
(FPCore (normAngle u n0_i n1_i) :precision binary32 (let* ((t_0 (/ 1.0 (sin normAngle)))) (+ (* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i) (* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i) :precision binary32 (let* ((t_0 (/ 1.0 (sin normAngle)))) (+ (* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i) (* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
Initial program 97.3%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3297.7%
Applied rewrites97.7%
lift-fma.f32N/A
lift--.f32N/A
sub-flipN/A
distribute-rgt-inN/A
*-lft-identityN/A
associate-+l+N/A
add-flip-revN/A
lower-+.f32N/A
*-commutativeN/A
lift-*.f32N/A
distribute-rgt-neg-inN/A
distribute-rgt-out--N/A
lower-*.f32N/A
lower-neg.f32N/A
lower--.f3297.9%
Applied rewrites97.9%
lift-+.f32N/A
+-commutativeN/A
add-flipN/A
sub-flipN/A
lift-*.f32N/A
*-commutativeN/A
lift-neg.f32N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
lift--.f32N/A
sub-negate-revN/A
remove-double-negN/A
lower-fma.f32N/A
lower--.f3298.1%
Applied rewrites98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u n1_i n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, n1_i, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, n1_i, n0_i) end
\mathsf{fma}\left(u, n1\_i, n0\_i\right)
Initial program 97.3%
Taylor expanded in normAngle around 0
Applied rewrites97.6%
Taylor expanded in u around 0
Applied rewrites81.9%
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
lower-fma.f3282.0%
Applied rewrites82.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
use fmin_fmax_functions
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
n0\_i
Initial program 97.3%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3297.7%
Applied rewrites97.7%
Taylor expanded in u around 0
Applied rewrites46.6%
herbie shell --seed 2025322
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))