
Time bar (total: 6.5s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0.0% | 0.0% | 99.9% | 0.1% | 0.0% | 0.0% | 0.0% | 0 |
| 100.0% | 99.9% | 0.0% | 0.1% | 0.0% | 0.0% | 0.0% | 1 |
Compiled 25 to 14 computations (44.0% saved)
| 1.1s | 8 256× | 0 | valid |
ival-sinu: 217.0ms (26.6% of total)ival-cosu: 211.0ms (25.8% of total)ival-pow2: 201.0ms (24.6% of total)ival-mult!: 131.0ms (16.0% of total)ival-sub!: 55.0ms (6.7% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 208 | 230 |
| 2 | 1123 | 160 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 46 to 32 computations (30.4% saved)
| Inputs |
|---|
2 |
(PI) |
180 |
| Outputs |
|---|
#s(literal 2 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 180 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 5 to 5 computations (0.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 251 | 1564 |
| 1× | iter-limit |
| Inputs |
|---|
#s(literal 2 binary64) |
b |
(pow.f64 b #s(literal 2 binary64)) |
a |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx b b) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx angle angle) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 4.0ms | angle | 0 |
| 3.0ms | a | 0 |
| 3.0ms | b | -inf |
| 3.0ms | a | inf |
| 2.0ms | angle | inf |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 102 | 87 |
| 2 | 425 | 78 |
| 3 | 3370 | 78 |
| 0 | 4111 | 78 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
#s(literal 2 binary64) |
b |
(pow.f64 b #s(literal 2 binary64)) |
a |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(literal 2 binary64) |
b |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 b b) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
a |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 a (neg.f64 (neg.f64 a))) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b)) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal -2 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) (-.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))) (+.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))))) |
(/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) |
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (neg.f64 (+.f64 a b)) (-.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
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(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
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(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) |
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(fma.f64 (neg.f64 a) a (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
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(PI.f64) |
angle |
#s(literal 180 binary64) |
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(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))))) |
(+.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
Compiled 12 373 to 1 726 computations (86.1% saved)
38 alts after pruning (38 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 354 | 38 | 392 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 355 | 38 | 393 |
| Status | Accuracy | Program |
|---|---|---|
| 57.3% | (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) | |
| 27.6% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| ▶ | 57.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| ▶ | 69.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| 9.2% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 58.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| 69.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) | |
| 68.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 59.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 58.9% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 59.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 9.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 57.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| ▶ | 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.8% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| 58.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) | |
| 30.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 36.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 2 162 to 1 444 computations (33.2% saved)
| Inputs |
|---|
(PI) |
1/90 |
2 |
180 |
1 |
| Outputs |
|---|
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal 2 binary64) |
#s(literal 180 binary64) |
#s(literal 1 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 7 to 7 computations (0.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1163 | 11164 |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
angle |
(PI.f64) |
(*.f64 angle (PI.f64)) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fabs.f64 (*.f64 angle (PI.f64))) |
(fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) |
(/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) |
(-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) |
(/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (+.f64 a b)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* 2 (+ a b)) (fma.f64 #s(literal 2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) |
#s(approx (* 2 (+ a b)) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 b a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) a)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) a) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) a) (+.f64 (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 b a)) #s(literal 2 binary64))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) a) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))) a))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (fma.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))))))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* 2 (+ a b)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 a b))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) b))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) b) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) b))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) b))) b) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) b)) b)))))) |
#s(approx angle angle) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (fabs (* angle (PI))) (fabs.f64 (*.f64 angle (PI.f64)))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) |
#s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))) |
#s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) |
#s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) |
#s(approx (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a)))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (*.f64 angle (+.f64 (PI.f64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) |
#s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))) |
#s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64))))))) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ 1 (/ 180 angle))))) (cos (* (PI) (/ 1 (/ 180 angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))) |
#s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 14.0ms | angle | 0 |
| 11.0ms | angle | -inf |
| 9.0ms | a | 0 |
| 6.0ms | b | -inf |
| 6.0ms | angle | inf |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 48 | 405 |
| 0 | 90 | 380 |
| 1 | 361 | 380 |
| 2 | 1602 | 359 |
| 0 | 4818 | 359 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
angle |
(PI.f64) |
(*.f64 angle (PI.f64)) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fabs.f64 (*.f64 angle (PI.f64))) |
(fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) |
(/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) |
(-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) |
(/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (+.f64 a b)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
| Outputs |
|---|
a |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
angle |
(PI.f64) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a))) |
(fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b)) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a)) |
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b)) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b))) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b)) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 a b))) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(fma.f64 #s(literal 2 binary64) b (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(fma.f64 b #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(fma.f64 b #s(literal 2 binary64) (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(+.f64 (+.f64 b b) (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(+.f64 (+.f64 b b) (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))))) |
(neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 a b))) |
(neg.f64 (fma.f64 (+.f64 b a) (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 a a) (-.f64 b a) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) b (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (neg.f64 a))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 (-.f64 b a) (+.f64 a a) (*.f64 (-.f64 b a) (+.f64 b b))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (neg.f64 a))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 a a) (-.f64 b a)) (*.f64 (+.f64 b b) (-.f64 b a))) |
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(literal 180 binary64) |
(*.f64 (pow.f64 #s(literal -180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64))) |
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64))) |
(/.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64))) |
(/.f64 #s(literal 1/90 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 #s(literal -1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (/.f64 (-.f64 a b) #s(literal -2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
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(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -2 binary64)) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
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(fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
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(fma.f64 (fabs.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) angle)) |
(fma.f64 (fabs.f64 angle) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) angle)) |
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(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64))) |
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(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) b (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (neg.f64 a))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 (-.f64 b a) (+.f64 a a) (*.f64 (-.f64 b a) (+.f64 b b))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (neg.f64 a))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 a a) (-.f64 b a)) (*.f64 (+.f64 b b) (-.f64 b a))) |
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))))) |
(*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))))) |
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) b (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (neg.f64 a))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (*.f64 (neg.f64 a) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
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(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1 binary64))) #s(literal -2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1 binary64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -2 binary64)) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 2 binary64)) |
(neg.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
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(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
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(*.f64 (-.f64 b a) (+.f64 b a)) |
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(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a))) |
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(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) |
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(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 a a) (-.f64 b a) (*.f64 (+.f64 b b) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
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(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 (-.f64 b a) (+.f64 a a) (*.f64 (-.f64 b a) (+.f64 b b))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
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(+.f64 (*.f64 (-.f64 b a) (+.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b b))) |
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(+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(literal 1 binary64) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
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(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
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(/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle))) |
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(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
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(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
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(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 angle #s(literal 2 binary64)) #s(literal 360 binary64)) |
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(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
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(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
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(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
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(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
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(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
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(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
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(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
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(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
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(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
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(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (PI.f64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) angle))) |
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(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
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(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (/.f64 (-.f64 a b) #s(literal -2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -1/2 binary64)) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1/2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1 binary64))) #s(literal -2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1 binary64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 2 binary64)) |
(neg.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal 2 binary64))) |
Compiled 41 193 to 5 845 computations (85.8% saved)
112 alts after pruning (111 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 027 | 102 | 1 129 |
| Fresh | 24 | 9 | 33 |
| Picked | 5 | 0 | 5 |
| Done | -1 | 1 | 0 |
| Total | 1 055 | 112 | 1 167 |
| Status | Accuracy | Program |
|---|---|---|
| 57.3% | (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) | |
| 43.5% | (/.f64 (*.f64 (/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 27.6% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.9% | (/.f64 (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 56.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 35.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) (fabs.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 60.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 60.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal 32400 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| ▶ | 58.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| 57.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| ▶ | 50.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 37.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 38.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 22.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 56.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 50.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.1% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 40.2% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (*.f64 (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 58.5% | (*.f64 (fma.f64 b b (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 20.0% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 59.0% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 68.1% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) | |
| 68.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) | |
| ▶ | 69.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| 69.1% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) | |
| 62.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 66.5% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 42.1% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 42.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 61.6% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) | |
| 63.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) | |
| 9.2% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 20.0% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 58.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| ✓ | 58.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| 59.1% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| 58.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 56.6% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 38.2% | (*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 38.4% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.4% | (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 57.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 57.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 58.3% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.1% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -1/2 binary64)) | |
| ▶ | 58.9% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
| 9.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.1% | (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 37.3% | (*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 42.6% | (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 49.5% | (*.f64 #s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.7% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) | |
| ▶ | 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
Compiled 7 280 to 4 876 computations (33.0% saved)
| Inputs |
|---|
1/90 |
(PI) |
(* 1/90 (PI)) |
1/180 |
2 |
180 |
(neg (PI)) |
(/ (PI) 180) |
1 |
| Outputs |
|---|
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 5030569068109113/144115188075855872 binary64) |
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 2 binary64) |
#s(literal 180 binary64) |
#s(literal -884279719003555/281474976710656 binary64) |
#s(literal 5030569068109113/288230376151711744 binary64) |
#s(literal 1 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 16 to 11 computations (31.3% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1536 | 17548 |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
angle |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(fabs.f64 (*.f64 angle (PI.f64))) |
(fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) |
#s(literal 180 binary64) |
(/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) |
(fabs.f64 angle) |
(neg.f64 (PI.f64)) |
(*.f64 (neg.f64 (PI.f64)) angle) |
(fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) |
(/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (+.f64 a b)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 #s(literal 180 binary64) (fabs.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) |
(-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
(/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))) |
(sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* 2 (+ a b)) (fma.f64 #s(literal 2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) |
#s(approx (* 2 (+ a b)) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 b a))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) a)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) a) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) a) (+.f64 (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) a)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (+.f64 (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 b a)) #s(literal 2 binary64))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) a) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) a))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (fma.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (fma.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* 2 (+ a b)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 a b))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) b))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) b) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) b))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) b))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) b))) b) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) b)) b)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b)) b)))))) |
#s(approx angle angle) |
#s(approx (* (* 1/90 (PI)) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (fabs (* angle (PI))) (fabs.f64 (*.f64 angle (PI.f64)))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (fabs angle) (fabs.f64 angle)) |
#s(approx (* (neg (PI)) angle) (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (*.f64 (PI.f64) (fabs.f64 angle))) |
#s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) |
#s(approx (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) |
#s(approx (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) |
#s(approx (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (-.f64 b a)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a)))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a))))) |
#s(approx (/ 180 (fabs angle)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
#s(approx (* (/ (PI) 180) (/ 180 (fabs angle))) (/.f64 (PI.f64) (fabs.f64 angle))) |
#s(approx (/ 1 angle) (/.f64 #s(literal 1 binary64) angle)) |
#s(approx (* (/ 1 angle) (PI)) (/.f64 (PI.f64) angle)) |
#s(approx (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) |
#s(approx (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (/.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) (fabs.f64 angle)) (PI.f64)) angle)) |
#s(approx (* (/ 1 angle) (/ 180 (fabs angle))) (/.f64 #s(literal 180 binary64) (*.f64 angle (fabs.f64 angle)))) |
#s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) |
#s(approx (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a)))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (sin (* (* 1/90 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (cos (* (* 1/180 angle) (PI))) 2) (* (- b a) (+ a b))) (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (*.f64 angle (+.f64 (PI.f64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))) |
#s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle))))) |
#s(approx (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))) |
#s(approx (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a)))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))) |
#s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 22.0ms | angle | inf |
| 12.0ms | angle | 0 |
| 9.0ms | angle | -inf |
| 7.0ms | b | inf |
| 6.0ms | a | inf |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 586 |
| 0 | 115 | 574 |
| 1 | 443 | 520 |
| 2 | 2467 | 520 |
| 0 | 4029 | 520 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
angle |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(fabs.f64 (*.f64 angle (PI.f64))) |
(fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) |
#s(literal 180 binary64) |
(/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) |
(fabs.f64 angle) |
(neg.f64 (PI.f64)) |
(*.f64 (neg.f64 (PI.f64)) angle) |
(fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) |
(/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (+.f64 a b)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(/.f64 #s(literal 180 binary64) (fabs.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) |
(-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
(/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))) |
(sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| Outputs |
|---|
a |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 (neg.f64 b) (neg.f64 b))) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 b))))) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (neg.f64 a))) (+.f64 b a)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 (neg.f64 a) (neg.f64 a)) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
angle |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))) |
(fma.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) b)) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) b)) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 b a))) |
(neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (+.f64 b a) b (*.f64 (+.f64 b a) (neg.f64 a))) |
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a)) |
(fma.f64 b (+.f64 b a) (*.f64 (neg.f64 a) (+.f64 b a))) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b)) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (+.f64 b a) b) (*.f64 (+.f64 b a) (neg.f64 a))) |
(+.f64 (*.f64 b (+.f64 b a)) (*.f64 (neg.f64 a) (+.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (PI.f64) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 a b))) |
(fma.f64 (*.f64 (PI.f64) (+.f64 b a)) b (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (neg.f64 a))) |
(fma.f64 (*.f64 (-.f64 b a) a) (PI.f64) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 (-.f64 b a) a) (*.f64 (PI.f64) (*.f64 (-.f64 b a) b))) |
(fma.f64 b (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 (PI.f64) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) b) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (neg.f64 a))) |
(+.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) a)) (*.f64 (PI.f64) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 b (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (PI.f64) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) angle) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle)) |
(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 angle (PI.f64)))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 angle (PI.f64)))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)))) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (/.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (neg.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (fabs.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (fabs.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (fabs.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(literal 2 binary64) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) |
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(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (neg.f64 (neg.f64 (fabs.f64 (*.f64 angle (PI.f64)))))) |
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#s(literal 180 binary64) |
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(/.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
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(/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 32400 binary64)) |
(/.f64 (neg.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal -180 binary64)) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))) |
(/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
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(fma.f64 (/.f64 (fabs.f64 angle) #s(literal 1 binary64)) (/.f64 (fabs.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
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(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
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(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
(neg.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (neg.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) |
(fma.f64 (sin.f64 (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) |
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(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (neg.f64 angle) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 angle) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (fabs.f64 angle) #s(literal 1/2 binary64)) (pow.f64 (fabs.f64 angle) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 angle #s(literal 1/2 binary64)) (pow.f64 angle #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 angle) (sqrt.f64 angle)) |
(pow.f64 (*.f64 angle angle) #s(literal 1/2 binary64)) |
(sqrt.f64 (*.f64 angle angle)) |
(fabs.f64 (neg.f64 (neg.f64 angle))) |
(fabs.f64 (neg.f64 angle)) |
(fabs.f64 (fabs.f64 angle)) |
(fabs.f64 angle) |
(exp.f64 (*.f64 (log.f64 (*.f64 angle angle)) #s(literal 1/2 binary64))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (PI.f64)) |
(pow.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)) |
(pow.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/3 binary64)) |
(neg.f64 (PI.f64)) |
(cbrt.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) |
(-.f64 (log.f64 #s(literal 1 binary64)) (log.f64 (exp.f64 (PI.f64)))) |
(log.f64 (exp.f64 (neg.f64 (PI.f64)))) |
(*.f64 (neg.f64 angle) (PI.f64)) |
(*.f64 (neg.f64 (PI.f64)) angle) |
(*.f64 angle (neg.f64 (PI.f64))) |
(*.f64 (PI.f64) (neg.f64 angle)) |
(neg.f64 (*.f64 angle (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 angle))) |
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) angle)) |
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle))) (*.f64 (neg.f64 (PI.f64)) angle)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 (fabs.f64 angle) (PI.f64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 (fabs.f64 angle) (PI.f64))) |
(*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)))) (-.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 3 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) (-.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)) (fma.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 angle (PI.f64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 3 binary64))) (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle))))) |
(neg.f64 (neg.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)))) |
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(fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 angle)) (*.f64 (neg.f64 (PI.f64)) angle)) |
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(-.f64 (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (neg.f64 (PI.f64)) (fabs.f64 angle))) |
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(log.f64 (/.f64 (exp.f64 (*.f64 (fabs.f64 angle) (PI.f64))) (exp.f64 (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (neg.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle))) #s(literal -1/180 binary64)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle))) |
(/.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (/.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))) #s(literal 32400 binary64)) |
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(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))))))) |
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(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))))) |
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(fma.f64 (sin.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (cos.f64 (*.f64 (fma.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64) (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (fma.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64) (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) |
(-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))) (neg.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))))) |
(-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) |
(-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) |
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(+.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64) (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 b a)) |
(*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (-.f64 b a) (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64) (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))))) |
(*.f64 (-.f64 b a) (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 a b))) |
(fma.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) b (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (neg.f64 a))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) |
(fma.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)))) |
(fma.f64 b (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (neg.f64 a) (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) b) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 b (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (neg.f64 a) (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (/.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) #s(literal 1/2 binary64)) (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))))) |
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 a b)) #s(literal -1/2 binary64)) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1/2 binary64)) |
(*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) (/.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64) (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) #s(literal 1/2 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1 binary64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 a b)) #s(literal -2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 a b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal -2 binary64))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 a b)) #s(literal 2 binary64))) |
Compiled 63 030 to 7 772 computations (87.7% saved)
145 alts after pruning (143 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 403 | 71 | 1 474 |
| Fresh | 34 | 72 | 106 |
| Picked | 5 | 0 | 5 |
| Done | -1 | 2 | 1 |
| Total | 1 441 | 145 | 1 586 |
| Status | Accuracy | Program |
|---|---|---|
| 57.3% | (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) | |
| 43.5% | (/.f64 (*.f64 (/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 27.6% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.9% | (/.f64 (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 56.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))) #s(literal 32400 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) (fabs.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 60.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 42.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (neg.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| ▶ | 34.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| 58.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 angle)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 50.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))) #s(literal 32400 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 51.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (fabs.f64 angle) #s(literal 180 binary64))) (/.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 42.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle angle)) #s(literal 1/2 binary64))) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 51.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (fabs.f64 angle)) (/.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 49.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (/.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 50.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 49.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 49.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64))) (PI.f64))) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 10.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (log.f64 (exp.f64 (/.f64 (PI.f64) angle)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 30.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 angle angle)) #s(literal 1/2 binary64))))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 angle angle)) #s(literal 1/2 binary64)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| ▶ | 50.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 38.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 39.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (*.f64 (PI.f64) (fabs.f64 angle))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 22.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 33.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)) (*.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 56.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 40.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 50.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.8% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.1% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 39.1% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 32.0% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 40.2% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 15.0% | (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.5% | (/.f64 (*.f64 #s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.1% | (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| ▶ | 69.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
| 59.0% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 67.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) | |
| 68.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) | |
| 69.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) | |
| ▶ | 69.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
| 62.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 66.5% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 42.1% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 42.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 9.2% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| ✓ | 58.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| 58.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 59.1% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 38.4% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.4% | (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.2% | (*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1/2 binary64)) | |
| 57.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 57.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 58.3% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 38.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.1% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -1/2 binary64)) | |
| 58.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 59.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| ✓ | 58.9% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
| 59.0% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 38.5% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 9.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 60.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 69.3% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a)) | |
| 69.1% | (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 57.5% | (*.f64 (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 42.6% | (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 69.2% | #s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a)))) | |
| 68.7% | #s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a)))) | |
| 63.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) | |
| 63.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) | |
| 63.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) | |
| 36.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) | |
| ▶ | 38.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
| 34.6% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) | |
| 34.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) | |
| 34.6% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 34.6% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 35.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) | |
| 35.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 9 543 to 6 496 computations (31.9% saved)
| Inputs |
|---|
5030569068109113/144115188075855872 |
1/90 |
(PI) |
2 |
1/180 |
180 |
1 |
| Outputs |
|---|
#s(literal 5030569068109113/144115188075855872 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 2 binary64) |
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 180 binary64) |
#s(literal 1 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 9 to 9 computations (0.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1642 | 18328 |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
#s(literal 5030569068109113/144115188075855872 binary64) |
angle |
(*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle) |
(sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
#s(literal 1/90 binary64) |
(PI.f64) |
#s(approx (+ a b) b) |
(*.f64 #s(approx (+ a b) b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
(+.f64 b a) |
#s(literal 2 binary64) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
#s(literal 1/180 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 angle (PI.f64)) |
(fabs.f64 (*.f64 angle (PI.f64))) |
(fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) |
#s(literal 180 binary64) |
(/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) |
(fabs.f64 angle) |
(*.f64 (fabs.f64 angle) (PI.f64)) |
(-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) |
(fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (+.f64 a b)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 #s(literal 180 binary64) (fabs.f64 angle)) |
(*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) |
(-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))) |
(sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* 2 (- b a)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* 2 (+ a b)) (fma.f64 #s(literal 2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* 2 (- b a)) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) |
#s(approx (* 2 (+ a b)) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 b a))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) a)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) a) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) a) (+.f64 (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) a)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (+.f64 (/.f64 (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 b a)) #s(literal 2 binary64))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) a) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) a) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))) a))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (fma.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (fma.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* 2 (- b a)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* 2 (+ a b)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 a b))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) b))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) b) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) b))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) b))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b)))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) b)) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 2 (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (* 2 (+ a b)) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) b))) b) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) b)) b)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b))) b) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) b)) b)))))) |
#s(approx angle angle) |
#s(approx (* 5030569068109113/144115188075855872 angle) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) |
#s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))) |
#s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (pow.f64 angle #s(literal 2 binary64))) #s(literal 42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64)))))) |
#s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (*.f64 #s(literal -9058938332623913479963010205775188706391952070475356665806145506915817147150284691698578434756969392107301313/723029965864334405103657368160843324812317621992182583592584619831381334164715534496300698918438592802052888152369298145280 binary64) (pow.f64 angle #s(literal 2 binary64))))) #s(literal 42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64)))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a)))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (-.f64 b a) (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)))))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -9058938332623913479963010205775188706391952070475356665806145506915817147150284691698578434756969392107301313/723029965864334405103657368160843324812317621992182583592584619831381334164715534496300698918438592802052888152369298145280 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (-.f64 b a))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 angle (fma.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 angle (fma.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -9058938332623913479963010205775188706391952070475356665806145506915817147150284691698578434756969392107301313/723029965864334405103657368160843324812317621992182583592584619831381334164715534496300698918438592802052888152369298145280 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* 1/180 (* (PI) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* 1/180 (* (PI) angle))) #s(literal 1 binary64)) |
#s(approx (cos (* 1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* 1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* 1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))) |
#s(approx (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))))))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (fabs (* angle (PI))) (fabs.f64 (*.f64 angle (PI.f64)))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))) |
#s(approx (fabs angle) (fabs.f64 angle)) |
#s(approx (* (fabs angle) (PI)) (*.f64 (PI.f64) (fabs.f64 angle))) |
#s(approx (- (* (fabs angle) (PI)) (* (PI) angle)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)) (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) |
#s(approx (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)) (+.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) |
#s(approx (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) |
#s(approx (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))) |
#s(approx (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (-.f64 b a)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a)))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (-.f64 b a))))) |
#s(approx (/ 180 (fabs angle)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
#s(approx (* (/ 180 (fabs angle)) (PI)) (*.f64 #s(literal 180 binary64) (/.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (* (* (/ 180 (fabs angle)) (PI)) 1/180) (/.f64 (PI.f64) (fabs.f64 angle))) |
#s(approx (/ 1 angle) (/.f64 #s(literal 1 binary64) angle)) |
#s(approx (* (/ 1 angle) (PI)) (/.f64 (PI.f64) angle)) |
#s(approx (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle))) |
#s(approx (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (/.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) (fabs.f64 angle)) (PI.f64)) angle)) |
#s(approx (* (/ 1 angle) (/ 180 (fabs angle))) (/.f64 #s(literal 180 binary64) (*.f64 angle (fabs.f64 angle)))) |
#s(approx (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) |
#s(approx (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))))))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))))))))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a)))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))))))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a)))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (fma.f64 angle (fma.f64 angle (fma.f64 angle (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))))) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (sin (* 5030569068109113/144115188075855872 angle)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (cos (* 1/180 (* (PI) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* 1/180 (* (PI) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))))) |
#s(approx (* (+ b a) (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (*.f64 angle (+.f64 (PI.f64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle))))) |
#s(approx (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) |
#s(approx (- (* (fabs angle) (PI)) (* (PI) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (- (* (fabs angle) (PI)) (* (PI) angle)) (*.f64 angle (-.f64 (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (PI.f64)))) |
#s(approx (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (fma.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 angle (PI.f64))))))) (-.f64 b a)))) |
#s(approx (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (/.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle))))))) |
#s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a))))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a)))) |
#s(approx (+ (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) |
#s(approx (- (* (fabs angle) (PI)) (* (PI) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal -1 binary64) (PI.f64)))))) |
#s(approx (+ (* 1/180 (- (* (fabs angle) (PI)) (* (PI) angle))) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (/ (- (* (* (/ 180 (fabs angle)) (PI)) 1/180) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 11.0ms | angle | 0 |
| 10.0ms | angle | -inf |
| 8.0ms | angle | inf |
| 6.0ms | a | -inf |
| 5.0ms | b | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 606 |
| 0 | 116 | 594 |
| 1 | 467 | 565 |
| 2 | 2324 | 551 |
| 0 | 4109 | 550 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
#s(literal 5030569068109113/144115188075855872 binary64) |
angle |
(*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle) |
(sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
#s(literal 1/90 binary64) |
(PI.f64) |
#s(approx (+ a b) b) |
(*.f64 #s(approx (+ a b) b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
(+.f64 b a) |
#s(literal 2 binary64) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
#s(literal 1/180 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 angle (PI.f64)) |
(fabs.f64 (*.f64 angle (PI.f64))) |
(fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) |
#s(literal 180 binary64) |
(/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) |
(fabs.f64 angle) |
(*.f64 (fabs.f64 angle) (PI.f64)) |
(-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) |
(fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (+.f64 a b)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 #s(literal 180 binary64) (fabs.f64 angle)) |
(*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) |
(-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))) |
(sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) |
(+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) |
(*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| Outputs |
|---|
a |
b |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (neg.f64 a))) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 (neg.f64 b) (neg.f64 b))) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (neg.f64 a))) (+.f64 b a)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 (neg.f64 a) (neg.f64 a)) (*.f64 b (neg.f64 a))))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
#s(literal 5030569068109113/144115188075855872 binary64) |
angle |
(*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)) |
(*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle) |
(sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) |
(*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) b (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (neg.f64 a))) |
(fma.f64 b (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) b) (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (neg.f64 a))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) b)) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)) b)) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64))) (-.f64 b a)))) |
#s(literal 1/90 binary64) |
(PI.f64) |
#s(approx (+ a b) b) |
(*.f64 #s(approx (+ a b) b) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(approx (+ a b) b)) |
(neg.f64 (*.f64 (-.f64 a b) #s(approx (+ a b) b))) |
(neg.f64 (*.f64 #s(approx (+ a b) b) (-.f64 a b))) |
(fma.f64 #s(approx (+ a b) b) b (*.f64 #s(approx (+ a b) b) (neg.f64 a))) |
(fma.f64 b #s(approx (+ a b) b) (*.f64 (neg.f64 a) #s(approx (+ a b) b))) |
(+.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a))) |
(+.f64 (*.f64 b #s(approx (+ a b) b)) (*.f64 (neg.f64 a) #s(approx (+ a b) b))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) |
(*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (-.f64 b a)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (PI.f64)) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ a b) b) (PI.f64))) |
(neg.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (-.f64 a b))) |
(fma.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a))) |
(fma.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) b) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (neg.f64 a))) |
(+.f64 (*.f64 b (*.f64 #s(approx (+ a b) b) (PI.f64))) (*.f64 (neg.f64 a) (*.f64 #s(approx (+ a b) b) (PI.f64)))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) #s(approx (+ a b) b)) |
(*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) |
(*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) angle) |
(*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) angle)) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) (*.f64 #s(literal 1/90 binary64) angle))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (neg.f64 a))) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 (neg.f64 b) (neg.f64 b))) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
#s(literal 2 binary64) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))) (-.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (fma.f64 (-.f64 b a) (-.f64 b a) (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 a b))) |
(neg.f64 (+.f64 (-.f64 a b) (-.f64 a b))) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(fma.f64 #s(literal 2 binary64) b (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(fma.f64 b #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(fma.f64 b #s(literal 2 binary64) (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(-.f64 (+.f64 (-.f64 b a) b) a) |
(-.f64 (-.f64 b a) (-.f64 a b)) |
(-.f64 b (-.f64 a (-.f64 b a))) |
(+.f64 (+.f64 (-.f64 b a) b) (neg.f64 a)) |
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(+.f64 (+.f64 b b) (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(+.f64 (+.f64 b b) (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
(+.f64 b (+.f64 (neg.f64 a) (-.f64 b a))) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (/.f64 angle #s(literal 1 binary64)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(fma.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a)) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b)) |
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b)) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (fabs.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64))) (sqrt.f64 angle)) |
(*.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) angle)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (PI.f64))) (fabs.f64 angle)) |
(*.f64 (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))) (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 angle #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) angle) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) (fabs.f64 angle)) |
(*.f64 (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 angle #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (fabs.f64 angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) angle)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 angle))) |
(*.f64 (fabs.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (fabs.f64 angle) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (fabs.f64 angle) (PI.f64)) |
(*.f64 (PI.f64) (fabs.f64 angle)) |
(pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) #s(literal 1/2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) |
(fabs.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)))) |
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 (neg.f64 angle)))) |
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle))) |
(fabs.f64 (*.f64 (PI.f64) (neg.f64 (neg.f64 angle)))) |
(fabs.f64 (*.f64 (neg.f64 (neg.f64 angle)) (neg.f64 (PI.f64)))) |
(fabs.f64 (*.f64 (neg.f64 (neg.f64 angle)) (PI.f64))) |
(fabs.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64)))) |
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (fabs.f64 angle))) |
(fabs.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) |
(fabs.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) |
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) angle)) |
(fabs.f64 (*.f64 (fabs.f64 angle) (PI.f64))) |
(fabs.f64 (*.f64 (PI.f64) angle)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64))) |
(log.f64 (exp.f64 (*.f64 (fabs.f64 angle) (PI.f64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (*.f64 (fabs.f64 angle) (PI.f64))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) angle)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) angle)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) (*.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle) (fma.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))))) |
(neg.f64 (neg.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (fabs.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64))) (sqrt.f64 angle) (*.f64 (PI.f64) angle)) |
(fma.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) angle)) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (sqrt.f64 (*.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (PI.f64) angle)) |
(fma.f64 (sqrt.f64 (*.f64 (PI.f64) (PI.f64))) (fabs.f64 angle) (*.f64 (PI.f64) angle)) |
(fma.f64 (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))) (sqrt.f64 (*.f64 (fabs.f64 angle) (PI.f64))) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 angle #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) angle) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) (fabs.f64 angle) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 angle #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (*.f64 (fabs.f64 angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) |
(fma.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) |
(fma.f64 (sqrt.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) angle)) |
(fma.f64 (sqrt.f64 (*.f64 (PI.f64) angle)) (sqrt.f64 (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) angle)) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) angle))) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 angle)) (*.f64 (PI.f64) angle)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64))) |
(fma.f64 (fabs.f64 angle) (sqrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) angle)) |
(fma.f64 (fabs.f64 angle) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (PI.f64) angle)) |
(fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) |
(fma.f64 (PI.f64) (fabs.f64 angle) (*.f64 (PI.f64) angle)) |
(fma.f64 (PI.f64) angle (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) |
(fma.f64 (PI.f64) angle (*.f64 (fabs.f64 angle) (PI.f64))) |
(fma.f64 angle (PI.f64) (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) |
(fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) |
(-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) angle)) |
(-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) |
(+.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) |
(+.f64 (*.f64 (PI.f64) angle) (neg.f64 (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) |
(+.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))) |
#s(literal 180 binary64) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (neg.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -1/180 binary64)) |
(*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) #s(literal 32400 binary64)) |
(/.f64 (neg.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) |
(/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))) |
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (fabs.f64 (/.f64 (PI.f64) #s(literal 1 binary64))) (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 angle #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 (fabs.f64 angle) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
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(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
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(fabs.f64 (*.f64 (PI.f64) angle)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))))) (/.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)) (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))))) (-.f64 a b)) #s(literal -1/2 binary64)) |
(*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1/2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) (/.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/2 binary64))) (sin.f64 (*.f64 (fma.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) #s(literal 1/2 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1 binary64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))))) (-.f64 a b)) #s(literal -2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))))) (-.f64 a b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 2 binary64)) |
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(neg.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64))))) (-.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fabs.f64 angle)) #s(literal 180 binary64)) |
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(*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) #s(literal 1 binary64)) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (fabs.f64 angle))) |
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(/.f64 #s(literal 1 binary64) (/.f64 (fabs.f64 angle) #s(literal 180 binary64))) |
(/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 (fabs.f64 angle)))) |
(/.f64 #s(literal 180 binary64) (fabs.f64 angle)) |
(neg.f64 (/.f64 #s(literal 180 binary64) (neg.f64 (fabs.f64 angle)))) |
(neg.f64 (/.f64 #s(literal -180 binary64) (fabs.f64 angle))) |
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(*.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (fabs.f64 angle))) |
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(*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) |
(*.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (fabs.f64 angle)) (PI.f64))) |
(*.f64 #s(literal 180 binary64) (/.f64 (PI.f64) (fabs.f64 angle))) |
(*.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
(*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) (fabs.f64 angle)) |
(/.f64 (*.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1/180 binary64)) (fabs.f64 angle)) |
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(/.f64 (*.f64 #s(literal 180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (fabs.f64 angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) (*.f64 (fabs.f64 angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (*.f64 #s(literal 180 binary64) (fabs.f64 angle))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 1/180 binary64))) |
#s(literal 1 binary64) |
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(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) |
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(pow.f64 angle #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 angle)) |
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(/.f64 #s(literal 1 binary64) angle) |
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(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (PI.f64) angle)))) |
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(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1 binary64)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 a b)) #s(literal -2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 a b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal -2 binary64))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 a b)) #s(literal 2 binary64))) |
Compiled 65 731 to 7 622 computations (88.4% saved)
163 alts after pruning (160 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 434 | 56 | 1 490 |
| Fresh | 34 | 104 | 138 |
| Picked | 5 | 0 | 5 |
| Done | -1 | 3 | 2 |
| Total | 1 472 | 163 | 1 635 |
| Status | Accuracy | Program |
|---|---|---|
| 57.3% | (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) | |
| 43.5% | (/.f64 (*.f64 (/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 27.6% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.9% | (/.f64 (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 56.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.0% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 35.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 50.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 35.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))) #s(literal 32400 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 26.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) angle) angle)) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 60.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (neg.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 42.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (neg.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 42.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) angle))) (neg.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 angle)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 50.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))) #s(literal 32400 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 51.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (fabs.f64 angle) #s(literal 180 binary64))) (/.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 42.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle angle)) #s(literal 1/2 binary64))) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 49.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (/.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 50.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 49.5% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64))) (PI.f64))) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 39.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (*.f64 (PI.f64) (fabs.f64 angle))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 22.8% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.6% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (neg.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 56.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.4% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 40.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 36.3% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 50.9% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 34.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 57.2% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.1% | (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.8% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.1% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 35.1% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 39.1% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 31.6% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 40.2% | (/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 15.0% | (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.5% | (/.f64 (*.f64 #s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 59.1% | (*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 69.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) #s(literal 2 binary64))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 69.3% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 28.4% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) | |
| 69.6% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 69.9% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) | |
| 69.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 68.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 68.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 68.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 69.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 68.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 41.9% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 42.1% | (*.f64 (+.f64 b a) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 63.0% | (*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) | |
| 59.2% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) | |
| 67.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) | |
| 68.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) | |
| 69.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) | |
| ✓ | 69.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
| 62.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) | |
| 66.7% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) | |
| 43.9% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) | |
| 42.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 40.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) | |
| 62.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) | |
| 69.3% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a))))) | |
| 63.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) | |
| 9.2% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.9% | (*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64))) | |
| 59.1% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) | |
| 58.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| ✓ | 58.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| 58.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 59.1% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 38.4% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.4% | (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.2% | (*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1/2 binary64)) | |
| 57.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 57.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 60.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 58.3% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 38.1% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.1% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -1/2 binary64)) | |
| 58.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 9.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 69.1% | (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 57.5% | (*.f64 (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 42.6% | (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 69.2% | #s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a)))) | |
| 68.7% | #s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a)))) | |
| 63.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) | |
| 38.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) | |
| 38.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) | |
| 38.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) | |
| 40.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) | |
| 63.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) | |
| 41.5% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) | |
| 38.1% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) | |
| 43.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) | |
| ✓ | 38.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
| 41.6% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) | |
| 19.5% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) | |
| 34.6% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) | |
| 33.5% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) | |
| 34.6% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 35.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) | |
| 55.2% | #s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
Compiled 5 077 to 3 513 computations (30.8% saved)
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
| Outputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 b b (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 b b (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 b b (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 #s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -1/2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (*.f64 (PI.f64) (fabs.f64 angle))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1/2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 b b (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 #s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -1/2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (*.f64 (PI.f64) (fabs.f64 angle))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1/2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (neg.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (PI.f64) (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal 32400 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))) #s(literal 32400 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (-.f64 (/.f64 (PI.f64) angle) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (neg.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (fabs.f64 angle)) (/.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (*.f64 angle angle)) #s(literal 1/2 binary64))) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (/.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (fabs.f64 angle) #s(literal 180 binary64))) (/.f64 (neg.f64 (PI.f64)) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) angle))) (neg.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (PI.f64)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (+.f64 b a)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 (+.f64 b a) #s(approx (* (* 2 (- b a)) (* (cos (* 1/180 (* (PI) angle))) (sin (* 1/180 (* (PI) angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle #s(literal 5030569068109113/144115188075855872 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 b b (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) 2) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
(*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (+ a b) b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 #s(approx (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (-.f64 a b)) #s(literal -1/2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (+ (* (fabs angle) (PI)) (* (neg (PI)) angle)) (*.f64 (PI.f64) (fabs.f64 angle))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) #s(literal 1/2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 #s(approx (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 #s(approx (* 2 (+ a b)) (*.f64 #s(literal 2 binary64) a)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ a b) b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 #s(approx (- (* angle (PI)) (fabs (* angle (PI)))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 angle (PI.f64))))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (-.f64 (fabs.f64 angle) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (neg.f64 (fabs.f64 angle)) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
#s(approx (/ (* (+ (sin (/ (+ (* angle (PI)) (fabs (* angle (PI)))) 180)) (sin (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))))) (* (* 2 (+ a b)) (- b a))) 2) (*.f64 (+.f64 a b) (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (fabs.f64 angle) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64)))))) (-.f64 b a)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (fma.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (*.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (neg.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 angle (fabs.f64 angle))) #s(literal 1/180 binary64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* (/ (PI) 180) (/ 180 (fabs angle))) (* (/ 1 angle) (PI))) (* (/ 1 angle) (/ 180 (fabs angle)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) #s(literal 32400 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64))) #s(literal 32400 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 #s(approx (/ (- (* angle (PI)) (fabs (* angle (PI)))) 180) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) angle)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (fabs.f64 angle) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (*.f64 #s(literal 180 binary64) (PI.f64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (fabs.f64 angle) angle))) (neg.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (fabs.f64 angle) (neg.f64 (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 angle)) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (log.f64 (exp.f64 (/.f64 (PI.f64) angle)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) #s(literal 1 binary64)) (*.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle))))) (*.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
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(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (fma.f64 (fabs.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) angle)) #s(literal 1/2 binary64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (/.f64 #s(literal -1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (PI.f64) (fabs.f64 angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64))) (PI.f64))) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (fabs.f64 angle))) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64))) (PI.f64))) (*.f64 (exp.f64 (*.f64 (log.f64 angle) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) (fabs.f64 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (fma.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) angle)) (-.f64 (/.f64 (PI.f64) (fabs.f64 angle)) (/.f64 (PI.f64) angle)) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 angle angle)) #s(literal 1/2 binary64))))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 angle angle)) #s(literal 1/2 binary64)))))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) (fabs.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) |
(*.f64 #s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64)))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (+.f64 (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
82 calls:
| 90.0ms | a |
| 75.0ms | angle |
| 75.0ms | b |
| 66.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 66.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.2% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 55.2% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 55.2% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 55.2% | 1 | b |
| 55.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 55.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 55.2% | 1 | a |
| 55.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 55.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 55.2% | 1 | angle |
| 65.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.4% | 2 | angle |
| 65.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.4% | 2 | angle |
| 65.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.5% | 2 | angle |
| 63.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 63.0% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 65.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.8% | 2 | angle |
| 63.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 63.0% | 1 | b |
| 65.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.9% | 2 | angle |
| 66.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.8% | 2 | angle |
| 66.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.8% | 2 | angle |
| 67.5% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.5% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.0% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 65.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 65.0% | 2 | a |
| 67.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 67.6% | 2 | a |
| 68.9% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.9% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.8% | 2 | angle |
| 66.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 70.2% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.2% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.6% | 2 | a |
| 69.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.4% | 2 | angle |
| 69.0% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 66.6% | 2 | b |
| 71.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 71.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.2% | 2 | a |
| 71.7% | 2 | b |
| 72.1% | 2 | b |
| 71.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 71.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.2% | 2 | angle |
| 72.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 72.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.2% | 2 | angle |
| 72.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 72.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.3% | 2 | angle |
| 74.2% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 74.2% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.9% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 71.8% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 71.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.9% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.9% | 2 | a |
| 72.1% | 2 | b |
| 74.2% | 3 | angle |
Compiled 8 451 to 1 967 computations (76.7% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 4.522153376422874e+165 | 3.68332133770114e+167 |
| 26.0ms | 1.9127373124211515e+37 | 4.161308646678708e+47 |
| 31.0ms | 272× | 0 | valid |
Compiled 925 to 680 computations (26.5% saved)
ival-sinu: 8.0ms (33.1% of total)ival-cosu: 6.0ms (24.8% of total)ival-pow2: 6.0ms (24.8% of total)ival-mult!: 4.0ms (16.5% of total)ival-sub!: 1.0ms (4.1% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 4.522153376422874e+165 | 3.68332133770114e+167 |
| 11.0ms | 96× | 0 | valid |
Compiled 390 to 298 computations (23.6% saved)
ival-sinu: 2.0ms (23.1% of total)ival-cosu: 2.0ms (23.1% of total)ival-pow2: 2.0ms (23.1% of total)ival-mult!: 2.0ms (23.1% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 1.9920572257211827e+161 | 3.679497979922053e+163 |
| 13.0ms | 112× | 0 | valid |
Compiled 222 to 200 computations (9.9% saved)
ival-sinu: 3.0ms (31.1% of total)ival-cosu: 3.0ms (31.1% of total)ival-pow2: 2.0ms (20.7% of total)ival-mult!: 2.0ms (20.7% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 1.0613719104955657e+231 | 1.1749486313370434e+232 |
| 12.0ms | 96× | 0 | valid |
Compiled 212 to 192 computations (9.4% saved)
ival-sinu: 3.0ms (32.6% of total)ival-cosu: 3.0ms (32.6% of total)ival-pow2: 2.0ms (21.7% of total)ival-mult!: 1.0ms (10.9% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 20.0ms | 8.406359259042961e+160 | 2.8220048580109237e+163 |
| 15.0ms | 128× | 0 | valid |
Compiled 226 to 210 computations (7.1% saved)
ival-sinu: 3.0ms (26.7% of total)ival-cosu: 3.0ms (26.7% of total)ival-pow2: 2.0ms (17.8% of total)ival-mult!: 2.0ms (17.8% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 2.397580062169561e-9 | 1.1910086613990367e-6 |
| 2.0ms | 16× | 0 | valid |
Compiled 50 to 40 computations (20.0% saved)
ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)ival-sinu: 0.0ms (0.0% of total)ival-cosu: 0.0ms (0.0% of total)ival-pow2: 0.0ms (0.0% of total)ival-mult!: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 6.975718703997924e-119 | 9.348188792708206e-117 |
| 12.0ms | 112× | 0 | valid |
Compiled 229 to 207 computations (9.6% saved)
ival-sinu: 3.0ms (33.3% of total)ival-cosu: 2.0ms (22.2% of total)ival-pow2: 2.0ms (22.2% of total)ival-mult!: 1.0ms (11.1% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 2809531403958.0938 | 654498503354006700.0 |
| 16.0ms | 144× | 0 | valid |
Compiled 359 to 297 computations (17.3% saved)
ival-sinu: 3.0ms (24.8% of total)ival-cosu: 3.0ms (24.8% of total)ival-pow2: 3.0ms (24.8% of total)ival-mult!: 2.0ms (16.6% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 2.0ms | 2809531403958.0938 | 654498503354006700.0 |
Compiled 332 to 297 computations (10.5% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 10115.01347012348 | 595126.2829211432 |
| 12.0ms | 112× | 0 | valid |
Compiled 222 to 200 computations (9.9% saved)
ival-sinu: 3.0ms (31.9% of total)ival-cosu: 2.0ms (21.3% of total)ival-pow2: 2.0ms (21.3% of total)ival-mult!: 2.0ms (21.3% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 0.00365260117803943 | 0.22714030518933784 |
| 12.0ms | 112× | 0 | valid |
Compiled 257 to 207 computations (19.5% saved)
ival-sinu: 3.0ms (32.4% of total)ival-cosu: 2.0ms (21.6% of total)ival-pow2: 2.0ms (21.6% of total)ival-mult!: 2.0ms (21.6% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 2.852903605471216e-44 | 4.902506112416657e-31 |
| 2.0ms | 16× | 0 | valid |
Compiled 52 to 42 computations (19.2% saved)
ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)ival-sinu: 0.0ms (0.0% of total)ival-cosu: 0.0ms (0.0% of total)ival-pow2: 0.0ms (0.0% of total)ival-mult!: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 5.0ms | 5.056764459772128e-58 | 3.6205667118971445e-56 |
| 4.0ms | 32× | 0 | valid |
Compiled 78 to 66 computations (15.4% saved)
ival-sinu: 1.0ms (37.1% of total)ival-cosu: 1.0ms (37.1% of total)ival-pow2: 1.0ms (37.1% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)ival-mult!: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 40.0ms | 4.7678249914903334e+36 | 7.574719424841982e+36 |
| 40.0ms | 16× | 0 | valid |
Compiled 50 to 40 computations (20.0% saved)
ival-sinu: 38.0ms (97.0% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)ival-cosu: 0.0ms (0.0% of total)ival-pow2: 0.0ms (0.0% of total)ival-mult!: 0.0ms (0.0% of total)| 1× | fuel |
Compiled 542 to 163 computations (69.9% saved)
Compiled 5 936 to 3 719 computations (37.3% saved)
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