ab-angle->ABCF C

Time bar (total: 3.7s)

start0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

analyze0.0ms (0.0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.9%0.1%0.0%0.0%0.0%0
100.0%99.9%0.0%0.1%0.0%0.0%0.0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample960.0ms (26.1%)

Memory
11.0MiB live, 274.5MiB allocated; 24ms collecting garbage
Samples
726.0ms8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 520.0ms
ival-cosu: 178.0ms (34.2% of total, 24.4 MiB)
ival-sinu: 161.0ms (30.9% of total, 25.3 MiB)
ival-pow2: 81.0ms (15.6% of total, 20.6 MiB)
ival-mult!: 77.0ms (14.8% of total, 11.7 MiB)
ival-add!: 18.0ms (3.5% of total, 4.4 MiB)
adjust: 5.0ms (1.0% of total, 1.3 MiB)
Bogosity

preprocess24.0ms (0.6%)

Memory
0.6MiB live, 8.1MiB allocated; 1ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2782213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series29.0ms (0.8%)

Memory
4.9MiB live, 19.7MiB allocated; 1ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02661321
Stop Event
iter-limit
Counts
15 → 40
Calls
Call 1
Inputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 2 binary64)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
#s(approx a #s(literal 0 binary64))
#s(approx a a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx b b)
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
3.0ms
angle
0
2.0ms
angle
inf
2.0ms
a
0
2.0ms
b
-inf
2.0ms
b
0

rewrite122.0ms (3.3%)

Memory
-0.6MiB live, 48.8MiB allocated; 5ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
19983
235683
3237283
0466083
Stop Event
iter-limit
node-limit
iter-limit
Counts
15 → 175
Calls
Call 1
Inputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 2 binary64)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) angle)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))
(sin.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (PI.f64) #s(literal -1/2 binary64))))
(sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64)))
(cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (neg.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(+.f64 (*.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a))
#s(literal 2 binary64)
(*.f64 (pow.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (fabs.f64 a) #s(literal 2 binary64)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 2 binary64)) (pow.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a))
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(fabs.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
b
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (pow.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (fabs.f64 b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 2 binary64)) (pow.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)
(*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (pow.f64 (neg.f64 b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b))
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b))) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)))))
(neg.f64 (-.f64 (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)))
(neg.f64 (neg.f64 (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)) b))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b))

eval22.0ms (0.6%)

Memory
-6.9MiB live, 17.4MiB allocated; 2ms collecting garbage
Compiler

Compiled 6 724 to 1 153 computations (82.9% saved)

prune12.0ms (0.3%)

Memory
5.9MiB live, 13.8MiB allocated; 1ms collecting garbage
Pruning

28 alts after pruning (28 fresh and 0 done)

PrunedKeptTotal
New17628204
Fresh000
Picked101
Done000
Total17728205
Accuracy
80.7%
Counts
205 → 28
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.6%
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
36.5%
(+.f64 (pow.f64 (*.f64 #s(approx a #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64))))
72.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
65.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
74.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
64.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
79.9%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
66.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
51.8%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
41.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
32.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Compiler

Compiled 1 546 to 420 computations (72.8% saved)

series130.0ms (3.5%)

Memory
5.4MiB live, 89.6MiB allocated; 12ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07644850
Stop Event
iter-limit
Counts
56 → 134
Calls
Call 1
Inputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 2 binary64)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
(*.f64 #s(literal -1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 1/2 binary64)
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 b b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
Outputs
#s(approx a #s(literal 0 binary64))
#s(approx a a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))
#s(approx b b)
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* -1/180 angle) (*.f64 #s(literal -1/180 binary64) angle))
#s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64))
#s(approx (+ (* -1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* angle (PI)) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 a))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/24 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 a)))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (log.f64 a))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/12 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (* b b))) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (cos (* (* angle (PI)) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* 1/2 (cos (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
Calls

9 calls:

TimeVariablePoint
26.0ms
a
0
20.0ms
angle
inf
15.0ms
angle
-inf
13.0ms
a
-inf
11.0ms
a
inf

rewrite157.0ms (4.3%)

Memory
-1.1MiB live, 82.4MiB allocated; 5ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
056453
0103441
1423441
21320441
04067441
Stop Event
iter-limit
node-limit
iter-limit
Counts
56 → 1 063
Calls
Call 1
Inputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 2 binary64)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
(*.f64 #s(literal -1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 1/2 binary64)
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a)
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a)
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 b b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
Outputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 angle)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64))) (-.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
#s(literal 2 binary64)
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (*.f64 a a))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 a a) (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (neg.f64 b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (neg.f64 b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 b)))
(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (neg.f64 (neg.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 (neg.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal -1 binary64)))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))
#s(literal 1/180 binary64)
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (exp.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 angle)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (log.f64 (exp.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 180 binary64))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
#s(literal -1/180 binary64)
(*.f64 (neg.f64 angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) angle)
(*.f64 angle #s(literal -1/180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))
(/.f64 angle #s(literal -180 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/180 binary64))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
#s(literal 1/2 binary64)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) angle))
(/.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 90 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 180 binary64))
(/.f64 (-.f64 #s(literal 90 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 #s(literal 90 binary64) (neg.f64 (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (-.f64 #s(literal -90 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (-.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64)))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle)))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) angle)) #s(literal 360 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
(neg.f64 (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(-.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal -2 binary64)) (neg.f64 (PI.f64))) #s(literal -2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 180 binary64)) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal -180 binary64)) (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -2 binary64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -2 binary64)) (*.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal -180 binary64))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -2 binary64))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -2 binary64))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) #s(literal -360 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(/.f64 (+.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -2 binary64)) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -2 binary64)) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) #s(literal -360 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64))) (-.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))))
(/.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64)))) (*.f64 a #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a))) (*.f64 #s(literal 1/2 binary64) a))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a)
(*.f64 a (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 #s(literal 1/2 binary64) a))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 #s(literal 1/2 binary64) a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a))) (-.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 #s(literal 1/2 binary64) a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 #s(literal 1/2 binary64) a)) (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a)) (*.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a)))))
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64)))
(+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a))
(+.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a))
(*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a) a)
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 a (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a))
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (log.f64 a))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (exp.f64 #s(literal 2 binary64))))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))) (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (-.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))) (-.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))))
(/.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (-.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(/.f64 (+.f64 (pow.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 a))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (log.f64 (*.f64 a a)))
(+.f64 (log.f64 (*.f64 a a)) (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(+.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 a) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (log.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (*.f64 a a))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 a a) (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 (fabs.f64 b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (fabs.f64 b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (neg.f64 b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 b (neg.f64 b)))
(neg.f64 (*.f64 (neg.f64 b) b))
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))
(fabs.f64 (*.f64 b (neg.f64 b)))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (neg.f64 (*.f64 b b)))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b #s(literal 1/2 binary64)))) (*.f64 b #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b #s(literal 1/2 binary64))) (*.f64 (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b)) (*.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b))) (-.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b)))))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) b))
(neg.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b)
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b))))))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b)
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b))))))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))))
(neg.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(-.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64))) (-.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (*.f64 a a))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 a a) (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (neg.f64 b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (neg.f64 b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 b)))
(*.f64 (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 (fabs.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (neg.f64 (neg.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 (neg.f64 b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal -1 binary64)))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))) (-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(+.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64))) (-.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (*.f64 a a))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 a a) (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))) (pow.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))) (-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(+.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))) (-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(+.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))) (-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))) (-.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(neg.f64 (-.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) #s(literal 1/2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))

eval79.0ms (2.1%)

Memory
-3.0MiB live, 66.9MiB allocated; 13ms collecting garbage
Compiler

Compiled 40 660 to 4 159 computations (89.8% saved)

prune38.0ms (1.0%)

Memory
0.6MiB live, 40.9MiB allocated; 2ms collecting garbage
Pruning

59 alts after pruning (58 fresh and 1 done)

PrunedKeptTotal
New85254906
Fresh19423
Picked415
Done000
Total87559934
Accuracy
81.0%
Counts
934 → 59
Alt Table
Click to see full alt table
StatusAccuracyProgram
65.1%
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
65.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
63.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
65.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
75.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
65.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))
52.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
65.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
80.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
65.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64))))
65.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
65.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 b b)))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 b b)))
65.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b)))
65.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
65.1%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
52.1%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
60.8%
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
52.1%
(+.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
56.1%
(+.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b #s(literal 1/2 binary64))) (*.f64 (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
69.6%
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
33.6%
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
69.4%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
69.5%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) a) a))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
69.5%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
69.5%
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
72.3%
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
78.3%
(+.f64 (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
64.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
52.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
65.3%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.3%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
43.8%
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
32.7%
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
34.3%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 3 557 to 789 computations (77.8% saved)

series141.0ms (3.8%)

Memory
6.9MiB live, 107.0MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08035216
Stop Event
iter-limit
Counts
63 → 144
Calls
Call 1
Inputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 2 binary64)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(pow.f64 b #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 b (PI.f64))
(*.f64 angle (*.f64 b (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(literal -1/180 binary64)
(*.f64 #s(literal -1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 1/2 binary64)
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))
#s(literal 1/90 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(*.f64 a a)
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)
(log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
(exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
Outputs
#s(approx a #s(literal 0 binary64))
#s(approx a a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 a))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (* (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) b)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (exp (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a)))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (* (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (+ (exp (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a)))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))
#s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx b b)
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* b (PI)) (*.f64 b (PI.f64)))
#s(approx (* angle (* b (PI))) (*.f64 angle (*.f64 b (PI.f64))))
#s(approx (* 1/180 (* angle (* b (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (* (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (exp (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a)))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* -1/180 angle) (*.f64 #s(literal -1/180 binary64) angle))
#s(approx (* (* -1/180 angle) (PI)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64))
#s(approx (+ (* -1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 a))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/24 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 a)))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (log.f64 a))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/12 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 1/90 (* angle (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (* (* -1/180 angle) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 b (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (log.f64 (pow.f64 a #s(literal 2 binary64))))
#s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (+.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (+.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/87480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/131220000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (+.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/141717600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/1062882000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/141717600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/24 binary64) (+.f64 (*.f64 #s(literal -1/87480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/131220000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (* (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) b)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (* (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) b)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (exp (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a)))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (cos (* 1/90 (* angle (PI)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* 1/2 (cos (* 1/90 (* angle (PI))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* 2 (* (* -1/180 angle) (PI)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (log.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (* (* (* (sin (* (* 1/180 (PI)) angle)) b) (sin (* (* 1/180 (PI)) angle))) b)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
Calls

9 calls:

TimeVariablePoint
29.0ms
angle
-inf
24.0ms
angle
inf
22.0ms
a
0
17.0ms
a
inf
8.0ms
a
-inf

rewrite140.0ms (3.8%)

Memory
-3.0MiB live, 73.3MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
079576
0131518
1521498
21844489
04193489
Stop Event
iter-limit
node-limit
iter-limit
Counts
63 → 1 305
Calls
Call 1
Inputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 2 binary64)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(pow.f64 b #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 b (PI.f64))
(*.f64 angle (*.f64 b (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(literal -1/180 binary64)
(*.f64 #s(literal -1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 1/2 binary64)
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))
#s(literal 1/90 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(*.f64 a a)
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)
(log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
(exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
Outputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sqrt.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (fabs.f64 a))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (fabs.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a) a)
(*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (neg.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 a (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (+.f64 (*.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 b b) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))
#s(literal 1/180 binary64)
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (exp.f64 (*.f64 angle (PI.f64))))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (log.f64 (exp.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))
(/.f64 (PI.f64) #s(literal 180 binary64))
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) b))
(*.f64 b (log.f64 (exp.f64 (PI.f64))))
(*.f64 b (PI.f64))
(*.f64 (PI.f64) b)
(log.f64 (exp.f64 (*.f64 b (PI.f64))))
(*.f64 (*.f64 (*.f64 b angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 b angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 b angle) (PI.f64))
(*.f64 (*.f64 b (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) b)
(*.f64 b (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 b (PI.f64)))
(*.f64 (PI.f64) (*.f64 b angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) b))
(log.f64 (pow.f64 (exp.f64 (*.f64 b (PI.f64))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 b (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b angle)) (PI.f64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)
(*.f64 (*.f64 b angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) b)
(*.f64 angle (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (*.f64 b (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (*.f64 b (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 b angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 b angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 b (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))
#s(literal -1/180 binary64)
(*.f64 #s(literal -1/180 binary64) angle)
(*.f64 angle #s(literal -1/180 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (neg.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 angle (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (neg.f64 angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64)))
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
#s(literal 1/2 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal -1/180 binary64) angle))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (neg.f64 (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/180 binary64) angle))))))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64)))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle)))) #s(literal 360 binary64))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) angle)) #s(literal 360 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal -1/180 binary64) angle)) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
(neg.f64 (-.f64 #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(-.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal -1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(/.f64 (+.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -2 binary64)) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -2 binary64)) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(log.f64 (exp.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
#s(literal 1/90 binary64)
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sqrt.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64)))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 a (neg.f64 a)))
(neg.f64 (*.f64 (neg.f64 a) a))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(fabs.f64 (*.f64 a (neg.f64 a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (neg.f64 (*.f64 a a)))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (log.f64 a))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (exp.f64 #s(literal 2 binary64))))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 a))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(+.f64 (log.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (log.f64 (fabs.f64 a)))
(+.f64 (log.f64 (fabs.f64 a)) (log.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(+.f64 (log.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (log.f64 (neg.f64 a)))
(+.f64 (log.f64 (neg.f64 a)) (log.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a)) (log.f64 a))
(+.f64 (log.f64 (*.f64 a a)) (log.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(+.f64 (log.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (log.f64 (*.f64 a a)))
(+.f64 (log.f64 a) (log.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a)))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (log.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(log.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (fabs.f64 a))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (fabs.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a) a)
(*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (neg.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 a (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (+.f64 (*.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(sqrt.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (fabs.f64 a))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (fabs.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a) a)
(*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (neg.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 a (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (+.f64 (*.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (fabs.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(*.f64 (neg.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (neg.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(*.f64 (neg.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (neg.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(*.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))
(pow.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(/.f64 (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))
(fabs.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))))
(neg.f64 (-.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(+.f64 (+.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (neg.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (-.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
(neg.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(+.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (fabs.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(pow.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (neg.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64))
(/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(-.f64 (/.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(fabs.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 b b) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (neg.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (+.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 angle (neg.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) angle))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
(/.f64 (+.f64 (neg.f64 (*.f64 angle (PI.f64))) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -180 binary64))
(/.f64 (-.f64 (neg.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 angle (PI.f64)) (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (-.f64 (neg.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal 32400 binary64))
(/.f64 (+.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -32400 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal -32400 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) #s(literal -32400 binary64))
(/.f64 (+.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal 1/90 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal -1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(log.f64 (/.f64 (exp.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (exp.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (-.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
(neg.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(+.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (neg.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) #s(literal 1/2 binary64))
(*.f64 (fabs.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(pow.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 #s(literal 1 binary64) #s(literal 3 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))))
(/.f64 (neg.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal -2 binary64))
(/.f64 (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (sin.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (sin.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(sqrt.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(fabs.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64)))
(fabs.f64 (-.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fabs.f64 (neg.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))
(fabs.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (fabs.f64 a))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (fabs.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a) a)
(*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (neg.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 a (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (+.f64 (*.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) b))
(neg.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) b))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 b b) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (exp.f64 #s(literal 2 binary64))))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 a))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(+.f64 (log.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (log.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(+.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (log.f64 (fabs.f64 a)))
(+.f64 (log.f64 (fabs.f64 a)) (log.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(+.f64 (log.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (log.f64 (neg.f64 a)))
(+.f64 (log.f64 (neg.f64 a)) (log.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a)) (log.f64 a))
(+.f64 (log.f64 (*.f64 a a)) (log.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(+.f64 (log.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (log.f64 (*.f64 a a)))
(+.f64 (log.f64 a) (log.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a)))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (log.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(log.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(neg.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(+.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))) b))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (neg.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (fabs.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(*.f64 (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (fabs.f64 a))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)))
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (fabs.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a) a)
(*.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (neg.f64 a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 a (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (+.f64 (*.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(fabs.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(neg.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(+.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))) b))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (neg.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))))
(neg.f64 (-.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))))
(-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(+.f64 (+.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (+.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(+.f64 (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (neg.f64 (*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))

eval93.0ms (2.5%)

Memory
7.7MiB live, 77.4MiB allocated; 13ms collecting garbage
Compiler

Compiled 32 303 to 4 864 computations (84.9% saved)

prune48.0ms (1.3%)

Memory
-1.9MiB live, 53.6MiB allocated; 1ms collecting garbage
Pruning

79 alts after pruning (79 fresh and 0 done)

PrunedKeptTotal
New89044934
Fresh183553
Picked505
Done101
Total91479993
Accuracy
81.1%
Counts
993 → 79
Alt Table
Click to see full alt table
StatusAccuracyProgram
75.2%
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
65.1%
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
65.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
63.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
75.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle)) b) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) b))
65.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
52.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
75.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
75.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))) #s(literal 2 binary64)))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
75.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
74.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
65.1%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
64.8%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
69.3%
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
60.8%
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
69.6%
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
33.6%
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
69.4%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
69.5%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) a) a))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
69.5%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
75.1%
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
72.3%
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
78.3%
(+.f64 (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.4%
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (log.f64 (*.f64 a a)))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
66.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
64.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
52.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
63.1%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
65.3%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.6%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.8%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.1%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.6%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.7%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
36.1%
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.6%
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
77.9%
(+.f64 (exp.f64 #s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (log.f64 (pow.f64 a #s(literal 2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
35.4%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
50.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
43.8%
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
32.7%
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
34.3%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
25.1%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))))))
33.3%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
61.5%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 4 846 to 1 064 computations (78.0% saved)

series91.0ms (2.5%)

Memory
0.7MiB live, 83.1MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07885813
Stop Event
iter-limit
Counts
53 → 142
Calls
Call 1
Inputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 2 binary64)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
b
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(*.f64 b b)
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(literal -1/90 binary64)
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a)
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a)
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
Outputs
#s(approx a #s(literal 0 binary64))
#s(approx a a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (* b b))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (* b b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (/ 180 (* angle (PI))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 a))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/24 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 a)))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (log.f64 a))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (+.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/12 binary64) (+.f64 (*.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (sin (/ 1 (/ 180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (/ 1 (/ 180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (/ 1 (/ 180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* -1/90 (* angle (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* -1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* -1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* -1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))))) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))))) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))))) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) (+.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) (+.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) b) b) (* (* (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) a) a)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (* b b))) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (* b b))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (* b b))) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (* b b))) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) (+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (log (* (cos (* (* 1/180 angle) (PI))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (sin (/ 1 (/ 180 (* angle (PI))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* -1/90 (* angle (PI)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (* -1/90 (* angle (PI))) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
11.0ms
angle
inf
11.0ms
a
0
9.0ms
angle
-inf
9.0ms
a
inf
8.0ms
a
-inf

rewrite127.0ms (3.5%)

Memory
-6.7MiB live, 62.6MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
066525
0109481
1497451
21851451
04137451
Stop Event
iter-limit
node-limit
iter-limit
Counts
53 → 861
Calls
Call 1
Inputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 2 binary64)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
b
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(*.f64 b b)
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(literal -1/90 binary64)
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a)
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a)
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
Outputs
a
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (/.f64 angle #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(+.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 angle #s(literal 1 binary64)))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
#s(literal 2 binary64)
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) a)) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 a a))
(*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (*.f64 a a) (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (+.f64 (*.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)))
(+.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
b
#s(literal 1/180 binary64)
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (exp.f64 (*.f64 angle (PI.f64))))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (/.f64 angle #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(+.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle)))
#s(literal 1 binary64)
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 angle #s(literal 1 binary64)))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64))))
(*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))
(*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (neg.f64 (cbrt.f64 (PI.f64))))
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 angle))
(/.f64 (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (neg.f64 (PI.f64))))
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (PI.f64)))
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))
(/.f64 #s(literal -180 binary64) (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))))
(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 angle #s(literal 1 binary64)))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
#s(literal 1/2 binary64)
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/2 binary64) (log.f64 (exp.f64 (PI.f64))))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(log.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 a))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (log.f64 (exp.f64 #s(literal 2 binary64))))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 a))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) a)) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (log.f64 (*.f64 a a)))
(+.f64 (log.f64 (*.f64 a a)) (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(+.f64 (log.f64 a) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) a)) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 a a))
(*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (*.f64 a a) (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (+.f64 (*.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)))
(+.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b))
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64)))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 b (neg.f64 b)))
(neg.f64 (*.f64 (neg.f64 b) b))
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))
(fabs.f64 (*.f64 b (neg.f64 b)))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (neg.f64 (*.f64 b b)))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (fabs.f64 a))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) a)) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 a a))
(*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 1 binary64))))
(*.f64 (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))) (exp.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (*.f64 a a) (fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (+.f64 (*.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(/.f64 (+.f64 (pow.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (*.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)))
(fabs.f64 (-.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)))
(+.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
(*.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal -1 binary64)))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(+.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (+.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(literal -1/90 binary64)
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))
(*.f64 (neg.f64 angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 angle (neg.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) angle))
(neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal -1/90 binary64)))
(log.f64 (exp.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (+.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))))
(/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))))
(sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))
(*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/90 binary64) angle)))
(*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (PI.f64))) #s(literal -2 binary64))
(/.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(log.f64 (*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (exp.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (*.f64 (exp.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(log.f64 (/.f64 (exp.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (exp.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (+.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))))
(/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 4 binary64))
(/.f64 (+.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 4 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))))
(sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (+.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(+.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (+.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (+.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))))))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b)
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) b))
(neg.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (+.f64 (*.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))))
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a)
(*.f64 a (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64)))
(+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a))
(+.f64 (*.f64 #s(literal 1/2 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a))
(*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a) a)
(*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 a (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))))))
(neg.f64 (-.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(-.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))) a))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (neg.f64 b)) (neg.f64 b))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b))
(neg.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (*.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))))
(neg.f64 (-.f64 (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64))) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (+.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))))
(+.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))

eval68.0ms (1.9%)

Memory
3.3MiB live, 62.9MiB allocated; 8ms collecting garbage
Compiler

Compiled 31 034 to 3 714 computations (88.0% saved)

prune74.0ms (2.0%)

Memory
-7.1MiB live, 76.9MiB allocated; 2ms collecting garbage
Pruning

95 alts after pruning (94 fresh and 1 done)

PrunedKeptTotal
New77038808
Fresh185674
Picked415
Done000
Total79295887
Accuracy
81.3%
Counts
887 → 95
Alt Table
Click to see full alt table
StatusAccuracyProgram
75.2%
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
65.1%
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
36.6%
(+.f64 (pow.f64 (*.f64 #s(approx a #s(literal 0 binary64)) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
65.1%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
63.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
65.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
75.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle)) b) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) b))
65.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
80.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
75.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
75.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))) #s(literal 2 binary64)))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
0.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
75.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
65.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
74.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
65.1%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
64.8%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
69.3%
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
69.6%
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
33.6%
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
69.4%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
53.3%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
69.3%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) a) a))
69.5%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) a) a))
69.6%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
69.5%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
69.7%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
75.1%
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
61.4%
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
72.3%
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
73.4%
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (log.f64 (*.f64 a a)))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
64.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
52.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
63.1%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
77.9%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
74.6%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.8%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.1%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.6%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.7%
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
36.1%
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.6%
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
77.9%
(+.f64 (exp.f64 #s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (log.f64 (pow.f64 a #s(literal 2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 #s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
64.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
35.4%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
50.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
43.8%
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
32.7%
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
21.3%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
34.3%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
25.1%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
61.5%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
24.0%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
23.0%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))) (*.f64 b b)))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
25.7%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
25.2%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
25.6%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
14.2%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
25.8%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
33.3%
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
Compiler

Compiled 2 960 to 676 computations (77.2% saved)

regimes953.0ms (25.9%)

Memory
7.9MiB live, 463.1MiB allocated; 31ms collecting garbage
Counts
1 → 1
10 → 1
13 → 2
18 → 2
21 → 2
24 → 2
27 → 2
49 → 2
66 → 1
84 → 1
85 → 1
109 → 1
165 → 1
Calls
Call 1
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
Outputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
Call 2
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
Outputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
Call 3
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
Outputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
Call 4
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
Outputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
Call 5
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
Outputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
Call 6
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
Outputs
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
Call 7
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
Outputs
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
Call 8
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) a) a))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
Outputs
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
Call 9
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) a) a))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Call 10
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) a) a))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
Outputs
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Call 11
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) a) a))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
Call 12
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) a) a))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx a #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx a #s(literal 0 binary64)) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
Call 13
Inputs
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))))
(+.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 #s(approx (- 1/2 (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) (*.f64 #s(literal 1/2 binary64) a)) a))
(+.f64 (*.f64 (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal -1/2 binary64)))))) a) a))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(-.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (sin (/ 1 (/ 180 (* angle (PI)))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))))
(+.f64 (*.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))) (+.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) a) a))
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx a #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) #s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx a #s(literal 0 binary64)) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/90 binary64) angle) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (exp.f64 #s(approx (log (* (+ 1/2 (* 1/2 (cos (* 2 (* (* -1/180 angle) (PI)))))) (* a a))) (log.f64 (pow.f64 a #s(literal 2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b #s(literal 1/2 binary64))) (*.f64 (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) (log.f64 (*.f64 a a)))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))))
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) b) b) (* (* (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) a) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (cos (* (* 1/180 angle) (PI))) a)) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (+.f64 (log.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal -1 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) a) a))
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle)) b) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) angle))) b))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (PI) (+ (* -1/180 angle) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
Calls

61 calls:

42.0ms
angle
39.0ms
(/.f64 angle #s(literal 180 binary64))
38.0ms
b
37.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.0ms
a
Results
AccuracySegmentsBranch
14.2%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
14.2%1a
14.2%1b
14.2%1(/.f64 angle #s(literal 180 binary64))
14.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
14.2%1angle
25.8%1(/.f64 angle #s(literal 180 binary64))
25.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
25.8%1b
25.8%1angle
25.8%1a
25.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.1%1b
77.8%2b
77.8%2b
75.1%1(/.f64 angle #s(literal 180 binary64))
75.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.1%1angle
79.7%2(/.f64 angle #s(literal 180 binary64))
79.7%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%2angle
79.9%2(/.f64 angle #s(literal 180 binary64))
79.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.9%2angle
75.2%1a
77.3%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.6%2b
79.9%2(/.f64 angle #s(literal 180 binary64))
79.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.9%2angle
79.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%1a
79.5%1(/.f64 angle #s(literal 180 binary64))
79.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.5%1b
79.5%1angle
79.9%1a
79.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%1b
79.9%1(/.f64 angle #s(literal 180 binary64))
79.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.9%1angle
80.0%1(/.f64 angle #s(literal 180 binary64))
80.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.0%1angle
80.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.0%1a
80.0%1b
80.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.1%1a
80.1%1b
80.1%1(/.f64 angle #s(literal 180 binary64))
80.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.1%1angle
80.1%1(/.f64 angle #s(literal 180 binary64))
80.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.1%1a
80.1%1b
80.1%1angle
Compiler

Compiled 5 120 to 1 160 computations (77.3% saved)

bsearch7.0ms (0.2%)

Memory
-5.6MiB live, 2.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
6.0ms
0.0005128152090130176
0.0007567997103304494
Samples
4.0ms48×0valid
Compiler

Compiled 201 to 125 computations (37.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 3.0ms
ival-cosu: 1.0ms (31.7% of total, 0.1 MiB)
ival-sinu: 1.0ms (31.7% of total, 0.1 MiB)
ival-mult!: 1.0ms (31.7% of total, 0.1 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)
ival-add!: 0.0ms (0.0% of total, 0.0 MiB)
ival-pow2: 0.0ms (0.0% of total, 0.1 MiB)

bsearch15.0ms (0.4%)

Memory
4.6MiB live, 4.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
14.0ms
339.0154743780538
20691.863301630885
Samples
9.0ms112×0valid
Compiler

Compiled 388 to 280 computations (27.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-cosu: 2.0ms (30.7% of total, 0.3 MiB)
ival-sinu: 2.0ms (30.7% of total, 0.3 MiB)
ival-mult!: 1.0ms (15.3% of total, 0.2 MiB)
ival-pow2: 1.0ms (15.3% of total, 0.3 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)
ival-add!: 0.0ms (0.0% of total, 0.1 MiB)

bsearch2.0ms (0.0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
339.0154743780538
20691.863301630885
Compiler

Compiled 360 to 266 computations (26.1% saved)

bsearch15.0ms (0.4%)

Memory
-3.2MiB live, 4.5MiB allocated; 1ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
14.0ms
1.205662613128566e-85
2.3641007916425845e-83
Samples
10.0ms112×0valid
Compiler

Compiled 227 to 203 computations (10.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-cosu: 2.0ms (29.5% of total, 0.4 MiB)
ival-sinu: 2.0ms (29.5% of total, 0.3 MiB)
ival-mult!: 1.0ms (14.7% of total, 0.2 MiB)
ival-pow2: 1.0ms (14.7% of total, 0.3 MiB)
adjust: 0.0ms (0.0% of total, 0.0 MiB)
ival-add!: 0.0ms (0.0% of total, 0.1 MiB)

bsearch2.0ms (0.0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.205662613128566e-85
2.3641007916425845e-83
Compiler

Compiled 332 to 245 computations (26.2% saved)

bsearch0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.005437780488047e-297
1.1164768849870941e-287
Compiler

Compiled 44 to 28 computations (36.4% saved)

derivations198.0ms (5.4%)

Memory
2.6MiB live, 10.5MiB allocated; 0ms collecting garbage
Stop Event
fuel
Compiler

Compiled 452 to 129 computations (71.5% saved)

preprocess128.0ms (3.5%)

Memory
1.6MiB live, 144.2MiB allocated; 7ms collecting garbage
Compiler

Compiled 3 710 to 2 274 computations (38.7% saved)

end0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...