Gyroid sphere

Time bar (total: 18.1s)

start0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage

analyze1.0ms (0.0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.9%0.1%0.0%0.0%0.0%0
100.0%99.9%0.0%0.1%0.0%0.0%0.0%1
Compiler

Compiled 55 to 32 computations (41.8% saved)

sample1.2s (6.8%)

Memory
89.4MiB live, 1 788.8MiB allocated; 367ms collecting garbage
Samples
832.0ms7 777×0valid
47.0ms216×2valid
45.0ms260×1valid
1.0ms3valid
Precisions
Click to see histograms. Total time spent on operations: 550.0ms
ival-mult!: 178.0ms (32.4% of total, 198.3 MiB)
ival-pow2: 174.0ms (31.6% of total, 271.4 MiB)
ival-sqrt: 80.0ms (14.5% of total, 129.3 MiB)
ival-add!: 48.0ms (8.7% of total, 82.4 MiB)
adjust: 40.0ms (7.3% of total, 47.4 MiB)
ival-sub!: 30.0ms (5.5% of total, 49.4 MiB)
Bogosity

preprocess362.0ms (2.0%)

Memory
-9.5MiB live, 78.5MiB allocated; 7ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0111545
1960533
27886513
341187513
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
36.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 106 to 62 computations (41.5% saved)

sample0.0ms (0.0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
30
2
25
1/5
Outputs
#s(literal 30 binary64)
#s(literal 2 binary64)
#s(literal 25 binary64)
#s(literal 3602879701896397/18014398509481984 binary64)
Samples
0.0ms0valid
Compiler

Compiled 6 to 6 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total, 0.0 MiB)

series44.0ms (0.2%)

Memory
32.1MiB live, 76.1MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07546379
Stop Event
iter-limit
Counts
31 → 43
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
#s(approx x #s(literal 0 binary64))
#s(approx x x)
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (cos (* x 30)) #s(literal 1 binary64))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (sin (* x 30)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (cos (* x 30)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x))
#s(approx y y)
#s(approx (* y 30) (*.f64 #s(literal 30 binary64) y))
#s(approx (* (sin (* y 30)) (cos (* z 30))) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (cos (* y 30)) (cos.f64 (*.f64 #s(literal 30 binary64) y)))
#s(approx (sin (* y 30)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
#s(approx z z)
#s(approx (* z 30) (*.f64 #s(literal 30 binary64) z))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (cos (* z 30)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
Calls

9 calls:

TimeVariablePoint
5.0ms
z
inf
3.0ms
x
0
3.0ms
x
inf
3.0ms
y
0
3.0ms
y
inf

rewrite3.8s (20.8%)

Memory
54.7MiB live, 1 916.6MiB allocated; 460ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
031311
055311
1221311
21697301
324741301
050925274
Stop Event
iter-limit
node-limit
iter-limit
Counts
31 → 1 228
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
x
#s(literal 30 binary64)
(*.f64 (neg.f64 (neg.f64 x)) #s(literal 30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 x))
(*.f64 (neg.f64 x) #s(literal -30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 (neg.f64 x)))
(*.f64 #s(literal 30 binary64) x)
(*.f64 x #s(literal 30 binary64))
(neg.f64 (*.f64 #s(literal -30 binary64) x))
#s(literal 2 binary64)
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64)) #s(literal 30 binary64)))) (sqrt.f64 (fabs.f64 x)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64)) x))) (sqrt.f64 #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (*.f64 #s(literal 900 binary64) x)))) (sqrt.f64 (fabs.f64 x)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (*.f64 (*.f64 x x) #s(literal 30 binary64))))) (sqrt.f64 #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (*.f64 x x)))) #s(literal 30 binary64))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64))))) (sqrt.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) x))) (sqrt.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) x))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) #s(literal 900 binary64)))) (fabs.f64 x))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) #s(literal 30 binary64)))) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64))))) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 x x) (*.f64 x x)))) #s(literal 900 binary64))
(*.f64 (sqrt.f64 (fabs.f64 (pow.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) #s(literal 1 binary64)))) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) (*.f64 #s(literal 900 binary64) x)))) (fabs.f64 x))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)) (*.f64 (*.f64 x x) #s(literal 30 binary64))))) #s(literal 30 binary64))
(*.f64 (sqrt.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64))))) (sqrt.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64)))) (sqrt.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(*.f64 (pow.f64 (*.f64 #s(literal -30 binary64) x) #s(literal 1 binary64)) (*.f64 #s(literal -30 binary64) x))
(*.f64 (pow.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) #s(literal 1 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) #s(literal 30 binary64)) x)
(*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) x) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 #s(literal -30 binary64) x) #s(literal -30 binary64)) x)
(*.f64 (*.f64 (*.f64 #s(literal -30 binary64) x) (neg.f64 x)) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 #s(literal -30 binary64) x) #s(literal 30 binary64)) (neg.f64 x))
(*.f64 (*.f64 (*.f64 #s(literal -30 binary64) x) x) #s(literal -30 binary64))
(*.f64 (*.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (fabs.f64 x)) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) #s(literal 30 binary64)) (fabs.f64 x))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) x))) (sqrt.f64 (fabs.f64 (*.f64 x (*.f64 (*.f64 #s(literal 900 binary64) x) x)))))
(*.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) x)) (fabs.f64 x))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)))) (sqrt.f64 (fabs.f64 (*.f64 #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) x) x)))))
(*.f64 (fabs.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64))) #s(literal 30 binary64))
(*.f64 (sqrt.f64 (fabs.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)))) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64)))))
(*.f64 (fabs.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64))) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))) (sqrt.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64))))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64)))))
(*.f64 (sqrt.f64 (fabs.f64 x)) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) (*.f64 (*.f64 #s(literal 900 binary64) x) x)))))
(*.f64 (sqrt.f64 (fabs.f64 x)) (sqrt.f64 (fabs.f64 (*.f64 #s(literal 30 binary64) (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64))))))
(*.f64 (sqrt.f64 #s(literal 30 binary64)) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)) (*.f64 (*.f64 #s(literal 900 binary64) x) x)))))
(*.f64 (sqrt.f64 #s(literal 30 binary64)) (sqrt.f64 (fabs.f64 (*.f64 x (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64))))))
(*.f64 (neg.f64 (*.f64 #s(literal -30 binary64) (fabs.f64 x))) (neg.f64 (*.f64 #s(literal -30 binary64) (fabs.f64 x))))
(*.f64 (*.f64 #s(literal 900 binary64) x) x)
(*.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)) #s(literal 30 binary64))
(*.f64 #s(literal -30 binary64) (*.f64 x (*.f64 #s(literal -30 binary64) x)))
(*.f64 (neg.f64 x) (*.f64 #s(literal 30 binary64) (*.f64 #s(literal -30 binary64) x)))
(*.f64 (*.f64 x x) #s(literal 900 binary64))
(*.f64 #s(literal 900 binary64) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 x x) (*.f64 x x)))))
(*.f64 #s(literal 900 binary64) (*.f64 x x))
(*.f64 (fabs.f64 x) (sqrt.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) x) x)))))
(*.f64 (fabs.f64 x) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) (*.f64 #s(literal 900 binary64) x)))))
(*.f64 (fabs.f64 x) (*.f64 #s(literal 30 binary64) (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(*.f64 (fabs.f64 x) (fabs.f64 (*.f64 #s(literal 900 binary64) x)))
(*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) (*.f64 #s(literal 30 binary64) x))
(*.f64 (*.f64 #s(literal -30 binary64) (fabs.f64 x)) (*.f64 #s(literal -30 binary64) (fabs.f64 x)))
(*.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal -30 binary64) x))
(*.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 (*.f64 #s(literal 30 binary64) x) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 x x) (*.f64 (*.f64 #s(literal 900 binary64) x) x)))))
(*.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)) (*.f64 (*.f64 x x) #s(literal 30 binary64))))))
(*.f64 #s(literal 30 binary64) (*.f64 (neg.f64 x) (*.f64 #s(literal -30 binary64) x)))
(*.f64 #s(literal 30 binary64) (*.f64 (fabs.f64 x) (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(*.f64 #s(literal 30 binary64) (fabs.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64))))
(*.f64 #s(literal 30 binary64) (*.f64 (*.f64 x x) #s(literal 30 binary64)))
(*.f64 x (*.f64 #s(literal -30 binary64) (*.f64 #s(literal -30 binary64) x)))
(*.f64 x (*.f64 #s(literal 900 binary64) x))
(pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 #s(literal -30 binary64) x) #s(literal -2 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) #s(literal -2 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal -2 binary64)))
(neg.f64 (*.f64 #s(literal -900 binary64) (*.f64 x x)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 x x) (*.f64 x x)) #s(literal 810000 binary64)))
(fabs.f64 (*.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(fabs.f64 (*.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 #s(literal -30 binary64) x)))
(fabs.f64 (*.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x)))
(fabs.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(fabs.f64 (*.f64 #s(literal -900 binary64) (*.f64 x x)))
(fabs.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x))
y
(*.f64 (neg.f64 (neg.f64 y)) #s(literal 30 binary64))
(*.f64 (neg.f64 y) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 y))
(*.f64 y #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 (neg.f64 y)))
(*.f64 #s(literal 30 binary64) y)
(neg.f64 (*.f64 #s(literal -30 binary64) y))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64)) y))) (sqrt.f64 #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64)) #s(literal 30 binary64)))) (sqrt.f64 (fabs.f64 y)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (*.f64 (*.f64 y y) #s(literal 30 binary64))))) (sqrt.f64 #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (*.f64 #s(literal 900 binary64) y)))) (sqrt.f64 (fabs.f64 y)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (*.f64 y y)))) #s(literal 30 binary64))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64))))) (sqrt.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) y))) (sqrt.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) y))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) #s(literal 900 binary64)))) (fabs.f64 y))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) #s(literal 30 binary64)))) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 y y) #s(literal 30 binary64)))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64))))) (*.f64 (fabs.f64 y) #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 y y) (*.f64 y y)))) #s(literal 900 binary64))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -900 binary64) (*.f64 y y)) (*.f64 y #s(literal 30 binary64))))) (sqrt.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))))
(*.f64 (sqrt.f64 (fabs.f64 (pow.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) #s(literal 1 binary64)))) (*.f64 (fabs.f64 y) #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) (*.f64 #s(literal 900 binary64) y)))) (fabs.f64 y))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 y y) #s(literal 30 binary64)) (*.f64 (*.f64 y y) #s(literal 30 binary64))))) #s(literal 30 binary64))
(*.f64 (sqrt.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64))))) (sqrt.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64)))) (sqrt.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))))
(*.f64 (pow.f64 (*.f64 #s(literal -30 binary64) y) #s(literal 1 binary64)) (*.f64 #s(literal -30 binary64) y))
(*.f64 (pow.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64)) #s(literal 1 binary64)) (*.f64 (fabs.f64 y) #s(literal 30 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) y) #s(literal 30 binary64))
(*.f64 (*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) #s(literal 30 binary64)) y)
(*.f64 (*.f64 (*.f64 #s(literal -30 binary64) y) (neg.f64 y)) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 #s(literal -30 binary64) y) #s(literal -30 binary64)) y)
(*.f64 (*.f64 (*.f64 #s(literal -30 binary64) y) y) #s(literal -30 binary64))
(*.f64 (*.f64 (*.f64 #s(literal -30 binary64) y) #s(literal 30 binary64)) (neg.f64 y))
(*.f64 (*.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64)) (fabs.f64 y)) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64)) #s(literal 30 binary64)) (fabs.f64 y))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 y y) #s(literal 30 binary64)))) (sqrt.f64 (fabs.f64 (*.f64 #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y)))))
(*.f64 (fabs.f64 (*.f64 (*.f64 y y) #s(literal 30 binary64))) #s(literal 30 binary64))
(*.f64 (sqrt.f64 (fabs.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)))) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64)))))
(*.f64 (fabs.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64))) (*.f64 (fabs.f64 y) #s(literal 30 binary64)))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal -900 binary64) (*.f64 y y))))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))) (sqrt.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64))))))
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64)))))
(*.f64 (sqrt.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) y))) (sqrt.f64 (fabs.f64 (*.f64 y (*.f64 (*.f64 #s(literal 900 binary64) y) y)))))
(*.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) y)) (fabs.f64 y))
(*.f64 (sqrt.f64 (fabs.f64 y)) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) (*.f64 (*.f64 #s(literal 900 binary64) y) y)))))
(*.f64 (sqrt.f64 (fabs.f64 y)) (sqrt.f64 (fabs.f64 (*.f64 #s(literal 30 binary64) (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64))))))
(*.f64 (sqrt.f64 #s(literal 30 binary64)) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 y y) #s(literal 30 binary64)) (*.f64 (*.f64 #s(literal 900 binary64) y) y)))))
(*.f64 (sqrt.f64 #s(literal 30 binary64)) (sqrt.f64 (fabs.f64 (*.f64 y (*.f64 (*.f64 (*.f64 y y) y) #s(literal 27000 binary64))))))
(*.f64 (neg.f64 (*.f64 #s(literal -30 binary64) (fabs.f64 y))) (neg.f64 (*.f64 #s(literal -30 binary64) (fabs.f64 y))))
(*.f64 (*.f64 (*.f64 y y) #s(literal 30 binary64)) #s(literal 30 binary64))
(*.f64 (*.f64 #s(literal 900 binary64) y) y)
(*.f64 (neg.f64 y) (*.f64 #s(literal 30 binary64) (*.f64 #s(literal -30 binary64) y)))
(*.f64 #s(literal -30 binary64) (*.f64 y (*.f64 #s(literal -30 binary64) y)))
(*.f64 (*.f64 y y) #s(literal 900 binary64))
(*.f64 #s(literal 900 binary64) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 y y) (*.f64 y y)))))
(*.f64 #s(literal 900 binary64) (*.f64 y y))
(*.f64 (fabs.f64 y) (sqrt.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y)))))
(*.f64 (fabs.f64 y) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) (*.f64 #s(literal 900 binary64) y)))))
(*.f64 (fabs.f64 y) (*.f64 #s(literal 30 binary64) (*.f64 (fabs.f64 y) #s(literal 30 binary64))))
(*.f64 (fabs.f64 y) (fabs.f64 (*.f64 #s(literal 900 binary64) y)))
(*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) (*.f64 y #s(literal 30 binary64)))
(*.f64 (*.f64 #s(literal -30 binary64) (fabs.f64 y)) (*.f64 #s(literal -30 binary64) (fabs.f64 y)))
(*.f64 (*.f64 #s(literal -30 binary64) y) (*.f64 #s(literal -30 binary64) y))
(*.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64)) (*.f64 (fabs.f64 y) #s(literal 30 binary64)))
(*.f64 (*.f64 y #s(literal 30 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)))
(*.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 y #s(literal 30 binary64)))
(*.f64 y (*.f64 #s(literal -30 binary64) (*.f64 #s(literal -30 binary64) y)))
(*.f64 y (*.f64 #s(literal 900 binary64) y))
(*.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 y y) (*.f64 (*.f64 #s(literal 900 binary64) y) y)))))
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(fma.f64 (pow.f64 (sqrt.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1 binary64)) (sqrt.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal -1/5 binary64))
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(fma.f64 (sqrt.f64 (sqrt.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (sqrt.f64 (fabs.f64 (*.f64 (sqrt.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))) #s(literal -1/5 binary64))
(fma.f64 (sqrt.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (sqrt.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal -1/5 binary64))
(-.f64 #s(literal -1/5 binary64) (neg.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64))
(+.f64 #s(literal -1/5 binary64) (neg.f64 (neg.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
(+.f64 #s(literal -1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(+.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))
(fmax.f64 (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)) (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) z) z (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))

eval207.0ms (1.1%)

Memory
5.8MiB live, 485.9MiB allocated; 115ms collecting garbage
Compiler

Compiled 75 106 to 7 614 computations (89.9% saved)

prune33.0ms (0.2%)

Memory
7.1MiB live, 100.1MiB allocated; 6ms collecting garbage
Pruning

13 alts after pruning (13 fresh and 0 done)

PrunedKeptTotal
New1 238131 251
Fresh000
Picked101
Done000
Total1 239131 252
Accuracy
77.3%
Counts
1 252 → 13
Alt Table
Click to see full alt table
StatusAccuracyProgram
46.4%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
32.4%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64)) x))) (sqrt.f64 #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 y y))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
36.1%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (sqrt.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 900 binary64) z) z) #s(literal 30 binary64)))) (sqrt.f64 (fabs.f64 (*.f64 (*.f64 z z) #s(literal 30 binary64)))) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
27.1%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
40.2%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 x y) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 y x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 x y) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 y x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
36.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -30 binary64) x (PI.f64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.3%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 y z) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z y) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 y z) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z y) #s(literal 30 binary64))) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
41.2%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))))) #s(literal 1/5 binary64)))
36.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (+.f64 (fma.f64 #s(literal -30 binary64) z (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
36.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
20.1%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
16.2%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
19.5%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 1 494 to 362 computations (75.8% saved)

sample1.0ms (0.0%)

Memory
2.5MiB live, 2.5MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
30
2
25
1/5
0
1
-30
900
-2
1/2
Outputs
#s(literal 30 binary64)
#s(literal 2 binary64)
#s(literal 25 binary64)
#s(literal 3602879701896397/18014398509481984 binary64)
#s(literal 0 binary64)
#s(literal 1 binary64)
#s(literal -30 binary64)
#s(literal 900 binary64)
#s(literal -2 binary64)
#s(literal 1/2 binary64)
Samples
0.0ms0valid
Compiler

Compiled 12 to 12 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total, 0.0 MiB)

series142.0ms (0.8%)

Memory
-2.5MiB live, 274.9MiB allocated; 50ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0221825482
Stop Event
iter-limit
Counts
93 → 101
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
#s(literal 0 binary64)
#s(approx x #s(literal 0 binary64))
(*.f64 #s(literal 30 binary64) x)
(*.f64 #s(literal 30 binary64) z)
#s(literal 1 binary64)
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(literal -30 binary64)
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(*.f64 #s(literal -30 binary64) z)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
(*.f64 x x)
#s(literal 900 binary64)
#s(literal -2 binary64)
(fma.f64 y y (*.f64 x x))
(*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))
(hypot.f64 (*.f64 z #s(literal 30 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))
#s(literal 1/2 binary64)
(+.f64 z x)
(*.f64 (+.f64 z x) #s(literal 30 binary64))
(sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64)))
(-.f64 z x)
(*.f64 (-.f64 z x) #s(literal 30 binary64))
(sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))
(*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))
(-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64))))
(-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64))))))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))))) #s(literal 1/5 binary64)))
(*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))
(pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))))))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
#s(approx x #s(literal 0 binary64))
#s(approx x x)
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (cos (* x 30)) #s(literal 1 binary64))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 x (fma.f64 #s(literal -4500 binary64) x (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (+ z x) z)
#s(approx (+ z x) (+.f64 x z))
#s(approx (* (+ z x) 30) (*.f64 #s(literal 30 binary64) z))
#s(approx (* (+ z x) 30) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))
#s(approx (sin (* (+ z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (sin (* (+ z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (sin (* (+ z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (- z x) (+.f64 z (*.f64 #s(literal -1 binary64) x)))
#s(approx (* (- z x) 30) (fma.f64 #s(literal -30 binary64) x (*.f64 #s(literal 30 binary64) z)))
#s(approx (sin (* (- z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal -30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (sin (* (- z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (sin (* (- z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (fma.f64 #s(literal -15 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -225 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -225 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 2250 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 15 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -225 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (fma.f64 #s(literal -2250 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -225 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (- (/ 1 (pow (* (sin (* (- z x) 30)) 1/2) -2)) (/ 1 (pow (* (sin (* (+ z x) 30)) 1/2) -2))) (*.f64 x (-.f64 (*.f64 #s(literal -15 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))) (*.f64 #s(literal 15 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (- (* (sin (* (- z x) 30)) 1/2) (* (sin (* (+ z x) 30)) 1/2)) (*.f64 x (-.f64 (*.f64 #s(literal -15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (sin (* x 30)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (cos (* x 30)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (sin (* (+ z x) 30)) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x z))))
#s(approx (- z x) (*.f64 #s(literal -1 binary64) x))
#s(approx (* (- z x) 30) (*.f64 #s(literal -30 binary64) x))
#s(approx (sin (* (- z x) 30)) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x z)))))
#s(approx (- (* (sin (* (- z x) 30)) 1/2) (* (sin (* (+ z x) 30)) 1/2)) (-.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z x)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 x z))))))
#s(approx (sin (* (+ z x) 30)) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x)))))
#s(approx (sin (* (- z x) 30)) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x)))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x))))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x))))))
#s(approx (- (* (sin (* (- z x) 30)) 1/2) (* (sin (* (+ z x) 30)) 1/2)) (-.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x)))))))
#s(approx y y)
#s(approx (* y 30) (*.f64 #s(literal 30 binary64) y))
#s(approx (* (sin (* y 30)) (cos (* z 30))) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (cos (* y 30)) (cos.f64 (*.f64 #s(literal 30 binary64) y)))
#s(approx (sin (* y 30)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (* -30 z) (*.f64 #s(literal -30 binary64) z))
#s(approx (sin (* (+ z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))
#s(approx (sin (* (+ z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (- z x) (-.f64 z x))
#s(approx (sin (* (- z x) 30)) (sin.f64 (*.f64 #s(literal -30 binary64) x)))
#s(approx (sin (* (- z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal -30 binary64) x))))))
#s(approx (sin (* (- z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x)))))))
#s(approx (sin (* (- z x) 30)) (+.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)))))))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 #s(literal 15 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal -30 binary64) x))))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (fma.f64 #s(literal -225 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x)))))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (fma.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (fma.f64 #s(literal -2250 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal -225 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)))))))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 15 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -225 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -2250 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -225 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (- (* (sin (* (- z x) 30)) 1/2) (* (sin (* (+ z x) 30)) 1/2)) (-.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (- (* (sin (* (- z x) 30)) 1/2) (* (sin (* (+ z x) 30)) 1/2)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (-.f64 (*.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (- (* (sin (* (- z x) 30)) 1/2) (* (sin (* (+ z x) 30)) 1/2)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (-.f64 (fma.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (-.f64 (*.f64 #s(literal -225 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal -225 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (- (* (sin (* (- z x) 30)) 1/2) (* (sin (* (+ z x) 30)) 1/2)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (-.f64 (fma.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (-.f64 (fma.f64 #s(literal -225 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z (-.f64 (*.f64 #s(literal -2250 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) x))) (*.f64 #s(literal -2250 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 #s(literal -225 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 #s(literal 15 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (cos (* z 30)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (sin (* (+ z x) 30)) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z)))))
#s(approx (sin (* (- z x) 30)) (sin.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z)))))
#s(approx (* (sin (* (- z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))))))
#s(approx (* (sin (* (+ z x) 30)) 1/2) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))))
#s(approx (- (* (sin (* (- z x) 30)) 1/2) (* (sin (* (+ z x) 30)) 1/2)) (-.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z)))))))
Calls

9 calls:

TimeVariablePoint
12.0ms
z
0
11.0ms
x
inf
9.0ms
x
0
7.0ms
y
inf
5.0ms
z
inf

rewrite5.1s (28.1%)

Memory
47.0MiB live, 2 388.3MiB allocated; 566ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01131476
02001449
17701393
258141371
3454071335
0515351136
Stop Event
iter-limit
node-limit
iter-limit
Counts
93 → 2 360
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
#s(literal 0 binary64)
#s(approx x #s(literal 0 binary64))
(*.f64 #s(literal 30 binary64) x)
(*.f64 #s(literal 30 binary64) z)
#s(literal 1 binary64)
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(literal -30 binary64)
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(*.f64 #s(literal -30 binary64) z)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
(*.f64 x x)
#s(literal 900 binary64)
#s(literal -2 binary64)
(fma.f64 y y (*.f64 x x))
(*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))
(hypot.f64 (*.f64 z #s(literal 30 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x)))))
#s(literal 1/2 binary64)
(+.f64 z x)
(*.f64 (+.f64 z x) #s(literal 30 binary64))
(sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64)))
(-.f64 z x)
(*.f64 (-.f64 z x) #s(literal 30 binary64))
(sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))
(*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))
(-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64))))
(-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64))))))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))))) #s(literal 1/5 binary64)))
(*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))
(pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))))))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
x
#s(literal 30 binary64)
(*.f64 (neg.f64 x) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 x))
(*.f64 #s(literal 30 binary64) x)
(*.f64 x #s(literal 30 binary64))
(neg.f64 (*.f64 #s(literal -30 binary64) x))
#s(literal 2 binary64)
(*.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 30 binary64))) (fabs.f64 x))
(*.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x)) #s(literal 30 binary64))
(*.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) (fabs.f64 x))) (fabs.f64 x))
(*.f64 (fabs.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64))) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 30 binary64)) x)
(*.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)) #s(literal 30 binary64))
(*.f64 (*.f64 #s(literal 900 binary64) (fabs.f64 x)) (fabs.f64 x))
(*.f64 (*.f64 #s(literal 900 binary64) (neg.f64 x)) (neg.f64 x))
(*.f64 (*.f64 #s(literal 900 binary64) x) x)
(*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) (*.f64 #s(literal 30 binary64) x))
(*.f64 (*.f64 (fabs.f64 x) #s(literal -30 binary64)) (*.f64 (fabs.f64 x) #s(literal -30 binary64)))
(*.f64 (fabs.f64 x) (fabs.f64 (*.f64 (fabs.f64 x) #s(literal 900 binary64))))
(*.f64 (fabs.f64 x) (fabs.f64 (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x))))
(*.f64 (fabs.f64 x) (*.f64 (fabs.f64 x) #s(literal 900 binary64)))
(*.f64 (neg.f64 x) (*.f64 (neg.f64 x) #s(literal 900 binary64)))
(*.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal -30 binary64) x))
(*.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 #s(literal 900 binary64) (*.f64 x x))
(*.f64 (*.f64 x x) #s(literal 900 binary64))
(*.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) (fabs.f64 (*.f64 x (*.f64 #s(literal 30 binary64) x))))
(*.f64 #s(literal 30 binary64) (*.f64 x (*.f64 #s(literal 30 binary64) x)))
(*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (*.f64 x x)))
(*.f64 x (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x)))
(*.f64 x (*.f64 x #s(literal 900 binary64)))
(pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal -2 binary64)))
(neg.f64 (*.f64 #s(literal -900 binary64) (*.f64 x x)))
(sqrt.f64 (*.f64 #s(literal 810000 binary64) (*.f64 (*.f64 (*.f64 x x) x) x)))
(fabs.f64 (*.f64 #s(literal -900 binary64) (*.f64 x x)))
(fabs.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x))
y
(*.f64 (neg.f64 y) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 y))
(*.f64 y #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) y)
(neg.f64 (*.f64 #s(literal -30 binary64) y))
(*.f64 (fabs.f64 (*.f64 #s(literal 900 binary64) (fabs.f64 y))) (fabs.f64 y))
(*.f64 (fabs.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) y)) #s(literal 30 binary64))
(*.f64 (fabs.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64))) (fabs.f64 y))
(*.f64 (fabs.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64))) (*.f64 (fabs.f64 y) #s(literal 30 binary64)))
(*.f64 (*.f64 #s(literal 900 binary64) (fabs.f64 y)) (fabs.f64 y))
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(/.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))) #s(literal -2 binary64))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/125 binary64)) (fma.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64)) #s(literal 1/25 binary64)))
(neg.f64 (-.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(fma.f64 (neg.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (neg.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal -1/5 binary64))
(fma.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))
(-.f64 #s(literal -1/5 binary64) (neg.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(+.f64 #s(literal -1/5 binary64) (neg.f64 (neg.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(+.f64 #s(literal -1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
(+.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -1/5 binary64))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)) (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(/.f64 (-.f64 #s(literal 625 binary64) (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)))) (-.f64 #s(literal -25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))))
(/.f64 (fma.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal -625 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal -25 binary64)))
(/.f64 (fma.f64 (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal -15625 binary64)) (fma.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal -25 binary64)) #s(literal 625 binary64)))
(neg.f64 (-.f64 #s(literal 25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))))
(-.f64 #s(literal -25 binary64) (neg.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64))
(+.f64 #s(literal -25 binary64) (neg.f64 (neg.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)))))
(+.f64 #s(literal -25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)))
(+.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal -25 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)))

eval582.0ms (3.2%)

Memory
96.7MiB live, 1 055.1MiB allocated; 423ms collecting garbage
Compiler

Compiled 244 046 to 15 286 computations (93.7% saved)

prune133.0ms (0.7%)

Memory
47.3MiB live, 265.7MiB allocated; 65ms collecting garbage
Pruning

21 alts after pruning (21 fresh and 0 done)

PrunedKeptTotal
New3 633203 653
Fresh718
Picked505
Done000
Total3 645213 666
Accuracy
99.9%
Counts
3 666 → 21
Alt Table
Click to see full alt table
StatusAccuracyProgram
36.6%
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
46.8%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
89.2%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
39.0%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 #s(approx x #s(literal 0 binary64)) #s(approx x #s(literal 0 binary64))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
36.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
41.2%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64)))) (*.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) #s(literal 2 binary64))))))) #s(literal 1/5 binary64)))
30.9%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (fma.f64 (pow.f64 (*.f64 #s(literal -1/2 binary64) (sin.f64 (*.f64 (+.f64 z x) #s(literal -30 binary64)))) #s(literal -2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) #s(literal 1/4 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))) #s(literal 1/4 binary64)))))))) #s(literal 1/5 binary64)))
36.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
36.1%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
36.5%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
21.2%
(fmax.f64 (-.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 810000 binary64) (*.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
22.8%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y x))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y x))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y x))) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
25.4%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z y))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z y))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z y))) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
39.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
24.3%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))) #s(literal 1/5 binary64)))
38.9%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))) #s(literal 1/5 binary64)))
19.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
31.4%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
39.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64)))
16.0%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
19.5%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 1 880 to 482 computations (74.4% saved)

sample4.0ms (0.0%)

Memory
-42.8MiB live, 3.6MiB allocated; 5ms collecting garbage
Calls
Call 1
Inputs
30
2
25
1/5
-30
1/2
1/4
Outputs
#s(literal 30 binary64)
#s(literal 2 binary64)
#s(literal 25 binary64)
#s(literal 3602879701896397/18014398509481984 binary64)
#s(literal -30 binary64)
#s(literal 1/2 binary64)
#s(literal 1/4 binary64)
Samples
0.0ms0valid
Compiler

Compiled 9 to 9 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total, 0.0 MiB)

series263.0ms (1.5%)

Memory
-38.4MiB live, 351.8MiB allocated; 232ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0236621108
Stop Event
iter-limit
Counts
96 → 145
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(*.f64 #s(literal 30 binary64) x)
(*.f64 #s(literal 30 binary64) z)
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(literal -30 binary64)
(*.f64 #s(literal -30 binary64) x)
(*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))
(*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(*.f64 #s(literal -30 binary64) z)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
(*.f64 x x)
(fma.f64 y y (*.f64 x x))
(sin.f64 (*.f64 #s(literal -30 binary64) x))
#s(literal 1/2 binary64)
(cos.f64 (*.f64 #s(literal -30 binary64) z))
#s(literal 1/4 binary64)
(+.f64 z x)
(*.f64 (+.f64 z x) #s(literal 30 binary64))
(-.f64 z x)
(*.f64 (-.f64 z x) #s(literal 30 binary64))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
(sqrt.f64 (fma.f64 y y (*.f64 x x)))
(*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64))
(hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64))))))
(*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64))))))
(-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))
(*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64))))))))
(/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))
(hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))
(-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
(hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x)))
(-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
#s(approx x #s(literal 0 binary64))
#s(approx x x)
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (cos (* x 30)) #s(literal 1 binary64))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (* -30 x) (*.f64 #s(literal -30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 x (fma.f64 #s(literal -4500 binary64) x (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (+ z x) z)
#s(approx (+ z x) (+.f64 x z))
#s(approx (* (+ z x) 30) (*.f64 #s(literal 30 binary64) z))
#s(approx (* (+ z x) 30) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))
#s(approx (- z x) (+.f64 z (*.f64 #s(literal -1 binary64) x)))
#s(approx (* (- z x) 30) (fma.f64 #s(literal -30 binary64) x (*.f64 #s(literal 30 binary64) z)))
#s(approx (* 2 (* (- z x) 30)) (*.f64 #s(literal 60 binary64) z))
#s(approx (* 2 (* (- z x) 30)) (fma.f64 #s(literal -60 binary64) x (*.f64 #s(literal 60 binary64) z)))
#s(approx (cos (* 2 (* (- z x) 30))) (cos.f64 (*.f64 #s(literal 60 binary64) z)))
#s(approx (cos (* 2 (* (- z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 #s(literal 60 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))))))
#s(approx (cos (* 2 (* (- z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (-.f64 (*.f64 #s(literal -1800 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 60 binary64) z)))) (*.f64 #s(literal -60 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))))
#s(approx (cos (* 2 (* (- z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (-.f64 (*.f64 x (fma.f64 #s(literal -36000 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))) (*.f64 #s(literal -1800 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z))))) (*.f64 #s(literal -60 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 #s(literal 30 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (fma.f64 #s(literal -900 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 60 binary64) z))) (*.f64 #s(literal 30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (fma.f64 #s(literal 30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (fma.f64 #s(literal -18000 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 x (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 60 binary64) z)))) (*.f64 #s(literal 30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 x (-.f64 (*.f64 x (-.f64 (*.f64 #s(literal 18000 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z)))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z))))) (*.f64 #s(literal 30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))
#s(approx (* (sin (* -30 x)) (cos (* -30 z))) (*.f64 #s(literal -30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal -30 binary64) z)))))
#s(approx (* 2 (* (+ z x) 30)) (fma.f64 #s(literal 60 binary64) x (*.f64 #s(literal 60 binary64) z)))
#s(approx (cos (* 2 (* (+ z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 #s(literal -60 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))))))
#s(approx (cos (* 2 (* (+ z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (-.f64 (*.f64 #s(literal -1800 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 60 binary64) z)))) (*.f64 #s(literal 60 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))))
#s(approx (cos (* 2 (* (+ z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (-.f64 (*.f64 x (fma.f64 #s(literal -1800 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 #s(literal 36000 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z)))))) (*.f64 #s(literal 60 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (fma.f64 #s(literal -30 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (fma.f64 #s(literal -900 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 60 binary64) z))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (fma.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 x (fma.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)) (*.f64 #s(literal 18000 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 x (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 60 binary64) z)))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 x (-.f64 (*.f64 x (-.f64 (*.f64 #s(literal -18000 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 60 binary64) z)))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z))))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) z)))))
#s(approx (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30)))))) (*.f64 x (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z))) (*.f64 #s(literal 30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z))))))
#s(approx (* 1/4 (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))))) (*.f64 #s(literal 1/4 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z))) (*.f64 #s(literal 30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) z)))))))
#s(approx (sin (* x 30)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (cos (* x 30)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (sin (* -30 x)) (sin.f64 (*.f64 #s(literal -30 binary64) x)))
#s(approx (- z x) (*.f64 #s(literal -1 binary64) x))
#s(approx (* 2 (* (- z x) 30)) (*.f64 #s(literal -60 binary64) x))
#s(approx (cos (* 2 (* (- z x) 30))) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z x))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z x)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z x))))))
#s(approx (* (sin (* -30 x)) (cos (* -30 z))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 #s(literal -30 binary64) x))))
#s(approx (* 2 (* (+ z x) 30)) (*.f64 #s(literal 60 binary64) x))
#s(approx (cos (* 2 (* (+ z x) 30))) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 x z))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 x z)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 x z))))))
#s(approx (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 x z)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z x))))))
#s(approx (* 1/4 (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))))) (*.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 x z)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z x)))))))
#s(approx (cos (* 2 (* (- z x) 30))) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x)))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x)))))))
#s(approx (cos (* 2 (* (+ z x) 30))) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x)))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x)))))))
#s(approx (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x)))))))
#s(approx (* 1/4 (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))))) (*.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 z (*.f64 #s(literal -1 binary64) x))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (+.f64 z (*.f64 #s(literal -1 binary64) x))))))))
#s(approx y y)
#s(approx (* y 30) (*.f64 #s(literal 30 binary64) y))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* y (cos (* 30 z))) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (cos (* y 30)) (cos.f64 (*.f64 #s(literal 30 binary64) y)))
#s(approx (sin (* y 30)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
#s(approx (sqrt (+ (* y y) (* x x))) (*.f64 #s(literal -1 binary64) y))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) y)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (* -30 z) (*.f64 #s(literal -30 binary64) z))
#s(approx (- z x) (-.f64 z x))
#s(approx (cos (* 2 (* (- z x) 30))) (cos.f64 (*.f64 #s(literal -60 binary64) x)))
#s(approx (cos (* 2 (* (- z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal -60 binary64) x)) (*.f64 #s(literal -60 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal -60 binary64) x))))))
#s(approx (cos (* 2 (* (- z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal -60 binary64) x)) (*.f64 z (-.f64 (*.f64 #s(literal -1800 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal -60 binary64) x)))) (*.f64 #s(literal 60 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))))
#s(approx (cos (* 2 (* (- z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal -60 binary64) x)) (*.f64 z (-.f64 (*.f64 z (fma.f64 #s(literal -1800 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)) (*.f64 #s(literal 36000 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal 60 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (fma.f64 #s(literal -30 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal -60 binary64) x))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)) (*.f64 z (fma.f64 #s(literal -900 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal -60 binary64) x))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)) (*.f64 z (fma.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)) (*.f64 z (fma.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)) (*.f64 #s(literal 18000 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal -60 binary64) x))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal -60 binary64) x))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 z (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal -60 binary64) x)))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 z (-.f64 (*.f64 z (-.f64 (*.f64 #s(literal -18000 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal -60 binary64) x)))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x))))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (cos (* 2 (* (+ z x) 30))) (cos.f64 (*.f64 #s(literal 60 binary64) x)))
#s(approx (cos (* 2 (* (+ z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 #s(literal -60 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 60 binary64) x))))))
#s(approx (cos (* 2 (* (+ z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (-.f64 (*.f64 #s(literal -1800 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 60 binary64) x)))) (*.f64 #s(literal 60 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x)))))))
#s(approx (cos (* 2 (* (+ z x) 30))) (+.f64 (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (-.f64 (*.f64 z (fma.f64 #s(literal -1800 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 #s(literal 36000 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 60 binary64) x)))))) (*.f64 #s(literal 60 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x)))))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (fma.f64 #s(literal -30 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (fma.f64 #s(literal -900 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x)))))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (fma.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (fma.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 #s(literal 18000 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 60 binary64) x))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 60 binary64) x))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 z (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 60 binary64) x)))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 z (-.f64 (*.f64 z (-.f64 (*.f64 #s(literal -18000 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 60 binary64) x)))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)))))
#s(approx (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30)))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30)))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (-.f64 (fma.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (-.f64 (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30)))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (-.f64 (fma.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (-.f64 (fma.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x)) (*.f64 z (-.f64 (*.f64 #s(literal 18000 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal 18000 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))
#s(approx (* 1/4 (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))))) (*.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x))))))
#s(approx (* 1/4 (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))))) (fma.f64 #s(literal 1/4 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x))))) (*.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))))
#s(approx (* 1/4 (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))))) (fma.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))) (*.f64 z (fma.f64 #s(literal 1/4 binary64) (*.f64 z (-.f64 (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x))))) (*.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))))))))
#s(approx (* 1/4 (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))))) (fma.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))) (*.f64 z (fma.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal -30 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x)))) (*.f64 z (fma.f64 #s(literal 1/4 binary64) (*.f64 z (-.f64 (*.f64 #s(literal 18000 binary64) (sin.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal 18000 binary64) (sin.f64 (*.f64 #s(literal -60 binary64) x))))) (*.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) x))) (*.f64 #s(literal -900 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) x)))))))))))
#s(approx (cos (* z 30)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (cos (* -30 z)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))
#s(approx (cos (* 2 (* (- z x) 30))) (cos.f64 (*.f64 #s(literal -60 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z)))))
#s(approx (* 1/2 (cos (* 2 (* (- z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z)))))))
#s(approx (cos (* 2 (* (+ z x) 30))) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z)))))
#s(approx (* 1/2 (cos (* 2 (* (+ z x) 30)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z)))))))
#s(approx (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z)))))))
#s(approx (* 1/4 (- (- 1/2 (* 1/2 (cos (* 2 (* (- z x) 30))))) (- 1/2 (* 1/2 (cos (* 2 (* (+ z x) 30))))))) (*.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 60 binary64) (-.f64 x (*.f64 #s(literal -1 binary64) z))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -60 binary64) (+.f64 x (*.f64 #s(literal -1 binary64) z))))))))
Calls

9 calls:

TimeVariablePoint
17.0ms
y
-inf
11.0ms
z
-inf
10.0ms
x
inf
7.0ms
x
0
6.0ms
z
0

rewrite862.0ms (4.8%)

Memory
12.2MiB live, 198.6MiB allocated; 47ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01231776
02211721
19101635
262951627
3463331627
050349379
Stop Event
iter-limit
node-limit
iter-limit
Counts
96 → 0
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(*.f64 #s(literal 30 binary64) x)
(*.f64 #s(literal 30 binary64) z)
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(literal -30 binary64)
(*.f64 #s(literal -30 binary64) x)
(*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))
(*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(*.f64 #s(literal -30 binary64) z)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
(*.f64 x x)
(fma.f64 y y (*.f64 x x))
(sin.f64 (*.f64 #s(literal -30 binary64) x))
#s(literal 1/2 binary64)
(cos.f64 (*.f64 #s(literal -30 binary64) z))
#s(literal 1/4 binary64)
(+.f64 z x)
(*.f64 (+.f64 z x) #s(literal 30 binary64))
(-.f64 z x)
(*.f64 (-.f64 z x) #s(literal 30 binary64))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
(sqrt.f64 (fma.f64 y y (*.f64 x x)))
(*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64))
(hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64))))))
(*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64))))))
(-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))
(*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64))))))))
(/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))
(hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))
(-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z)))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
(hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x)))
(-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs

eval29.0ms (0.2%)

Memory
-8.0MiB live, 84.2MiB allocated; 13ms collecting garbage
Compiler

Compiled 10 237 to 1 214 computations (88.1% saved)

prune163.0ms (0.9%)

Memory
-6.9MiB live, 90.9MiB allocated; 19ms collecting garbage
Pruning

14 alts after pruning (14 fresh and 0 done)

PrunedKeptTotal
New16910179
Fresh12416
Picked505
Done000
Total18614200
Accuracy
99.9%
Counts
200 → 14
Alt Table
Click to see full alt table
StatusAccuracyProgram
36.6%
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
46.3%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
46.6%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal 1/5 binary64)))
61.5%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 #s(approx (sqrt (+ (* y y) (* x x))) (*.f64 #s(literal -1 binary64) y)) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
89.2%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
37.8%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) #s(approx x #s(literal 0 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z #s(approx x #s(literal 0 binary64))) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z #s(approx x #s(literal 0 binary64))) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) #s(approx x #s(literal 0 binary64)))) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
36.6%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
50.4%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
66.8%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
46.6%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) y)))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
19.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
39.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64)))
15.2%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
43.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
Compiler

Compiled 936 to 322 computations (65.6% saved)

sample1.0ms (0.0%)

Memory
3.5MiB live, 3.5MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
30
25
1/5
-30
Outputs
#s(literal 30 binary64)
#s(literal 25 binary64)
#s(literal 3602879701896397/18014398509481984 binary64)
#s(literal -30 binary64)
Samples
0.0ms0valid
Compiler

Compiled 6 to 6 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total, 0.0 MiB)

series685.0ms (3.8%)

Memory
0.2MiB live, 144.2MiB allocated; 22ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0125111363
Stop Event
iter-limit
Counts
57 → 63
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
y
(*.f64 y #s(literal 30 binary64))
z
(*.f64 z #s(literal 30 binary64))
#s(literal 25 binary64)
#s(literal 1/5 binary64)
(*.f64 #s(literal 30 binary64) x)
(*.f64 #s(literal 30 binary64) y)
(*.f64 #s(literal 30 binary64) z)
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(sin.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(literal -30 binary64)
(*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))
(*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
(fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(*.f64 #s(literal -30 binary64) y)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
(*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))
(*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
(*.f64 #s(literal -30 binary64) z)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
(hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))
(hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x)))
(-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
Outputs
#s(approx x #s(literal 0 binary64))
#s(approx x x)
#s(approx (* 30 x) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (cos (* 30 x)) #s(literal 1 binary64))
#s(approx (* (cos (* 30 x)) (sin (* 30 z))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 x (fma.f64 #s(literal -4500 binary64) x (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))))
#s(approx (* z (cos (* 30 x))) z)
#s(approx (* 30 (* z (cos (* 30 x)))) (*.f64 #s(literal 30 binary64) z))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (+ (sin (* 30 z)) (* 30 x)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 x (fma.f64 #s(literal -4500 binary64) x (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (cos (* 30 x)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (sin (* 30 x)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (cos (* 30 x)) (sin (* 30 z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* z (cos (* 30 x))) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))
#s(approx (* 30 (* z (cos (* 30 x)))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x))
#s(approx y y)
#s(approx (* y 30) (*.f64 #s(literal 30 binary64) y))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* y (cos (* 30 z))) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (* -30 y) (*.f64 #s(literal -30 binary64) y))
#s(approx (sin (* 30 y)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
#s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) y))))))))
#s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 z (fma.f64 #s(literal -4500 binary64) z (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) y)))
#s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal -13500 binary64) (*.f64 y z) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))
#s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -13500 binary64) y (*.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))))
#s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) y (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))
#s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal -13500 binary64) (*.f64 y z) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))
#s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -13500 binary64) y (*.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))))
#s(approx (* -30 z) (*.f64 #s(literal -30 binary64) z))
#s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (cos (* 30 z)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
Calls

9 calls:

TimeVariablePoint
5.0ms
y
0
3.0ms
x
inf
3.0ms
z
inf
2.0ms
z
0
2.0ms
y
inf

rewrite1.6s (8.8%)

Memory
91.0MiB live, 2 368.3MiB allocated; 569ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0851358
01391302
16361302
242161302
3370111302
0516641243
Stop Event
iter-limit
node-limit
iter-limit
Counts
57 → 797
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
y
(*.f64 y #s(literal 30 binary64))
z
(*.f64 z #s(literal 30 binary64))
#s(literal 25 binary64)
#s(literal 1/5 binary64)
(*.f64 #s(literal 30 binary64) x)
(*.f64 #s(literal 30 binary64) y)
(*.f64 #s(literal 30 binary64) z)
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(sin.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(literal -30 binary64)
(*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))
(*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
(fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(*.f64 #s(literal -30 binary64) y)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
(*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))
(*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
(*.f64 #s(literal -30 binary64) z)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
(hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))
(hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x)))
(-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
Outputs
x
#s(literal 30 binary64)
y
(*.f64 (neg.f64 (neg.f64 y)) #s(literal 30 binary64))
(*.f64 (neg.f64 y) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 y))
(*.f64 y #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 (neg.f64 y)))
(*.f64 #s(literal 30 binary64) y)
(neg.f64 (*.f64 #s(literal -30 binary64) y))
z
(*.f64 (neg.f64 (neg.f64 z)) #s(literal 30 binary64))
(*.f64 (neg.f64 z) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 z))
(*.f64 z #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 (neg.f64 z)))
(*.f64 #s(literal 30 binary64) z)
(neg.f64 (*.f64 #s(literal -30 binary64) z))
#s(literal 25 binary64)
#s(literal 1/5 binary64)
(*.f64 (neg.f64 (neg.f64 x)) #s(literal 30 binary64))
(*.f64 (neg.f64 x) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 x))
(*.f64 #s(literal 30 binary64) (neg.f64 (neg.f64 x)))
(*.f64 #s(literal 30 binary64) x)
(*.f64 x #s(literal 30 binary64))
(neg.f64 (*.f64 #s(literal -30 binary64) x))
(*.f64 (neg.f64 (neg.f64 y)) #s(literal 30 binary64))
(*.f64 (neg.f64 y) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 y))
(*.f64 y #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 (neg.f64 y)))
(*.f64 #s(literal 30 binary64) y)
(neg.f64 (*.f64 #s(literal -30 binary64) y))
(*.f64 (neg.f64 (neg.f64 z)) #s(literal 30 binary64))
(*.f64 (neg.f64 z) #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) (neg.f64 z))
(*.f64 z #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 (neg.f64 z)))
(*.f64 #s(literal 30 binary64) z)
(neg.f64 (*.f64 #s(literal -30 binary64) z))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))) (neg.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z))))
(/.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))) (fma.f64 (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64))))))
(neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z))))
(sin.f64 (neg.f64 (neg.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)))))
(sin.f64 (neg.f64 (neg.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(sin.f64 (neg.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (neg.f64 (+.f64 (fma.f64 #s(literal -30 binary64) z (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (neg.f64 (+.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (neg.f64 (+.f64 (fma.f64 z #s(literal 30 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (neg.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (PI.f64))))
(sin.f64 (neg.f64 (+.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64))))
(sin.f64 (+.f64 (-.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (-.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (+.f64 (fma.f64 (PI.f64) #s(literal -1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 z #s(literal 30 binary64) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64)))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (+.f64 (fma.f64 #s(literal -30 binary64) z (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (+.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (PI.f64)))
(sin.f64 (+.f64 (neg.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (PI.f64)))
(sin.f64 (+.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)))
(sin.f64 (+.f64 (+.f64 (fma.f64 #s(literal -30 binary64) z (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)))
(sin.f64 (+.f64 (+.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)))
(sin.f64 (+.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (PI.f64)) (PI.f64)))
(sin.f64 (+.f64 (+.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (PI.f64)))
(sin.f64 (+.f64 (+.f64 (fma.f64 z #s(literal 30 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)))
(sin.f64 (-.f64 (+.f64 (fma.f64 z #s(literal 30 binary64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (+.f64 (fma.f64 z #s(literal 30 binary64) (PI.f64)) (PI.f64))))
(sin.f64 (+.f64 (+.f64 (fma.f64 z #s(literal 30 binary64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (neg.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 z #s(literal 30 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (fabs.f64 z) #s(literal -30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal -1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (PI.f64)))
(sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (fma.f64 z #s(literal 30 binary64) (PI.f64))) (PI.f64)))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)))
(sin.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64))))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 z) #s(literal -30 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -30 binary64) z))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 z #s(literal 30 binary64)))))
(fma.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z))) #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) z)) #s(literal 0 binary64)))
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(/.f64 (-.f64 #s(literal 1/25 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -2 binary64)))) (-.f64 #s(literal -1/5 binary64) (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -2 binary64))) #s(literal 1/25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64)))
(/.f64 (fma.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal -2 binary64))) (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/125 binary64)) (fma.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (-.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64)) #s(literal 1/25 binary64)))
(neg.f64 (-.f64 #s(literal 1/5 binary64) (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(fma.f64 (neg.f64 (sqrt.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (neg.f64 (sqrt.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal -1/5 binary64))
(fma.f64 (sqrt.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (sqrt.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal -1/5 binary64))
(-.f64 #s(literal -1/5 binary64) (neg.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(-.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64))
(+.f64 #s(literal -1/5 binary64) (neg.f64 (neg.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
(+.f64 #s(literal -1/5 binary64) (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(+.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))
(fmax.f64 (-.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (*.f64 z #s(literal 30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 y #s(literal 30 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))

eval278.0ms (1.5%)

Memory
-28.0MiB live, 646.4MiB allocated; 207ms collecting garbage
Compiler

Compiled 58 021 to 7 720 computations (86.7% saved)

prune65.0ms (0.4%)

Memory
3.7MiB live, 193.5MiB allocated; 29ms collecting garbage
Pruning

18 alts after pruning (17 fresh and 1 done)

PrunedKeptTotal
New1 598141 612
Fresh639
Picked415
Done000
Total1 608181 626
Accuracy
100.0%
Counts
1 626 → 18
Alt Table
Click to see full alt table
StatusAccuracyProgram
36.6%
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
46.3%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
89.0%
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
37.8%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) #s(approx x #s(literal 0 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z #s(approx x #s(literal 0 binary64))) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z #s(approx x #s(literal 0 binary64))) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) #s(approx x #s(literal 0 binary64)))) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
43.7%
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)))
25.1%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z y))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z y))) #s(literal 1/2 binary64))))))) #s(literal 1/5 binary64)))
32.9%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal -13500 binary64) (*.f64 y z) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))) #s(literal 1/5 binary64)))
57.3%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))) #s(literal 1/5 binary64)))
34.3%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
66.8%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))) #s(literal 1/5 binary64)))
43.5%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal -2 binary64))) #s(literal 1/5 binary64)))
25.0%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64)))) #s(literal 1/5 binary64)))
22.3%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (/.f64 (fma.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 z #s(literal 60 binary64)))) #s(literal 1/2 binary64)) (sin.f64 (*.f64 z #s(literal 30 binary64))))) (fma.f64 (*.f64 #s(literal 900 binary64) x) x (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 #s(literal -30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))))) #s(literal 1/5 binary64)))
24.9%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (/.f64 (fma.f64 (*.f64 x #s(literal -900 binary64)) x (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 z #s(literal 60 binary64)))) #s(literal 1/2 binary64))) (fma.f64 #s(literal -30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal 1/5 binary64)))
43.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
43.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
43.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
71.8%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 514 to 190 computations (63.0% saved)

regimes1.1s (6.0%)

Memory
-23.6MiB live, 842.4MiB allocated; 206ms collecting garbage
Counts
8 → 1
9 → 2
26 → 1
33 → 1
39 → 2
46 → 2
58 → 2
Calls
Call 1
Inputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64)))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal -2 binary64))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Call 2
Inputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64)))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal -2 binary64))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Call 3
Inputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64)))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal -2 binary64))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal -13500 binary64) (*.f64 y z) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (/.f64 (fma.f64 (*.f64 x #s(literal -900 binary64)) x (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 z #s(literal 60 binary64)))) #s(literal 1/2 binary64))) (fma.f64 #s(literal -30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) y)))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 #s(approx (sqrt (+ (* y y) (* x x))) (*.f64 #s(literal -1 binary64) y)) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 810000 binary64) (*.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
Call 4
Inputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64)))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal -2 binary64))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal -13500 binary64) (*.f64 y z) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (/.f64 (fma.f64 (*.f64 x #s(literal -900 binary64)) x (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 z #s(literal 60 binary64)))) #s(literal 1/2 binary64))) (fma.f64 #s(literal -30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) y)))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 #s(approx (sqrt (+ (* y y) (* x x))) (*.f64 #s(literal -1 binary64) y)) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 810000 binary64) (*.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
Call 5
Inputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64)))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal -2 binary64))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal -13500 binary64) (*.f64 y z) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (/.f64 (fma.f64 (*.f64 x #s(literal -900 binary64)) x (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 z #s(literal 60 binary64)))) #s(literal 1/2 binary64))) (fma.f64 #s(literal -30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) y)))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 #s(approx (sqrt (+ (* y y) (* x x))) (*.f64 #s(literal -1 binary64) y)) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 810000 binary64) (*.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (/.f64 (fma.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 z #s(literal 60 binary64)))) #s(literal 1/2 binary64)) (sin.f64 (*.f64 z #s(literal 30 binary64))))) (fma.f64 (*.f64 #s(literal 900 binary64) x) x (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 #s(literal -30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (/.f64 (fma.f64 (*.f64 (*.f64 x x) x) #s(literal 27000 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 z #s(literal 60 binary64)))) #s(literal 1/2 binary64)) (sin.f64 (*.f64 z #s(literal 30 binary64))))) (fma.f64 (*.f64 #s(literal 900 binary64) x) x (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 #s(literal -30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
Call 6
Inputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64)))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal -2 binary64))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))) #s(literal 1/5 binary64)))
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(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z x) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z x) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) x)) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z y))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 y z))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 z y))) #s(literal 1/2 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
Call 7
Inputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (cos.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -30 binary64) z)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))) #s(literal -2 binary64)))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal -2 binary64))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 z)) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) z))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) #s(approx (+ (* 30 (* y (cos (* 30 z)))) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 z (fma.f64 #s(literal -13500 binary64) (*.f64 y z) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (/.f64 (fma.f64 (*.f64 x #s(literal -900 binary64)) x (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 z #s(literal 60 binary64)))) #s(literal 1/2 binary64))) (fma.f64 #s(literal -30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) y)))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (sin (* 30 x)) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (fma.f64 #s(literal 30 binary64) (sqrt.f64 (fabs.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))))) #s(literal -25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 #s(approx (sqrt (+ (* y y) (* x x))) (*.f64 #s(literal -1 binary64) y)) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 (sqrt.f64 (fma.f64 y y (*.f64 x x))) #s(literal 30 binary64)) (*.f64 z #s(literal 30 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 810000 binary64) (*.f64 (fma.f64 z z (fma.f64 y y (*.f64 x x))) (fma.f64 z z (fma.f64 y y (*.f64 x x))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(literal 1/5 binary64)))
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(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y x))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y x))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (-.f64 x y))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) (+.f64 y x))) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 y z) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 z y) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 y z) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 z y) #s(literal 30 binary64))) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 x y) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (+.f64 y x) #s(literal 30 binary64))) #s(literal 1/2 binary64)) #s(literal -2 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (-.f64 x y) #s(literal 30 binary64))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 y x) #s(literal 30 binary64))) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 #s(approx x #s(literal 0 binary64)) #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) #s(approx x #s(literal 0 binary64)))) (/.f64 (*.f64 #s(literal 1/4 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 z #s(approx x #s(literal 0 binary64))) #s(literal 30 binary64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 z #s(approx x #s(literal 0 binary64))) #s(literal 30 binary64)))))))) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) #s(approx x #s(literal 0 binary64)))) (cos.f64 (*.f64 #s(literal -30 binary64) z))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (hypot.f64 (*.f64 z #s(literal 30 binary64)) (hypot.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
Calls

31 calls:

385.0ms
x
350.0ms
(*.f64 x #s(literal 30 binary64))
25.0ms
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
23.0ms
(*.f64 y #s(literal 30 binary64))
20.0ms
y
Results
AccuracySegmentsBranch
71.8%1(*.f64 y #s(literal 30 binary64))
71.8%1y
71.8%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
71.8%1(*.f64 z #s(literal 30 binary64))
71.8%1(*.f64 y #s(literal 30 binary64))
71.8%1(*.f64 x #s(literal 30 binary64))
76.6%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
71.8%1x
71.8%1y
71.8%1z
89.0%1(*.f64 x #s(literal 30 binary64))
89.0%1x
89.0%1(*.f64 z #s(literal 30 binary64))
89.0%1(*.f64 y #s(literal 30 binary64))
89.0%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
89.0%1y
89.0%1z
89.2%1(*.f64 z #s(literal 30 binary64))
89.2%1(*.f64 y #s(literal 30 binary64))
89.2%1y
89.2%1z
89.2%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
90.9%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
95.6%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
89.2%1(*.f64 z #s(literal 30 binary64))
89.2%1(*.f64 y #s(literal 30 binary64))
89.2%1(*.f64 x #s(literal 30 binary64))
99.9%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
89.2%1x
89.2%1y
89.2%1z
Compiler

Compiled 2 834 to 751 computations (73.5% saved)

bsearch1.0ms (0.0%)

Memory
3.9MiB live, 3.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-0.1999642474492445
25.91054095396607
Compiler

Compiled 108 to 64 computations (40.7% saved)

bsearch1.0ms (0.0%)

Memory
2.8MiB live, 2.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-0.1999642474492445
25.91054095396607
Compiler

Compiled 108 to 64 computations (40.7% saved)

bsearch1.0ms (0.0%)

Memory
2.9MiB live, 2.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-0.1999642474492445
25.91054095396607
Compiler

Compiled 108 to 64 computations (40.7% saved)

bsearch1.0ms (0.0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.841499722815428e+141
6.122416421917527e+142
Compiler

Compiled 108 to 64 computations (40.7% saved)

derivations1.4s (7.6%)

Memory
-1.2MiB live, 275.3MiB allocated; 49ms collecting garbage
Stop Event
fuel
Compiler

Compiled 600 to 149 computations (75.2% saved)

preprocess98.0ms (0.5%)

Memory
6.2MiB live, 238.5MiB allocated; 37ms collecting garbage
Compiler

Compiled 653 to 180 computations (72.4% saved)

end0.0ms (0.0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

Profiling

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