
Time bar (total: 7.4s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0.0% | 0.0% | 99.9% | 0.1% | 0.0% | 0.0% | 0.0% | 0 |
| 100.0% | 99.9% | 0.0% | 0.1% | 0.0% | 0.0% | 0.0% | 1 |
Compiled 25 to 14 computations (44.0% saved)
| 2.2s | 8 256× | 0 | valid |
ival-mult!: 1.1s (60.2% of total)ival-sinu: 269.0ms (14.5% of total)ival-pow2: 228.0ms (12.3% of total)ival-cosu: 193.0ms (10.4% of total)ival-sub!: 48.0ms (2.6% of total)adjust: 2.0ms (0.1% of total)Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 208 | 230 |
| 2 | 1123 | 160 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 46 to 32 computations (30.4% saved)
| Inputs |
|---|
2 |
(PI) |
180 |
| Outputs |
|---|
#s(literal 2 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 180 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 5 to 5 computations (0.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 251 | 1564 |
| 1× | iter-limit |
| Inputs |
|---|
#s(literal 2 binary64) |
b |
(pow.f64 b #s(literal 2 binary64)) |
a |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx b b) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx angle angle) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 7.0ms | angle | 0 |
| 3.0ms | a | 0 |
| 3.0ms | a | inf |
| 2.0ms | angle | inf |
| 2.0ms | angle | -inf |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 102 | 87 |
| 2 | 425 | 78 |
| 3 | 3370 | 78 |
| 0 | 4111 | 78 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
#s(literal 2 binary64) |
b |
(pow.f64 b #s(literal 2 binary64)) |
a |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(literal 2 binary64) |
b |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 b b) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
a |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) a) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 a (neg.f64 (neg.f64 a))) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (neg.f64 (+.f64 a b)) (-.f64 a b)) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) (*.f64 (neg.f64 a) a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 1 binary64))) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 #s(literal -2 binary64) (*.f64 (-.f64 a b) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal -2 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) (-.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))) (+.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))))) |
(/.f64 (-.f64 (pow.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 a a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) (*.f64 (*.f64 b b) (neg.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 a b))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) |
(fma.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (neg.f64 (+.f64 a b)) (-.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
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(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
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(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a)) |
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(fma.f64 (neg.f64 a) a (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
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(PI.f64) |
angle |
#s(literal 180 binary64) |
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(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 b b)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))))) |
(+.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64))))) |
Compiled 12 904 to 1 739 computations (86.5% saved)
31 alts after pruning (31 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 361 | 31 | 392 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 362 | 31 | 393 |
| Status | Accuracy | Program |
|---|---|---|
| 25.2% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 62.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| ▶ | 71.7% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| ▶ | 60.8% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| 69.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 61.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 60.4% | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 62.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 56.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) | |
| 57.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 58.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 61.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) | |
| 60.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 53.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 60.4% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) | |
| ▶ | 37.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 53.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 1 760 to 1 262 computations (28.3% saved)
| Inputs |
|---|
(PI) |
1/90 |
2 |
180 |
1/180 |
| Outputs |
|---|
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal 2 binary64) |
#s(literal 180 binary64) |
#s(literal 6405119470038039/1152921504606846976 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 7 to 7 computations (0.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 873 | 6148 |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
angle |
(PI.f64) |
(*.f64 angle (PI.f64)) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 b #s(literal 2 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(log.f64 b) |
(*.f64 (log.f64 b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* (- b a) 2) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (- (exp (* (log b) 2)) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (exp (* (log b) 2)) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* (- b a) 2) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (- (exp (* (log b) 2)) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* 2 (- (exp (* (log b) 2)) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (log b) (log.f64 b)) |
#s(approx (* (log b) 2) (*.f64 #s(literal 2 binary64) (log.f64 b))) |
#s(approx (- (exp (* (log b) 2)) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (- b a) 2) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (log b) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))) |
#s(approx (* (log b) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))) |
#s(approx (- (exp (* (log b) 2)) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (exp (* (log b) 2)) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (- b a) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx angle angle) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* angle (PI)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (+ a b) (* (- b a) 2)) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 89.0ms | b | 0 |
| 13.0ms | b | inf |
| 11.0ms | b | -inf |
| 9.0ms | angle | 0 |
| 6.0ms | a | 0 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 324 |
| 0 | 79 | 314 |
| 1 | 236 | 314 |
| 2 | 910 | 300 |
| 0 | 4123 | 300 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
angle |
(PI.f64) |
(*.f64 angle (PI.f64)) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
#s(literal 180 binary64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 b #s(literal 2 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(log.f64 b) |
(*.f64 (log.f64 b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
a |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 b)) a)) a) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b)))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 (neg.f64 (neg.f64 b)))) |
(-.f64 a (neg.f64 b)) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b (neg.f64 a))) (neg.f64 a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 a)) b)) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 (neg.f64 a) b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b (neg.f64 (neg.f64 a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) |
(neg.f64 (-.f64 a b)) |
(-.f64 (neg.f64 a) (neg.f64 b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
angle |
(PI.f64) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) |
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(-.f64 (*.f64 b b) (*.f64 a a)) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
#s(literal 2 binary64) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) (*.f64 #s(literal 2 binary64) b))) (*.f64 #s(literal 2 binary64) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 b #s(literal 2 binary64)))) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) b)) (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (neg.f64 a)))) (-.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 b #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64)))) (-.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) b) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))) (-.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))) (-.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))))) |
(/.f64 (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))) (-.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (fma.f64 (-.f64 b a) (-.f64 b a) (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 a b))) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(fma.f64 b #s(literal 2 binary64) (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(-.f64 (*.f64 #s(literal 2 binary64) b) (neg.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)))) |
(-.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (neg.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)))) |
(-.f64 (*.f64 b #s(literal 2 binary64)) (neg.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (neg.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(-.f64 (-.f64 b a) (-.f64 a b)) |
(+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a))) |
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(+.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)))) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 b b))) (*.f64 b b)) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (-.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 b a))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))) (+.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))) (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))) (+.f64 (*.f64 b b) (fma.f64 a a (*.f64 (-.f64 a b) (+.f64 b a))))) |
(/.f64 (+.f64 (pow.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (-.f64 (*.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a))))))) |
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#s(literal 180 binary64) |
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(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
Compiled 39 549 to 4 311 computations (89.1% saved)
61 alts after pruning (60 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 986 | 49 | 1 035 |
| Fresh | 15 | 11 | 26 |
| Picked | 5 | 0 | 5 |
| Done | -1 | 1 | 0 |
| Total | 1 005 | 61 | 1 066 |
| Status | Accuracy | Program |
|---|---|---|
| 14.5% | (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a))))) | |
| 25.2% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 62.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 71.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) | |
| 71.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 71.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) | |
| ▶ | 72.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| 71.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) | |
| 64.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 69.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 40.2% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 71.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))) | |
| 44.7% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 64.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) | |
| 67.7% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) | |
| 60.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| ✓ | 60.8% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| 61.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 38.8% | (*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 45.2% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 61.8% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) | |
| 59.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 59.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 62.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 38.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) | |
| 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 61.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (log.f64 (*.f64 b b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 71.7% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
| 37.3% | (*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 50.2% | (*.f64 (*.f64 #s(approx (* (+ a b) (* (- b a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.1% | (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 46.1% | (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 37.1% | (*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 49.4% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| ▶ | 37.1% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
| 37.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 34.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
| 36.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 37.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 35.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 27.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (-.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (*.f64 b b))) (fma.f64 b b (/.f64 #s(literal 1 binary64) (*.f64 b b)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.1% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) | |
| ▶ | 58.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
Compiled 3 520 to 2 538 computations (27.9% saved)
| Inputs |
|---|
1/90 |
(PI) |
(* 1/90 (PI)) |
-1 |
2 |
-1/180 |
1/180 |
1/2 |
(* (PI) 1/2) |
| Outputs |
|---|
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 5030569068109113/144115188075855872 binary64) |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
#s(literal -6405119470038039/1152921504606846976 binary64) |
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 1/2 binary64) |
#s(literal 884279719003555/562949953421312 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 15 to 11 computations (26.7% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1058 | 7190 |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
angle |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (PI.f64) angle) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(+.f64 b a) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(literal 1/2 binary64) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* -1 (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (fma.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* 2 (- b a)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* 2 (- b a)) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (* 2 (- b a)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx angle angle) |
#s(approx (* (* 1/90 (PI)) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* (PI) angle) -1/180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* (PI) angle) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (+.f64 a (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b))))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (+.f64 a (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 a b))))))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (+.f64 a (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 a b)))))))))) |
#s(approx (* 1/180 (* (PI) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal 1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (sin (* (* 1/90 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (cos (* (* (PI) angle) -1/180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (sin (* 1/180 (* (PI) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (* 1/180 (* (PI) angle))) (* 2 (- b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 9.0ms | angle | 0 |
| 9.0ms | a | inf |
| 7.0ms | angle | -inf |
| 5.0ms | angle | inf |
| 5.0ms | a | 0 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 379 |
| 0 | 105 | 373 |
| 1 | 315 | 369 |
| 2 | 1222 | 369 |
| 0 | 4031 | 368 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
a |
b |
(+.f64 a b) |
(-.f64 b a) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
angle |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (PI.f64) angle) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(+.f64 b a) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(literal 1/2 binary64) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
| Outputs |
|---|
a |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 a)) b)) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 b)) a)) a) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a (neg.f64 (neg.f64 b)))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (+.f64 (*.f64 b b) (*.f64 a (neg.f64 b))))) |
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(-.f64 b (neg.f64 (neg.f64 (neg.f64 a)))) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 (neg.f64 (neg.f64 b)))) |
(-.f64 a (neg.f64 b)) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b (neg.f64 a))) (neg.f64 a)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 a)) b)) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(/.f64 (+.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (*.f64 a a) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) b)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 b b (+.f64 (*.f64 a a) (*.f64 b (neg.f64 (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (-.f64 (neg.f64 a) b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) |
(neg.f64 (-.f64 (neg.f64 (neg.f64 a)) b)) |
(neg.f64 (-.f64 a b)) |
(-.f64 (neg.f64 a) (neg.f64 b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
angle |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a)))) (-.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (-.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(neg.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))) |
(fma.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a)))) |
(-.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) b))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 b a)) b)) |
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(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 angle (PI.f64)))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) b))) |
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(+.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 angle (PI.f64)))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
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(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
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(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) (*.f64 angle #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)))) |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
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(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
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(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
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(neg.f64 (*.f64 a a)) |
#s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) |
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(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
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(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64))) |
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(*.f64 (PI.f64) angle) |
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#s(literal -1/180 binary64) |
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(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) (+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) |
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#s(literal 1/180 binary64) |
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#s(literal 1/2 binary64) |
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(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
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(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(-.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (neg.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (neg.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 43 156 to 5 008 computations (88.4% saved)
81 alts after pruning (81 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 954 | 51 | 1 005 |
| Fresh | 25 | 30 | 55 |
| Picked | 5 | 0 | 5 |
| Done | 1 | 0 | 1 |
| Total | 985 | 81 | 1 066 |
| Status | Accuracy | Program |
|---|---|---|
| 25.2% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 62.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 61.5% | (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 71.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) | |
| 71.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) | |
| 70.6% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) | |
| 71.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) | |
| 65.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) | |
| ▶ | 72.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
| 64.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) | |
| 40.2% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 44.7% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 64.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) | |
| 67.7% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) | |
| 71.1% | (*.f64 (*.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 71.7% | (*.f64 (*.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 71.5% | (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 71.4% | (*.f64 (*.f64 (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| ▶ | 60.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 38.8% | (*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 45.2% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 59.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 62.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (log.f64 (*.f64 b b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 72.2% | (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 68.8% | (*.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 67.9% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 72.9% | (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 72.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| ▶ | 74.1% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
| 73.7% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 23.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (-.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 a b) #s(literal 3 binary64))) (fma.f64 (-.f64 b a) (-.f64 b a) (fma.f64 (-.f64 a b) (-.f64 a b) (*.f64 (-.f64 b a) (-.f64 a b))))))) | |
| 44.7% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) | |
| 40.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)))) | |
| 68.0% | (*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 37.1% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))) | |
| 37.1% | (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 46.2% | (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 37.1% | (*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 49.4% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 37.1% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 37.1% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 36.2% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 37.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 34.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 35.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| ▶ | 34.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
| 36.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 30.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| 31.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) | |
| 35.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 2 binary64) (PI.f64)))))) | |
| 35.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 27.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (-.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (*.f64 b b))) (fma.f64 b b (/.f64 #s(literal 1 binary64) (*.f64 b b)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 67.7% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 67.8% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) | |
| 58.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| 58.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) | |
| 67.7% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) | |
| 67.7% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) | |
| 58.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) | |
| 58.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) | |
| 57.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) | |
| 57.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) | |
| 37.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) | |
| ▶ | 38.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
| 36.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) | |
| 36.1% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) | |
| 37.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| 36.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 37.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) | |
| 36.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
Compiled 4 966 to 3 650 computations (26.5% saved)
| Inputs |
|---|
(PI) |
-1/180 |
180 |
2 |
1/90 |
5030569068109113/144115188075855872 |
2/3 |
(pow (PI) 2/3) |
(cbrt (PI)) |
1/180 |
(* -1/180 (PI)) |
1/2 |
(* 1/2 (PI)) |
| Outputs |
|---|
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal -6405119470038039/1152921504606846976 binary64) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal 5030569068109113/144115188075855872 binary64) |
#s(literal 6004799503160661/9007199254740992 binary64) |
#s(literal 4830176796763987/2251799813685248 binary64) |
#s(literal 824491934883991/562949953421312 binary64) |
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal -5030569068109113/288230376151711744 binary64) |
#s(literal 1/2 binary64) |
#s(literal 884279719003555/562949953421312 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 22 to 16 computations (27.3% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1191 | 7936 |
| 1× | iter-limit |
| Inputs |
|---|
(PI.f64) |
angle |
(*.f64 (PI.f64) angle) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
b |
a |
(+.f64 b a) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) |
(*.f64 angle (PI.f64)) |
#s(literal 180 binary64) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
#s(literal 2 binary64) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
#s(literal 1/90 binary64) |
#s(approx (+ a b) b) |
(*.f64 #s(approx (+ a b) b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
(+.f64 a b) |
#s(literal 5030569068109113/144115188075855872 binary64) |
(*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle) |
(sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
#s(literal 2/3 binary64) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(pow.f64 b #s(literal 2 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal -1/180 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
| Outputs |
|---|
#s(approx a a) |
#s(approx (+ b a) b) |
#s(approx (+ b a) (+.f64 a b)) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (fma.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) |
#s(approx (* 2 (- b a)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) |
#s(approx (* 2 (- b a)) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a)))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (+ a b) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* 2 (- b a)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* 2 (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ a b) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) b))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) b)) b))))) |
#s(approx angle angle) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* (PI) angle) -1/180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* (PI) angle) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (+.f64 a (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b))))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (+.f64 a (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 a b))))))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (+.f64 a (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 a b)))))))))) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* 5030569068109113/144115188075855872 angle) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) |
#s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))) |
#s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (pow.f64 angle #s(literal 2 binary64))) #s(literal 42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64)))))) |
#s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (*.f64 #s(literal -9058938332623913479963010205775188706391952070475356665806145506915817147150284691698578434756969392107301313/723029965864334405103657368160843324812317621992182583592584619831381334164715534496300698918438592802052888152369298145280 binary64) (pow.f64 angle #s(literal 2 binary64))))) #s(literal 42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64)))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a)))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (-.f64 b a) (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)))))))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -9058938332623913479963010205775188706391952070475356665806145506915817147150284691698578434756969392107301313/723029965864334405103657368160843324812317621992182583592584619831381334164715534496300698918438592802052888152369298145280 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (-.f64 b a))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 angle (fma.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 angle (fma.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -9058938332623913479963010205775188706391952070475356665806145506915817147150284691698578434756969392107301313/723029965864334405103657368160843324812317621992182583592584619831381334164715534496300698918438592802052888152369298145280 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1073901195352721918188455221817792004661885308868674819724354304898969848698931/2486616182048933210776911240734104200502280753986738587202319884465797485062666877665280 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (cbrt (PI)) angle) (*.f64 angle (cbrt.f64 (PI.f64)))) |
#s(approx (* (* (pow (PI) 2/3) (* (cbrt (PI)) angle)) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) angle)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) angle)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) angle)) 1/90)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 angle (fma.f64 #s(literal 1/1574640000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (cos (* (* (PI) angle) -1/180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)))) |
#s(approx (* (* (cos (* (* (PI) angle) -1/180)) (+ b a)) (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* 5030569068109113/144115188075855872 angle)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
#s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) angle)) 1/90)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (+ (* (* -1/180 (PI)) angle) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 18.0ms | angle | -inf |
| 7.0ms | b | inf |
| 6.0ms | angle | inf |
| 6.0ms | angle | 0 |
| 5.0ms | b | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 70 | 400 |
| 0 | 113 | 392 |
| 1 | 354 | 373 |
| 2 | 1306 | 373 |
| 0 | 4117 | 372 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(PI.f64) |
angle |
(*.f64 (PI.f64) angle) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
b |
a |
(+.f64 b a) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) |
(*.f64 angle (PI.f64)) |
#s(literal 180 binary64) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
#s(literal 2 binary64) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
#s(literal 1/90 binary64) |
#s(approx (+ a b) b) |
(*.f64 #s(approx (+ a b) b) (-.f64 b a)) |
(*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
(+.f64 a b) |
#s(literal 5030569068109113/144115188075855872 binary64) |
(*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle) |
(sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
#s(literal 2/3 binary64) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)) |
(sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(pow.f64 b #s(literal 2 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal -1/180 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
| Outputs |
|---|
(PI.f64) |
angle |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (exp.f64 (*.f64 angle (PI.f64)))) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) |
(/.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) #s(literal 4 binary64)) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) #s(literal 4 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))) (+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))) (+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)))) (+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (fma.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (fma.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)))))) |
(/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) #s(literal 4 binary64)) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))) #s(literal 4 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
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b |
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#s(literal 1/90 binary64) |
#s(approx (+ a b) b) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) b))) (*.f64 #s(approx (+ a b) b) b)) |
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#s(literal 2/3 binary64) |
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(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
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(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))) (-.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (-.f64 (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) |
(-.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (neg.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))) |
(-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (neg.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 43 357 to 4 948 computations (88.6% saved)
94 alts after pruning (92 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 000 | 41 | 1 041 |
| Fresh | 25 | 51 | 76 |
| Picked | 5 | 0 | 5 |
| Done | -2 | 2 | 0 |
| Total | 1 028 | 94 | 1 122 |
| Status | Accuracy | Program |
|---|---|---|
| 25.2% | (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 62.7% | (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) | |
| 58.9% | (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 10.3% | (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| 61.5% | (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 71.7% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) | |
| 70.6% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) | |
| 71.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) | |
| 65.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) | |
| ✓ | 72.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
| 64.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) | |
| 40.2% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) | |
| 44.7% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 67.7% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) | |
| 45.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) | |
| 64.6% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) | |
| 67.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) | |
| 71.1% | (*.f64 (*.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 71.7% | (*.f64 (*.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 71.0% | (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 71.5% | (*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 71.4% | (*.f64 (*.f64 (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 58.1% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| 59.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 824491934883991/562949953421312 binary64) angle)) #s(literal 1/90 binary64)))) | |
| 59.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| 60.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 4830176796763987/2251799813685248 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) | |
| 38.8% | (*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 45.2% | (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 61.6% | (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) | |
| 59.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 62.9% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 72.2% | (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 68.8% | (*.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 67.9% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 69.2% | (*.f64 (*.f64 (neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 72.9% | (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 74.1% | (*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 72.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 63.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (-.f64 a b))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 45.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) | |
| 73.7% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 23.3% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (-.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 a b) #s(literal 3 binary64))) (fma.f64 (-.f64 b a) (-.f64 b a) (fma.f64 (-.f64 a b) (-.f64 a b) (*.f64 (-.f64 b a) (-.f64 a b))))))) | |
| 44.7% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) | |
| 40.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)))) | |
| 67.0% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) #s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) | |
| 68.7% | (*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 68.0% | (*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) | |
| 37.1% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))) | |
| 37.1% | (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 37.8% | (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 46.2% | (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 49.4% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 37.1% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 37.1% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 36.2% | (*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 37.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 34.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 34.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (log.f64 (exp.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)))) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 31.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) | |
| 35.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64) (PI.f64)))))) | |
| 35.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 27.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (+.f64 (-.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (*.f64 b b))) (fma.f64 b b (/.f64 #s(literal 1 binary64) (*.f64 b b)))) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 33.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 67.7% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 44.7% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) | |
| 67.8% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) | |
| 44.7% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) | |
| 38.8% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) | |
| 38.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) | |
| 46.5% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) | |
| 44.6% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) | |
| 38.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) | |
| 38.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) | |
| 58.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) | |
| 57.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) | |
| 57.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) | |
| 15.9% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))) | |
| ✓ | 38.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
| 17.9% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) | |
| 36.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) | |
| 37.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) | |
| 33.8% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) | |
| 36.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 37.2% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) | |
| 37.8% | #s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) | |
| 58.2% | #s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) | |
| 36.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* (PI) angle) -1/180) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
Compiled 2 845 to 2 063 computations (27.5% saved)
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
| Outputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) #s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 4830176796763987/2251799813685248 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 824491934883991/562949953421312 binary64) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) #s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 4830176796763987/2251799813685248 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 824491934883991/562949953421312 binary64) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) #s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 4830176796763987/2251799813685248 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 824491934883991/562949953421312 binary64) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (* (+ a b) (- b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 5030569068109113/144115188075855872 angle)) (*.f64 angle (+.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (pow.f64 angle #s(literal 2 binary64)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 angle (fma.f64 #s(literal -42435575230957671923257205460301610561570635299/5986310706507378352962293074805895248510699696029696 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) #s(approx (* angle (* (PI) (* (+ a b) (- b a)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (/.f64 (-.f64 (*.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) b)) (*.f64 (*.f64 #s(approx (+ a b) b) (neg.f64 a)) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))) (-.f64 (*.f64 #s(approx (+ a b) b) b) (*.f64 #s(approx (+ a b) b) (neg.f64 a)))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) angle)))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) angle) -1/180)) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) #s(approx (* (sin (/ (* angle (PI)) 180)) (* 2 (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 4830176796763987/2251799813685248 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 824491934883991/562949953421312 binary64) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
| Inputs |
|---|
#s(approx (* (+ a b) (* (- b a) (sin (* 5030569068109113/144115188075855872 angle)))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 5030569068109113/144115188075855872 angle))) (*.f64 #s(literal 5030569068109113/144115188075855872 binary64) (*.f64 angle (-.f64 b a))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (-.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (+ a b) b) (-.f64 b a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(approx (+ a b) b)) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) #s(approx (+ a b) b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(approx (+ a b) b) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 #s(approx (+ a b) b) (PI.f64))) (-.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(approx (+ a b) b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (*.f64 (-.f64 b a) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 b a)) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) #s(literal 1/90 binary64))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 b b (*.f64 (neg.f64 a) a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)))))) |
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#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (pow.f64 b #s(literal 2 binary64))))))) |
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#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(approx (* (+ a b) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))))) |
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(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
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(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) |
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(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)))) angle)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 a b) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 4830176796763987/2251799813685248 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 824491934883991/562949953421312 binary64) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) 2) (*.f64 #s(literal 2 binary64) b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
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(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
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(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (*.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) a))))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
80 calls:
| 122.0ms | b |
| 92.0ms | a |
| 82.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 72.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 58.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 58.2% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 58.2% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 58.2% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 58.2% | 1 | a |
| 58.2% | 1 | b |
| 58.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 58.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 58.2% | 1 | angle |
| 67.8% | 1 | a |
| 67.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.8% | 1 | angle |
| 67.8% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.8% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.0% | 2 | angle |
| 70.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.1% | 2 | angle |
| 67.8% | 1 | b |
| 67.8% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.8% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 69.4% | 2 | a |
| 72.1% | 3 | a |
| 70.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.1% | 2 | angle |
| 70.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 71.8% | 3 | b |
| 72.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 72.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.4% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 72.6% | 2 | angle |
| 70.4% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 72.1% | 3 | a |
| 72.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 72.5% | 1 | a |
| 72.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 72.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.5% | 1 | angle |
| 72.5% | 1 | b |
| 72.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 72.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 74.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 74.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.5% | 1 | a |
| 74.0% | 2 | angle |
| 72.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 73.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 73.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 73.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 73.7% | 1 | b |
| 73.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 73.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 73.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.7% | 1 | a |
| 73.7% | 1 | angle |
| 73.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 74.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 74.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 74.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.1% | 1 | angle |
| 75.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 75.7% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 74.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 74.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 74.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 74.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 74.1% | 1 | a |
| 74.1% | 1 | b |
| 75.7% | 2 | angle |
Compiled 5 646 to 1 347 computations (76.1% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 2.0ms | 1.8033482814212115e+222 | 1.8074515482814442e+223 |
| 2.0ms | 16× | 0 | valid |
Compiled 65 to 52 computations (20.0% saved)
ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)ival-sinu: 0.0ms (0.0% of total)ival-cosu: 0.0ms (0.0% of total)ival-pow2: 0.0ms (0.0% of total)ival-mult!: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 14.0ms | 4.407874485524779e+183 | 4.528180108662551e+184 |
| 7.0ms | 64× | 0 | valid |
Compiled 158 to 138 computations (12.7% saved)
ival-sinu: 2.0ms (35.2% of total)ival-cosu: 2.0ms (35.2% of total)ival-pow2: 1.0ms (17.6% of total)ival-mult!: 1.0ms (17.6% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 5.0ms | 1.9357265547743882e-10 | 1.1164865278824268e-8 |
| 4.0ms | 32× | 0 | valid |
Compiled 90 to 72 computations (20.0% saved)
ival-sinu: 1.0ms (36.1% of total)ival-cosu: 1.0ms (36.1% of total)ival-pow2: 1.0ms (36.1% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)ival-mult!: 0.0ms (0.0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 9.76640802915612e+221 | 1.7546157409903236e+227 |
| 24.0ms | 8.827911926314752e-180 | 8.330367245394661e-173 |
| 33.0ms | 288× | 0 | valid |
Compiled 755 to 621 computations (17.7% saved)
ival-mult!: 8.0ms (30.6% of total)ival-sinu: 7.0ms (26.8% of total)ival-cosu: 6.0ms (23.0% of total)ival-pow2: 5.0ms (19.1% of total)ival-sub!: 1.0ms (3.8% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 30.0ms | 1717390307489.23 | 142012690766791820.0 |
| 15.0ms | 144× | 0 | valid |
Compiled 557 to 423 computations (24.1% saved)
ival-sinu: 3.0ms (27.8% of total)ival-cosu: 3.0ms (27.8% of total)ival-pow2: 3.0ms (27.8% of total)ival-mult!: 2.0ms (18.5% of total)ival-sub!: 0.0ms (0.0% of total)adjust: 0.0ms (0.0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 2.0ms | 1717390307489.23 | 142012690766791820.0 |
Compiled 494 to 405 computations (18.0% saved)
| 1× | fuel |
Compiled 406 to 119 computations (70.7% saved)
Compiled 4 089 to 2 552 computations (37.6% saved)
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