ab-angle->ABCF B

Time bar (total: 6.4s)

start0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage

analyze0.0ms (0.0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.9%0.1%0.0%0.0%0.0%0
100.0%99.9%0.0%0.1%0.0%0.0%0.0%1
Compiler

Compiled 25 to 14 computations (44.0% saved)

sample1.6s (25.0%)

Memory
80.5MiB live, 1 950.7MiB allocated; 480ms collecting garbage
Samples
1.3s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 924.0ms
ival-pow2: 354.0ms (38.3% of total)
ival-sinu: 229.0ms (24.8% of total)
ival-cosu: 206.0ms (22.3% of total)
ival-mult!: 112.0ms (12.1% of total)
ival-sub!: 22.0ms (2.4% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess34.0ms (0.5%)

Memory
11.1MiB live, 56.4MiB allocated; 5ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059238
1208230
21123160
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 46 to 32 computations (30.4% saved)

sample0.0ms (0.0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
2
(PI)
180
Outputs
#s(literal 2 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 180 binary64)
Samples
0.0ms0valid
Compiler

Compiled 5 to 5 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series269.0ms (4.2%)

Memory
-63.2MiB live, 103.9MiB allocated; 255ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02511603
Stop Event
iter-limit
Counts
16 → 45
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
(pow.f64 b #s(literal 2 binary64))
a
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx b b)
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx angle angle)
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
Calls

9 calls:

TimeVariablePoint
222.0ms
a
0
5.0ms
angle
0
3.0ms
a
inf
2.0ms
angle
inf
2.0ms
angle
-inf

rewrite162.0ms (2.5%)

Memory
9.5MiB live, 292.4MiB allocated; 27ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01687
02787
110287
242578
3337078
0411178
Stop Event
iter-limit
node-limit
iter-limit
Counts
16 → 258
Calls
Call 1
Inputs
#s(literal 2 binary64)
b
(pow.f64 b #s(literal 2 binary64))
a
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
angle
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(literal 2 binary64)
b
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
a
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a (neg.f64 (neg.f64 a)))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal -2 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (neg.f64 a) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (-.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 (+.f64 (pow.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (neg.f64 a) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 a a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)))
(-.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 (neg.f64 b) b))
(-.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 a a))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 b b))
(+.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))
(+.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))
(PI.f64)
angle
#s(literal 180 binary64)
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(neg.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))

eval42.0ms (0.6%)

Memory
25.0MiB live, 69.7MiB allocated; 7ms collecting garbage
Compiler

Compiled 10 058 to 1 488 computations (85.2% saved)

prune35.0ms (0.5%)

Memory
-12.6MiB live, 81.1MiB allocated; 4ms collecting garbage
Pruning

32 alts after pruning (32 fresh and 0 done)

PrunedKeptTotal
New26232294
Fresh000
Picked101
Done000
Total26332295
Accuracy
79.5%
Counts
295 → 32
Alt Table
Click to see full alt table
StatusAccuracyProgram
23.6%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
54.1%
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
66.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
9.3%
(*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (-.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
66.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
53.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
53.9%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
18.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))))
52.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
50.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
30.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
30.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
36.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 1 842 to 1 304 computations (29.2% saved)

sample0.0ms (0.0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1/180
(PI)
2
180
1/90
-2
1
Outputs
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 2 binary64)
#s(literal 180 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
#s(literal -2 binary64)
#s(literal 1 binary64)
Samples
0.0ms0valid
Compiler

Compiled 9 to 9 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series111.0ms (1.7%)

Memory
22.8MiB live, 212.4MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08916429
Stop Event
iter-limit
Counts
49 → 166
Calls
Call 1
Inputs
a
b
(+.f64 a b)
(-.f64 b a)
#s(literal 1/180 binary64)
angle
(*.f64 #s(literal 1/180 binary64) angle)
(PI.f64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal -2 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 b #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) angle)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
Outputs
#s(approx a a)
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (- b a) 2) (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- (pow b 2) (pow a 2)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (+ a b) (* (- b a) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 b (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx angle angle)
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
Calls

9 calls:

TimeVariablePoint
20.0ms
angle
inf
7.0ms
a
0
7.0ms
angle
0
6.0ms
b
0
5.0ms
angle
-inf

rewrite183.0ms (2.8%)

Memory
1.2MiB live, 429.6MiB allocated; 56ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
058393
095379
1285379
2982358
04223358
Stop Event
iter-limit
node-limit
iter-limit
Counts
49 → 927
Calls
Call 1
Inputs
a
b
(+.f64 a b)
(-.f64 b a)
#s(literal 1/180 binary64)
angle
(*.f64 #s(literal 1/180 binary64) angle)
(PI.f64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal -2 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 b #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) angle)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
Outputs
a
b
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
#s(literal 1/180 binary64)
angle
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (/.f64 angle #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64))
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64)))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)))
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))))

eval96.0ms (1.5%)

Memory
-19.7MiB live, 164.5MiB allocated; 24ms collecting garbage
Compiler

Compiled 26 356 to 3 833 computations (85.5% saved)

prune97.0ms (1.5%)

Memory
24.5MiB live, 118.0MiB allocated; 5ms collecting garbage
Pruning

54 alts after pruning (54 fresh and 0 done)

PrunedKeptTotal
New67746723
Fresh19827
Picked505
Done000
Total70154755
Accuracy
79.6%
Counts
755 → 54
Alt Table
Click to see full alt table
StatusAccuracyProgram
23.6%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
66.0%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
9.3%
(*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (-.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
54.8%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
53.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
48.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
33.8%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
66.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
68.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
67.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
68.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.9%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.4%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.1%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.8%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.2%
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
55.8%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
58.3%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
53.5%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
56.0%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
37.5%
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
53.9%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
37.0%
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
37.3%
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
30.8%
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
42.0%
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
36.7%
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
50.6%
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
35.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
37.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.6%
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
30.8%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 3 180 to 2 388 computations (24.9% saved)

sample0.0ms (0.0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1/180
(PI)
2
1/2
(* (PI) 1/2)
1/90
-1/90
180
-1/180
-2
Outputs
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 2 binary64)
#s(literal 1/2 binary64)
#s(literal 884279719003555/562949953421312 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
#s(literal -6405119470038039/576460752303423488 binary64)
#s(literal 180 binary64)
#s(literal -6405119470038039/1152921504606846976 binary64)
#s(literal -2 binary64)
Samples
0.0ms0valid
Compiler

Compiled 14 to 12 computations (14.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series126.0ms (2.0%)

Memory
16.0MiB live, 245.7MiB allocated; 47ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010488533
Stop Event
iter-limit
Counts
55 → 186
Calls
Call 1
Inputs
a
b
(+.f64 a b)
(-.f64 b a)
#s(literal 1/180 binary64)
angle
(*.f64 #s(literal 1/180 binary64) angle)
(PI.f64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(literal 1/2 binary64)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (+ a b) b)
(*.f64 (-.f64 b a) #s(approx (+ a b) b))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(literal -1/90 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(literal -2 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Outputs
#s(approx a a)
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (pow a 2) (* angle (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -1/90 (* (pow a 2) (* angle (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 b (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx angle angle)
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (+ (* (PI) 1/2) (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (PI) 1/2) (* (* angle 1/180) (PI))) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)) (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (+ (* (PI) 1/2) (* (* angle 1/180) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI)))) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* (PI) 1/2) (* (* angle 1/180) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (neg (* -1/180 (* (PI) angle))) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
16.0ms
angle
0
13.0ms
a
inf
7.0ms
angle
-inf
7.0ms
angle
inf
6.0ms
a
0

rewrite233.0ms (3.6%)

Memory
1.5MiB live, 523.7MiB allocated; 72ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
070493
0110493
1360461
21268461
04041461
Stop Event
iter-limit
node-limit
iter-limit
Counts
55 → 1 170
Calls
Call 1
Inputs
a
b
(+.f64 a b)
(-.f64 b a)
#s(literal 1/180 binary64)
angle
(*.f64 #s(literal 1/180 binary64) angle)
(PI.f64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(literal 1/2 binary64)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (+ a b) b)
(*.f64 (-.f64 b a) #s(approx (+ a b) b))
(*.f64 angle (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(literal -1/90 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(literal -2 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Outputs
a
b
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a (neg.f64 (neg.f64 b))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (neg.f64 a) b))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b (neg.f64 (neg.f64 a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
#s(literal 1/180 binary64)
angle
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(PI.f64)
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (PI.f64)))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
#s(literal 2 binary64)
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(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
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(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
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(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (-.f64 a b)))
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a)))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a)))) (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))))
(+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 b a))))
#s(approx (+ a b) b)
(*.f64 #s(approx (+ a b) b) (-.f64 b a))
(*.f64 (-.f64 b a) #s(approx (+ a b) b))
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))
(/.f64 (-.f64 (*.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 b #s(approx (+ a b) b))) (*.f64 (*.f64 (neg.f64 a) #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b)))) (-.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (+ a b) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a))) (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b #s(approx (+ a b) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) #s(approx (+ a b) b)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 b #s(approx (+ a b) b))) (-.f64 (*.f64 (*.f64 (neg.f64 a) #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b))) (*.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b))))))
(neg.f64 (*.f64 (-.f64 a b) #s(approx (+ a b) b)))
(neg.f64 (*.f64 #s(approx (+ a b) b) (-.f64 a b)))
(+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))
(+.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (log.f64 (exp.f64 (PI.f64))))
(*.f64 angle (PI.f64))
(log.f64 (exp.f64 (*.f64 (PI.f64) angle)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b))))
#s(literal -1/90 binary64)
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)
(*.f64 (*.f64 (*.f64 a a) angle) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 a a))
(*.f64 (PI.f64) (*.f64 (*.f64 a a) angle))
(*.f64 angle (*.f64 (PI.f64) (*.f64 a a)))
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 a a)))
(log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) angle)) (PI.f64))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (PI.f64) #s(literal -1/90 binary64)))
(*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) #s(literal -1/90 binary64)))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(literal 180 binary64)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
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(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)))) (-.f64 (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(+.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))

eval122.0ms (1.9%)

Memory
14.1MiB live, 207.4MiB allocated; 49ms collecting garbage
Compiler

Compiled 48 706 to 4 354 computations (91.1% saved)

prune111.0ms (1.7%)

Memory
-1.3MiB live, 191.5MiB allocated; 10ms collecting garbage
Pruning

85 alts after pruning (84 fresh and 1 done)

PrunedKeptTotal
New964451 009
Fresh103949
Picked505
Done-110
Total978851 063
Accuracy
79.9%
Counts
1 063 → 85
Alt Table
Click to see full alt table
StatusAccuracyProgram
23.6%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
16.5%
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
66.0%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
37.7%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
9.3%
(*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (-.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
54.8%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
53.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
33.8%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
34.0%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
33.9%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
32.5%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
29.9%
(*.f64 (*.f64 (+.f64 a b) (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a))))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
69.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
66.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
32.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
67.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
66.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
67.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
64.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
66.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
67.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (+.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
65.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
65.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))))
61.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
68.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
67.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
67.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
69.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
66.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
68.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
63.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
62.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.9%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.1%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.9%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
45.7%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
44.8%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.2%
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
57.1%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
65.8%
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
38.1%
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
58.3%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
56.0%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
37.5%
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.4%
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
53.9%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1/2 binary64)))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
37.7%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
17.0%
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
33.6%
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
37.3%
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
30.8%
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
42.0%
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
30.6%
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
35.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
35.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
35.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
37.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
33.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
39.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.6%
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
53.7%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
35.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
Compiler

Compiled 5 810 to 4 077 computations (29.8% saved)

sample1.0ms (0.0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1/180
(PI)
2
884279719003555/562949953421312
-1/90
1
1/90
1/2
(* 1/2 (PI))
-2
180
Outputs
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 2 binary64)
#s(literal 884279719003555/562949953421312 binary64)
#s(literal -6405119470038039/576460752303423488 binary64)
#s(literal 1 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
#s(literal 1/2 binary64)
#s(literal 884279719003555/562949953421312 binary64)
#s(literal -2 binary64)
#s(literal 180 binary64)
Samples
0.0ms0valid
Compiler

Compiled 15 to 13 computations (13.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series167.0ms (2.6%)

Memory
-8.9MiB live, 174.4MiB allocated; 20ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0124210376
Stop Event
iter-limit
Counts
59 → 215
Calls
Call 1
Inputs
a
b
(+.f64 a b)
(-.f64 b a)
#s(literal 1/180 binary64)
angle
(*.f64 #s(literal 1/180 binary64) angle)
(PI.f64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(literal 884279719003555/562949953421312 binary64)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(literal -1/90 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 angle (PI.f64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(literal 1 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(literal -2 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))
(+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))
(*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(approx a a)
#s(approx (+ a b) b)
#s(approx (+ a b) (+.f64 a b))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (pow a 2) (* angle (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -1/90 (* (pow a 2) (* angle (PI)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 a (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) a) (*.f64 #s(literal -1 binary64) b)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (/ (* b (sin (* 1/180 (* angle (PI))))) a) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))
#s(approx (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ a b)) (+.f64 (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* b (sin (* 1/180 (* angle (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 b (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (/.f64 a b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 a b))))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 b (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 #s(literal 2 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 #s(literal 2 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx angle angle)
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))) #s(literal 884279719003555/562949953421312 binary64))
#s(approx (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))) (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI)))) (sin.f64 #s(literal 884279719003555/562949953421312 binary64)))
#s(approx (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI)))) (+.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 884279719003555/562949953421312 binary64)))))))
#s(approx (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI)))) (+.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 884279719003555/562949953421312 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 884279719003555/562949953421312 binary64))))))))
#s(approx (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI)))) (+.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 884279719003555/562949953421312 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 884279719003555/562949953421312 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 884279719003555/562949953421312 binary64)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))
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#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
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#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
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#s(approx (fabs (* (* angle 1/180) (PI))) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (neg (fabs (* (* angle 1/180) (PI)))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
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#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))
#s(approx (* -2 (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* -2 (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))
#s(approx (* -2 (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* -2 (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))))
#s(approx (* b (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* 1/180 (* angle (PI))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (/ (* b (sin (* 1/180 (* angle (PI))))) a) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))
#s(approx (/ (* b (sin (* 1/180 (* angle (PI))))) a) (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) a)) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))
#s(approx (/ (* b (sin (* 1/180 (* angle (PI))))) a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 b (PI.f64)) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (*.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))) a)))))))
#s(approx (/ (* b (sin (* 1/180 (* angle (PI))))) a) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 b (PI.f64)) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) a)) (*.f64 #s(literal 1/22674816000000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) a)))))))))
#s(approx (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 b (PI.f64))) a)))
#s(approx (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) a)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))
#s(approx (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))) a)))))))
#s(approx (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) a)) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) a)))))))))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (+.f64 (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) a)))))))))))
#s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (+.f64 (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) a)) (*.f64 #s(literal 1/15427944806400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))))))))
#s(approx (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) (*.f64 a (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a))))))
#s(approx (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) (*.f64 angle (+.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))))
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#s(approx (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) (*.f64 angle (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1/17496000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) a)) (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) a)) (*.f64 #s(literal 1/15427944806400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 a (+.f64 (*.f64 #s(literal -1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))
#s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 884279719003555/562949953421312 binary64) (/.f64 #s(literal 1 binary64) angle)))))
#s(approx (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 884279719003555/562949953421312 binary64) (/.f64 #s(literal 1 binary64) angle))))))
Calls

9 calls:

TimeVariablePoint
48.0ms
angle
-inf
22.0ms
b
-inf
10.0ms
a
0
8.0ms
angle
inf
8.0ms
angle
0

rewrite236.0ms (3.7%)

Memory
9.3MiB live, 484.2MiB allocated; 126ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
082597
0125603
1398574
21605574
04393574
Stop Event
iter-limit
node-limit
iter-limit
Counts
59 → 712
Calls
Call 1
Inputs
a
b
(+.f64 a b)
(-.f64 b a)
#s(literal 1/180 binary64)
angle
(*.f64 #s(literal 1/180 binary64) angle)
(PI.f64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
#s(literal 884279719003555/562949953421312 binary64)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(literal -1/90 binary64)
(pow.f64 a #s(literal 2 binary64))
(*.f64 angle (PI.f64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
#s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(literal 1 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(literal -2 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))
(+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))
(*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(literal 180 binary64)
(/.f64 angle #s(literal 180 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
a
b
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (+.f64 (*.f64 a a) (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b)))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 b (neg.f64 a))
(-.f64 a (neg.f64 b))
(+.f64 b a)
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (*.f64 b b) (+.f64 (*.f64 a a) (*.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))
(neg.f64 (-.f64 a b))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
#s(literal 1/180 binary64)
angle
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle))
(PI.f64)
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 3 binary64))) (+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (-.f64 b a)) #s(literal 2 binary64))
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#s(literal -1/90 binary64)
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(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)) #s(literal -1/90 binary64)))
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#s(literal 1 binary64)
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#s(approx (* (- b a) (+ a b)) (*.f64 b b))
#s(literal 1/90 binary64)
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(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64))) (+.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))))))
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (neg.f64 (PI.f64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (neg.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64))))
(sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (neg.f64 (PI.f64)))))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))))
(-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (neg.f64 (PI.f64))))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (neg.f64 (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (neg.f64 (PI.f64))))
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)))
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 b a)))) a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 b a)))) a))) (+.f64 b a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 b a)))) a)) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 b a)))) a)) (+.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 b a)))) a)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 b a)))) a))))

eval111.0ms (1.7%)

Memory
25.8MiB live, 210.7MiB allocated; 23ms collecting garbage
Compiler

Compiled 49 602 to 5 188 computations (89.5% saved)

prune128.0ms (2.0%)

Memory
-28.6MiB live, 254.7MiB allocated; 12ms collecting garbage
Pruning

113 alts after pruning (112 fresh and 1 done)

PrunedKeptTotal
New90856964
Fresh235679
Picked505
Done011
Total9361131 049
Accuracy
80.0%
Counts
1 049 → 113
Alt Table
Click to see full alt table
StatusAccuracyProgram
11.9%
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))))))
23.6%
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) #s(literal -1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
51.7%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
12.0%
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
66.0%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
37.7%
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
62.8%
(*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 b a)))) a))))
9.3%
(*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (-.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
54.8%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
53.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
34.0%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
33.9%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
69.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
66.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
34.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
67.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
68.3%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
67.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
68.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (sin.f64 (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
68.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (neg.f64 (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
64.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
66.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
67.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (+.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
65.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (/.f64 (+.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
66.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
65.8%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))))
66.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
59.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 3 binary64)) (pow.f64 #s(literal -884279719003555/562949953421312 binary64) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) (+.f64 (*.f64 #s(literal -884279719003555/562949953421312 binary64) #s(literal -884279719003555/562949953421312 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -884279719003555/562949953421312 binary64)))))))
58.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))
61.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64))))))
62.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 884279719003555/562949953421312 binary64) #s(literal 884279719003555/562949953421312 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))) (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
68.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
68.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
69.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (PI.f64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
67.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
69.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
69.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (sqrt.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sqrt.f64 (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
0.0%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
69.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
66.7%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
68.2%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
65.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.6%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
61.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
63.9%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
62.5%
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.0%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
47.6%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) a)) (*.f64 (neg.f64 a) a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.1%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (/.f64 #s(literal 1 binary64) a))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.7%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a (+.f64 #s(approx (* -2 (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.1%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a #s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.8%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
34.8%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
63.9%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
45.7%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
44.9%
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
40.2%
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
57.0%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
68.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (sin.f64 (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
67.1%
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
38.1%
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
58.3%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
54.7%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
56.0%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
37.5%
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
53.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))))
37.7%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
17.0%
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
38.9%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
38.4%
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
30.8%
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
33.6%
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
37.3%
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
30.5%
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))
30.8%
(*.f64 #s(approx (* (- b a) (+ a b)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
42.0%
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (+.f64 (*.f64 #s(literal -1 binary64) b) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
30.0%
(*.f64 #s(approx (* (- b a) (+ a b)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
30.6%
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
52.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
35.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
35.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
37.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
43.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
37.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
39.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
43.6%
#s(approx (* (* (- b a) (+ a b)) (sin (* (* angle (PI)) 1/90))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
55.1%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
53.0%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
56.9%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
53.7%
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
35.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* -1/180 (* (PI) angle)) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
Compiler

Compiled 4 472 to 2 999 computations (32.9% saved)

regimes1.8s (27.8%)

Memory
67.5MiB live, 3 006.9MiB allocated; 375ms collecting garbage
Counts
1 → 1
2 → 1
4 → 1
5 → 1
6 → 1
8 → 3
14 → 2
15 → 3
17 → 3
18 → 2
20 → 2
24 → 2
63 → 1
66 → 2
74 → 1
81 → 2
85 → 2
92 → 2
180 → 2
Calls
Call 1
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 2
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 3
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 4
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 5
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 6
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 7
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
Call 8
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
Call 9
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
Call 10
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 11
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 12
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
Call 13
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a #s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (- b a) (+ a b)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Call 14
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a #s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (- b a) (+ a b)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (sin.f64 (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (sin.f64 (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
Call 15
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a #s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (- b a) (+ a b)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (sin.f64 (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
Call 16
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
Outputs
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (sin.f64 (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Call 17
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a #s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (- b a) (+ a b)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (sin.f64 (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Call 18
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 a #s(approx (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (- b a) (+ a b)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (+.f64 b a) (sin.f64 (-.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (neg (fabs (* (* angle 1/180) (PI)))) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
Call 19
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) #s(approx (+ a b) b))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(approx (+ a b) b)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ 884279719003555/562949953421312 (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2))) (sin (+ (* (PI) 1/2) (* (* angle 1/180) (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (* 1/180 angle) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
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(*.f64 (*.f64 (+.f64 a b) (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a))))))) (sin.f64 (+.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (sin.f64 #s(literal 884279719003555/562949953421312 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) (*.f64 (cos.f64 #s(literal -884279719003555/562949953421312 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))))))
Outputs
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 #s(literal 884279719003555/562949953421312 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Calls

143 calls:

53.0ms
angle
48.0ms
(/.f64 angle #s(literal 180 binary64))
47.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
47.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
46.0ms
b
Results
AccuracySegmentsBranch
36.9%1(pow.f64 a #s(literal 2 binary64))
36.9%1a
36.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
36.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
36.9%1b
36.9%1(pow.f64 b #s(literal 2 binary64))
36.9%1(/.f64 angle #s(literal 180 binary64))
36.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.9%1angle
36.9%1(pow.f64 a #s(literal 2 binary64))
36.9%1a
36.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
36.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
36.9%1b
36.9%1(pow.f64 b #s(literal 2 binary64))
36.9%1(/.f64 angle #s(literal 180 binary64))
36.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.9%1angle
36.9%1(pow.f64 a #s(literal 2 binary64))
36.9%1a
36.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
36.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
36.9%1b
36.9%1(pow.f64 b #s(literal 2 binary64))
36.9%1(/.f64 angle #s(literal 180 binary64))
36.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.9%1angle
36.9%1(pow.f64 a #s(literal 2 binary64))
36.9%1a
36.9%1b
36.9%1(/.f64 angle #s(literal 180 binary64))
36.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.9%1angle
36.9%1(pow.f64 b #s(literal 2 binary64))
36.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
36.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
36.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.0%1(pow.f64 b #s(literal 2 binary64))
43.0%1b
43.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.0%1(/.f64 angle #s(literal 180 binary64))
43.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
43.0%1angle
43.0%1a
43.0%1(pow.f64 a #s(literal 2 binary64))
43.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
43.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
47.5%2(pow.f64 b #s(literal 2 binary64))
47.7%2b
57.1%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.8%2(pow.f64 a #s(literal 2 binary64))
58.8%2a
61.4%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
61.4%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.6%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.6%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.7%3(pow.f64 a #s(literal 2 binary64))
66.8%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.7%3a
66.8%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
62.7%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.5%3(pow.f64 b #s(literal 2 binary64))
61.5%3b
54.8%1(/.f64 angle #s(literal 180 binary64))
54.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
54.8%1angle
66.0%1(pow.f64 a #s(literal 2 binary64))
66.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.0%1a
66.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.0%1(pow.f64 b #s(literal 2 binary64))
66.0%1b
67.6%2(/.f64 angle #s(literal 180 binary64))
67.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.6%2angle
67.6%2(/.f64 angle #s(literal 180 binary64))
67.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.6%2angle
67.9%2(/.f64 angle #s(literal 180 binary64))
67.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.0%1(pow.f64 a #s(literal 2 binary64))
66.0%1(pow.f64 b #s(literal 2 binary64))
66.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.0%1a
66.0%1b
67.9%2angle
66.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.2%1(pow.f64 a #s(literal 2 binary64))
68.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.2%1a
68.2%1(pow.f64 b #s(literal 2 binary64))
68.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.2%1b
68.2%1(/.f64 angle #s(literal 180 binary64))
68.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.2%1angle
68.5%1(pow.f64 a #s(literal 2 binary64))
68.5%1a
70.4%2(/.f64 angle #s(literal 180 binary64))
70.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.4%2angle
68.5%1(pow.f64 b #s(literal 2 binary64))
68.5%1b
69.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.1%1(pow.f64 b #s(literal 2 binary64))
69.1%1b
69.1%1(pow.f64 a #s(literal 2 binary64))
69.1%1a
69.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.1%1(/.f64 angle #s(literal 180 binary64))
69.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.1%1angle
71.5%2(/.f64 angle #s(literal 180 binary64))
71.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.5%2angle
71.8%2(/.f64 angle #s(literal 180 binary64))
71.8%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.8%2angle
72.2%2(/.f64 angle #s(literal 180 binary64))
72.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.2%2angle
72.7%2(/.f64 angle #s(literal 180 binary64))
72.7%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.2%2(pow.f64 a #s(literal 2 binary64))
71.0%2(pow.f64 b #s(literal 2 binary64))
70.7%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.7%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
71.3%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.2%2a
71.0%2b
72.7%2angle
Compiler

Compiled 7 358 to 1 835 computations (75.1% saved)

bsearch26.0ms (0.4%)

Memory
-0.7MiB live, 43.8MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
24.0ms
1.1321164578503724e+186
3.219923292298131e+188
Samples
17.0ms128×0valid
Compiler

Compiled 442 to 378 computations (14.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sinu: 3.0ms (28.4% of total)
ival-cosu: 3.0ms (28.4% of total)
ival-pow2: 2.0ms (18.9% of total)
ival-mult!: 2.0ms (18.9% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch13.0ms (0.2%)

Memory
-31.3MiB live, 13.1MiB allocated; 10ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
12.0ms
1.1321164578503724e+186
3.219923292298131e+188
Samples
9.0ms32×0valid
Compiler

Compiled 450 to 378 computations (16.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 6.0ms (72.7% of total)
ival-cosu: 1.0ms (12.1% of total)
ival-pow2: 1.0ms (12.1% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)
ival-mult!: 0.0ms (0.0% of total)

bsearch3.0ms (0.0%)

Memory
5.4MiB live, 5.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
2.0ms
1.1321164578503724e+186
3.219923292298131e+188
Compiler

Compiled 442 to 378 computations (14.5% saved)

bsearch36.0ms (0.6%)

Memory
-5.0MiB live, 104.7MiB allocated; 16ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
34.0ms
3.219923292298131e+188
1.781520729872482e+194
Samples
18.0ms144×0valid
Compiler

Compiled 494 to 423 computations (14.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 14.0ms
ival-pow2: 5.0ms (35.6% of total)
ival-sinu: 4.0ms (28.5% of total)
ival-cosu: 3.0ms (21.4% of total)
ival-mult!: 2.0ms (14.2% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch30.0ms (0.5%)

Memory
21.6MiB live, 69.2MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
29.0ms
2.604962992315001e+199
5.203183891904088e+199
Samples
8.0ms64×0valid
Compiler

Compiled 346 to 274 computations (20.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-sinu: 2.0ms (34.0% of total)
ival-cosu: 2.0ms (34.0% of total)
ival-pow2: 2.0ms (34.0% of total)
ival-mult!: 1.0ms (17.0% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch27.0ms (0.4%)

Memory
-13.1MiB live, 81.2MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
25.0ms
5.932043048584946e+59
1.06114205084881e+65
Samples
17.0ms144×0valid
Compiler

Compiled 530 to 432 computations (18.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-sinu: 4.0ms (30.9% of total)
ival-pow2: 4.0ms (30.9% of total)
ival-cosu: 3.0ms (23.2% of total)
ival-mult!: 2.0ms (15.5% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)

bsearch6.0ms (0.1%)

Memory
7.0MiB live, 7.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
5.0ms
2.792750741238412e+283
3.0596440841953576e+283
Samples
3.0ms32×0valid
Compiler

Compiled 150 to 112 computations (25.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 3.0ms
ival-sinu: 1.0ms (39.8% of total)
ival-cosu: 1.0ms (39.8% of total)
ival-pow2: 1.0ms (39.8% of total)
ival-sub!: 0.0ms (0.0% of total)
adjust: 0.0ms (0.0% of total)
ival-mult!: 0.0ms (0.0% of total)

bsearch1.0ms (0.0%)

Memory
1.3MiB live, 1.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
0.0ms
2.792750741238412e+283
3.0596440841953576e+283
Compiler

Compiled 150 to 112 computations (25.3% saved)

bsearch0.0ms (0.0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.2466392538870632e+122
3.0533975115819185e+122
0.0ms
-inf
-1.7592052801076905e+308
Compiler

Compiled 32 to 22 computations (31.3% saved)

bsearch1.0ms (0.0%)

Memory
0.8MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.2838618519717734e-13
1.7192681937558791e-9
0.0ms
-3.3320449545120156e+304
-8.675542027228588e+303
Compiler

Compiled 32 to 22 computations (31.3% saved)

bsearch0.0ms (0.0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.628832554063971e-80
-7.582879115408142e-118
Compiler

Compiled 34 to 23 computations (32.4% saved)

bsearch0.0ms (0.0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.628832554063971e-80
-7.582879115408142e-118
Compiler

Compiled 34 to 23 computations (32.4% saved)

derivations320.0ms (5.0%)

Memory
-14.7MiB live, 409.4MiB allocated; 41ms collecting garbage
Stop Event
fuel
Compiler

Compiled 1 201 to 216 computations (82.0% saved)

preprocess312.0ms (4.8%)

Memory
4.0MiB live, 662.5MiB allocated; 65ms collecting garbage
Compiler

Compiled 10 954 to 6 366 computations (41.9% saved)

end0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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