
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\frac{1}{1 + e^{\frac{-x}{s}}}
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\frac{1}{1 + e^{\frac{-x}{s}}}
(FPCore (x s) :precision binary32 (if (<= (+ 1.0 (exp (/ (- x) s))) 4000.0) 0.5 0.0))
float code(float x, float s) {
float tmp;
if ((1.0f + expf((-x / s))) <= 4000.0f) {
tmp = 0.5f;
} else {
tmp = 0.0f;
}
return tmp;
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((1.0e0 + exp((-x / s))) <= 4000.0e0) then
tmp = 0.5e0
else
tmp = 0.0e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(1.0) + exp(Float32(Float32(-x) / s))) <= Float32(4000.0)) tmp = Float32(0.5); else tmp = Float32(0.0); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((single(1.0) + exp((-x / s))) <= single(4000.0)) tmp = single(0.5); else tmp = single(0.0); end tmp_2 = tmp; end
\begin{array}{l}
\mathbf{if}\;1 + e^{\frac{-x}{s}} \leq 4000:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
if (+.f32 #s(literal 1 binary32) (exp.f32 (/.f32 (neg.f32 x) s))) < 4e3Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites34.9%
if 4e3 < (+.f32 #s(literal 1 binary32) (exp.f32 (/.f32 (neg.f32 x) s))) Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites34.9%
Taylor expanded in undef-var around zero
Applied rewrites40.4%
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
use fmin_fmax_functions
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
0.5
Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites34.9%
herbie shell --seed 2025322
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))