1.0f + u1))));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (1.0e0 + u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (single(1.0) + u1)))); end
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\right)
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites73.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (* (sqrt u1) 6.28318530718) u2))float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * single(6.28318530718)) * u2; end
\left(\sqrt{u1} \cdot 6.28318530718\right) \cdot u2
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites64.7%
Applied rewrites64.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (* u2 6.28318530718) (sqrt u1)))float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt(u1); end
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites64.7%
Applied rewrites64.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0))
(and (<= 2.328306437e-10 u1) (<= u1 1.0)))
(and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* 6.28318530718 (* u2 (sqrt u1))))float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites64.7%
herbie shell --seed 2025359
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))