Gyroid sphere

Time bar (total: 5.1s)

start0.0ms (0.0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage

analyze193.0ms (3.8%)

Memory
11.7MiB live, 254.7MiB allocated; 83ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.9%0.1%0.0%0.0%0.0%0
0.0%0.0%99.9%0.1%0.0%0.0%0.0%1
0.0%0.0%99.9%0.1%0.0%0.0%0.0%2
0.0%0.0%99.9%0.1%0.0%0.0%0.0%3
0.0%0.0%99.9%0.1%0.0%0.0%0.0%4
50.0%49.9%49.9%0.1%0.0%0.0%0.0%5
75.0%74.9%25.0%0.1%0.0%0.0%0.0%6
87.5%87.4%12.5%0.1%0.0%0.0%0.0%7
87.5%87.4%12.5%0.1%0.0%0.0%0.0%8
87.5%87.4%12.5%0.1%0.0%0.0%0.0%9
89.1%88.9%10.9%0.1%0.0%0.0%0.0%10
89.8%89.7%10.1%0.1%0.0%0.0%0.0%11
91.0%90.9%9.0%0.1%0.0%0.0%0.0%12
Compiler

Compiled 55 to 32 computations (41.8% saved)

sample1.3s (26.0%)

Memory
21.3MiB live, 2 640.2MiB allocated; 500ms collecting garbage
Samples
882.0ms7 771×0valid
49.0ms214×2valid
45.0ms269×1valid
0.0ms3valid
Precisions
Click to see histograms. Total time spent on operations: 704.0ms
ival-pow2: 304.0ms (43.2% of total)
ival-mult!: 142.0ms (20.2% of total)
ival-sqrt: 70.0ms (9.9% of total)
ival-add!: 48.0ms (6.8% of total)
ival-cos: 47.0ms (6.7% of total)
ival-sub!: 33.0ms (4.7% of total)
adjust: 22.0ms (3.1% of total)
ival-sin: 20.0ms (2.8% of total)
ival-fabs: 14.0ms (2.0% of total)
ival-fmax: 4.0ms (0.6% of total)
Bogosity

preprocess45.0ms (0.9%)

Memory
-18.9MiB live, 81.1MiB allocated; 16ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
0111545
1473533
22498533
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 106 to 62 computations (41.5% saved)

sample0.0ms (0.0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
30
2
25
1/5
Outputs
#s(literal 30 binary64)
#s(literal 2 binary64)
#s(literal 25 binary64)
#s(literal 3602879701896397/18014398509481984 binary64)
Samples
0.0ms0valid
Compiler

Compiled 6 to 6 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series99.0ms (1.9%)

Memory
24.1MiB live, 215.2MiB allocated; 26ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07526376
Stop Event
iter-limit
Counts
31 → 156
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
#s(approx x x)
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx (pow (* x 30) 2) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (sin (* x 30)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64))))))
#s(approx (sin (* x 30)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 202500 binary64) (pow.f64 x #s(literal 2 binary64))) #s(literal 4500 binary64))))))
#s(approx (sin (* x 30)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 202500 binary64) (*.f64 #s(literal -30375000/7 binary64) (pow.f64 x #s(literal 2 binary64))))) #s(literal 4500 binary64))))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y)))))))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -30375000/7 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 202500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y))))))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (cos (* x 30)) #s(literal 1 binary64))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -450 binary64) (pow.f64 x #s(literal 2 binary64)))))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 33750 binary64) (pow.f64 x #s(literal 2 binary64))) #s(literal 450 binary64)))))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 33750 binary64) (*.f64 #s(literal -1012500 binary64) (pow.f64 x #s(literal 2 binary64))))) #s(literal 450 binary64)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal -450 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 33750 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -1012500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 33750 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
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#s(approx y y)
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#s(approx (sin (* y 30)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
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#s(approx z z)
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#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -1012500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 33750 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))))))
#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 202500 binary64) (pow.f64 z #s(literal 2 binary64))) #s(literal 4500 binary64))))))
#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 202500 binary64) (*.f64 #s(literal -30375000/7 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 4500 binary64))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -30375000/7 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 202500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (fma.f64 #s(literal 900 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (cos (* z 30)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))) z)) #s(literal 25 binary64)) z))))))
Calls

9 calls:

TimeVariablePoint
10.0ms
y
-inf
8.0ms
x
-inf
6.0ms
x
inf
5.0ms
z
-inf
5.0ms
x
0

rewrite207.0ms (4.1%)

Memory
-5.4MiB live, 469.4MiB allocated; 67ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
031311
055311
1258311
21179311
04057293
Stop Event
iter-limit
node-limit
iter-limit
Counts
31 → 764
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
x
#s(literal 30 binary64)
(*.f64 #s(literal 30 binary64) x)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 30 binary64)) x)
(*.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64))
(*.f64 (*.f64 x x) #s(literal 900 binary64))
(*.f64 (*.f64 x x) (pow.f64 #s(literal 30 binary64) #s(literal 2 binary64)))
(*.f64 #s(literal 900 binary64) (*.f64 x x))
(*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) (*.f64 #s(literal 30 binary64) x))
(*.f64 (neg.f64 (*.f64 #s(literal -30 binary64) x)) (neg.f64 (*.f64 #s(literal -30 binary64) x)))
(*.f64 (neg.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))) (neg.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 30 binary64) x) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 #s(literal 30 binary64) #s(literal 2 binary64)) (*.f64 x x))
(*.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal -30 binary64) x))
(*.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) (*.f64 x (*.f64 #s(literal 30 binary64) x)))
(*.f64 x (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x)))
(pow.f64 (*.f64 #s(literal -30 binary64) x) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal -1 binary64)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 x x) #s(literal 900 binary64)) (*.f64 (*.f64 x x) #s(literal 900 binary64))))
(fabs.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal -30 binary64) x)))
(fabs.f64 (*.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal 30 binary64) x)))
(fabs.f64 (*.f64 (*.f64 x x) #s(literal 900 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 30 binary64) x)) #s(literal 2 binary64)))
y
(*.f64 y #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) y)
(*.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) y) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y)
(*.f64 (*.f64 y y) #s(literal 900 binary64))
(*.f64 (*.f64 y y) (pow.f64 #s(literal 30 binary64) #s(literal 2 binary64)))
(*.f64 #s(literal 900 binary64) (*.f64 y y))
(*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) (*.f64 y #s(literal 30 binary64)))
(*.f64 (neg.f64 (*.f64 #s(literal -30 binary64) y)) (neg.f64 (*.f64 #s(literal -30 binary64) y)))
(*.f64 (neg.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))) (neg.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))))
(*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 y #s(literal 30 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 #s(literal 30 binary64) #s(literal 2 binary64)) (*.f64 y y))
(*.f64 (*.f64 #s(literal -30 binary64) y) (*.f64 #s(literal -30 binary64) y))
(*.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64)) (*.f64 (fabs.f64 y) #s(literal 30 binary64)))
(*.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 y #s(literal 30 binary64)))
(*.f64 y (*.f64 #s(literal 30 binary64) (*.f64 y #s(literal 30 binary64))))
(*.f64 #s(literal 30 binary64) (*.f64 y (*.f64 y #s(literal 30 binary64))))
(pow.f64 (*.f64 #s(literal -30 binary64) y) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64)) #s(literal 2 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(/.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal -1 binary64)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (*.f64 y y) #s(literal 900 binary64))))
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(fabs.f64 (-.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) y)) (cos.f64 (*.f64 #s(literal -30 binary64) z))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
(fabs.f64 (-.f64 (fma.f64 (sin.f64 (*.f64 #s(literal -30 binary64) y)) (cos.f64 (*.f64 #s(literal -30 binary64) z)) (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) z)) (cos.f64 (*.f64 #s(literal -30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
(fabs.f64 (-.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
(fabs.f64 (neg.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(fabs.f64 (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -30 binary64) z)) (cos.f64 (*.f64 #s(literal -30 binary64) x))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
(fabs.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
#s(literal 1/5 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64))) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64)))
(/.f64 (+.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal -1/5 binary64) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/5 binary64) #s(literal -1/5 binary64)) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64)))))
(/.f64 (-.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/5 binary64) #s(literal 1/5 binary64))) (+.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(/.f64 (-.f64 (pow.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 3 binary64)) (pow.f64 #s(literal 1/5 binary64) #s(literal 3 binary64))) (+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/5 binary64) #s(literal 1/5 binary64) (*.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))))
(neg.f64 (-.f64 #s(literal 1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
(-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64))
(+.f64 #s(literal -1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(+.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal -1/5 binary64))
(fmax.f64 (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)) (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))

eval148.0ms (2.9%)

Memory
-3.4MiB live, 329.5MiB allocated; 52ms collecting garbage
Compiler

Compiled 59 338 to 5 696 computations (90.4% saved)

prune36.0ms (0.7%)

Memory
30.4MiB live, 76.9MiB allocated; 6ms collecting garbage
Pruning

13 alts after pruning (13 fresh and 0 done)

PrunedKeptTotal
New88713900
Fresh000
Picked101
Done000
Total88813901
Accuracy
99.1%
Counts
901 → 13
Alt Table
Click to see full alt table
StatusAccuracyProgram
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
43.1%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
43.4%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
43.7%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
30.1%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
29.4%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
29.1%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
30.5%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
30.6%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
28.7%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 1 258 to 794 computations (36.9% saved)

sample1.0ms (0.0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
30
2
25
(PI)
1/2
1/5
-30
1
900
Outputs
#s(literal 30 binary64)
#s(literal 2 binary64)
#s(literal 25 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 1/2 binary64)
#s(literal 3602879701896397/18014398509481984 binary64)
#s(literal -30 binary64)
#s(literal 1 binary64)
#s(literal 900 binary64)
Samples
0.0ms0valid
Compiler

Compiled 11 to 11 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series152.0ms (3.0%)

Memory
-21.4MiB live, 286.8MiB allocated; 55ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0121113006
Stop Event
iter-limit
Counts
77 → 275
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(*.f64 #s(literal 30 binary64) x)
(PI.f64)
#s(literal 1/2 binary64)
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))
(-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))
(cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))
(fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))
(cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))
(-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) z)
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(literal -30 binary64)
(*.f64 #s(literal -30 binary64) y)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(literal 1 binary64)
(/.f64 #s(literal 1 binary64) y)
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64))
(*.f64 x x)
#s(literal 900 binary64)
(*.f64 z z)
(*.f64 (*.f64 z z) #s(literal 900 binary64))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64)))
(fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64))))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
#s(approx x x)
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx (pow (* x 30) 2) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
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#s(approx (- (* 30 x) (+ (* (PI) 1/2) (* y 30))) (*.f64 #s(literal -1 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))
#s(approx (- (* 30 x) (+ (* (PI) 1/2) (* y 30))) (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))
#s(approx (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))))
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#s(approx (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))
#s(approx (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))
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#s(approx (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) (-.f64 (+.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))) (*.f64 x (-.f64 (*.f64 #s(literal 30 binary64) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))) (*.f64 #s(literal 30 binary64) (sin.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))))))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))))
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#s(approx (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) x) (*.f64 #s(literal 30 binary64) (/.f64 y x))))))
#s(approx (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y)))))
#s(approx (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))))
#s(approx (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (cos (* x 30)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (sin (* 30 x)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (* (sin (* x 30)) (cos (* y 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (* x x) 900) (* (* z z) 900)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 z #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 x #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) x)) #s(literal 25 binary64)) x))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) x)) #s(literal 25 binary64)) x))))))
#s(approx (- (* 30 x) (+ (* (PI) 1/2) (* y 30))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) x) (*.f64 #s(literal 30 binary64) (/.f64 y x))) #s(literal 30 binary64)))))
#s(approx (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) x)) #s(literal 30 binary64)))))
#s(approx (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -30 binary64) x))))
#s(approx (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -30 binary64) x)))))
#s(approx (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -30 binary64) x))))))
#s(approx (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -30 binary64) x)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (fabs (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -30 binary64) x)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (- (fabs (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -30 binary64) x)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (fmax (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (- (fabs (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5)) (fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (neg.f64 (fma.f64 #s(literal -30 binary64) x (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y))))) (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -30 binary64) x)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))))
#s(approx y y)
#s(approx (* y 30) (*.f64 #s(literal 30 binary64) y))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (+ (* (PI) 1/2) (* y 30)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (- (* 30 x) (+ (* (PI) 1/2) (* y 30))) (-.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (- (* 30 x) (+ (* (PI) 1/2) (* y 30))) (-.f64 (fma.f64 #s(literal -30 binary64) y (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
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#s(approx z z)
#s(approx (* z 30) (*.f64 #s(literal 30 binary64) z))
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#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal -450 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 33750 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -1012500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 33750 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))))))
#s(approx (* z z) (pow.f64 z #s(literal 2 binary64)))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (fma.f64 #s(literal 900 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (cos (* z 30)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (* (* x x) 900) (* (* z z) 900)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))) z)) #s(literal 25 binary64)) z))))))
Calls

9 calls:

TimeVariablePoint
15.0ms
x
-inf
12.0ms
y
-inf
11.0ms
z
inf
9.0ms
z
-inf
6.0ms
y
inf

rewrite285.0ms (5.6%)

Memory
-15.6MiB live, 702.0MiB allocated; 114ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0981195
01721128
17711047
233981047
04014993
Stop Event
iter-limit
node-limit
iter-limit
Counts
77 → 1 197
Calls
Call 1
Inputs
x
#s(literal 30 binary64)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
y
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
z
(*.f64 z #s(literal 30 binary64))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
#s(literal 25 binary64)
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(*.f64 #s(literal 30 binary64) x)
(PI.f64)
#s(literal 1/2 binary64)
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))
(-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))
(cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))
(fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))
(cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))
(-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64))
(sin.f64 (*.f64 y #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))
(+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) z)
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(literal -30 binary64)
(*.f64 #s(literal -30 binary64) y)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64))
(sin.f64 (*.f64 x #s(literal 30 binary64)))
(cos.f64 (*.f64 y #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64)))))
(+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
(-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(literal 1 binary64)
(/.f64 #s(literal 1 binary64) y)
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64))
(*.f64 x x)
#s(literal 900 binary64)
(*.f64 z z)
(*.f64 (*.f64 z z) #s(literal 900 binary64))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64)))
(fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64))))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
x
#s(literal 30 binary64)
(*.f64 #s(literal 30 binary64) x)
(*.f64 x #s(literal 30 binary64))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 900 binary64) (fabs.f64 x)) (fabs.f64 x))
(*.f64 (*.f64 #s(literal 900 binary64) (neg.f64 x)) (neg.f64 x))
(*.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64))
(*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 1 binary64)) (*.f64 #s(literal 30 binary64) x))
(*.f64 (*.f64 #s(literal 900 binary64) x) x)
(*.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 30 binary64) x) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 x) (*.f64 (fabs.f64 x) #s(literal 900 binary64)))
(*.f64 (neg.f64 x) (*.f64 (neg.f64 x) #s(literal 900 binary64)))
(*.f64 (pow.f64 #s(literal 30 binary64) #s(literal 2 binary64)) (*.f64 x x))
(*.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal -30 binary64) x))
(*.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)))
(*.f64 #s(literal 900 binary64) (*.f64 x x))
(*.f64 (*.f64 x x) (pow.f64 #s(literal 30 binary64) #s(literal 2 binary64)))
(*.f64 (*.f64 x x) #s(literal 900 binary64))
(*.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (*.f64 x x)))
(*.f64 #s(literal 30 binary64) (*.f64 x (*.f64 #s(literal 30 binary64) x)))
(*.f64 x (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x)))
(*.f64 x (*.f64 #s(literal 900 binary64) x))
(pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 30 binary64) x)) #s(literal 2 binary64)))
y
(*.f64 y #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) y)
(*.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) y) #s(literal 30 binary64))
(*.f64 (*.f64 y (*.f64 y #s(literal 30 binary64))) #s(literal 30 binary64))
(*.f64 (*.f64 y y) #s(literal 900 binary64))
(*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 1 binary64)) (*.f64 y #s(literal 30 binary64)))
(*.f64 (pow.f64 (*.f64 y #s(literal 30 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 y #s(literal 30 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 #s(literal 30 binary64) #s(literal 2 binary64)))
(*.f64 (pow.f64 #s(literal 30 binary64) #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal -30 binary64) y) (*.f64 #s(literal -30 binary64) y))
(*.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64)) (*.f64 (fabs.f64 y) #s(literal 30 binary64)))
(*.f64 #s(literal 900 binary64) (*.f64 y y))
(*.f64 (*.f64 #s(literal 900 binary64) y) y)
(*.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 y #s(literal 30 binary64)))
(*.f64 y (*.f64 #s(literal 900 binary64) y))
(*.f64 #s(literal 30 binary64) (*.f64 (*.f64 y #s(literal 30 binary64)) y))
(*.f64 #s(literal 30 binary64) (*.f64 y (*.f64 y #s(literal 30 binary64))))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 y #s(literal 30 binary64))) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y)) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x)))) (-.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y)) (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y)))) (+.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (*.f64 y y) #s(literal 900 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 #s(literal 900 binary64) (*.f64 x x))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x)) (fma.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y)) (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y)) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 (*.f64 y y) #s(literal 900 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 #s(literal 900 binary64) (*.f64 x x)) (-.f64 (*.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (*.f64 y y) #s(literal 900 binary64))) (*.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 (*.f64 y y) #s(literal 900 binary64))))))
(neg.f64 (-.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y)) (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(fma.f64 (*.f64 #s(literal 900 binary64) (fabs.f64 x)) (fabs.f64 x) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 #s(literal 900 binary64) (fabs.f64 x)) (fabs.f64 x) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 #s(literal 900 binary64) (neg.f64 x)) (neg.f64 x) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 #s(literal 900 binary64) (neg.f64 x)) (neg.f64 x) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)) #s(literal 30 binary64) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 (*.f64 x x) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) x) x) #s(literal 30 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 (*.f64 y (*.f64 y #s(literal 30 binary64))) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 (*.f64 y y) #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 (*.f64 #s(literal 900 binary64) x) x (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 #s(literal 900 binary64) x) x (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (fabs.f64 x) (*.f64 (fabs.f64 x) #s(literal 900 binary64)) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (fabs.f64 x) (*.f64 (fabs.f64 x) #s(literal 900 binary64)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (neg.f64 x) (*.f64 (neg.f64 x) #s(literal 900 binary64)) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (neg.f64 x) (*.f64 (neg.f64 x) #s(literal 900 binary64)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 #s(literal -30 binary64) y) (*.f64 #s(literal -30 binary64) y) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal -30 binary64) x) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal -30 binary64) x) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64)) (*.f64 (fabs.f64 y) #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 (fabs.f64 x) #s(literal 30 binary64)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 #s(literal 900 binary64) (*.f64 y y) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 #s(literal 900 binary64) (*.f64 x x) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 #s(literal 900 binary64) (*.f64 x x) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 30 binary64) x) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 30 binary64) x) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 (*.f64 y #s(literal 30 binary64)) (*.f64 y #s(literal 30 binary64)) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 y (*.f64 #s(literal 900 binary64) y) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (*.f64 x x)) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (*.f64 x x)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 #s(literal 30 binary64) (*.f64 x (*.f64 #s(literal 30 binary64) x)) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 #s(literal 30 binary64) (*.f64 x (*.f64 #s(literal 30 binary64) x)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 #s(literal 30 binary64) (*.f64 (*.f64 y #s(literal 30 binary64)) y) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 #s(literal 30 binary64) (*.f64 y (*.f64 y #s(literal 30 binary64))) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(fma.f64 x (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x)) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 x (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(fma.f64 x (*.f64 #s(literal 900 binary64) x) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(fma.f64 x (*.f64 #s(literal 900 binary64) x) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y)))
(-.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (*.f64 #s(literal -30 binary64) x) (*.f64 #s(literal 30 binary64) x)))
(-.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 #s(literal -900 binary64) (*.f64 x x)))
(-.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (neg.f64 (*.f64 x x)) #s(literal 900 binary64)))
(-.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 (neg.f64 x) (*.f64 #s(literal 900 binary64) x)))
(-.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (neg.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(+.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 (neg.f64 y) (*.f64 #s(literal 900 binary64) y))))
(+.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(+.f64 (*.f64 (*.f64 y y) #s(literal 900 binary64)) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
z
(*.f64 z #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) z)
(*.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64))
(*.f64 (*.f64 (*.f64 z z) #s(literal 30 binary64)) #s(literal 30 binary64))
(*.f64 (*.f64 #s(literal 900 binary64) (fabs.f64 z)) (fabs.f64 z))
(*.f64 (*.f64 #s(literal 900 binary64) (neg.f64 z)) (neg.f64 z))
(*.f64 (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 1 binary64)) (*.f64 z #s(literal 30 binary64)))
(*.f64 (*.f64 #s(literal 900 binary64) z) z)
(*.f64 (pow.f64 (*.f64 z #s(literal 30 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.f64 z) (*.f64 (fabs.f64 z) #s(literal 900 binary64)))
(*.f64 (neg.f64 z) (*.f64 (neg.f64 z) #s(literal 900 binary64)))
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eval279.0ms (5.5%)

Memory
20.5MiB live, 629.3MiB allocated; 122ms collecting garbage
Compiler

Compiled 109 612 to 8 984 computations (91.8% saved)

prune66.0ms (1.3%)

Memory
-3.9MiB live, 152.9MiB allocated; 33ms collecting garbage
Pruning

14 alts after pruning (14 fresh and 0 done)

PrunedKeptTotal
New1 733141 747
Fresh808
Picked505
Done000
Total1 746141 760
Accuracy
99.1%
Counts
1 760 → 14
Alt Table
Click to see full alt table
StatusAccuracyProgram
43.4%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
43.4%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
43.4%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
43.4%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
42.5%
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43.4%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
29.4%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
46.6%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
28.2%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
28.5%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
29.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
30.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.0%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 968 to 716 computations (26.0% saved)

sample0.0ms (0.0%)

Memory
1.2MiB live, 1.2MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
-30
25
30
1/5
2
1
-1
900
Outputs
#s(literal -30 binary64)
#s(literal 25 binary64)
#s(literal 30 binary64)
#s(literal 3602879701896397/18014398509481984 binary64)
#s(literal 2 binary64)
#s(literal 1 binary64)
#s(literal -1 binary64)
#s(literal 900 binary64)
Samples
0.0ms0valid
Compiler

Compiled 10 to 10 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series136.0ms (2.7%)

Memory
-4.4MiB live, 279.1MiB allocated; 42ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09828397
Stop Event
iter-limit
Counts
77 → 223
Calls
Call 1
Inputs
#s(literal -30 binary64)
y
(*.f64 #s(literal -30 binary64) y)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
#s(literal 25 binary64)
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64))
#s(literal 30 binary64)
x
(*.f64 #s(literal 30 binary64) y)
(cos.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))
z
(*.f64 #s(literal 30 binary64) z)
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(sin.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
(fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
(*.f64 z #s(literal 30 binary64))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) x)
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
#s(literal 1 binary64)
(/.f64 #s(literal 1 binary64) x)
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))
(*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(literal -1 binary64)
(/.f64 #s(literal 1 binary64) y)
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
(*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(*.f64 x x)
(fma.f64 z z (*.f64 x x))
(*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x)))
(*.f64 y y)
#s(literal 900 binary64)
(*.f64 (*.f64 y y) #s(literal 900 binary64))
(fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(sqrt.f64 (fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64))))
(-.f64 (sqrt.f64 (fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Outputs
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
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#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
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#s(approx x x)
#s(approx (* x (cos (* 30 y))) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
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#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx (cos (* x 30)) #s(literal 1 binary64))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -450 binary64) (pow.f64 x #s(literal 2 binary64)))))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 33750 binary64) (pow.f64 x #s(literal 2 binary64))) #s(literal 450 binary64)))))
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#s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal -450 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 33750 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -1012500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 33750 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
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#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
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#s(approx (pow (* x 30) 2) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (+ (sin (* 30 z)) (* 30 x)) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
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#s(approx (/ 1 x) (/.f64 #s(literal 1 binary64) x))
#s(approx (* 25 (/ 1 x)) (/.f64 #s(literal 25 binary64) x))
#s(approx (- 30 (* 25 (/ 1 x))) (/.f64 #s(literal -25 binary64) x))
#s(approx (- 30 (* 25 (/ 1 x))) (/.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)) x))
#s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))
#s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))
#s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64))))))
#s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 202500 binary64) (pow.f64 x #s(literal 2 binary64))) #s(literal 4500 binary64))))))
#s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 202500 binary64) (*.f64 #s(literal -30375000/7 binary64) (pow.f64 x #s(literal 2 binary64))))) #s(literal 4500 binary64))))))
#s(approx (* x x) (pow.f64 x #s(literal 2 binary64)))
#s(approx (+ (* z z) (* x x)) (pow.f64 z #s(literal 2 binary64)))
#s(approx (+ (* z z) (* x x)) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))
#s(approx (* 30 (+ (* z z) (* x x))) (*.f64 #s(literal 30 binary64) (pow.f64 z #s(literal 2 binary64))))
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#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
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#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))))
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#s(approx (cos (* x 30)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (pow (* x 30) 2) (pow (* y 30) 2)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64)))))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (fma.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 z #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))))
#s(approx (+ (sin (* 30 z)) (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) x))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64))
#s(approx (- 30 (* 25 (/ 1 x))) (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))
#s(approx (sin (* 30 x)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (* z z) (* x x)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 z #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))))))
#s(approx (* 30 (+ (* z z) (* x x))) (*.f64 #s(literal 30 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (* 30 (+ (* z z) (* x x))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (/.f64 (pow.f64 z #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))
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#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 x #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) x)) #s(literal 25 binary64)) x))))))
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#s(approx (+ (sin (* 30 z)) (* 30 x)) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) x)) #s(literal 30 binary64)))))
#s(approx (* x (- 30 (* 25 (/ 1 x)))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)) #s(literal 30 binary64)))))
#s(approx y y)
#s(approx (* -30 y) (*.f64 #s(literal -30 binary64) y))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
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#s(approx (* 30 y) (*.f64 #s(literal 30 binary64) y))
#s(approx (cos (* 30 y)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -450 binary64) (pow.f64 y #s(literal 2 binary64)))))
#s(approx (cos (* 30 y)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 33750 binary64) (pow.f64 y #s(literal 2 binary64))) #s(literal 450 binary64)))))
#s(approx (cos (* 30 y)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 y #s(literal 2 binary64)) (+.f64 #s(literal 33750 binary64) (*.f64 #s(literal -1012500 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 450 binary64)))))
#s(approx (* x (cos (* 30 y))) (+.f64 x (*.f64 #s(literal -450 binary64) (*.f64 x (pow.f64 y #s(literal 2 binary64))))))
#s(approx (* x (cos (* 30 y))) (+.f64 x (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) x (*.f64 #s(literal 33750 binary64) (*.f64 x (pow.f64 y #s(literal 2 binary64))))))))
#s(approx (* x (cos (* 30 y))) (+.f64 x (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) x (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -1012500 binary64) (*.f64 x (pow.f64 y #s(literal 2 binary64))) (*.f64 #s(literal 33750 binary64) x)))))))
#s(approx (sin (* 30 y)) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 y #s(literal 2 binary64))))))
#s(approx (sin (* 30 y)) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 202500 binary64) (pow.f64 y #s(literal 2 binary64))) #s(literal 4500 binary64))))))
#s(approx (sin (* 30 y)) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 y #s(literal 2 binary64)) (+.f64 #s(literal 202500 binary64) (*.f64 #s(literal -30375000/7 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 4500 binary64))))))
#s(approx (* (cos (* 30 z)) (sin (* 30 y))) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (* (cos (* 30 z)) (sin (* 30 y))) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 y #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* (cos (* 30 z)) (sin (* 30 y))) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 y #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (* (cos (* 30 z)) (sin (* 30 y))) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -30375000/7 binary64) (*.f64 (pow.f64 y #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 202500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal -13500 binary64) (*.f64 x y) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -13500 binary64) x (*.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))))
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#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal -450 binary64) (*.f64 y (sin.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (fma.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (/ 1 y) (/.f64 #s(literal 1 binary64) y))
#s(approx (* 25 (/ 1 y)) (/.f64 #s(literal 25 binary64) y))
#s(approx (+ 30 (* 25 (/ 1 y))) (/.f64 (+.f64 #s(literal 25 binary64) (*.f64 #s(literal 30 binary64) y)) y))
#s(approx (* y (+ 30 (* 25 (/ 1 y)))) #s(literal 25 binary64))
#s(approx (* y (+ 30 (* 25 (/ 1 y)))) (+.f64 #s(literal 25 binary64) (*.f64 #s(literal 30 binary64) y)))
#s(approx (* -1 (* y (+ 30 (* 25 (/ 1 y))))) (-.f64 (*.f64 #s(literal -30 binary64) y) #s(literal 25 binary64)))
#s(approx (* y y) (pow.f64 y #s(literal 2 binary64)))
#s(approx (+ (* 30 (* 30 (+ (* z z) (* x x)))) (* (* y y) 900)) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ (* 30 (* 30 (+ (* z z) (* x x)))) (* (* y y) 900)) (fma.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))
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#s(approx (sin (* 30 y)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
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#s(approx z z)
#s(approx (* 30 z) (*.f64 #s(literal 30 binary64) z))
#s(approx (cos (* 30 z)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -450 binary64) (pow.f64 z #s(literal 2 binary64)))))
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#s(approx (+ (sin (* 30 z)) (* 30 x)) (fma.f64 #s(literal 30 binary64) x (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 z #s(literal 2 binary64)))))))
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#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))) z)) #s(literal 25 binary64)) z))))))
Calls

9 calls:

TimeVariablePoint
16.0ms
z
-inf
10.0ms
z
0
10.0ms
y
0
9.0ms
x
0
9.0ms
z
inf

rewrite234.0ms (4.6%)

Memory
-27.4MiB live, 594.6MiB allocated; 79ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01051338
01751318
17381246
226101246
040711183
Stop Event
iter-limit
node-limit
iter-limit
Counts
77 → 985
Calls
Call 1
Inputs
#s(literal -30 binary64)
y
(*.f64 #s(literal -30 binary64) y)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
#s(literal 25 binary64)
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64))
#s(literal 30 binary64)
x
(*.f64 #s(literal 30 binary64) y)
(cos.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))
z
(*.f64 #s(literal 30 binary64) z)
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(sin.f64 (*.f64 #s(literal 30 binary64) y))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))
(fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
(*.f64 z #s(literal 30 binary64))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(literal 2 binary64)
(pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64))
(*.f64 y #s(literal 30 binary64))
(pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))
(sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64))))
(-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) x)
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
#s(literal 1 binary64)
(/.f64 #s(literal 1 binary64) x)
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))
(*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
#s(literal -1 binary64)
(/.f64 #s(literal 1 binary64) y)
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
(*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(*.f64 x x)
(fma.f64 z z (*.f64 x x))
(*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x)))
(*.f64 y y)
#s(literal 900 binary64)
(*.f64 (*.f64 y y) #s(literal 900 binary64))
(fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64)))
(sqrt.f64 (fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64))))
(-.f64 (sqrt.f64 (fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) #s(literal 25 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 y y) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Outputs
#s(literal -30 binary64)
y
(*.f64 (neg.f64 y) #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 y))
(*.f64 y #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) y)
(neg.f64 (*.f64 #s(literal 30 binary64) y))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64)))
#s(literal 25 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal -25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))
(/.f64 (-.f64 (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64)))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal -25 binary64)))
(/.f64 (+.f64 (pow.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 3 binary64)) (pow.f64 #s(literal -25 binary64) #s(literal 3 binary64))) (fma.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) (-.f64 (*.f64 #s(literal -25 binary64) #s(literal -25 binary64)) (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal -25 binary64)))))
(/.f64 (-.f64 (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64)))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 25 binary64)))
(/.f64 (-.f64 (pow.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 3 binary64)) (pow.f64 #s(literal 25 binary64) #s(literal 3 binary64))) (fma.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) (fma.f64 #s(literal 25 binary64) #s(literal 25 binary64) (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 25 binary64)))))
(neg.f64 (-.f64 #s(literal 25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64)))))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 25 binary64))
(+.f64 #s(literal -25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))
(+.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal -25 binary64))
#s(literal 30 binary64)
x
(*.f64 #s(literal 30 binary64) y)
(*.f64 y #s(literal 30 binary64))
(sin.f64 (+.f64 (neg.f64 (*.f64 y #s(literal -30 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 y #s(literal -30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 y) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) y)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 y) #s(literal 30 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 y #s(literal -30 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 y #s(literal -30 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 y #s(literal -30 binary64))) #s(literal 1 binary64)))
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(fma.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 y #s(literal -30 binary64))) #s(literal 1 binary64)))
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(fma.f64 #s(literal 30 binary64) (*.f64 y (*.f64 #s(literal 30 binary64) y)) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(fma.f64 #s(literal 30 binary64) (*.f64 y (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))
(fma.f64 #s(literal 30 binary64) (*.f64 (*.f64 z z) #s(literal 30 binary64)) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(fma.f64 #s(literal 30 binary64) (*.f64 (*.f64 x x) #s(literal 30 binary64)) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(fma.f64 #s(literal 30 binary64) (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) (neg.f64 (*.f64 #s(literal -900 binary64) (*.f64 y y))))
(fma.f64 #s(literal 30 binary64) (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) (*.f64 (*.f64 #s(literal 900 binary64) y) y))
(fma.f64 x (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x)) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(fma.f64 y (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) y)) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(fma.f64 y (*.f64 #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))
(fma.f64 y (*.f64 #s(literal 900 binary64) y) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(fma.f64 y (*.f64 #s(literal 900 binary64) y) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))
(-.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 #s(literal -900 binary64) (*.f64 y y)))
(-.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) (neg.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x)))))
(-.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(-.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (*.f64 #s(literal -900 binary64) (fma.f64 z z (*.f64 x x))))
(-.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (*.f64 (neg.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64))) #s(literal 30 binary64)))
(-.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (*.f64 #s(literal -30 binary64) (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64))))
(-.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (neg.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x)))))
(-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (-.f64 (*.f64 #s(literal -900 binary64) (*.f64 y y)) (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (fma.f64 #s(literal -900 binary64) (*.f64 y y) (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(+.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 z z) #s(literal 900 binary64))) (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(+.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (neg.f64 (*.f64 #s(literal -900 binary64) (*.f64 y y))))
(+.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))
(+.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))
(+.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (neg.f64 (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(+.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (-.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (neg.f64 (*.f64 (*.f64 z z) #s(literal 900 binary64)))))
(+.f64 (*.f64 (*.f64 #s(literal 900 binary64) y) y) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))
(+.f64 (*.f64 #s(literal 900 binary64) (*.f64 x x)) (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(*.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (+.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 #s(literal 900 binary64) #s(literal 1/2 binary64)) (pow.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (/.f64 #s(literal 1/2 binary64) #s(literal 2 binary64))))
(pow.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))) #s(literal 1/2 binary64))
(sqrt.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))
(fabs.f64 (neg.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))))
(fabs.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal -25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))))
(/.f64 (-.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal -25 binary64)))
(/.f64 (+.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 3 binary64)) (pow.f64 #s(literal -25 binary64) #s(literal 3 binary64))) (fma.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (-.f64 (*.f64 #s(literal -25 binary64) #s(literal -25 binary64)) (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal -25 binary64)))))
(/.f64 (-.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)))
(/.f64 (-.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 3 binary64)) (pow.f64 #s(literal 25 binary64) #s(literal 3 binary64))) (fma.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (fma.f64 #s(literal 25 binary64) #s(literal 25 binary64) (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)))))
(neg.f64 (-.f64 #s(literal 25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))))
(-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64))
(+.f64 #s(literal -25 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))))
(+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal -25 binary64))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 x #s(literal -30 binary64))) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)) (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 x #s(literal -30 binary64))) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))

eval174.0ms (3.4%)

Memory
24.5MiB live, 398.9MiB allocated; 67ms collecting garbage
Compiler

Compiled 46 255 to 6 368 computations (86.2% saved)

prune60.0ms (1.2%)

Memory
-3.9MiB live, 142.9MiB allocated; 19ms collecting garbage
Pruning

24 alts after pruning (24 fresh and 0 done)

PrunedKeptTotal
New1 053191 072
Fresh459
Picked505
Done000
Total1 062241 086
Accuracy
99.1%
Counts
1 086 → 24
Alt Table
Click to see full alt table
StatusAccuracyProgram
57.4%
(fmax.f64 (/.f64 (-.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
43.4%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))))
42.1%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
40.4%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
53.8%
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
34.0%
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
29.4%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
32.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (*.f64 (pow.f64 (-.f64 (*.f64 (sin.f64 (*.f64 z #s(literal -30 binary64))) (cos.f64 (*.f64 x #s(literal -30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (*.f64 #s(literal 30 binary64) x) (cos.f64 (*.f64 y #s(literal -30 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))) #s(literal 1/2 binary64)) (pow.f64 (-.f64 (*.f64 (sin.f64 (*.f64 z #s(literal -30 binary64))) (cos.f64 (*.f64 x #s(literal -30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (*.f64 #s(literal 30 binary64) x) (cos.f64 (*.f64 y #s(literal -30 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))) #s(literal 1/2 binary64))) #s(literal 1/5 binary64)))
63.8%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
28.2%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
28.5%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
29.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
30.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
16.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 #s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
16.7%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
26.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 y (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 #s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
28.0%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) (-.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
15.0%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 1 654 to 1 182 computations (28.5% saved)

sample0.0ms (0.0%)

Memory
1.2MiB live, 1.2MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
-30
25
30
1/5
900
1
30
Outputs
#s(literal -30 binary64)
#s(literal 25 binary64)
#s(literal 30 binary64)
#s(literal 3602879701896397/18014398509481984 binary64)
#s(literal 900 binary64)
#s(literal 1 binary64)
#s(literal 30 binary64)
Samples
0.0ms0valid
Compiler

Compiled 9 to 8 computations (11.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series167.0ms (3.3%)

Memory
1.8MiB live, 344.3MiB allocated; 82ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0140113626
Stop Event
iter-limit
Counts
75 → 313
Calls
Call 1
Inputs
#s(literal -30 binary64)
y
(*.f64 #s(literal -30 binary64) y)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
#s(literal 25 binary64)
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64))
#s(literal 30 binary64)
x
z
(*.f64 #s(literal 30 binary64) z)
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))
(*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
(fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
(*.f64 z #s(literal 30 binary64))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(literal 900 binary64)
(*.f64 x x)
(fma.f64 z z (*.f64 x x))
(fma.f64 y y (fma.f64 z z (*.f64 x x)))
(*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))
(-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64))
(fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
#s(literal 1 binary64)
(*.f64 #s(literal 900 binary64) y)
(*.f64 #s(literal 900 binary64) (*.f64 x x))
(fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(*.f64 z z)
(*.f64 (*.f64 z z) #s(literal 900 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))
(+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) x)
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
#s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64))
(*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64))))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(/.f64 #s(literal 1 binary64) y)
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Outputs
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx x x)
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) y))))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (* x 30) (*.f64 #s(literal 30 binary64) x))
#s(approx (cos (* x 30)) #s(literal 1 binary64))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -450 binary64) (pow.f64 x #s(literal 2 binary64)))))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 33750 binary64) (pow.f64 x #s(literal 2 binary64))) #s(literal 450 binary64)))))
#s(approx (cos (* x 30)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 #s(literal 33750 binary64) (*.f64 #s(literal -1012500 binary64) (pow.f64 x #s(literal 2 binary64))))) #s(literal 450 binary64)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal -450 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 33750 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -1012500 binary64) (*.f64 (pow.f64 x #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 33750 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 x (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 x (fma.f64 #s(literal -4500 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
#s(approx (fmax (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5)) (fmax.f64 (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))))
#s(approx (* x x) (pow.f64 x #s(literal 2 binary64)))
#s(approx (+ (* z z) (* x x)) (pow.f64 z #s(literal 2 binary64)))
#s(approx (+ (* z z) (* x x)) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))
#s(approx (+ (* y y) (+ (* z z) (* x x))) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))
#s(approx (+ (* y y) (+ (* z z) (* x x))) (+.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (fma.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (-.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (-.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (-.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 x #s(literal 2 binary64)) (fma.f64 (pow.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (+ (* 30 x) (sin (* z 30))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -450 binary64) (*.f64 x (sin.f64 (*.f64 #s(literal 30 binary64) z))))))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 x (fma.f64 #s(literal -4500 binary64) x (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))))))
#s(approx (fmax (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (- (fabs (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30))))) 1/5)) (fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64))))
#s(approx (* 900 (* x x)) (*.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64))))
#s(approx (+ (* (* 900 y) y) (* 900 (* x x))) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))
#s(approx (+ (* (* 900 y) y) (* 900 (* x x))) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900)) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))
#s(approx (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900)) (+.f64 (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))
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#s(approx (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x #s(literal 4 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (pow.f64 x #s(literal 2 binary64))))))))
#s(approx (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x #s(literal 4 binary64))) (fma.f64 #s(literal 15/8 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 6 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))) #s(literal 3 binary64))) (pow.f64 x #s(literal 6 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (pow.f64 x #s(literal 2 binary64)))))))))
#s(approx (- (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) 25) (*.f64 x (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 15 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (pow.f64 x #s(literal 2 binary64))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
#s(approx (- (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) 25) (*.f64 x (-.f64 (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x #s(literal 4 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)))))
#s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64))
#s(approx (- 30 (* 25 (/ 1 x))) (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))
#s(approx (sin (* 30 x)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 x #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) (pow.f64 x #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) x)) #s(literal 25 binary64)) x))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) x)) #s(literal 25 binary64)) x))))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -30 binary64) (/.f64 (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))) x)) #s(literal 30 binary64)))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 #s(literal -1 binary64) (*.f64 x (fma.f64 #s(literal -30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) x))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (pow.f64 x #s(literal 2 binary64))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (pow.f64 x #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 x #s(literal 4 binary64))) (fma.f64 #s(literal 15/8 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 x #s(literal 6 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (pow.f64 x #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -15 binary64) (/.f64 (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) x)) #s(literal 25 binary64)) x))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 x #s(literal 2 binary64))) (*.f64 #s(literal 15 binary64) (+.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) x)) #s(literal 25 binary64)) x))))))
#s(approx (+ (* 30 x) (sin (* z 30))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) x)) #s(literal 30 binary64)))))
#s(approx (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 15 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (pow.f64 x #s(literal 2 binary64))))))))
#s(approx (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x #s(literal 4 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (pow.f64 x #s(literal 2 binary64)))))))))
#s(approx (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x #s(literal 4 binary64))) (fma.f64 #s(literal 15/8 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 6 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))) #s(literal 3 binary64))) (pow.f64 x #s(literal 6 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) (pow.f64 x #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -15 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))) x)) #s(literal 25 binary64)) x))))))
#s(approx (- (sqrt (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900))) 25) (*.f64 #s(literal -1 binary64) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -15/4 binary64) (/.f64 (*.f64 (pow.f64 z #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x #s(literal 2 binary64))) (*.f64 #s(literal 15 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))))) x)) #s(literal 25 binary64)) x))))))
#s(approx (* x (- 30 (* 25 (/ 1 x)))) (*.f64 #s(literal -1 binary64) (*.f64 x (-.f64 (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x)) #s(literal 30 binary64)))))
#s(approx y y)
#s(approx (* -30 y) (*.f64 #s(literal -30 binary64) y))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) (*.f64 (pow.f64 y #s(literal 2 binary64)) (fma.f64 (pow.f64 y #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 45562500 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 5 binary64)))) (*.f64 #s(literal 101250 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
#s(approx (* y (cos (* 30 z))) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal -13500 binary64) (*.f64 x y) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 y (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 y (fma.f64 #s(literal -13500 binary64) x (*.f64 #s(literal -4500 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
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#s(approx (* 900 y) (*.f64 #s(literal 900 binary64) y))
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#s(approx (/ 1 y) (/.f64 #s(literal 1 binary64) y))
#s(approx (* 25 (/ 1 y)) (/.f64 #s(literal 25 binary64) y))
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#s(approx (- 30 (* 25 (/ 1 y))) (/.f64 (-.f64 (*.f64 #s(literal 30 binary64) y) #s(literal 25 binary64)) y))
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#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (-.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -101250 binary64) (/.f64 (pow.f64 z #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64))))) #s(literal 3 binary64))) (*.f64 #s(literal 450 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))))))) #s(literal 25 binary64)))
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#s(approx z z)
#s(approx (* 30 z) (*.f64 #s(literal 30 binary64) z))
#s(approx (cos (* 30 z)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -450 binary64) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (cos (* 30 z)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 33750 binary64) (pow.f64 z #s(literal 2 binary64))) #s(literal 450 binary64)))))
#s(approx (cos (* 30 z)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 33750 binary64) (*.f64 #s(literal -1012500 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 450 binary64)))))
#s(approx (* y (cos (* 30 z))) (+.f64 y (*.f64 #s(literal -450 binary64) (*.f64 y (pow.f64 z #s(literal 2 binary64))))))
#s(approx (* y (cos (* 30 z))) (+.f64 y (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) y (*.f64 #s(literal 33750 binary64) (*.f64 y (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (* y (cos (* 30 z))) (+.f64 y (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) y (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -1012500 binary64) (*.f64 y (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 33750 binary64) y)))))))
#s(approx (* 30 (* y (cos (* 30 z)))) (fma.f64 #s(literal -13500 binary64) (*.f64 y (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 30 binary64) y)))
#s(approx (* 30 (* y (cos (* 30 z)))) (fma.f64 #s(literal 30 binary64) y (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -13500 binary64) y (*.f64 #s(literal 1012500 binary64) (*.f64 y (pow.f64 z #s(literal 2 binary64))))))))
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#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y)))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal -13500 binary64) (*.f64 y (pow.f64 z #s(literal 2 binary64))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (fma.f64 #s(literal 30 binary64) y (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -13500 binary64) y (*.f64 #s(literal 1012500 binary64) (*.f64 y (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (fma.f64 #s(literal 30 binary64) y (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -13500 binary64) y (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -30375000 binary64) (*.f64 y (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1012500 binary64) y))))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal -450 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y)))))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal 30 binary64) (*.f64 x (cos.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 33750 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))))
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#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 #s(literal -450 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 33750 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))))))
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#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 202500 binary64) (pow.f64 z #s(literal 2 binary64))) #s(literal 4500 binary64))))))
#s(approx (sin (* z 30)) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 202500 binary64) (*.f64 #s(literal -30375000/7 binary64) (pow.f64 z #s(literal 2 binary64))))) #s(literal 4500 binary64))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 202500 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))))
#s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -4500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (fma.f64 #s(literal -30375000/7 binary64) (*.f64 (pow.f64 z #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 202500 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x))))))))))
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#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal -450 binary64) (*.f64 z (sin.f64 (*.f64 #s(literal 30 binary64) y))) (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (fma.f64 z (fma.f64 #s(literal 30 binary64) (cos.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 z (fma.f64 #s(literal -4500 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal -450 binary64) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))
#s(approx (+ (* y y) (+ (* z z) (* x x))) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))))
#s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64)))))
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#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))))))
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#s(approx (* (* z z) 900) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))
#s(approx (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900)) (*.f64 #s(literal 1/900 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))
#s(approx (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (/.f64 (fma.f64 #s(literal 1/900 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64))))
#s(approx (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (cos (* 30 z)) (cos.f64 (*.f64 #s(literal 30 binary64) z)))
#s(approx (+ (* z z) (* x x)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (+ (* y y) (+ (* z z) (* x x))) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (+.f64 (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))))
#s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (*.f64 #s(literal 900 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64)))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 15/8 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (*.f64 z (-.f64 (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64)))))) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z)))))
#s(approx (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/900 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))
#s(approx (* (+ 1 (/ (+ (* (* 900 y) y) (* 900 (* x x))) (* (* z z) 900))) (* (* z z) 900)) (*.f64 (pow.f64 z #s(literal 2 binary64)) (+.f64 #s(literal 900 binary64) (fma.f64 #s(literal 900 binary64) (/.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 900 binary64) (/.f64 (pow.f64 y #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 1/388800000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) (pow.f64 z #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/60 binary64) (/.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/216000 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 1/60 binary64) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)))))) z)) #s(literal 25 binary64)) z))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 z #s(literal 4 binary64))) (fma.f64 #s(literal 15/8 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 z #s(literal 6 binary64))) (*.f64 #s(literal 15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) (pow.f64 z #s(literal 2 binary64))))))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -15 binary64) (/.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) z)) #s(literal 25 binary64)) z))))))
#s(approx (- (sqrt (* 900 (+ (* y y) (+ (* z z) (* x x))))) 25) (*.f64 #s(literal -1 binary64) (*.f64 z (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -15/4 binary64) (/.f64 (pow.f64 (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64))) (*.f64 #s(literal 15 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 y #s(literal 2 binary64))))) z)) #s(literal 25 binary64)) z))))))
Calls

9 calls:

TimeVariablePoint
19.0ms
y
inf
12.0ms
x
inf
10.0ms
z
0
8.0ms
z
inf
7.0ms
x
0

rewrite256.0ms (5.0%)

Memory
-10.8MiB live, 610.7MiB allocated; 65ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01151631
01791548
18891503
232481503
040761435
Stop Event
iter-limit
node-limit
iter-limit
Counts
75 → 1 088
Calls
Call 1
Inputs
#s(literal -30 binary64)
y
(*.f64 #s(literal -30 binary64) y)
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y))
#s(literal 25 binary64)
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64))
#s(literal 30 binary64)
x
z
(*.f64 #s(literal 30 binary64) z)
(cos.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))
(*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))
(fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z)))))))
(*.f64 z #s(literal 30 binary64))
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 x #s(literal 30 binary64))
(cos.f64 (*.f64 x #s(literal 30 binary64)))
(*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))
(+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))
(fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64))))))
#s(literal 1/5 binary64)
(-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
#s(literal 900 binary64)
(*.f64 x x)
(fma.f64 z z (*.f64 x x))
(fma.f64 y y (fma.f64 z z (*.f64 x x)))
(*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))
(sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))
(-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64))
(fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
#s(literal 1 binary64)
(*.f64 #s(literal 900 binary64) y)
(*.f64 #s(literal 900 binary64) (*.f64 x x))
(fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x)))
(*.f64 z z)
(*.f64 (*.f64 z z) #s(literal 900 binary64))
(/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))
(+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))
(sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64))))
(-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64))
(sin.f64 (*.f64 #s(literal 30 binary64) z))
(*.f64 #s(literal 30 binary64) x)
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x)))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
#s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64))
(*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64))))
(sin.f64 (*.f64 #s(literal 30 binary64) x))
(cos.f64 (*.f64 #s(literal 30 binary64) x))
(*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))
(+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))
#s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))
(fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z))))))
(-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x #s(approx (- 30 (* 25 (/ 1 x))) #s(literal 30 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(/.f64 #s(literal 1 binary64) y)
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))
(*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y)))))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Outputs
#s(literal -30 binary64)
y
(*.f64 (neg.f64 y) #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) (neg.f64 y))
(*.f64 y #s(literal -30 binary64))
(*.f64 #s(literal -30 binary64) y)
(neg.f64 (*.f64 #s(literal 30 binary64) y))
#s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64)))
#s(literal 25 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal -25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))
(/.f64 (-.f64 (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64)))) (*.f64 #s(literal -25 binary64) #s(literal -25 binary64))) (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal -25 binary64)))
(/.f64 (+.f64 (pow.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 3 binary64)) (pow.f64 #s(literal -25 binary64) #s(literal 3 binary64))) (fma.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) (-.f64 (*.f64 #s(literal -25 binary64) #s(literal -25 binary64)) (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal -25 binary64)))))
(/.f64 (-.f64 (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64)))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 25 binary64)))
(/.f64 (-.f64 (pow.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 3 binary64)) (pow.f64 #s(literal 25 binary64) #s(literal 3 binary64))) (fma.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) (fma.f64 #s(literal 25 binary64) #s(literal 25 binary64) (*.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 25 binary64)))))
(neg.f64 (-.f64 #s(literal 25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64)))))
(-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal 25 binary64))
(+.f64 #s(literal -25 binary64) #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))))
(+.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 y #s(literal -30 binary64))) #s(literal -25 binary64))
#s(literal 30 binary64)
x
z
(*.f64 z #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) z)
(sin.f64 (fma.f64 z #s(literal -30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 z) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64))))
(fma.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (*.f64 z #s(literal -30 binary64))))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64))))
(cos.f64 (fabs.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64))))
(cos.f64 (*.f64 z #s(literal -30 binary64)))
(cos.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)))
(cos.f64 (*.f64 z #s(literal 30 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y)
(*.f64 y (cos.f64 (*.f64 z #s(literal -30 binary64))))
(*.f64 (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 z #s(literal -30 binary64)))) y)
(*.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y) #s(literal 30 binary64))
(*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y))
(*.f64 (*.f64 #s(literal 30 binary64) y) (cos.f64 (*.f64 z #s(literal -30 binary64))))
(*.f64 #s(literal 30 binary64) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y))
(*.f64 y (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) #s(literal 30 binary64)))
(*.f64 y (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 z #s(literal -30 binary64)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)))) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64)))) (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) x))
(*.f64 (fma.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y x) #s(literal 30 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) x))) (*.f64 #s(literal 30 binary64) x))
(*.f64 #s(literal 30 binary64) (fma.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y x))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y))) (*.f64 (*.f64 #s(literal 900 binary64) x) x)) (-.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) x)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (*.f64 (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64)))) (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64)))))) (+.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (*.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) x)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (fma.f64 (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64)))) (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64)))) (*.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (*.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)))) (-.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 30 binary64) x) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 #s(literal 900 binary64) x) x) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y))) (*.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y))))))
(neg.f64 (-.f64 (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64)))) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 z #s(literal -30 binary64)))) y (*.f64 #s(literal 30 binary64) x))
(fma.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y) #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x))
(fma.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y) (*.f64 #s(literal 30 binary64) x))
(fma.f64 (*.f64 #s(literal 30 binary64) y) (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) x))
(fma.f64 #s(literal 30 binary64) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y) (*.f64 #s(literal 30 binary64) x))
(fma.f64 #s(literal 30 binary64) x (neg.f64 (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))
(fma.f64 #s(literal 30 binary64) x (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)))
(fma.f64 x #s(literal 30 binary64) (neg.f64 (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))
(fma.f64 x #s(literal 30 binary64) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)))
(fma.f64 y (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) #s(literal 30 binary64)) (*.f64 #s(literal 30 binary64) x))
(fma.f64 y (*.f64 #s(literal 30 binary64) (cos.f64 (*.f64 z #s(literal -30 binary64)))) (*.f64 #s(literal 30 binary64) x))
(-.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 x #s(literal -30 binary64)))
(+.f64 (*.f64 #s(literal 30 binary64) x) (neg.f64 (*.f64 (*.f64 y #s(literal -30 binary64)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))
(+.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)))
(+.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) (*.f64 #s(literal 30 binary64) y)) (*.f64 #s(literal 30 binary64) x))
#s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 (fma.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y x) #s(literal 30 binary64)))
#s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (*.f64 (fma.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y x) #s(literal 30 binary64))))
(*.f64 z #s(literal 30 binary64))
(*.f64 #s(literal 30 binary64) z)
(sin.f64 (*.f64 z #s(literal 30 binary64)))
(*.f64 #s(literal 30 binary64) x)
(*.f64 x #s(literal 30 binary64))
(sin.f64 (fma.f64 x #s(literal -30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 x) #s(literal 30 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 30 binary64) x)))
(fma.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 x #s(literal -30 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (*.f64 x #s(literal -30 binary64))))
(cos.f64 (neg.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(cos.f64 (fabs.f64 (*.f64 (fabs.f64 x) #s(literal 30 binary64))))
(cos.f64 (*.f64 x #s(literal -30 binary64)))
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(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 y)))
(*.f64 (/.f64 #s(literal 1 binary64) y) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) y))
(pow.f64 y #s(literal -1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 y))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 y) #s(literal -1 binary64)))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 y)))
(/.f64 #s(literal 1 binary64) (pow.f64 y #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 y #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) y)
(neg.f64 (/.f64 #s(literal -1 binary64) y))
(neg.f64 (/.f64 #s(literal 1 binary64) (neg.f64 y)))
(exp.f64 (*.f64 (log.f64 y) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal 25 binary64) y) #s(literal 1 binary64))
(*.f64 (/.f64 #s(literal 1 binary64) y) #s(literal 25 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 25 binary64) y))
(*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))
(/.f64 #s(literal -25 binary64) (neg.f64 y))
(/.f64 #s(literal 1 binary64) (/.f64 y #s(literal 25 binary64)))
(/.f64 #s(literal 25 binary64) y)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -25 binary64) y) #s(literal 30 binary64))) #s(literal 30 binary64))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 25 binary64) y) #s(literal 30 binary64))) #s(literal 30 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 30 binary64) y) #s(literal 25 binary64)) y)
(/.f64 (-.f64 (*.f64 #s(literal 30 binary64) #s(literal 30 binary64)) (*.f64 (/.f64 #s(literal -25 binary64) y) (/.f64 #s(literal -25 binary64) y))) (-.f64 #s(literal 30 binary64) (/.f64 #s(literal -25 binary64) y)))
(/.f64 (+.f64 (pow.f64 #s(literal 30 binary64) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal -25 binary64) y) #s(literal 3 binary64))) (fma.f64 #s(literal 30 binary64) #s(literal 30 binary64) (-.f64 (*.f64 (/.f64 #s(literal -25 binary64) y) (/.f64 #s(literal -25 binary64) y)) (*.f64 #s(literal 30 binary64) (/.f64 #s(literal -25 binary64) y)))))
(/.f64 (-.f64 (*.f64 #s(literal 30 binary64) #s(literal 30 binary64)) (*.f64 (/.f64 #s(literal 25 binary64) y) (/.f64 #s(literal 25 binary64) y))) (+.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y)))
(/.f64 (-.f64 (pow.f64 #s(literal 30 binary64) #s(literal 3 binary64)) (pow.f64 (/.f64 #s(literal 25 binary64) y) #s(literal 3 binary64))) (fma.f64 #s(literal 30 binary64) #s(literal 30 binary64) (fma.f64 (/.f64 #s(literal 25 binary64) y) (/.f64 #s(literal 25 binary64) y) (*.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y)))))
(neg.f64 (-.f64 (/.f64 #s(literal 25 binary64) y) #s(literal 30 binary64)))
(fma.f64 (neg.f64 (/.f64 #s(literal 1 binary64) y)) #s(literal 25 binary64) #s(literal 30 binary64))
(fma.f64 #s(literal -25 binary64) (/.f64 #s(literal 1 binary64) y) #s(literal 30 binary64))
(fma.f64 (/.f64 #s(literal 1 binary64) y) #s(literal -25 binary64) #s(literal 30 binary64))
(fma.f64 #s(literal 25 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) y)) #s(literal 30 binary64))
(-.f64 #s(literal 30 binary64) (neg.f64 (/.f64 #s(literal -25 binary64) y)))
(-.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y))
(+.f64 (/.f64 #s(literal -25 binary64) y) #s(literal 30 binary64))
(+.f64 #s(literal 30 binary64) (/.f64 #s(literal -25 binary64) y))
(*.f64 (-.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y)) y)
(*.f64 y (-.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y)))
(neg.f64 (*.f64 (-.f64 (/.f64 #s(literal 25 binary64) y) #s(literal 30 binary64)) y))
(neg.f64 (*.f64 y (-.f64 (/.f64 #s(literal 25 binary64) y) #s(literal 30 binary64))))
(fma.f64 #s(literal 30 binary64) y (*.f64 y (/.f64 #s(literal -25 binary64) y)))
(fma.f64 #s(literal 30 binary64) y (*.f64 (/.f64 #s(literal -25 binary64) y) y))
(fma.f64 y #s(literal 30 binary64) (*.f64 y (/.f64 #s(literal -25 binary64) y)))
(fma.f64 y #s(literal 30 binary64) (*.f64 (/.f64 #s(literal -25 binary64) y) y))
(+.f64 (*.f64 #s(literal 30 binary64) y) (*.f64 y (/.f64 #s(literal -25 binary64) y)))
(+.f64 (*.f64 #s(literal 30 binary64) y) (*.f64 (/.f64 #s(literal -25 binary64) y) y))
#s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 (-.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y)) y))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 (-.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y)) y)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 x #s(literal -30 binary64))) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 x #s(literal -30 binary64))) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)) #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 (-.f64 #s(literal 30 binary64) (/.f64 #s(literal 25 binary64) y)) y)))

eval188.0ms (3.7%)

Memory
13.5MiB live, 434.6MiB allocated; 66ms collecting garbage
Compiler

Compiled 49 024 to 7 350 computations (85.0% saved)

prune60.0ms (1.2%)

Memory
26.4MiB live, 125.8MiB allocated; 17ms collecting garbage
Pruning

22 alts after pruning (21 fresh and 1 done)

PrunedKeptTotal
New1 143171 160
Fresh15419
Picked505
Done-110
Total1 162221 184
Accuracy
99.1%
Counts
1 184 → 22
Alt Table
Click to see full alt table
StatusAccuracyProgram
45.2%
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
43.4%
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
43.1%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal 1/5 binary64)))
42.3%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
42.5%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))))
42.1%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (exp.f64 (*.f64 (log.f64 x) #s(literal 2 binary64))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
43.8%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 x x) (*.f64 z z))) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
40.4%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))) (*.f64 y y)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
46.9%
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
34.0%
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
29.4%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
32.7%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (*.f64 (pow.f64 (-.f64 (*.f64 (sin.f64 (*.f64 z #s(literal -30 binary64))) (cos.f64 (*.f64 x #s(literal -30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (*.f64 #s(literal 30 binary64) x) (cos.f64 (*.f64 y #s(literal -30 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))) #s(literal 1/2 binary64)) (pow.f64 (-.f64 (*.f64 (sin.f64 (*.f64 z #s(literal -30 binary64))) (cos.f64 (*.f64 x #s(literal -30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (*.f64 #s(literal 30 binary64) x) (cos.f64 (*.f64 y #s(literal -30 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))) #s(literal 1/2 binary64))) #s(literal 1/5 binary64)))
63.8%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 (*.f64 (cos.f64 (*.f64 z #s(literal -30 binary64))) y) #s(literal 30 binary64) (*.f64 #s(literal 30 binary64) x)))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
63.8%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 z #s(literal 30 binary64))))))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
83.4%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
68.3%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
28.2%
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) z)) (sin.f64 (*.f64 #s(literal 30 binary64) y)))))) #s(literal 1/5 binary64)))
29.9%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
30.1%
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* y (- 30 (* 25 (/ 1 y)))) (-.f64 (*.f64 #s(literal 30 binary64) y) #s(literal 25 binary64)))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Compiler

Compiled 723 to 535 computations (26.0% saved)

regimes450.0ms (8.8%)

Memory
-3.0MiB live, 1 009.4MiB allocated; 117ms collecting garbage
Counts
1 → 1
2 → 1
5 → 1
8 → 2
11 → 2
17 → 3
18 → 3
19 → 3
56 → 2
59 → 2
64 → 2
Calls
Call 1
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
Call 2
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Call 3
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Call 4
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Call 5
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))) (*.f64 y y)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 x x) (*.f64 z z))) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Call 6
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))) (*.f64 y y)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 x x) (*.f64 z z))) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (exp.f64 (*.f64 (log.f64 x) #s(literal 2 binary64))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Call 7
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))) (*.f64 y y)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 x x) (*.f64 z z))) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (exp.f64 (*.f64 (log.f64 x) #s(literal 2 binary64))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Call 8
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))) (*.f64 y y)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 x x) (*.f64 z z))) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (exp.f64 (*.f64 (log.f64 x) #s(literal 2 binary64))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
Call 9
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))) (*.f64 y y)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 x x) (*.f64 z z))) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (exp.f64 (*.f64 (log.f64 x) #s(literal 2 binary64))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
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(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (/ (- (cos (- (* 30 x) (+ (* (PI) 1/2) (* y 30)))) (cos (+ (* 30 x) (+ (* (PI) 1/2) (* y 30))))) 2) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 #s(literal 1/2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 30 binary64) x)))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) x)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) z)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 y (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) y))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 z (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) z))))) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Call 10
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))) (*.f64 y y)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 x x) (*.f64 z z))) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (exp.f64 (*.f64 (log.f64 x) #s(literal 2 binary64))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (/.f64 (-.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
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(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 30 binary64)) y (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 z z) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) z) #s(literal 30 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 z z) #s(literal 900 binary64) (fma.f64 (*.f64 x x) #s(literal 900 binary64) (*.f64 (*.f64 y y) #s(literal 900 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
Call 11
Inputs
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) #s(approx (+ (* 30 x) (sin (* z 30))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (sqrt.f64 (fma.f64 y y (fma.f64 z z (*.f64 x x)))) (sqrt.f64 #s(literal 900 binary64))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (fma.f64 z z (*.f64 x x)) #s(literal 900 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) #s(approx (+ (* y y) (+ (* z z) (* x x))) (pow.f64 y #s(literal 2 binary64))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 #s(literal 30 binary64) y) y) #s(literal 30 binary64) (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (fma.f64 z z (*.f64 x x)) #s(literal 30 binary64)) #s(literal 30 binary64) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (fma.f64 (*.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 30 binary64)) z (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 z z (*.f64 x x)) (*.f64 y y))) (*.f64 y y)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 x x) (*.f64 z z))) (*.f64 z z))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 z) #s(literal 30 binary64)) (sqrt.f64 (fma.f64 (/.f64 #s(literal 1/900 binary64) (*.f64 z z)) (*.f64 #s(literal 900 binary64) (fma.f64 y y (*.f64 x x))) #s(literal 1 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (exp.f64 (*.f64 (log.f64 x) #s(literal 2 binary64))))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 900 binary64) (fma.f64 z z (*.f64 x x))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) (*.f64 (*.f64 #s(literal 900 binary64) y) y))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 900 binary64) y) y (*.f64 #s(literal 900 binary64) (*.f64 x x))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) (*.f64 (*.f64 z z) #s(literal 900 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (* 900 (+ (* y y) (+ (* z z) (* x x)))) (*.f64 #s(literal 900 binary64) (+.f64 (pow.f64 x #s(literal 2 binary64)) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 x #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 #s(approx (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2)) (fma.f64 #s(literal 900 binary64) (pow.f64 y #s(literal 2 binary64)) (*.f64 #s(literal 900 binary64) (pow.f64 z #s(literal 2 binary64)))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) #s(approx (+ (* 30 x) (* 30 (* y (cos (* 30 z))))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) y))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x)))))))) #s(literal 1/5 binary64)))
(fmax.f64 (/.f64 (-.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x)))))) (*.f64 #s(literal 25 binary64) #s(literal 25 binary64))) (+.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (*.f64 #s(literal 900 binary64) (fma.f64 y y (fma.f64 z z (*.f64 x x))))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64))))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (fma.f64 #s(literal 30 binary64) x (sin.f64 (*.f64 z #s(literal 30 binary64)))))))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) #s(approx (+ (sin (* 30 x)) (* (cos (* 30 x)) (sin (* 30 z)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) z)) (*.f64 #s(literal 30 binary64) x))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) #s(approx (* x (- 30 (* 25 (/ 1 x)))) #s(literal -25 binary64))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 (sin.f64 (*.f64 #s(literal 30 binary64) x)) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
(fmax.f64 #s(approx (- (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) 25) (*.f64 x (-.f64 #s(literal 30 binary64) (*.f64 #s(literal 25 binary64) (/.f64 #s(literal 1 binary64) x))))) (-.f64 (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (+.f64 #s(approx (sin (* 30 x)) (*.f64 x (+.f64 #s(literal 30 binary64) (*.f64 #s(literal -4500 binary64) (pow.f64 x #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 30 binary64) x)) (sin.f64 (*.f64 #s(literal 30 binary64) z)))))) #s(literal 1/5 binary64)))
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(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))) (fabs.f64 #s(approx (+ (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (* (sin (* z 30)) (cos (* x 30)))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 30 binary64) x) (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64))))) (cos.f64 (fma.f64 #s(literal 30 binary64) x (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 y #s(literal 30 binary64)))))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (*.f64 (pow.f64 (-.f64 (*.f64 (sin.f64 (*.f64 z #s(literal -30 binary64))) (cos.f64 (*.f64 x #s(literal -30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (*.f64 #s(literal 30 binary64) x) (cos.f64 (*.f64 y #s(literal -30 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))) #s(literal 1/2 binary64)) (pow.f64 (-.f64 (*.f64 (sin.f64 (*.f64 z #s(literal -30 binary64))) (cos.f64 (*.f64 x #s(literal -30 binary64)))) #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) (fma.f64 (*.f64 #s(literal 30 binary64) x) (cos.f64 (*.f64 y #s(literal -30 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 30 binary64) y)) (cos.f64 (*.f64 z #s(literal -30 binary64))))))) #s(literal 1/2 binary64))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/5 binary64) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x)))))))) (fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) x)) (sin.f64 (*.f64 z #s(literal 30 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal -30 binary64) z)) (sin.f64 (*.f64 y #s(literal 30 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -30 binary64) y)) (sin.f64 (*.f64 #s(literal 30 binary64) x))))))))
Outputs
(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
(fmax.f64 (-.f64 #s(approx (sqrt (+ (+ (pow (* x 30) 2) (pow (* y 30) 2)) (pow (* z 30) 2))) (*.f64 #s(literal -30 binary64) y)) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 #s(approx (+ (* (sin (* x 30)) (cos (* y 30))) (* (sin (* y 30)) (cos (* z 30)))) #s(approx (+ (* 30 (* x (cos (* 30 y)))) (* (cos (* 30 z)) (sin (* 30 y)))) (fma.f64 #s(literal 30 binary64) x (*.f64 #s(literal 30 binary64) (*.f64 y (cos.f64 (*.f64 #s(literal 30 binary64) z))))))) #s(approx (* (sin (* z 30)) (cos (* x 30))) (*.f64 #s(literal 30 binary64) (*.f64 z (cos.f64 (*.f64 #s(literal 30 binary64) x))))))) #s(literal 1/5 binary64)))
Calls

54 calls:

23.0ms
y
21.0ms
(*.f64 z #s(literal 30 binary64))
21.0ms
x
20.0ms
(*.f64 y #s(literal 30 binary64))
20.0ms
(*.f64 x #s(literal 30 binary64))
Results
AccuracySegmentsBranch
42.3%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
42.3%1(*.f64 y #s(literal 30 binary64))
42.3%1y
42.3%1(*.f64 z #s(literal 30 binary64))
42.3%1z
42.3%1(*.f64 x #s(literal 30 binary64))
42.3%1x
42.5%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
42.5%1(*.f64 y #s(literal 30 binary64))
42.5%1y
42.5%1(*.f64 z #s(literal 30 binary64))
42.5%1z
42.5%1(*.f64 x #s(literal 30 binary64))
42.5%1x
42.5%1(*.f64 z #s(literal 30 binary64))
42.5%1z
42.5%1(*.f64 x #s(literal 30 binary64))
42.5%1x
42.5%1(*.f64 y #s(literal 30 binary64))
42.5%1y
42.5%1(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
56.1%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
56.6%3(*.f64 x #s(literal 30 binary64))
56.6%3x
56.1%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
53.4%3(*.f64 z #s(literal 30 binary64))
53.4%3z
68.4%3(*.f64 z #s(literal 30 binary64))
68.4%3z
60.2%3(*.f64 x #s(literal 30 binary64))
60.2%3x
58.9%4(*.f64 y #s(literal 30 binary64))
58.9%4y
60.3%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
71.6%3(*.f64 z #s(literal 30 binary64))
71.6%3z
71.8%3(*.f64 x #s(literal 30 binary64))
71.8%3x
84.3%3(*.f64 z #s(literal 30 binary64))
84.3%3z
77.6%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
78.6%4(*.f64 y #s(literal 30 binary64))
78.6%4y
87.9%2(*.f64 y #s(literal 30 binary64))
87.9%2y
87.7%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
88.1%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
86.4%2(*.f64 z #s(literal 30 binary64))
87.9%2(*.f64 y #s(literal 30 binary64))
83.4%1(*.f64 x #s(literal 30 binary64))
88.1%2(fmax.f64 (-.f64 (sqrt.f64 (+.f64 (+.f64 (pow.f64 (*.f64 x #s(literal 30 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 y #s(literal 30 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 z #s(literal 30 binary64)) #s(literal 2 binary64)))) #s(literal 25 binary64)) (-.f64 (fabs.f64 (+.f64 (+.f64 (*.f64 (sin.f64 (*.f64 x #s(literal 30 binary64))) (cos.f64 (*.f64 y #s(literal 30 binary64)))) (*.f64 (sin.f64 (*.f64 y #s(literal 30 binary64))) (cos.f64 (*.f64 z #s(literal 30 binary64))))) (*.f64 (sin.f64 (*.f64 z #s(literal 30 binary64))) (cos.f64 (*.f64 x #s(literal 30 binary64)))))) #s(literal 1/5 binary64)))
83.4%1x
87.9%2y
86.4%2z
Compiler

Compiled 2 971 to 904 computations (69.6% saved)

bsearch1.0ms (0.0%)

Memory
3.4MiB live, 3.4MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.2727978179798128e+153
7.259215837214125e+153
Compiler

Compiled 108 to 64 computations (40.7% saved)

bsearch4.0ms (0.1%)

Memory
-43.6MiB live, 3.2MiB allocated; 5ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.2727978179798128e+153
7.259215837214125e+153
Compiler

Compiled 108 to 64 computations (40.7% saved)

bsearch50.0ms (1.0%)

Memory
0.4MiB live, 96.9MiB allocated; 13ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
41.0ms
9.412440454453382e+94
1.154505382266753e+98
Samples
29.0ms122×0valid
5.0ms1valid
1.0ms2valid
Compiler

Compiled 552 to 452 computations (18.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 31.0ms
ival-sin: 12.0ms (39.3% of total)
ival-cos: 8.0ms (26.2% of total)
ival-pow2: 4.0ms (13.1% of total)
ival-mult!: 3.0ms (9.8% of total)
ival-fmax: 1.0ms (3.3% of total)
ival-sqrt: 1.0ms (3.3% of total)
ival-add!: 1.0ms (3.3% of total)
ival-sub!: 1.0ms (3.3% of total)
ival-fabs: 1.0ms (3.3% of total)
adjust: 0.0ms (0.0% of total)

bsearch69.0ms (1.3%)

Memory
-3.5MiB live, 142.5MiB allocated; 18ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
50.0ms
3.1776312274570525e+74
1.105694352999812e+81
10.0ms
-2.967820922028847e+147
-2.6929506206354893e+147
Samples
43.0ms166×0valid
6.0ms1valid
2.0ms2valid
Compiler

Compiled 771 to 630 computations (18.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 44.0ms
ival-cos: 15.0ms (33.8% of total)
ival-sin: 14.0ms (31.5% of total)
ival-pow2: 5.0ms (11.3% of total)
ival-mult!: 4.0ms (9.0% of total)
ival-add!: 2.0ms (4.5% of total)
ival-fmax: 1.0ms (2.3% of total)
ival-sqrt: 1.0ms (2.3% of total)
ival-sub!: 1.0ms (2.3% of total)
ival-fabs: 1.0ms (2.3% of total)
adjust: 0.0ms (0.0% of total)

bsearch50.0ms (1.0%)

Memory
11.7MiB live, 104.4MiB allocated; 12ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
41.0ms
5.453483225528657e+140
1.3775941013963285e+144
1.0ms
-2.967820922028847e+147
-2.6929506206354893e+147
Samples
29.0ms123×0valid
1.0ms1valid
1.0ms2valid
Compiler

Compiled 696 to 576 computations (17.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 27.0ms
ival-cos: 8.0ms (30.1% of total)
ival-sin: 8.0ms (30.1% of total)
ival-pow2: 4.0ms (15.0% of total)
ival-mult!: 3.0ms (11.3% of total)
ival-fmax: 1.0ms (3.8% of total)
ival-add!: 1.0ms (3.8% of total)
ival-sqrt: 1.0ms (3.8% of total)
ival-sub!: 1.0ms (3.8% of total)
ival-fabs: 1.0ms (3.8% of total)
adjust: 0.0ms (0.0% of total)

bsearch84.0ms (1.6%)

Memory
32.7MiB live, 177.6MiB allocated; 18ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
31.0ms
24478629332.818306
228340650406.42862
46.0ms
-2.1778614429177913e+25
-2.3516070592402767e+21
Samples
61.0ms213×0valid
3.0ms2valid
1.0ms1valid
Compiler

Compiled 868 to 750 computations (13.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 58.0ms
ival-sin: 21.0ms (36.3% of total)
ival-cos: 17.0ms (29.4% of total)
ival-pow2: 6.0ms (10.4% of total)
ival-mult!: 6.0ms (10.4% of total)
ival-add!: 2.0ms (3.5% of total)
ival-sqrt: 2.0ms (3.5% of total)
ival-fmax: 1.0ms (1.7% of total)
adjust: 1.0ms (1.7% of total)
ival-sub!: 1.0ms (1.7% of total)
ival-fabs: 1.0ms (1.7% of total)

bsearch1.0ms (0.0%)

Memory
2.0MiB live, 2.0MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.2727978179798128e+153
7.259215837214125e+153
Compiler

Compiled 108 to 64 computations (40.7% saved)

bsearch1.0ms (0.0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.2727978179798128e+153
7.259215837214125e+153
Compiler

Compiled 108 to 64 computations (40.7% saved)

derivations123.0ms (2.4%)

Memory
-29.0MiB live, 163.6MiB allocated; 39ms collecting garbage
Stop Event
fuel
Compiler

Compiled 965 to 168 computations (82.6% saved)

preprocess149.0ms (2.9%)

Memory
9.1MiB live, 391.7MiB allocated; 46ms collecting garbage
Compiler

Compiled 1 018 to 199 computations (80.5% saved)

end0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...