
Time bar (total: 56.0s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0.0% | 0.0% | 99.9% | 0.1% | 0.0% | 0.0% | 0.0% | 0 |
| 100.0% | 99.9% | 0.0% | 0.1% | 0.0% | 0.0% | 0.0% | 1 |
Compiled 25 to 14 computations (44.0% saved)
| 1.5s | 8 256× | 0 | valid |
ival-sinu: 370.0ms (35.0% of total)ival-pow2: 248.0ms (23.5% of total)ival-cosu: 244.0ms (23.1% of total)ival-mult!: 139.0ms (13.2% of total)ival-sub!: 31.0ms (2.9% of total)adjust: 24.0ms (2.3% of total)Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 208 | 230 |
| 2 | 1123 | 160 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 59.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 46 to 32 computations (30.4% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 251 | 1603 |
| 1× | iter-limit |
| Inputs |
|---|
#s(literal 2 binary64) |
b |
(pow.f64 b #s(literal 2 binary64)) |
a |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx b b) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx angle angle) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 13.0ms | a | 0 |
| 4.0ms | angle | 0 |
| 3.0ms | a | inf |
| 2.0ms | angle | inf |
| 2.0ms | angle | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 102 | 87 |
| 2 | 425 | 78 |
| 3 | 3370 | 78 |
| 0 | 4111 | 68 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
#s(literal 2 binary64) |
b |
(pow.f64 b #s(literal 2 binary64)) |
a |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(literal 2 binary64) |
b |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 b b) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
a |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 a (neg.f64 (neg.f64 a))) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b)) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 a)) (fabs.f64 a) (neg.f64 (fabs.f64 b)) (fabs.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 a)) (fabs.f64 a) (neg.f64 (neg.f64 b)) (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 a)) (fabs.f64 a) (neg.f64 b) (neg.f64 (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 a)) (fabs.f64 a) (neg.f64 b) b) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 a)) (fabs.f64 a) b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 a)) (neg.f64 a) (neg.f64 (fabs.f64 b)) (fabs.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 a)) (neg.f64 a) (neg.f64 (neg.f64 b)) (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 a)) (neg.f64 a) (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 a)) (neg.f64 a) (neg.f64 b) (neg.f64 (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 a)) (neg.f64 a) (neg.f64 b) b) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 a)) (neg.f64 a) b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 b) (fabs.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 b) (fabs.f64 b) a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 b) (fabs.f64 b) a a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 b)) (fabs.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) (neg.f64 (neg.f64 b)) (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) (neg.f64 b) (neg.f64 (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) (neg.f64 b) b) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (neg.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (neg.f64 b) a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (neg.f64 b) a a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) (neg.f64 (neg.f64 a)) (neg.f64 (fabs.f64 b)) (fabs.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 b)) (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) (neg.f64 (neg.f64 a)) (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) (neg.f64 (neg.f64 a)) (neg.f64 b) (neg.f64 (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) (neg.f64 (neg.f64 a)) (neg.f64 b) b) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) (neg.f64 (neg.f64 a)) b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) a (neg.f64 (fabs.f64 b)) (fabs.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) a (neg.f64 (neg.f64 b)) (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) a (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) a (neg.f64 b) (neg.f64 (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) a (neg.f64 b) b) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 a) a b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) a (neg.f64 a) (neg.f64 (fabs.f64 b)) (fabs.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) a (neg.f64 a) (neg.f64 (neg.f64 b)) (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) a (neg.f64 a) (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) a (neg.f64 a) (neg.f64 b) (neg.f64 (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) a (neg.f64 a) (neg.f64 b) b) |
(134-z0z1z2z3z4 #s(literal 1 binary64) a (neg.f64 a) b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) b b (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 #s(literal 1 binary64) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) b b a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) b b a a) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b))) |
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) (-.f64 b a) (+.f64 a b) (+.f64 (neg.f64 a) (fabs.f64 b)) (-.f64 (neg.f64 a) (fabs.f64 b))) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) (-.f64 b a) (+.f64 a b) (+.f64 (neg.f64 a) b) (-.f64 (neg.f64 a) b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (-.f64 b a) (+.f64 a b) (+.f64 a (fabs.f64 b)) (-.f64 a (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (-.f64 b a) (+.f64 a b) (-.f64 a b) (+.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (-.f64 b a) (+.f64 a b) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (-.f64 b a) (+.f64 a b) #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (neg.f64 (+.f64 a b)) (-.f64 b a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 (fabs.f64 a) (fabs.f64 b)) (-.f64 (fabs.f64 a) (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 (fabs.f64 a) (neg.f64 b)) (-.f64 (fabs.f64 a) (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 (fabs.f64 a) b) (-.f64 (fabs.f64 a) b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 (neg.f64 a) (fabs.f64 b)) (-.f64 (neg.f64 a) (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 (neg.f64 a) (neg.f64 b)) (-.f64 (neg.f64 a) (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 (neg.f64 a) b) (-.f64 (neg.f64 a) b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 a (fabs.f64 b)) (-.f64 a (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (-.f64 a b) (+.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (neg.f64 (+.f64 a b)) (-.f64 b a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (+.f64 (fabs.f64 a) (fabs.f64 b)) (-.f64 (fabs.f64 a) (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (+.f64 (fabs.f64 a) (neg.f64 b)) (-.f64 (fabs.f64 a) (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (+.f64 (fabs.f64 a) b) (-.f64 (fabs.f64 a) b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (+.f64 (neg.f64 a) (fabs.f64 b)) (-.f64 (neg.f64 a) (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (+.f64 (neg.f64 a) (neg.f64 b)) (-.f64 (neg.f64 a) (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (+.f64 (neg.f64 a) b) (-.f64 (neg.f64 a) b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (+.f64 a (fabs.f64 b)) (-.f64 a (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (-.f64 a b) (+.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 a a) #s(literal 2 binary64)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (neg.f64 (+.f64 a b)) (-.f64 b a)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (fabs.f64 a) (fabs.f64 b)) (-.f64 (fabs.f64 a) (fabs.f64 b))) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (neg.f64 a) (neg.f64 b)) (-.f64 (neg.f64 a) (neg.f64 b))) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a (fabs.f64 b)) (-.f64 a (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 a b) (+.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (+.f64 (fabs.f64 a) (neg.f64 b)) (-.f64 (fabs.f64 a) (neg.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (+.f64 (fabs.f64 a) b) (-.f64 (fabs.f64 a) b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (+.f64 (neg.f64 a) (fabs.f64 b)) (-.f64 (neg.f64 a) (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (+.f64 (neg.f64 a) (neg.f64 b)) (-.f64 (neg.f64 a) (neg.f64 b))) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (-.f64 a b) (+.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) (*.f64 b b) #s(literal 2 binary64) (*.f64 a a) #s(literal 2 binary64)) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) b (*.f64 b #s(literal 2 binary64)) (*.f64 a a) #s(literal 2 binary64)) |
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(134-z0z1z2z3z4 #s(literal 1 binary64) #s(literal 2 binary64) (*.f64 b b) (*.f64 a a) #s(literal 2 binary64)) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (fabs.f64 a)) (fabs.f64 a) (neg.f64 b) b) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (neg.f64 a)) (neg.f64 a) (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (neg.f64 a)) (neg.f64 a) (neg.f64 b) b) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) a) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a a) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 b) (fabs.f64 b) a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 b) (fabs.f64 b) a a) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) (neg.f64 (neg.f64 b)) (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) (neg.f64 b) (neg.f64 (neg.f64 b))) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (fabs.f64 a) (neg.f64 (fabs.f64 a)) b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 a) a (neg.f64 (fabs.f64 b)) (fabs.f64 b)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 a) a (neg.f64 (neg.f64 b)) (neg.f64 b)) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 a) a (neg.f64 b) b) |
(134-z0z1z2z3z4 #s(literal 2 binary64) (neg.f64 a) a b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) a (neg.f64 a) (neg.f64 (fabs.f64 b)) (fabs.f64 b)) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) a (neg.f64 a) (fabs.f64 b) (neg.f64 (fabs.f64 b))) |
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(134-z0z1z2z3z4 #s(literal 2 binary64) a (neg.f64 a) b (neg.f64 b)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 2 binary64) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 #s(literal 2 binary64) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 2 binary64) b b (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 #s(literal 2 binary64) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 #s(literal 2 binary64) b b a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 #s(literal 2 binary64) b b a a) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))) |
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(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 2 binary64))) |
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
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(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
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(+.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
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(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
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(/.f64 angle #s(literal 180 binary64)) |
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(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
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(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) |
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
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(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
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(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
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(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
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(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) a) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
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(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
| 18.8s | 252 517× | 0 | valid |
| 1.3s | 21 147× | 0 | invalid |
Compiled 39 088 to 3 752 computations (90.4% saved)
ival-mult!: 4.7s (63.2% of total)adjust: 1.8s (24.7% of total)ival-sub!: 900.0ms (12.1% of total)38 alts after pruning (38 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 324 | 38 | 1 362 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 1 325 | 38 | 1 363 |
| Status | Accuracy | Program |
|---|---|---|
| 17.9% | (134-z0z1z2z3z4 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| 37.4% | (134-z0z1z2z3z4 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| ▶ | 70.1% | (134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b b a a) |
| ▶ | 69.0% | (134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
| 26.8% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 68.3% | (*.f64 (134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b b a a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| ▶ | 63.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| 68.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.1% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 62.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 21.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.8% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 62.9% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 62.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 32.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.0% | (neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) | |
| 42.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| 45.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) | |
| 37.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
| 139.0ms | 2 172× | 0 | valid |
| 20.0ms | 388× | 0 | invalid |
Compiled 2 428 to 1 630 computations (32.9% saved)
ival-mult!: 45.0ms (70.1% of total)adjust: 13.0ms (20.2% of total)ival-sub!: 7.0ms (10.9% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1036 | 8561 |
| 1× | iter-limit |
| Inputs |
|---|
angle |
(PI.f64) |
(*.f64 angle (PI.f64)) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
b |
a |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b b a a) |
(-.f64 b a) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(-.f64 a b) |
(*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (- b a) b) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (- a b) (*.f64 #s(literal -1 binary64) b)) |
#s(approx (- a b) (-.f64 a b)) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (- a b) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (- a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (- a b) (+.f64 a (*.f64 #s(literal -1 binary64) b))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (- a b) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (- a b) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx angle angle) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 a b))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 a b)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 a b)))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 a b))))))))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 a b)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 a b)))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))))))) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 a b)))))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))))))) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))))))) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 a b)))))))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))))))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 a b)))))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (/ 180 (* angle (PI))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 a b))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 a b)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 180 (* angle (PI)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 24.0ms | angle | 0 |
| 9.0ms | a | -inf |
| 8.0ms | a | 0 |
| 5.0ms | angle | inf |
| 5.0ms | b | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 43 | 305 |
| 0 | 84 | 280 |
| 1 | 321 | 280 |
| 2 | 1233 | 259 |
| 0 | 4157 | 247 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
angle |
(PI.f64) |
(*.f64 angle (PI.f64)) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
b |
a |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b b a a) |
(-.f64 b a) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(-.f64 a b) |
(*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| Outputs |
|---|
angle |
(PI.f64) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
b |
a |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 a) a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 a) a))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 a) a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 b))) (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
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#s(literal 2 binary64) |
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(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 a b)) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 a b)) (+.f64 a b)) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 a b)) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 a b)) (+.f64 a b)) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 a b)) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 a b)) (+.f64 a b)) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 a b))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(neg.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
| 8.2s | 132 005× | 0 | valid |
| 627.0ms | 9 307× | 0 | invalid |
Compiled 41 499 to 4 465 computations (89.2% saved)
ival-mult!: 2.3s (76.8% of total)ival-sub!: 434.0ms (14.5% of total)adjust: 261.0ms (8.7% of total)62 alts after pruning (62 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 120 | 51 | 1 171 |
| Fresh | 22 | 11 | 33 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 147 | 62 | 1 209 |
| Status | Accuracy | Program |
|---|---|---|
| 17.9% | (134-z0z1z2z3z4 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| 69.2% | (134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) b b a a) | |
| 69.0% | (134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) b b a a) | |
| 53.4% | (134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) #s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 54.8% | (134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) #s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 a b)))))) | |
| 57.0% | (134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) #s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 37.3% | (134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) | |
| 26.8% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| ▶ | 70.0% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 62.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) | |
| 63.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| 62.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 54.8% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) | |
| 62.3% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 41.3% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 68.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.8% | (*.f64 (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.1% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 62.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| 63.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 61.8% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 63.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) | |
| 61.3% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 60.0% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))))) (cos.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))))) | |
| 59.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 63.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 63.0% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 60.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 59.0% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 61.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 61.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 60.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.3% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| ▶ | 58.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 62.9% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| ▶ | 62.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
| 68.0% | (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 37.1% | (*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 38.2% | (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 37.8% | (*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 50.7% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 37.1% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 69.0% | (neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) | |
| ▶ | 54.7% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
| 45.0% | #s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) | |
| 55.0% | #s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
| 166.0ms | 3 096× | 0 | valid |
| 29.0ms | 488× | 0 | invalid |
Compiled 3 396 to 2 398 computations (29.4% saved)
ival-mult!: 49.0ms (77.1% of total)ival-sub!: 10.0ms (15.7% of total)adjust: 4.0ms (6.3% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1146 | 8072 |
| 1× | iter-limit |
| Inputs |
|---|
b |
a |
(-.f64 b a) |
(+.f64 a b) |
#s(literal 1/90 binary64) |
(PI.f64) |
angle |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(literal -1/180 binary64) |
(*.f64 #s(literal -1/180 binary64) angle) |
#s(literal 1/2 binary64) |
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)) |
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (- b a) b) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (+.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (PI.f64))) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a)) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 b (+.f64 (*.f64 b (PI.f64)) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx angle angle) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* 1/90 (* (PI) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* -1/180 angle) (*.f64 #s(literal -1/180 binary64) angle)) |
#s(approx (+ (* -1/180 angle) 1/2) #s(literal 1/2 binary64)) |
#s(approx (+ (* -1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* 1/90 (* (PI) angle))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (* (- b a) (* (+ a b) (sin (* 1/90 (* (PI) angle))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) (* (sin (* (* 1/180 angle) (PI))) 2)) (* (- b a) (+ a b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)))))) |
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (+ (* -1/180 angle) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 8.0ms | a | inf |
| 8.0ms | angle | 0 |
| 6.0ms | angle | -inf |
| 6.0ms | angle | inf |
| 4.0ms | a | 0 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 365 |
| 0 | 97 | 361 |
| 1 | 305 | 361 |
| 2 | 1225 | 333 |
| 0 | 4155 | 294 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
b |
a |
(-.f64 b a) |
(+.f64 a b) |
#s(literal 1/90 binary64) |
(PI.f64) |
angle |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(literal -1/180 binary64) |
(*.f64 #s(literal -1/180 binary64) angle) |
#s(literal 1/2 binary64) |
(+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)) |
(*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) |
| Outputs |
|---|
b |
a |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 (neg.f64 a) b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 b (neg.f64 (neg.f64 a)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b)))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a (neg.f64 (neg.f64 b)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 a (neg.f64 b)) |
(-.f64 b (neg.f64 a)) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
(+.f64 b a) |
#s(literal 1/90 binary64) |
(PI.f64) |
angle |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (exp.f64 (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) |
(+.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 a b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)))) (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))))) (-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b)))))) |
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(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (fabs.f64 b) (fabs.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (fabs.f64 b) (fabs.f64 b) a a) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 b) (neg.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (neg.f64 b) (neg.f64 b) a a) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (-.f64 b a) a (-.f64 a b) b) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) (-.f64 b a) a (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) a (-.f64 b a) (-.f64 a b) b) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) a (-.f64 b a) (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 angle (PI.f64)) b b a a) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 angle (PI.f64)))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 b) (fabs.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fabs.f64 b) (fabs.f64 b) a a) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 b) (neg.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (neg.f64 b) (neg.f64 b) a a) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 b a) a (-.f64 a b) b) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 b a) a (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) a (-.f64 b a) (-.f64 a b) b) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) a (-.f64 b a) (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) b b a a) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))) |
#s(literal 1/180 binary64) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
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#s(literal -1/180 binary64) |
(*.f64 #s(literal -1/180 binary64) angle) |
(*.f64 angle #s(literal -1/180 binary64)) |
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(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (+.f64 a b) (-.f64 b a) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (-.f64 b a) (+.f64 a b) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a) a (-.f64 a b) b) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a) a (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (-.f64 b a) (-.f64 a b) b) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (-.f64 b a) (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b a a) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) b)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) a)) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
| 4.6s | 74 364× | 0 | valid |
| 23.0ms | 388× | 0 | invalid |
Compiled 41 936 to 5 228 computations (87.5% saved)
ival-mult!: 1.3s (78.5% of total)ival-sub!: 216.0ms (13.2% of total)adjust: 137.0ms (8.4% of total)81 alts after pruning (80 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 095 | 41 | 1 136 |
| Fresh | 18 | 39 | 57 |
| Picked | 5 | 0 | 5 |
| Done | -1 | 1 | 0 |
| Total | 1 117 | 81 | 1 198 |
| Status | Accuracy | Program |
|---|---|---|
| 17.9% | (134-z0z1z2z3z4 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| 69.0% | (134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) b b a a) | |
| 53.4% | (134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) #s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 57.0% | (134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) #s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 37.3% | (134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) | |
| 26.8% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 63.9% | (*.f64 (-.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) | |
| ▶ | 69.2% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
| ▶ | 69.0% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
| 68.5% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 60.7% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 66.3% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) | |
| 43.9% | (*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 43.0% | (*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 60.1% | (*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) | |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 10.0% | (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 63.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| 62.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 41.3% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 25.8% | (*.f64 (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 62.1% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 59.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 62.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 61.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) | |
| 63.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 61.8% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 59.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 63.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 60.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 59.0% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 61.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 38.3% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| ▶ | 59.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
| 58.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) | |
| 48.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) | |
| 59.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 59.1% | (*.f64 (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 60.5% | (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 61.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 25.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a)))) (+.f64 a b))) | |
| ✓ | 62.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
| 61.4% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 68.0% | (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 37.1% | (*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 38.2% | (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 55.6% | (*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 65.8% | (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) | |
| 50.7% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 60.0% | (*.f64 #s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 57.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) | |
| 54.7% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) | |
| 60.1% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 54.7% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) | |
| 55.0% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) | |
| 55.0% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) | |
| 60.1% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) | |
| 60.1% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) | |
| 54.7% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) | |
| 19.4% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) | |
| 33.9% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) | |
| ▶ | 36.5% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
| 35.0% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) | |
| 32.4% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) | |
| 32.4% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) | |
| 45.0% | #s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
| 135.0ms | 2 172× | 0 | valid |
| 30.0ms | 388× | 0 | invalid |
Compiled 4 683 to 3 324 computations (29.0% saved)
ival-mult!: 42.0ms (70.6% of total)ival-sub!: 11.0ms (18.5% of total)adjust: 7.0ms (11.8% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 946 | 7093 |
| 1× | iter-limit |
| Inputs |
|---|
b |
a |
(-.f64 b a) |
(+.f64 a b) |
(PI.f64) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
angle |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (- b a) b) |
(*.f64 (+.f64 a b) #s(approx (- b a) b)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
(*.f64 angle #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (- b a) b) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (+.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (PI.f64))) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) (*.f64 a (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (cos (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (cos (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a)) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (+ a b) (- b a)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 b (+.f64 (*.f64 b (PI.f64)) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (cos (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx angle angle) |
#s(approx (* (* (PI) 1/90) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* angle 1/90) (*.f64 #s(literal 1/90 binary64) angle)) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (/ 1 (* (* 1/180 angle) (PI))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (cos (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (cos (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (cos (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* (* (PI) 1/90) angle)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (* (- b a) (* (+ a b) (sin (* (* (PI) 1/90) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (- b a) (+ a b)) (* (sin (* (* 1/180 angle) (PI))) 2)) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (cos (/ 1 (/ 1 (* (* 1/180 angle) (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 6.0ms | angle | 0 |
| 4.0ms | angle | inf |
| 4.0ms | angle | -inf |
| 3.0ms | b | -inf |
| 3.0ms | a | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 55 | 365 |
| 0 | 92 | 341 |
| 1 | 285 | 339 |
| 2 | 1069 | 325 |
| 0 | 4049 | 301 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
b |
a |
(-.f64 b a) |
(+.f64 a b) |
(PI.f64) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
angle |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (- b a) b) |
(*.f64 (+.f64 a b) #s(approx (- b a) b)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
(*.f64 angle #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
| Outputs |
|---|
b |
a |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 a (neg.f64 b)) |
(-.f64 b (neg.f64 a)) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
(+.f64 b a) |
(PI.f64) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(log.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
angle |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64))) |
(log.f64 (exp.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) a)) |
(+.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (+.f64 a b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (-.f64 b a) a (-.f64 a b) b) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (-.f64 b a) a (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) a (-.f64 b a) (-.f64 a b) b) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) a (-.f64 b a) (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b a a) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) (-.f64 a b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
#s(approx (- b a) b) |
(*.f64 #s(approx (- b a) b) (+.f64 a b)) |
(*.f64 (+.f64 a b) #s(approx (- b a) b)) |
(+.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) b)) |
(+.f64 (*.f64 #s(approx (- b a) b) b) (*.f64 #s(approx (- b a) b) a)) |
(+.f64 (*.f64 a #s(approx (- b a) b)) (*.f64 b #s(approx (- b a) b))) |
(+.f64 (*.f64 b #s(approx (- b a) b)) (*.f64 a #s(approx (- b a) b))) |
(*.f64 (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) |
(*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(approx (- b a) b)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (- b a) b) (+.f64 a b)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (PI.f64)) |
(*.f64 #s(approx (- b a) b) (*.f64 (PI.f64) (+.f64 a b))) |
(*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (- b a) b)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) |
(*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) angle) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) angle)) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b)))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) (*.f64 #s(approx (- b a) b) (+.f64 a b)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 #s(approx (- b a) b) (+.f64 a b))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)))) |
(*.f64 angle #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64))) |
(log.f64 (exp.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) a) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) a)) |
(+.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (+.f64 a b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (neg.f64 b) (neg.f64 b) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (-.f64 b a) a (-.f64 a b) b) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (-.f64 b a) a (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) a (-.f64 b a) (-.f64 a b) b) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) a (-.f64 b a) (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) b b a a) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) (-.f64 a b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)) (neg.f64 a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (-.f64 b a) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a) (+.f64 a b) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 b) (fabs.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 b) (fabs.f64 b) a a) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 b) (neg.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 b) (neg.f64 b) a a) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a) a (-.f64 a b) b) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a) a (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) a (-.f64 b a) (-.f64 a b) b) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) a (-.f64 b a) (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b b a a) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(literal 180 binary64) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (pow.f64 angle #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1 binary64)) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (pow.f64 #s(literal 1/180 binary64) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) (pow.f64 angle #s(literal 1 binary64))) |
(*.f64 (pow.f64 angle #s(literal 1 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 angle #s(literal 1 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1 binary64)) (pow.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (pow.f64 #s(literal -1 binary64) #s(literal -1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 #s(literal -1 binary64) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal -1 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 0 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (pow.f64 #s(literal 1 binary64) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (pow.f64 #s(literal 1 binary64) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(134-z0z1z2z3z4 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) (-.f64 b a) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a) (+.f64 a b) (+.f64 a b) (-.f64 a b)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fabs.f64 b) (fabs.f64 b) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 b) (neg.f64 b) a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a) a (-.f64 a b) b) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a) a (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (-.f64 b a) (-.f64 a b) b) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (-.f64 b a) (neg.f64 b) (-.f64 b a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (fabs.f64 a) (fabs.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b (neg.f64 a) (neg.f64 a)) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b b a a) |
(134-z0z1z2z3z4 (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
| 2.7s | 42 160× | 0 | valid |
| 5.0ms | 80× | 0 | invalid |
Compiled 34 615 to 5 140 computations (85.2% saved)
ival-mult!: 688.0ms (72.9% of total)ival-sub!: 166.0ms (17.6% of total)adjust: 89.0ms (9.4% of total)93 alts after pruning (89 fresh and 4 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 016 | 37 | 1 053 |
| Fresh | 23 | 52 | 75 |
| Picked | 5 | 0 | 5 |
| Done | -3 | 4 | 1 |
| Total | 1 041 | 93 | 1 134 |
| Status | Accuracy | Program |
|---|---|---|
| 17.9% | (134-z0z1z2z3z4 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| 69.0% | (134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) b b a a) | |
| 53.4% | (134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) #s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 57.0% | (134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) #s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 37.3% | (134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) | |
| 26.8% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 25.5% | (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) | |
| 63.9% | (*.f64 (-.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) | |
| 67.5% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) | |
| 64.9% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) | |
| ✓ | 69.2% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
| ✓ | 69.0% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
| 64.6% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)))) | |
| 60.7% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 66.3% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) | |
| 68.0% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 43.9% | (*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 43.0% | (*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 60.1% | (*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) | |
| 10.0% | (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 63.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| 62.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 41.3% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 61.7% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.0% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| ✓ | 62.1% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 55.6% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 62.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 61.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 63.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 61.8% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 59.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 63.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 60.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 61.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 38.3% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.0% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 68.0% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 58.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) | |
| 58.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) | |
| 59.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (pow.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (pow.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))))) | |
| 48.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) | |
| 59.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 0.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 60.5% | (*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| ✓ | 62.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
| 61.4% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 68.0% | (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 37.1% | (*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 38.2% | (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 65.0% | (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| 50.7% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 60.0% | (*.f64 #s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 57.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) | |
| 36.6% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) | |
| 40.5% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) | |
| 40.5% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) | |
| 36.6% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) | |
| 36.9% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) | |
| 55.0% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) | |
| 36.9% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) | |
| 60.1% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) | |
| 40.5% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) | |
| 60.1% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) | |
| 38.7% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) | |
| 36.6% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) | |
| 19.4% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) | |
| 39.8% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) | |
| 33.9% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) | |
| 38.7% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) | |
| 35.0% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) | |
| 32.4% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) | |
| 26.2% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))))))) | |
| 32.4% | #s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) | |
| 45.0% | #s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
| 79.0ms | 1 086× | 0 | valid |
| 10.0ms | 194× | 0 | invalid |
Compiled 2 697 to 1 912 computations (29.1% saved)
ival-mult!: 30.0ms (86.3% of total)ival-sub!: 3.0ms (8.6% of total)adjust: 2.0ms (5.8% of total)| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
| Outputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
| Outputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
| Outputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) b b a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) b b a a) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| Inputs |
|---|
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(approx (- b a) b) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 a b)) #s(approx (- b a) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) #s(approx (- b a) b)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (- b a) b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (- (* (+ a b) (* (- b a) (sin (* (* 1/180 angle) (PI))))) (* (+ a b) (* (- a b) (sin (* (* 1/180 angle) (PI))))))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* 1/90 (* (PI) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (sin (* (* (PI) 1/90) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) b b a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) b b a a) |
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b b a a) |
(*.f64 (*.f64 #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(approx (- b a) b)) (+.f64 a b))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (sin (* 1/90 (* (PI) angle))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (134-z0z1z2z3z4 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b b a a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) #s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 a b)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) #s(approx (* (- b a) (sin (* (* 1/180 angle) (PI)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) #s(approx (* (- a b) (sin (* (* 1/180 angle) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) |
(134-z0z1z2z3z4 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(134-z0z1z2z3z4 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(134-z0z1z2z3z4 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a)))) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) |
(*.f64 (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
#s(approx (* (sin (* (* angle (PI)) 1/90)) (- (* b b) (* a a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* (+ a b) (* (- b a) 2)) (sin (/ (* (PI) angle) 180))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))))) (cos.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (pow.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (pow.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) |
| Outputs |
|---|
(134-z0z1z2z3z4 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b b a a) |
143 calls:
| 59.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 50.0ms | a |
| 49.0ms | angle |
| 47.0ms | b |
| 44.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 36.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 36.5% | 1 | b |
| 36.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 36.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 36.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 36.5% | 1 | a |
| 36.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 36.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.5% | 1 | angle |
| 36.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.6% | 1 | b |
| 36.6% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 36.6% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 36.6% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 36.6% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 36.6% | 1 | a |
| 36.6% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 36.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.6% | 1 | angle |
| 38.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 38.7% | 1 | b |
| 38.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 38.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 38.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 38.7% | 1 | a |
| 38.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 38.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 38.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 38.7% | 1 | angle |
| 40.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 40.5% | 1 | b |
| 40.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 40.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 40.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 40.5% | 1 | a |
| 40.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 40.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.5% | 1 | angle |
| 40.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 40.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 40.5% | 1 | a |
| 40.5% | 1 | angle |
| 40.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 40.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 40.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 40.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.5% | 1 | b |
| 57.5% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 54.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 54.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 54.7% | 1 | angle |
| 57.2% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 56.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 56.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 54.7% | 1 | a |
| 57.6% | 2 | b |
| 60.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 60.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 60.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 60.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 60.1% | 1 | angle |
| 60.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 60.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 60.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 60.1% | 1 | a |
| 60.1% | 1 | b |
| 60.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 60.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 60.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 60.1% | 1 | a |
| 60.1% | 1 | b |
| 60.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 60.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 60.1% | 1 | angle |
| 63.6% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 63.6% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.6% | 3 | angle |
| 60.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 60.1% | 1 | a |
| 64.5% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 64.5% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.5% | 3 | angle |
| 65.5% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 65.5% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.5% | 3 | angle |
| 60.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 60.1% | 1 | b |
| 63.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 60.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 63.5% | 2 | a |
| 60.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 60.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 64.3% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 64.3% | 2 | b |
| 66.8% | 3 | (pow.f64 a #s(literal 2 binary64)) |
| 67.0% | 3 | a |
| 65.5% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 65.5% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.5% | 3 | angle |
| 68.0% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.0% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.2% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.2% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.1% | 2 | angle |
| 69.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.2% | 2 | angle |
| 70.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.9% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.1% | 2 | angle |
| 67.1% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 68.0% | 3 | (pow.f64 b #s(literal 2 binary64)) |
| 69.2% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.2% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.1% | 2 | a |
| 68.4% | 3 | b |
| 70.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 70.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.0% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.0% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.0% | 1 | angle |
| 70.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 70.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 70.0% | 1 | a |
| 70.0% | 1 | b |
| 70.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 70.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 70.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 70.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.1% | 1 | a |
| 70.1% | 1 | b |
| 70.1% | 1 | angle |
| 189.0ms | 2 475× | 0 | valid |
| 27.0ms | 341× | 0 | invalid |
Compiled 5 659 to 1 688 computations (70.2% saved)
ival-mult!: 53.0ms (80.1% of total)ival-sub!: 10.0ms (15.1% of total)adjust: 4.0ms (6.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 2.8318379475615153e-47 | 4.610407585022107e-47 |
| 2.0ms | 16× | 0 | valid |
Compiled 64 to 51 computations (20.3% saved)
ival-sinu: 1.0ms (57.2% of total)ival-cosu: 1.0ms (57.2% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)ival-pow2: 0.0ms (0.0% of total)ival-mult!: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 3.0470715428447358e-74 | 7.412279098884606e-74 |
| 14.0ms | 80× | 0 | valid |
Compiled 216 to 183 computations (15.3% saved)
ival-cosu: 5.0ms (46.2% of total)ival-sinu: 3.0ms (27.7% of total)ival-pow2: 2.0ms (18.5% of total)ival-mult!: 1.0ms (9.2% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -7.098237785290841e-253 | -7.757277867470476e-257 |
Compiled 34 to 23 computations (32.4% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.182988713324966e+304 | +inf |
| 0.0ms | -7.098237785290841e-253 | -7.757277867470476e-257 |
Compiled 34 to 23 computations (32.4% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 11.0ms | 3.288389489079381e+287 | 4.796628646177869e+287 |
| 17.0ms | 4033.6826194573096 | 49985.412949979254 |
| 21.0ms | 144× | 0 | valid |
Compiled 608 to 435 computations (28.5% saved)
ival-sinu: 4.0ms (29.6% of total)ival-cosu: 3.0ms (22.2% of total)ival-pow2: 3.0ms (22.2% of total)ival-mult!: 2.0ms (14.8% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.288389489079381e+287 | 4.796628646177869e+287 |
| 1.0ms | 4033.6826194573096 | 49985.412949979254 |
Compiled 572 to 435 computations (24.0% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.288389489079381e+287 | 4.796628646177869e+287 |
| 26.0ms | 2.5515114713554366e+96 | 1.1416941255317985e+99 |
| 16.0ms | 128× | 0 | valid |
Compiled 644 to 492 computations (23.6% saved)
ival-sinu: 3.0ms (25.5% of total)ival-cosu: 3.0ms (25.5% of total)ival-pow2: 3.0ms (25.5% of total)ival-mult!: 2.0ms (17.0% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 30.0ms | 1.2319391103043853e+169 | 2.0769529967142504e+183 |
| 23.0ms | 160× | 0 | valid |
Compiled 606 to 458 computations (24.4% saved)
ival-cosu: 7.0ms (40.5% of total)ival-sinu: 4.0ms (23.1% of total)ival-pow2: 4.0ms (23.1% of total)ival-mult!: 2.0ms (11.6% of total)ival-sub!: 1.0ms (5.8% of total)adjust: 0.0ms (0.0% of total)| 1× | fuel |
| 13.0ms | 256× | 0 | valid |
Compiled 812 to 139 computations (82.9% saved)
ival-mult!: 3.0ms (68.6% of total)ival-sub!: 1.0ms (22.9% of total)adjust: 0.0ms (0.0% of total)(abs b)
| 2.3s | 9 535× | 0 | valid |
| 0.0ms | 1× | 0 | invalid |
Compiled 7 440 to 3 899 computations (47.6% saved)
ival-mult!: 1.9s (97.9% of total)ival-sub!: 26.0ms (1.3% of total)adjust: 14.0ms (0.7% of total)Loading profile data...