ab-angle->ABCF B

Time bar (total: 4.0s)

start0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

analyze0.0ms (0.0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.9%0.1%0.0%0.0%0.0%0
100.0%99.9%0.0%0.1%0.0%0.0%0.0%1
Compiler

Compiled 25 to 14 computations (44.0% saved)

sample993.0ms (25.0%)

Memory
7.8MiB live, 289.9MiB allocated; 22ms collecting garbage
Samples
751.0ms8 255×0valid
0.0ms1valid
Precisions
Click to see histograms. Total time spent on operations: 545.0ms
ival-sinu: 180.0ms (33.0% of total, 25.6 MiB)
ival-cosu: 155.0ms (28.4% of total, 23.0 MiB)
ival-mult!: 96.0ms (17.6% of total, 17.3 MiB)
ival-pow2: 90.0ms (16.5% of total, 22.0 MiB)
ival-sub!: 20.0ms (3.7% of total, 4.4 MiB)
adjust: 5.0ms (0.9% of total, 1.3 MiB)
Bogosity

preprocess25.0ms (0.6%)

Memory
0.4MiB live, 8.0MiB allocated; 1ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059238
1208230
21123160
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 46 to 32 computations (30.4% saved)

series28.0ms (0.7%)

Memory
3.9MiB live, 18.6MiB allocated; 1ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02531606
Stop Event
iter-limit
Counts
16 → 46
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
(pow.f64 b #s(literal 2 binary64))
a
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(approx 2 #s(literal 0 binary64))
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx b b)
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
Calls

9 calls:

TimeVariablePoint
3.0ms
b
inf
2.0ms
angle
0
2.0ms
a
0
2.0ms
angle
inf
1.0ms
b
0

rewrite114.0ms (2.9%)

Memory
1.6MiB live, 41.5MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01687
02787
110287
242578
3337078
0411178
Stop Event
iter-limit
node-limit
iter-limit
Counts
16 → 258
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
(pow.f64 b #s(literal 2 binary64))
a
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(literal 2 binary64)
b
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
a
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a (neg.f64 (neg.f64 a)))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal -2 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (-.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 (+.f64 (pow.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)))
(-.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 (neg.f64 b) b))
(-.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 a a))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 b b))
(+.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(+.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(neg.f64 (+.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))
(sin.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))

eval25.0ms (0.6%)

Memory
2.0MiB live, 24.1MiB allocated; 1ms collecting garbage
Compiler

Compiled 9 479 to 1 394 computations (85.3% saved)

prune15.0ms (0.4%)

Memory
-1.1MiB live, 16.1MiB allocated; 2ms collecting garbage
Pruning

29 alts after pruning (29 fresh and 0 done)

PrunedKeptTotal
New26529294
Fresh000
Picked101
Done000
Total26629295
Accuracy
81.1%
Counts
295 → 29
Alt Table
Click to see full alt table
StatusAccuracyProgram
28.1%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
69.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
61.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
57.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.3%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
15.6%
(*.f64 (*.f64 (*.f64 #s(approx 2 #s(literal 0 binary64)) (-.f64 (pow.f64 b #s(approx 2 #s(literal 0 binary64))) (pow.f64 a #s(approx 2 #s(literal 0 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
58.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
58.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
57.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.3%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
57.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
34.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 1 428 to 366 computations (74.4% saved)

series61.0ms (1.5%)

Memory
-5.7MiB live, 39.9MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09577977
Stop Event
iter-limit
Counts
53 → 183
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
(pow.f64 b #s(literal 2 binary64))
a
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 0 binary64)
#s(literal -2 binary64)
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(literal 1 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(literal 1/90 binary64)
(+.f64 a b)
(-.f64 b a)
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(/.f64 #s(literal 180 binary64) angle)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal -1/2 binary64)
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))
(cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))
(-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(approx 2 #s(literal 0 binary64))
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) b))
#s(approx (* 2 (+ a b)) (+.f64 (*.f64 #s(literal 2 binary64) a) (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (* 2 (+ a b)) (- b a)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (+.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a))
#s(approx (* 2 (+ a b)) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 b a)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) a)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) a))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)) (/.f64 (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)) (+.f64 (/.f64 (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 b a)) #s(literal 2 binary64)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) a)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) a)))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) a)))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) a)))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* 2 (+ a b)) (- b a)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* 2 (+ a b)) (- b a)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (+.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b))))))
#s(approx (* 2 (+ a b)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 a b)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) b)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) b))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b)) (/.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b)) b))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle))
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (- (* (* angle (PI)) 1/90) (* (PI) -1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (- (* (* angle (PI)) 1/90) (* (PI) -1/2)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
#s(approx (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
#s(approx (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2))) (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2))) (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))
#s(approx (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2))) (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2187000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/8100 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* 1/180 (* angle (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (- (* (* angle (PI)) 1/90) (* (PI) -1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (- (* (* angle (PI)) 1/90) (* (PI) -1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
7.0ms
angle
0
3.0ms
a
0
3.0ms
angle
inf
3.0ms
b
0
3.0ms
angle
-inf

rewrite125.0ms (3.1%)

Memory
-2.6MiB live, 59.1MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
062411
0100391
1390387
21937387
04110387
Stop Event
iter-limit
node-limit
iter-limit
Counts
53 → 672
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
(pow.f64 b #s(literal 2 binary64))
a
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 0 binary64)
#s(literal -2 binary64)
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(literal 1 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(literal 1/90 binary64)
(+.f64 a b)
(-.f64 b a)
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(/.f64 #s(literal 180 binary64) angle)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal -1/2 binary64)
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))
(cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))
(-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(literal 2 binary64)
b
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
a
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 a b)))
(neg.f64 (+.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) b) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (neg.f64 a)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b b)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 b (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(+.f64 (*.f64 (+.f64 a a) (-.f64 b a)) (*.f64 (+.f64 b b) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (+.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b))))
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
#s(literal 0 binary64)
#s(literal -2 binary64)
#s(literal 1/180 binary64)
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 a (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) #s(literal -2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) #s(literal 2 binary64)))
#s(literal 1 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(literal 1/90 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(+.f64 b a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 b b) (+.f64 a a))) (+.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (+.f64 a b))) (+.f64 a b))
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (+.f64 a b))
(/.f64 (-.f64 (*.f64 (+.f64 a a) (+.f64 a a)) (*.f64 (+.f64 b b) (+.f64 b b))) (-.f64 (+.f64 a a) (+.f64 b b)))
(/.f64 (+.f64 (pow.f64 (+.f64 a a) #s(literal 3 binary64)) (pow.f64 (+.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 a a) (+.f64 a a)) (-.f64 (*.f64 (+.f64 b b) (+.f64 b b)) (*.f64 (+.f64 a a) (+.f64 b b)))))
(/.f64 (-.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (+.f64 a b) (+.f64 a b))) (-.f64 (+.f64 a b) (+.f64 a b)))
(/.f64 (+.f64 (pow.f64 (+.f64 a b) #s(literal 3 binary64)) (pow.f64 (+.f64 a b) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (-.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (+.f64 a b) (+.f64 a b)))))
(-.f64 (+.f64 (+.f64 a b) a) (neg.f64 b))
(-.f64 (+.f64 a a) (*.f64 #s(literal -2 binary64) b))
(-.f64 (+.f64 a a) (*.f64 (neg.f64 b) #s(literal 2 binary64)))
(-.f64 (+.f64 a a) (neg.f64 (+.f64 b b)))
(-.f64 (+.f64 a b) (neg.f64 (+.f64 a b)))
(-.f64 a (-.f64 (neg.f64 b) (+.f64 a b)))
(+.f64 (+.f64 (+.f64 a b) b) a)
(+.f64 (+.f64 (+.f64 a b) a) b)
(+.f64 (*.f64 (+.f64 a b) #s(literal 1 binary64)) (*.f64 (+.f64 a b) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (+.f64 a b)))
(+.f64 (+.f64 b b) (+.f64 a a))
(+.f64 (+.f64 a a) (+.f64 b b))
(+.f64 (+.f64 a b) (+.f64 a b))
(+.f64 a (+.f64 b (+.f64 a b)))
(+.f64 b (+.f64 a (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 a b)))
(neg.f64 (+.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) b) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (neg.f64 a)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b b)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 b (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(+.f64 (*.f64 (+.f64 a a) (-.f64 b a)) (*.f64 (+.f64 b b) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (+.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 angle)))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -180 binary64) (neg.f64 angle))
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle)))
(/.f64 #s(literal 180 binary64) angle)
(neg.f64 (/.f64 #s(literal -180 binary64) angle))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
#s(literal 1/2 binary64)
(*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) #s(literal -1/2 binary64))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal -1/2 binary64) (neg.f64 (PI.f64)))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) #s(literal 0 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64)))))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64)))
#s(literal -1/2 binary64)
(*.f64 (*.f64 #s(literal -1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 #s(literal -1/2 binary64) (PI.f64))
(*.f64 #s(literal 1/2 binary64) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (-.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 a b)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)))
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(literal -1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 #s(literal -1/2 binary64) (PI.f64))
(*.f64 #s(literal 1/2 binary64) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (-.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64))) (*.f64 #s(literal 0 binary64) #s(literal 0 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64))) (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64)))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal -1/2 binary64)))
(-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(sin.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal -2 binary64))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (neg.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (fabs.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (*.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(-.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) (+.f64 #s(literal 0 binary64) (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 b a)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (-.f64 b a) (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(neg.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) b) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 b (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))) (*.f64 (neg.f64 a) (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (*.f64 (neg.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (/.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)) (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -1/2 binary64))
(*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 1/2 binary64))
(*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (/.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(neg.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(neg.f64 (/.f64 (*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -2 binary64)))
(neg.f64 (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))

eval68.0ms (1.7%)

Memory
2.7MiB live, 64.3MiB allocated; 10ms collecting garbage
Compiler

Compiled 25 796 to 3 767 computations (85.4% saved)

prune37.0ms (0.9%)

Memory
-0.2MiB live, 40.9MiB allocated; 1ms collecting garbage
Pruning

62 alts after pruning (61 fresh and 1 done)

PrunedKeptTotal
New70850758
Fresh131124
Picked415
Done000
Total72562787
Accuracy
81.5%
Counts
787 → 62
Alt Table
Click to see full alt table
StatusAccuracyProgram
22.9%
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.2%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
23.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.0%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
27.8%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
22.6%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64))
23.0%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64))
28.0%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
29.5%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
23.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.9%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.0%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
28.1%
(*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
69.0%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
69.2%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
68.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
65.6%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
65.3%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
44.3%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
42.4%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
63.8%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))))
68.5%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))
62.7%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
59.1%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
61.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
61.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
57.6%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
57.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
40.1%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
57.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
59.2%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
57.3%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
19.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
57.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
39.3%
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
41.9%
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
49.4%
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
38.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
40.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))
37.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
28.0%
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
28.5%
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
15.6%
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
38.9%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
34.5%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
56.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
39.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Compiler

Compiled 3 084 to 719 computations (76.7% saved)

series99.0ms (2.5%)

Memory
5.5MiB live, 65.4MiB allocated; 5ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0152018688
Stop Event
iter-limit
Counts
65 → 290
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
a
(pow.f64 a #s(literal 2 binary64))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 0 binary64)
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(+.f64 a b)
(-.f64 b a)
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(cbrt.f64 (PI.f64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal -1/2 binary64)
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/2 binary64) (PI.f64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
#s(literal -1/90 binary64)
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (PI.f64) (PI.f64))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))
(cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))
(-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(approx 2 #s(literal 0 binary64))
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) b))
#s(approx (* 2 (+ a b)) (+.f64 (*.f64 #s(literal 2 binary64) a) (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* 2 (+ a b)) (- b a)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (+.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* (pow a 2) (* angle (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -1/90 (* (pow a 2) (* angle (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (PI.f64))) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 a (+.f64 (*.f64 #s(literal -4 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a))
#s(approx (* 2 (+ a b)) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 b a)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) a)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) a))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)) (/.f64 (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)) (+.f64 (/.f64 (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (+.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 b a)) #s(literal 2 binary64)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a)) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) a)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) a)))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) a)))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) a)) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) a)))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) a)) (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* 2 (+ a b)) (- b a)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* 2 (+ a b)) (- b a)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 b (+.f64 (*.f64 b (PI.f64)) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (+.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 b (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal -4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 4 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal -4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 b (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b))))))
#s(approx (* 2 (+ a b)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 a b)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) b)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) b))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b)) (/.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 a (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) b)) b))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) b))) b)) (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* 1/90 (* angle (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* angle (cbrt (* (PI) (PI)))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
#s(approx (* 1/90 angle) (*.f64 #s(literal 1/90 binary64) angle))
#s(approx (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
#s(approx (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))))
#s(approx (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (+.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2))) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2))) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2))) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))))
#s(approx (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))))))
#s(approx (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
#s(approx (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
#s(approx (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2))) (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2))) (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))
#s(approx (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2))) (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (-.f64 (+.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/8100 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2187000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/8100 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 4 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI))) (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (/.f64 (PI.f64) angle)) (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))))
#s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)))))
#s(approx (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (+.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (/.f64 (PI.f64) angle))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)))))
#s(approx (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
#s(approx (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
#s(approx (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
#s(approx (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
#s(approx (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (/ (* (* 2 (* (sin (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)) (cos (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
#s(approx (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle)) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
#s(approx (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
#s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
#s(approx (/ (+ (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (- (* (* 1/90 angle) (PI)) (* (PI) -1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
9.0ms
angle
0
5.0ms
angle
-inf
5.0ms
angle
inf
5.0ms
a
0
4.0ms
b
0

rewrite146.0ms (3.7%)

Memory
-5.3MiB live, 68.7MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
087839
0140666
1578587
23267587
04081585
Stop Event
iter-limit
node-limit
iter-limit
Counts
65 → 839
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
a
(pow.f64 a #s(literal 2 binary64))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 0 binary64)
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(+.f64 a b)
(-.f64 b a)
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(cbrt.f64 (PI.f64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal -1/2 binary64)
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/2 binary64) (PI.f64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
#s(literal -1/90 binary64)
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (PI.f64) (PI.f64))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))
(cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))
(-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))
(*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(literal 2 binary64)
b
a
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (+.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
#s(literal 0 binary64)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(literal 1/90 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(+.f64 b a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 b b) (+.f64 a a))) (+.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (+.f64 a b))) (+.f64 a b))
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (+.f64 a b))
(/.f64 (-.f64 (*.f64 (+.f64 a a) (+.f64 a a)) (*.f64 (+.f64 b b) (+.f64 b b))) (-.f64 (+.f64 a a) (+.f64 b b)))
(/.f64 (+.f64 (pow.f64 (+.f64 a a) #s(literal 3 binary64)) (pow.f64 (+.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 a a) (+.f64 a a)) (-.f64 (*.f64 (+.f64 b b) (+.f64 b b)) (*.f64 (+.f64 a a) (+.f64 b b)))))
(/.f64 (-.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (+.f64 a b) (+.f64 a b))) (-.f64 (+.f64 a b) (+.f64 a b)))
(/.f64 (+.f64 (pow.f64 (+.f64 a b) #s(literal 3 binary64)) (pow.f64 (+.f64 a b) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (-.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (+.f64 a b) (+.f64 a b)))))
(-.f64 (+.f64 (+.f64 a b) a) (neg.f64 b))
(-.f64 (+.f64 a a) (*.f64 #s(literal -2 binary64) b))
(-.f64 (+.f64 a a) (*.f64 (neg.f64 b) #s(literal 2 binary64)))
(-.f64 (+.f64 a a) (neg.f64 (+.f64 b b)))
(-.f64 (+.f64 a b) (neg.f64 (+.f64 a b)))
(-.f64 a (-.f64 (neg.f64 b) (+.f64 a b)))
(+.f64 (+.f64 (+.f64 a b) b) a)
(+.f64 (+.f64 (+.f64 a b) a) b)
(+.f64 (*.f64 (+.f64 a b) #s(literal 1 binary64)) (*.f64 (+.f64 a b) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (+.f64 a b)))
(+.f64 (+.f64 b b) (+.f64 a a))
(+.f64 (+.f64 a a) (+.f64 b b))
(+.f64 (+.f64 a b) (+.f64 a b))
(+.f64 a (+.f64 b (+.f64 a b)))
(+.f64 b (+.f64 a (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 a b)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (+.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) b) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (neg.f64 a)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 b (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(+.f64 (*.f64 (+.f64 a a) (-.f64 b a)) (*.f64 (+.f64 b b) (-.f64 b a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (+.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/9 binary64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(cbrt.f64 (PI.f64))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
#s(literal 1/2 binary64)
(*.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) #s(literal -1/2 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal -1/2 binary64) (neg.f64 (PI.f64)))
(*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) #s(literal 0 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64)))))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64)))
#s(literal -1/2 binary64)
(*.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 #s(literal -1/2 binary64) (PI.f64))
(*.f64 #s(literal 1/2 binary64) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (-.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 #s(literal -1/2 binary64) (PI.f64))
(*.f64 #s(literal 1/2 binary64) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (-.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))))) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 0 binary64) #s(literal 0 binary64))) (sin.f64 (PI.f64)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64)))) (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) #s(literal 0 binary64)))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(sin.f64 (PI.f64))
(-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) #s(literal 0 binary64))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 #s(literal -1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 0 binary64))) #s(literal 0 binary64))
(*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 #s(literal -1/2 binary64) (PI.f64))
(*.f64 #s(literal 1/2 binary64) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) #s(literal -1/2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (-.f64 (pow.f64 #s(literal 0 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 0 binary64) #s(literal 0 binary64)) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 a a) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 angle (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 a a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a))
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))
(*.f64 (PI.f64) (*.f64 (*.f64 a a) angle))
(*.f64 a (*.f64 a (*.f64 angle (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 a a) angle)))
#s(literal -1/90 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) angle)) (PI.f64))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a a))
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))
(neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))
(neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal 1/90 binary64)))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (PI.f64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 a b)))
(+.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) b) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 (+.f64 a b) (PI.f64))) (*.f64 (neg.f64 a) (*.f64 (+.f64 a b) (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a))
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))
(*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (-.f64 b a) angle))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle)
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) angle))
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))
(*.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 (fabs.f64 (PI.f64))) (fabs.f64 (fabs.f64 (PI.f64))))
(*.f64 (neg.f64 (fabs.f64 (PI.f64))) (neg.f64 (fabs.f64 (PI.f64))))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1 binary64)) (PI.f64))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (fabs.f64 (PI.f64)) (fabs.f64 (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 2/3 binary64))
(pow.f64 (fabs.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (*.f64 (PI.f64) (neg.f64 (PI.f64))))
(neg.f64 (*.f64 (neg.f64 (PI.f64)) (PI.f64)))
(cbrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(fabs.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64))))
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (cbrt.f64 (fabs.f64 (PI.f64))))
(*.f64 (cbrt.f64 (neg.f64 (PI.f64))) (cbrt.f64 (neg.f64 (PI.f64))))
(*.f64 (pow.f64 (fabs.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (fabs.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64)))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)))
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(PI.f64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))
(-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))
(-.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 0 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))
(+.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 0 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (PI.f64))) (PI.f64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) (PI.f64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))) (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))
(/.f64 (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))) (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))))))
(/.f64 (-.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (pow.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (PI.f64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
(neg.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))
(-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))
(-.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))))
(-.f64 (PI.f64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(+.f64 (-.f64 (PI.f64) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))
(+.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (PI.f64))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))))
(+.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))
(*.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))
(/.f64 (*.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))))
(/.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 2 binary64))
(neg.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))
(neg.f64 (/.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal -2 binary64)))
(neg.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 2 binary64)))
(neg.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))
(+.f64 (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (+.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)))
(sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))))) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (PI.f64))) (PI.f64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) (PI.f64))
(/.f64 (-.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))))
(/.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))) (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (pow.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(/.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))
(/.f64 (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (pow.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (PI.f64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))
(neg.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (PI.f64)))
(-.f64 (+.f64 (PI.f64) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))
(-.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (+.f64 (PI.f64) (PI.f64))))
(-.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)))
(-.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (neg.f64 (PI.f64)))
(-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))
(-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))) (PI.f64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))))
(-.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))))
(+.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))
(+.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))
(+.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))))
(+.f64 (PI.f64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (PI.f64)) #s(literal -1/2 binary64))
(*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))
(/.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))))
(/.f64 (+.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 4 binary64))
(/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 2 binary64))
(neg.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)))
(+.f64 (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (/.f64 (-.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))
(sin.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (PI.f64)) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64))))
(cos.f64 (fabs.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64))))
(cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))
(cos.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)))
(cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (PI.f64))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 1 binary64)))
(*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 1/2 binary64))
(*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))
(*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (+.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (+.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (+.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (neg.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (neg.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (fabs.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (fabs.f64 (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (neg.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))))) #s(literal -2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)))) (sin.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))))))
(/.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64))
(+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (sin.f64 (PI.f64)))) (sin.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64)))) (sin.f64 (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) #s(literal -2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(/.f64 (+.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (sin.f64 (PI.f64)) (sin.f64 (PI.f64))) (*.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))) (-.f64 (sin.f64 (PI.f64)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (sin.f64 (PI.f64)) (sin.f64 (PI.f64))) (-.f64 (*.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))) (*.f64 (sin.f64 (PI.f64)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))) (-.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))))))
(/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))))) #s(literal 4 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (sin.f64 (PI.f64)) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))) (+.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(/.f64 (-.f64 (pow.f64 (sin.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (sin.f64 (PI.f64)) (sin.f64 (PI.f64))) (+.f64 (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))))
(-.f64 (-.f64 (sin.f64 (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))))
(-.f64 (sin.f64 (PI.f64)) (neg.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))))
(+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (PI.f64)))
(+.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (sin.f64 (PI.f64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (+.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (-.f64 #s(literal 0 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(+.f64 (sin.f64 (PI.f64)) (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))))
(+.f64 (sin.f64 (PI.f64)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 a b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))
(+.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) a))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(neg.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))
(-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal -1/2 binary64)))
(-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))
(sin.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))))
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))))
(cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))
(cos.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (sin.f64 (PI.f64)))) (sin.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64)))) (sin.f64 (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) #s(literal -2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(/.f64 (+.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (sin.f64 (PI.f64)) (sin.f64 (PI.f64))) (*.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))) (-.f64 (sin.f64 (PI.f64)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (sin.f64 (PI.f64)) (sin.f64 (PI.f64))) (-.f64 (*.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))) (*.f64 (sin.f64 (PI.f64)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))) (-.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))))))
(/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))))) #s(literal 4 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (sin.f64 (PI.f64)) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))) (+.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(/.f64 (-.f64 (pow.f64 (sin.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (sin.f64 (PI.f64)) (sin.f64 (PI.f64))) (+.f64 (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))))
(-.f64 (-.f64 (sin.f64 (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))))
(-.f64 (sin.f64 (PI.f64)) (neg.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))))
(+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (PI.f64)))
(+.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (sin.f64 (PI.f64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (+.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64))) (-.f64 #s(literal 0 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(+.f64 (sin.f64 (PI.f64)) (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))))
(+.f64 (sin.f64 (PI.f64)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (-.f64 b a)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(neg.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) b) (*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))) (*.f64 (neg.f64 a) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))))
(+.f64 (*.f64 (sin.f64 (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (*.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(+.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (/.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)) (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -1/2 binary64))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 1/2 binary64))
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (/.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 2 binary64))
(neg.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(neg.f64 (/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -2 binary64)))
(neg.f64 (/.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (-.f64 b a)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(neg.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) b) (*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))) (*.f64 (neg.f64 a) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))))
(+.f64 (*.f64 (sin.f64 (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (*.f64 (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(+.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (/.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)) (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -1/2 binary64))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 1/2 binary64))
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (/.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 2 binary64))
(neg.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(neg.f64 (/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal -2 binary64)))
(neg.f64 (/.f64 (*.f64 (-.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) (sin.f64 (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) #s(literal 2 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))))

eval111.0ms (2.8%)

Memory
13.3MiB live, 102.8MiB allocated; 15ms collecting garbage
Compiler

Compiled 53 428 to 6 222 computations (88.4% saved)

prune62.0ms (1.6%)

Memory
-6.2MiB live, 65.6MiB allocated; 2ms collecting garbage
Pruning

90 alts after pruning (89 fresh and 1 done)

PrunedKeptTotal
New1 084491 133
Fresh164056
Picked505
Done011
Total1 105901 195
Accuracy
81.6%
Counts
1 195 → 90
Alt Table
Click to see full alt table
StatusAccuracyProgram
24.6%
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))) #s(literal 2 binary64))
36.6%
(/.f64 (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
22.9%
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
24.3%
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.6%
(/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.5%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
20.3%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
28.3%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
26.8%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
23.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
26.8%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
27.8%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
22.6%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64))
29.1%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
32.6%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
27.7%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
23.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
26.8%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.3%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 (sin.f64 (PI.f64)) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.2%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
27.8%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.3%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 #s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.0%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
32.0%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
24.4%
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
32.0%
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
28.1%
(*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
65.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
69.2%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
69.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
67.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64)))))
68.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
65.3%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
42.4%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
68.5%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))
62.7%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
32.3%
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
59.1%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
61.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
61.0%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
57.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
40.1%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
57.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
59.2%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
57.3%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
19.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
58.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
32.6%
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
39.8%
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))))
39.3%
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
41.9%
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
49.4%
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
38.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
40.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))
37.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
40.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
38.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
39.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
44.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
27.7%
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
28.5%
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
15.6%
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
38.9%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
62.7%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
62.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
56.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
56.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
56.3%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
62.7%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
17.9%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
40.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
37.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
35.1%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
39.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Compiler

Compiled 4 978 to 1 061 computations (78.7% saved)

series65.0ms (1.6%)

Memory
-2.7MiB live, 43.7MiB allocated; 8ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010897901
Stop Event
iter-limit
Counts
49 → 203
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
a
(pow.f64 a #s(literal 2 binary64))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal -1 binary64)
#s(literal -2 binary64)
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(literal 1/90 binary64)
(+.f64 a b)
(-.f64 b a)
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(cbrt.f64 (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
#s(approx (+ a b) b)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) (-.f64 b a))
(*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
Outputs
#s(approx 2 #s(literal 0 binary64))
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) 180))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (PI.f64))) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a)) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 b (+.f64 (*.f64 b (PI.f64)) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b))))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b)))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* 1/90 (* angle (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* 1/90 (* angle (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/708588000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/708588000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/241061637600000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* angle (pow (cbrt (PI)) 2)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (sin (* 1/90 (* angle (PI)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
Calls

9 calls:

TimeVariablePoint
9.0ms
angle
-inf
4.0ms
angle
0
3.0ms
a
0
3.0ms
angle
inf
2.0ms
a
inf

rewrite120.0ms (3.0%)

Memory
5.0MiB live, 58.4MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
065427
0102395
1286395
2940388
04064386
Stop Event
iter-limit
node-limit
iter-limit
Counts
49 → 631
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
a
(pow.f64 a #s(literal 2 binary64))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal -1 binary64)
#s(literal -2 binary64)
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(literal 1/90 binary64)
(+.f64 a b)
(-.f64 b a)
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(cbrt.f64 (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
#s(approx (+ a b) b)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (+ a b) b) (-.f64 b a))
(*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
Outputs
#s(literal 2 binary64)
b
a
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 angle)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
#s(literal -1 binary64)
#s(literal -2 binary64)
#s(literal 1/180 binary64)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (exp.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 a (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) #s(literal -2 binary64))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(literal 1/90 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 b)) a)) a)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 a) b))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 a (neg.f64 (neg.f64 (neg.f64 b))))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b (neg.f64 a))) (neg.f64 a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 a)) b)) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (-.f64 (neg.f64 a) b))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b))
(neg.f64 (-.f64 a b))
(-.f64 (neg.f64 a) (neg.f64 b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 (neg.f64 (neg.f64 a))))
(+.f64 b (neg.f64 a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) (*.f64 #s(literal 2 binary64) b))) (*.f64 #s(literal 2 binary64) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 b #s(literal 2 binary64)))) (*.f64 b #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (-.f64 b a))) (-.f64 b a))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) b)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (neg.f64 a)))) (-.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 b #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64)))) (-.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))) (-.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) b) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) b)) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))) (-.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 b #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))) (-.f64 (-.f64 b a) (-.f64 b a)))
(/.f64 (+.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a)))))
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 a b)))
(-.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 a b) #s(literal 1 binary64)))
(-.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (neg.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) (neg.f64 a)))
(-.f64 (*.f64 #s(literal 2 binary64) b) (neg.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a))))
(-.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal -1 binary64) (-.f64 b a)))
(-.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a))))
(-.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)))
(-.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64))))
(-.f64 (-.f64 b a) (-.f64 a b))
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a)))
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(+.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64)))
(+.f64 (-.f64 b a) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 b b))) (*.f64 b b))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))) (-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (-.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (-.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b))))) (-.f64 (*.f64 b b) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b)))))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 (+.f64 (pow.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b)) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))) (-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 b b) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b)))))))
(/.f64 (-.f64 (pow.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (-.f64 (*.f64 a a) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b))))
(neg.f64 (-.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 b b)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (-.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 #s(literal -1 binary64) a)) a))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 a a)))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal -1 binary64)))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (neg.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64))) b))
(-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (neg.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b)))
(-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (neg.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64))) a))
(-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (neg.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))))
(-.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (neg.f64 b) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(-.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (neg.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(-.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(-.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (neg.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) a)) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 (neg.f64 b) a) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (neg.f64 (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b)))))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(+.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(+.f64 (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b))
(+.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 (neg.f64 b) a) (-.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (neg.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))))
(+.f64 (*.f64 b b) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 (-.f64 a b) (+.f64 a b))))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/9 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 1/9 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 1/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/9 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(cbrt.f64 (PI.f64))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/9 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
#s(approx (+ a b) b)
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a))
(*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal -1 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 a) a))
(*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(*.f64 (*.f64 a a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 2/9 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 #s(literal 2/9 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 (cbrt.f64 (fabs.f64 (PI.f64)))) (fabs.f64 (cbrt.f64 (fabs.f64 (PI.f64)))))
(*.f64 (neg.f64 (cbrt.f64 (fabs.f64 (PI.f64)))) (neg.f64 (cbrt.f64 (fabs.f64 (PI.f64)))))
(*.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 2/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (fabs.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (fabs.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 2/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 2/3 binary64) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (cbrt.f64 (fabs.f64 (PI.f64))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64)))
(pow.f64 (cbrt.f64 (fabs.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/9 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 2/9 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(fabs.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 2/9 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (exp.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 a b)))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 a)))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a))))
(-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 (neg.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)))
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))) (-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))))))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) b))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b)))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) a))
(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a)))
(-.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(-.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (neg.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (neg.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) b))) (*.f64 #s(approx (+ a b) b) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) #s(approx (+ a b) b)) (*.f64 b #s(approx (+ a b) b)))) (*.f64 b #s(approx (+ a b) b)))
(*.f64 #s(approx (+ a b) b) (-.f64 b a))
(*.f64 (-.f64 b a) #s(approx (+ a b) b))
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 b #s(approx (+ a b) b))) (*.f64 (*.f64 (neg.f64 a) #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b)))) (-.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (+ a b) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a))) (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b #s(approx (+ a b) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) #s(approx (+ a b) b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 b #s(approx (+ a b) b))) (-.f64 (*.f64 (*.f64 (neg.f64 a) #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b))) (*.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b))))))
(neg.f64 (*.f64 (-.f64 a b) #s(approx (+ a b) b)))
(neg.f64 (*.f64 #s(approx (+ a b) b) (-.f64 a b)))
(-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 (neg.f64 #s(approx (+ a b) b)) (neg.f64 a)))
(-.f64 (*.f64 #s(approx (+ a b) b) b) (neg.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a))))
(-.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 (neg.f64 (neg.f64 a)) #s(approx (+ a b) b)))
(-.f64 (*.f64 b #s(approx (+ a b) b)) (neg.f64 (*.f64 (neg.f64 a) #s(approx (+ a b) b))))
(+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))
(+.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a)) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b))) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))))) (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (-.f64 b a))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (PI.f64)))
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b)) (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a)) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a)))) (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64))))) (-.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b)) (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a)) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a))) (*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64)))) (*.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64)))))))
(neg.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (-.f64 a b)))
(-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) (*.f64 (neg.f64 (*.f64 #s(approx (+ a b) b) (PI.f64))) (neg.f64 a)))
(-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) (neg.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a))))
(-.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 (neg.f64 (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (PI.f64))))
(-.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) (neg.f64 (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64)))))
(+.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64))))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))
(*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))
(*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) angle))
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))

eval73.0ms (1.8%)

Memory
-0.7MiB live, 69.2MiB allocated; 11ms collecting garbage
Compiler

Compiled 23 617 to 3 750 computations (84.1% saved)

prune75.0ms (1.9%)

Memory
-3.0MiB live, 77.5MiB allocated; 2ms collecting garbage
Pruning

105 alts after pruning (103 fresh and 2 done)

PrunedKeptTotal
New75241793
Fresh226284
Picked325
Done101
Total778105883
Accuracy
81.8%
Counts
883 → 105
Alt Table
Click to see full alt table
StatusAccuracyProgram
36.6%
(/.f64 (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
22.9%
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
24.3%
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.6%
(/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.5%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
20.3%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
28.3%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
26.8%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
23.4%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
26.8%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
27.8%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
22.6%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64))
29.1%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
32.6%
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
27.7%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
23.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
26.8%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.3%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 (sin.f64 (PI.f64)) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
36.2%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
27.8%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.3%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 #s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
35.0%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
32.0%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
32.0%
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
28.1%
(*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
65.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
69.2%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
68.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64)))))
41.2%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(approx 2 #s(literal 0 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
69.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
68.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
67.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64)))))
68.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
67.1%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
65.3%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
45.0%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
42.4%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
62.7%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
48.2%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))
32.3%
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
61.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
57.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
40.1%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
65.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.6%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
59.8%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
61.3%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
59.6%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
59.8%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.4%
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.5%
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
19.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.6%
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
39.8%
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))))
39.3%
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
41.9%
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
49.4%
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
40.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))
37.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
38.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
38.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
39.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
40.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
38.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
44.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
27.7%
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
28.5%
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
15.6%
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
38.9%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
38.0%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
62.7%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
37.8%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
37.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
37.5%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
56.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
39.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
37.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
38.0%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
37.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
37.9%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
62.7%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
40.9%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
37.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
16.4%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
17.9%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
33.5%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
40.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
47.0%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
37.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
45.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
21.6%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
35.1%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
3.2%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
44.3%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)))
38.4%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
39.4%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 2 705 to 592 computations (78.1% saved)

regimes1.2s (30.3%)

Memory
-0.1MiB live, 627.0MiB allocated; 35ms collecting garbage
Counts
2 → 1
3 → 2
5 → 2
12 → 2
13 → 2
16 → 2
18 → 2
22 → 2
32 → 2
33 → 3
35 → 2
38 → 2
42 → 2
59 → 2
65 → 2
116 → 2
118 → 2
170 → 2
Calls
Call 1
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
Call 2
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
Call 3
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
Call 4
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
Call 5
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
Call 6
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
Call 7
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
Call 8
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
Call 9
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
Call 10
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
Call 11
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Call 12
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Call 13
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
Outputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Call 14
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
Call 15
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
Call 16
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
(/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 #s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
Call 17
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
(/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 #s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
Call 18
Inputs
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (pow (cbrt (PI)) 2)) (cbrt (PI))) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a) a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(approx 2 #s(literal 0 binary64))) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64)))
(*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
#s(approx (/ (* (- (cos (- 0 (* 1/2 (PI)))) (cos (- (* (* angle (PI)) 1/90) (* (PI) -1/2)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 (cos.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64)))
(/.f64 (*.f64 (-.f64 (sin.f64 (PI.f64)) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* (* angle (cbrt (* (PI) (PI)))) (cbrt (PI))) 1/90))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (-.f64 (sin.f64 (PI.f64)) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (sin.f64 (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (neg.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 #s(approx (/ (- (+ (* 1/2 (PI)) (* 1/2 (PI))) (+ (- (* -1/2 (PI)) (* 1/90 (* angle (PI)))) (* 1/2 (PI)))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (-.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) b))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (+.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64)))) (cos.f64 (+.f64 (-.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(approx 2 #s(literal 0 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx 2 #s(literal 0 binary64)) (-.f64 (pow.f64 b #s(approx 2 #s(literal 0 binary64))) (pow.f64 a #s(approx 2 #s(literal 0 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 1 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 (sin.f64 (PI.f64)) (cos.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (-.f64 (*.f64 (PI.f64) (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (PI.f64)) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(literal 1/2 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))) (pow.f64 (PI.f64) (/.f64 #s(literal 1/3 binary64) #s(literal 2 binary64))))) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (+.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
Calls

100 calls:

41.0ms
angle
40.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
40.0ms
a
40.0ms
b
39.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
37.6%1(pow.f64 b #s(literal 2 binary64))
37.6%1b
37.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
37.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
37.6%1(pow.f64 a #s(literal 2 binary64))
37.6%1a
37.6%1(/.f64 angle #s(literal 180 binary64))
37.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.6%1angle
37.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.4%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.9%1(pow.f64 a #s(literal 2 binary64))
40.9%1a
40.9%1(/.f64 angle #s(literal 180 binary64))
40.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
40.9%1angle
43.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.9%1(pow.f64 b #s(literal 2 binary64))
40.9%1b
40.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
40.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.2%1(pow.f64 a #s(literal 2 binary64))
59.1%2(pow.f64 b #s(literal 2 binary64))
59.1%2b
56.2%1a
58.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
59.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.2%1(/.f64 angle #s(literal 180 binary64))
56.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.2%1angle
64.6%2(/.f64 angle #s(literal 180 binary64))
64.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.6%2angle
64.6%2(/.f64 angle #s(literal 180 binary64))
64.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.6%2angle
64.6%2(/.f64 angle #s(literal 180 binary64))
64.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.6%2angle
66.0%2(/.f64 angle #s(literal 180 binary64))
66.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.0%2angle
68.0%3(/.f64 angle #s(literal 180 binary64))
68.0%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.0%3angle
62.7%1a
62.7%1(pow.f64 a #s(literal 2 binary64))
66.1%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.1%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
62.7%1(pow.f64 b #s(literal 2 binary64))
62.7%1b
67.2%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.2%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.7%2(pow.f64 a #s(literal 2 binary64))
62.7%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.0%3(/.f64 angle #s(literal 180 binary64))
68.0%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.0%3angle
66.7%2a
68.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.0%2(pow.f64 b #s(literal 2 binary64))
70.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.0%2b
69.0%2(/.f64 angle #s(literal 180 binary64))
69.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.4%2(pow.f64 a #s(literal 2 binary64))
69.0%2angle
69.1%2a
71.2%2a
69.0%1(pow.f64 a #s(literal 2 binary64))
71.3%2a
69.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.0%1b
69.0%1(pow.f64 b #s(literal 2 binary64))
69.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.0%1(/.f64 angle #s(literal 180 binary64))
69.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.0%1angle
73.3%2(/.f64 angle #s(literal 180 binary64))
73.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.3%2angle
73.3%2(/.f64 angle #s(literal 180 binary64))
73.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.3%2angle
73.9%2(/.f64 angle #s(literal 180 binary64))
73.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.9%1(pow.f64 a #s(literal 2 binary64))
72.4%2(pow.f64 b #s(literal 2 binary64))
71.8%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.8%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
72.6%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.9%1a
72.4%2b
73.9%2angle
Compiler

Compiled 4 752 to 1 240 computations (73.9% saved)

bsearch17.0ms (0.4%)

Memory
-2.5MiB live, 5.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
15.0ms
1.0896434340281758e+95
5.281554653689431e+96
Samples
10.0ms112×0valid
Compiler

Compiled 516 to 310 computations (39.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 2.0ms (26.4% of total, 0.3 MiB)
ival-cosu: 2.0ms (26.4% of total, 0.3 MiB)
ival-mult!: 2.0ms (26.4% of total, 0.2 MiB)
ival-pow2: 1.0ms (13.2% of total, 0.3 MiB)
ival-sub!: 0.0ms (0.0% of total, 0.1 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)

bsearch6.0ms (0.1%)

Memory
2.1MiB live, 2.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
5.0ms
1.0896434340281758e+95
5.281554653689431e+96
Samples
3.0ms32×0valid
Compiler

Compiled 481 to 282 computations (41.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sinu: 1.0ms (55.0% of total, 0.1 MiB)
ival-sub!: 0.0ms (0.0% of total, 0.0 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)
ival-cosu: 0.0ms (0.0% of total, 0.1 MiB)
ival-pow2: 0.0ms (0.0% of total, 0.1 MiB)
ival-mult!: 0.0ms (0.0% of total, 0.1 MiB)

bsearch2.0ms (0.0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.0896434340281758e+95
5.281554653689431e+96
Compiler

Compiled 285 to 233 computations (18.2% saved)

bsearch16.0ms (0.4%)

Memory
-3.5MiB live, 4.7MiB allocated; 1ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
15.0ms
2.406793337928165e+247
4.6054872237403455e+249
Samples
10.0ms112×0valid
Compiler

Compiled 236 to 191 computations (19.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-sinu: 2.0ms (27.4% of total, 0.3 MiB)
ival-cosu: 2.0ms (27.4% of total, 0.3 MiB)
ival-pow2: 2.0ms (27.4% of total, 0.3 MiB)
ival-mult!: 1.0ms (13.7% of total, 0.2 MiB)
ival-sub!: 0.0ms (0.0% of total, 0.1 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)

bsearch18.0ms (0.5%)

Memory
5.2MiB live, 5.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
2.400643008873639e+223
7.031635563655192e+225
Samples
12.0ms128×0valid
Compiler

Compiled 242 to 200 computations (17.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 3.0ms (36.4% of total, 0.4 MiB)
ival-cosu: 2.0ms (24.2% of total, 0.4 MiB)
ival-pow2: 1.0ms (12.1% of total, 0.3 MiB)
ival-mult!: 1.0ms (12.1% of total, 0.3 MiB)
ival-sub!: 0.0ms (0.0% of total, 0.1 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)

bsearch0.0ms (0.0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.7509673902684317e-268
1.3898140973945621e-230
Compiler

Compiled 34 to 22 computations (35.3% saved)

bsearch0.0ms (0.0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-5.561149598221529e-206
-8.017064044046396e-209
Compiler

Compiled 34 to 22 computations (35.3% saved)

bsearch0.0ms (0.0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-5.561149598221529e-206
-8.017064044046396e-209
Compiler

Compiled 34 to 22 computations (35.3% saved)

bsearch27.0ms (0.7%)

Memory
0.1MiB live, 7.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
18.0ms
2.9189822828256203e+50
2.596837772588005e+58
7.0ms
0.0005128152090130176
0.0007567997103304494
Samples
18.0ms192×0valid
Compiler

Compiled 314 to 277 computations (11.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-sinu: 4.0ms (31.8% of total, 0.6 MiB)
ival-cosu: 3.0ms (23.9% of total, 0.5 MiB)
ival-pow2: 2.0ms (15.9% of total, 0.5 MiB)
ival-mult!: 2.0ms (15.9% of total, 0.4 MiB)
ival-sub!: 0.0ms (0.0% of total, 0.1 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)

bsearch3.0ms (0.1%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
2.0ms
0.0005128152090130176
0.0007567997103304494
Samples
1.0ms16×0valid
Compiler

Compiled 104 to 85 computations (18.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.0ms
ival-sub!: 0.0ms (0.0% of total, 0.0 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)
ival-sinu: 0.0ms (0.0% of total, 0.0 MiB)
ival-cosu: 0.0ms (0.0% of total, 0.0 MiB)
ival-pow2: 0.0ms (0.0% of total, 0.0 MiB)
ival-mult!: 0.0ms (0.0% of total, 0.0 MiB)

bsearch5.0ms (0.1%)

Memory
-6.3MiB live, 1.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
4.0ms
4.591564788159214e-39
4.898133716137183e-37
Samples
3.0ms32×0valid
Compiler

Compiled 78 to 60 computations (23.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sub!: 0.0ms (0.0% of total, 0.0 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)
ival-sinu: 0.0ms (0.0% of total, 0.1 MiB)
ival-cosu: 0.0ms (0.0% of total, 0.1 MiB)
ival-pow2: 0.0ms (0.0% of total, 0.1 MiB)
ival-mult!: 0.0ms (0.0% of total, 0.1 MiB)

bsearch4.0ms (0.1%)

Memory
1.4MiB live, 1.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
4.0ms
2.020760104989697e-34
4.619262785708083e-33
Samples
3.0ms32×0valid
Compiler

Compiled 78 to 60 computations (23.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-sinu: 1.0ms (54.5% of total, 0.1 MiB)
ival-sub!: 0.0ms (0.0% of total, 0.0 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)
ival-cosu: 0.0ms (0.0% of total, 0.1 MiB)
ival-pow2: 0.0ms (0.0% of total, 0.1 MiB)
ival-mult!: 0.0ms (0.0% of total, 0.1 MiB)

bsearch1.0ms (0.0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
0.0ms
2.020760104989697e-34
4.619262785708083e-33
Compiler

Compiled 78 to 60 computations (23.1% saved)

bsearch0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.56873756295272e-18
1.3869337461223704e-8
Compiler

Compiled 34 to 22 computations (35.3% saved)

bsearch0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.5973768583907275e+145
1.059032992785608e+153
Compiler

Compiled 48 to 31 computations (35.4% saved)

bsearch0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.6415709974268404e-76
1.9557645501831216e-58
Compiler

Compiled 48 to 31 computations (35.4% saved)

bsearch0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.6415709974268404e-76
1.9557645501831216e-58
Compiler

Compiled 48 to 31 computations (35.4% saved)

derivations209.0ms (5.3%)

Memory
-3.5MiB live, 13.4MiB allocated; 1ms collecting garbage
Stop Event
fuel
Compiler

Compiled 715 to 162 computations (77.3% saved)

preprocess216.0ms (5.4%)

Memory
3.2MiB live, 232.3MiB allocated; 11ms collecting garbage
Symmetry

(abs a)

(abs b)

Compiler

Compiled 6 727 to 3 749 computations (44.3% saved)

end0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...