
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ 1.0 (/ (- 1.0 u1) u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f - u1) / u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 - u1) / u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) - u1) / u1))) * sin((single(6.28318530718) * u2)); end
\sqrt{\frac{1}{\frac{1 - u1}{u1}}} \cdot \sin \left(6.28318530718 \cdot u2\right)
Initial program 98.3%
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
div-flipN/A
remove-double-negN/A
lower-/.f32N/A
lower-/.f3298.3%
Applied rewrites98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 0.5 (- u1 0.5)))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (0.5f - (u1 - 0.5f)))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (0.5e0 - (u1 - 0.5e0)))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(0.5) - Float32(u1 - Float32(0.5))))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(0.5) - (u1 - single(0.5))))) * sin((single(6.28318530718) * u2)); end
\sqrt{\frac{u1}{0.5 - \left(u1 - 0.5\right)}} \cdot \sin \left(6.28318530718 \cdot u2\right)
Initial program 98.3%
+-rgt-identityN/A
lift--.f32N/A
sub-flipN/A
+-commutativeN/A
+-commutativeN/A
sub-flipN/A
lift--.f32N/A
metadata-evalN/A
associate-+r-N/A
lower--.f32N/A
lower-+.f3298.0%
Applied rewrites98.0%
lift--.f32N/A
lift-+.f32N/A
associate--l+N/A
metadata-evalN/A
+-rgt-identity98.3%
lift--.f32N/A
sub-flipN/A
add-flipN/A
sub-negate-revN/A
remove-double-negN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
*-inversesN/A
sub-divN/A
sub-to-fractionN/A
*-inversesN/A
metadata-evalN/A
associate--r+N/A
sub-negateN/A
lower--.f32N/A
lower--.f3298.4%
Applied rewrites98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= u2 0.00039999998989515007)
(/
1.0
(/
(sqrt (fabs (- u1 1.0)))
(* 6.28318530718 (* u2 (sqrt (fabs u1))))))
(* (sqrt (* u1 (+ 1.0 u1))) (sin (* 6.28318530718 u2)))))float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.00039999998989515007f) {
tmp = 1.0f / (sqrtf(fabsf((u1 - 1.0f))) / (6.28318530718f * (u2 * sqrtf(fabsf(u1)))));
} else {
tmp = sqrtf((u1 * (1.0f + u1))) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.00039999998989515007e0) then
tmp = 1.0e0 / (sqrt(abs((u1 - 1.0e0))) / (6.28318530718e0 * (u2 * sqrt(abs(u1)))))
else
tmp = sqrt((u1 * (1.0e0 + u1))) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.00039999998989515007)) tmp = Float32(Float32(1.0) / Float32(sqrt(abs(Float32(u1 - Float32(1.0)))) / Float32(Float32(6.28318530718) * Float32(u2 * sqrt(abs(u1)))))); else tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.00039999998989515007)) tmp = single(1.0) / (sqrt(abs((u1 - single(1.0)))) / (single(6.28318530718) * (u2 * sqrt(abs(u1))))); else tmp = sqrt((u1 * (single(1.0) + u1))) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.00039999998989515007:\\
\;\;\;\;\frac{1}{\frac{\sqrt{\left|u1 - 1\right|}}{6.28318530718 \cdot \left(u2 \cdot \sqrt{\left|u1\right|}\right)}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1\right)} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
if u2 < 3.9999999e-4Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
div-flipN/A
*-commutativeN/A
lower-/.f32N/A
lower-/.f32N/A
lower-sqrt.f32N/A
neg-fabsN/A
lower-fabs.f32N/A
lift--.f32N/A
sub-negate-revN/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites98.0%
Taylor expanded in u2 around 0
lower-*.f32N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-fabs.f3281.6%
Applied rewrites81.6%
if 3.9999999e-4 < u2 Initial program 98.3%
Taylor expanded in u1 around 0
lower-*.f32N/A
lower-+.f3286.1%
Applied rewrites86.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= u2 0.0010000000474974513)
(/
1.0
(/
(sqrt (fabs (- u1 1.0)))
(* 6.28318530718 (* u2 (sqrt (fabs u1))))))
(* (sqrt u1) (sin (* 6.28318530718 u2)))))float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0010000000474974513f) {
tmp = 1.0f / (sqrtf(fabsf((u1 - 1.0f))) / (6.28318530718f * (u2 * sqrtf(fabsf(u1)))));
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.0010000000474974513e0) then
tmp = 1.0e0 / (sqrt(abs((u1 - 1.0e0))) / (6.28318530718e0 * (u2 * sqrt(abs(u1)))))
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0010000000474974513)) tmp = Float32(Float32(1.0) / Float32(sqrt(abs(Float32(u1 - Float32(1.0)))) / Float32(Float32(6.28318530718) * Float32(u2 * sqrt(abs(u1)))))); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0010000000474974513)) tmp = single(1.0) / (sqrt(abs((u1 - single(1.0)))) / (single(6.28318530718) * (u2 * sqrt(abs(u1))))); else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0010000000474974513:\\
\;\;\;\;\frac{1}{\frac{\sqrt{\left|u1 - 1\right|}}{6.28318530718 \cdot \left(u2 \cdot \sqrt{\left|u1\right|}\right)}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
if u2 < 0.00100000005Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
div-flipN/A
*-commutativeN/A
lower-/.f32N/A
lower-/.f32N/A
lower-sqrt.f32N/A
neg-fabsN/A
lower-fabs.f32N/A
lift--.f32N/A
sub-negate-revN/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites98.0%
Taylor expanded in u2 around 0
lower-*.f32N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-fabs.f3281.6%
Applied rewrites81.6%
if 0.00100000005 < u2 Initial program 98.3%
Taylor expanded in u1 around 0
lower-sqrt.f3274.0%
Applied rewrites74.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ 1.0 (/ (sqrt (fabs (- u1 1.0))) (* 6.28318530718 (* u2 (sqrt (fabs u1)))))))
float code(float cosTheta_i, float u1, float u2) {
return 1.0f / (sqrtf(fabsf((u1 - 1.0f))) / (6.28318530718f * (u2 * sqrtf(fabsf(u1)))));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0 / (sqrt(abs((u1 - 1.0e0))) / (6.28318530718e0 * (u2 * sqrt(abs(u1)))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) / Float32(sqrt(abs(Float32(u1 - Float32(1.0)))) / Float32(Float32(6.28318530718) * Float32(u2 * sqrt(abs(u1)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0) / (sqrt(abs((u1 - single(1.0)))) / (single(6.28318530718) * (u2 * sqrt(abs(u1))))); end
\frac{1}{\frac{\sqrt{\left|u1 - 1\right|}}{6.28318530718 \cdot \left(u2 \cdot \sqrt{\left|u1\right|}\right)}}
Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
div-flipN/A
*-commutativeN/A
lower-/.f32N/A
lower-/.f32N/A
lower-sqrt.f32N/A
neg-fabsN/A
lower-fabs.f32N/A
lift--.f32N/A
sub-negate-revN/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites98.0%
Taylor expanded in u2 around 0
lower-*.f32N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-fabs.f3281.6%
Applied rewrites81.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ 1.0 (/ (+ 1.0 (* -0.5 u1)) (* 6.28318530718 (* u2 (sqrt (fabs u1)))))))
float code(float cosTheta_i, float u1, float u2) {
return 1.0f / ((1.0f + (-0.5f * u1)) / (6.28318530718f * (u2 * sqrtf(fabsf(u1)))));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0 / ((1.0e0 + ((-0.5e0) * u1)) / (6.28318530718e0 * (u2 * sqrt(abs(u1)))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + Float32(Float32(-0.5) * u1)) / Float32(Float32(6.28318530718) * Float32(u2 * sqrt(abs(u1)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0) / ((single(1.0) + (single(-0.5) * u1)) / (single(6.28318530718) * (u2 * sqrt(abs(u1))))); end
\frac{1}{\frac{1 + -0.5 \cdot u1}{6.28318530718 \cdot \left(u2 \cdot \sqrt{\left|u1\right|}\right)}}
Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
div-flipN/A
*-commutativeN/A
lower-/.f32N/A
lower-/.f32N/A
lower-sqrt.f32N/A
neg-fabsN/A
lower-fabs.f32N/A
lift--.f32N/A
sub-negate-revN/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites98.0%
Taylor expanded in u2 around 0
lower-*.f32N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-fabs.f3281.6%
Applied rewrites81.6%
Taylor expanded in u1 around 0
lower-+.f32N/A
lower-*.f3274.6%
Applied rewrites74.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ 1.0 (/ (sqrt (fabs -1.0)) (* 6.28318530718 (* u2 (sqrt (fabs u1)))))))
float code(float cosTheta_i, float u1, float u2) {
return 1.0f / (sqrtf(fabsf(-1.0f)) / (6.28318530718f * (u2 * sqrtf(fabsf(u1)))));
}
real(4) function code(costheta_i, u1, u2)
use fmin_fmax_functions
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0 / (sqrt(abs((-1.0e0))) / (6.28318530718e0 * (u2 * sqrt(abs(u1)))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) / Float32(sqrt(abs(Float32(-1.0))) / Float32(Float32(6.28318530718) * Float32(u2 * sqrt(abs(u1)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0) / (sqrt(abs(single(-1.0))) / (single(6.28318530718) * (u2 * sqrt(abs(u1))))); end
\frac{1}{\frac{\sqrt{\left|-1\right|}}{6.28318530718 \cdot \left(u2 \cdot \sqrt{\left|u1\right|}\right)}}
Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
div-flipN/A
*-commutativeN/A
lower-/.f32N/A
lower-/.f32N/A
lower-sqrt.f32N/A
neg-fabsN/A
lower-fabs.f32N/A
lift--.f32N/A
sub-negate-revN/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites98.0%
Taylor expanded in u2 around 0
lower-*.f32N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-fabs.f3281.6%
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites64.7%
herbie shell --seed 2025322
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))