
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dX.u))
(t_2 (* dX.v (floor h)))
(t_3 (* dY.v (floor h)))
(t_4
(sqrt
(fmax
(fma t_0 t_0 (* t_1 t_1))
(fma (* dY.u dY.u) (* (floor w) (floor w)) (* t_3 t_3))))))
(if (>=
(fma (* t_2 dX.v) (floor h) (* (* (* dX.u (floor w)) dX.u) (floor w)))
(fma (* (* dY.u (floor w)) dY.u) (floor w) (* (* t_3 dY.v) (floor h))))
(/ t_2 t_4)
(/ t_3 t_4))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dX_46_u;
float t_2 = dX_46_v * floorf(h);
float t_3 = dY_46_v * floorf(h);
float t_4 = sqrtf(fmaxf(fmaf(t_0, t_0, (t_1 * t_1)), fmaf((dY_46_u * dY_46_u), (floorf(w) * floorf(w)), (t_3 * t_3))));
float tmp;
if (fmaf((t_2 * dX_46_v), floorf(h), (((dX_46_u * floorf(w)) * dX_46_u) * floorf(w))) >= fmaf(((dY_46_u * floorf(w)) * dY_46_u), floorf(w), ((t_3 * dY_46_v) * floorf(h)))) {
tmp = t_2 / t_4;
} else {
tmp = t_3 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(dX_46_v * floor(h)) t_3 = Float32(dY_46_v * floor(h)) t_4 = sqrt(fmax(fma(t_0, t_0, Float32(t_1 * t_1)), fma(Float32(dY_46_u * dY_46_u), Float32(floor(w) * floor(w)), Float32(t_3 * t_3)))) tmp = Float32(0.0) if (fma(Float32(t_2 * dX_46_v), floor(h), Float32(Float32(Float32(dX_46_u * floor(w)) * dX_46_u) * floor(w))) >= fma(Float32(Float32(dY_46_u * floor(w)) * dY_46_u), floor(w), Float32(Float32(t_3 * dY_46_v) * floor(h)))) tmp = Float32(t_2 / t_4); else tmp = Float32(t_3 / t_4); end return tmp end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := dX.v \cdot \left\lfloor h\right\rfloor \\
t_3 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_4 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_0, t\_0, t\_1 \cdot t\_1\right), \mathsf{fma}\left(dY.u \cdot dY.u, \left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor , t\_3 \cdot t\_3\right)\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t\_2 \cdot dX.v, \left\lfloor h\right\rfloor , \left(\left(dX.u \cdot \left\lfloor w\right\rfloor \right) \cdot dX.u\right) \cdot \left\lfloor w\right\rfloor \right) \geq \mathsf{fma}\left(\left(dY.u \cdot \left\lfloor w\right\rfloor \right) \cdot dY.u, \left\lfloor w\right\rfloor , \left(t\_3 \cdot dY.v\right) \cdot \left\lfloor h\right\rfloor \right):\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{t\_4}\\
\end{array}
Initial program 77.0%
Applied rewrites77.2%
Applied rewrites77.3%
Applied rewrites77.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dX.u))
(t_2 (* (floor w) (floor w)))
(t_3 (* dY.u (floor w)))
(t_4 (* dX.v (floor h)))
(t_5 (* dY.v (floor h)))
(t_6 (* (* t_5 dY.v) (floor h))))
(if (>=
(fma (* t_4 dX.v) (floor h) (* (* (* dX.u (floor w)) dX.u) (floor w)))
(fma (* t_3 dY.u) (floor w) t_6))
(/
t_4
(sqrt
(fmax (fma t_0 t_0 (* t_1 t_1)) (fma (* dY.u dY.u) t_2 (* t_5 t_5)))))
(*
(/
(floor h)
(sqrt (fmax (fma (* dX.u dX.u) t_2 (* t_0 t_0)) (fma t_3 t_3 t_6))))
dY.v))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dX_46_u;
float t_2 = floorf(w) * floorf(w);
float t_3 = dY_46_u * floorf(w);
float t_4 = dX_46_v * floorf(h);
float t_5 = dY_46_v * floorf(h);
float t_6 = (t_5 * dY_46_v) * floorf(h);
float tmp;
if (fmaf((t_4 * dX_46_v), floorf(h), (((dX_46_u * floorf(w)) * dX_46_u) * floorf(w))) >= fmaf((t_3 * dY_46_u), floorf(w), t_6)) {
tmp = t_4 / sqrtf(fmaxf(fmaf(t_0, t_0, (t_1 * t_1)), fmaf((dY_46_u * dY_46_u), t_2, (t_5 * t_5))));
} else {
tmp = (floorf(h) / sqrtf(fmaxf(fmaf((dX_46_u * dX_46_u), t_2, (t_0 * t_0)), fmaf(t_3, t_3, t_6)))) * dY_46_v;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(w) * floor(w)) t_3 = Float32(dY_46_u * floor(w)) t_4 = Float32(dX_46_v * floor(h)) t_5 = Float32(dY_46_v * floor(h)) t_6 = Float32(Float32(t_5 * dY_46_v) * floor(h)) tmp = Float32(0.0) if (fma(Float32(t_4 * dX_46_v), floor(h), Float32(Float32(Float32(dX_46_u * floor(w)) * dX_46_u) * floor(w))) >= fma(Float32(t_3 * dY_46_u), floor(w), t_6)) tmp = Float32(t_4 / sqrt(fmax(fma(t_0, t_0, Float32(t_1 * t_1)), fma(Float32(dY_46_u * dY_46_u), t_2, Float32(t_5 * t_5))))); else tmp = Float32(Float32(floor(h) / sqrt(fmax(fma(Float32(dX_46_u * dX_46_u), t_2, Float32(t_0 * t_0)), fma(t_3, t_3, t_6)))) * dY_46_v); end return tmp end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := \left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor \\
t_3 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_4 := dX.v \cdot \left\lfloor h\right\rfloor \\
t_5 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_6 := \left(t\_5 \cdot dY.v\right) \cdot \left\lfloor h\right\rfloor \\
\mathbf{if}\;\mathsf{fma}\left(t\_4 \cdot dX.v, \left\lfloor h\right\rfloor , \left(\left(dX.u \cdot \left\lfloor w\right\rfloor \right) \cdot dX.u\right) \cdot \left\lfloor w\right\rfloor \right) \geq \mathsf{fma}\left(t\_3 \cdot dY.u, \left\lfloor w\right\rfloor , t\_6\right):\\
\;\;\;\;\frac{t\_4}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_0, t\_0, t\_1 \cdot t\_1\right), \mathsf{fma}\left(dY.u \cdot dY.u, t\_2, t\_5 \cdot t\_5\right)\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left\lfloor h\right\rfloor }{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(dX.u \cdot dX.u, t\_2, t\_0 \cdot t\_0\right), \mathsf{fma}\left(t\_3, t\_3, t\_6\right)\right)}} \cdot dY.v\\
\end{array}
Initial program 77.0%
Applied rewrites77.2%
Applied rewrites77.3%
Applied rewrites77.3%
Applied rewrites77.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dX.u))
(t_2
(fma
(* (* dX.v (floor h)) dX.v)
(floor h)
(* (* (* dX.u (floor w)) dX.u) (floor w))))
(t_3 (* dY.v (floor h)))
(t_4
(fma
(* (* dY.u (floor w)) dY.u)
(floor w)
(* (* t_3 dY.v) (floor h)))))
(if (>= t_2 t_4)
(*
(floor h)
(/
dX.v
(sqrt
(fmax
(fma (* dY.u dY.u) (* (floor w) (floor w)) (* t_3 t_3))
(fma t_0 t_0 (* t_1 t_1))))))
(/ t_3 (sqrt (fmax t_4 t_2))))))float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dX_46_u;
float t_2 = fmaf(((dX_46_v * floorf(h)) * dX_46_v), floorf(h), (((dX_46_u * floorf(w)) * dX_46_u) * floorf(w)));
float t_3 = dY_46_v * floorf(h);
float t_4 = fmaf(((dY_46_u * floorf(w)) * dY_46_u), floorf(w), ((t_3 * dY_46_v) * floorf(h)));
float tmp;
if (t_2 >= t_4) {
tmp = floorf(h) * (dX_46_v / sqrtf(fmaxf(fmaf((dY_46_u * dY_46_u), (floorf(w) * floorf(w)), (t_3 * t_3)), fmaf(t_0, t_0, (t_1 * t_1)))));
} else {
tmp = t_3 / sqrtf(fmaxf(t_4, t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dX_46_u) t_2 = fma(Float32(Float32(dX_46_v * floor(h)) * dX_46_v), floor(h), Float32(Float32(Float32(dX_46_u * floor(w)) * dX_46_u) * floor(w))) t_3 = Float32(dY_46_v * floor(h)) t_4 = fma(Float32(Float32(dY_46_u * floor(w)) * dY_46_u), floor(w), Float32(Float32(t_3 * dY_46_v) * floor(h))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(floor(h) * Float32(dX_46_v / sqrt(fmax(fma(Float32(dY_46_u * dY_46_u), Float32(floor(w) * floor(w)), Float32(t_3 * t_3)), fma(t_0, t_0, Float32(t_1 * t_1)))))); else tmp = Float32(t_3 / sqrt(fmax(t_4, t_2))); end return tmp end
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_2 := \mathsf{fma}\left(\left(dX.v \cdot \left\lfloor h\right\rfloor \right) \cdot dX.v, \left\lfloor h\right\rfloor , \left(\left(dX.u \cdot \left\lfloor w\right\rfloor \right) \cdot dX.u\right) \cdot \left\lfloor w\right\rfloor \right)\\
t_3 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_4 := \mathsf{fma}\left(\left(dY.u \cdot \left\lfloor w\right\rfloor \right) \cdot dY.u, \left\lfloor w\right\rfloor , \left(t\_3 \cdot dY.v\right) \cdot \left\lfloor h\right\rfloor \right)\\
\mathbf{if}\;t\_2 \geq t\_4:\\
\;\;\;\;\left\lfloor h\right\rfloor \cdot \frac{dX.v}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(dY.u \cdot dY.u, \left\lfloor w\right\rfloor \cdot \left\lfloor w\right\rfloor , t\_3 \cdot t\_3\right), \mathsf{fma}\left(t\_0, t\_0, t\_1 \cdot t\_1\right)\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left(t\_4, t\_2\right)}}\\
\end{array}
Initial program 77.0%
Applied rewrites77.2%
Applied rewrites77.2%
herbie shell --seed 2025207
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))