b from scale-rotated-ellipse

Time bar (total: 38.2s)

start0.0ms (0.0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage

analyze1.4s (3.7%)

Memory
25.9MiB live, 2 296.2MiB allocated; 185ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.8%0.2%0.0%0.0%0.0%0
0.0%0.0%99.8%0.2%0.0%0.0%0.0%1
0.0%0.0%99.8%0.2%0.0%0.0%0.0%2
0.0%0.0%99.8%0.2%0.0%0.0%0.0%3
0.0%0.0%99.8%0.2%0.0%0.0%0.0%4
0.0%0.0%99.8%0.2%0.0%0.0%0.0%5
0.0%0.0%99.8%0.2%0.0%0.0%0.0%6
0.0%0.0%99.8%0.2%0.0%0.0%0.0%7
0.0%0.0%99.8%0.2%0.0%0.0%0.0%8
0.0%0.0%99.8%0.2%0.0%0.0%0.0%9
0.0%0.0%99.8%0.2%0.0%0.0%0.0%10
0.0%0.0%99.8%0.2%0.0%0.0%0.0%11
0.0%0.0%99.8%0.2%0.0%0.0%0.0%12
Compiler

Compiled 185 to 54 computations (70.8% saved)

sample15.2s (39.9%)

Memory
280.5MiB live, 25 019.5MiB allocated; 5.8s collecting garbage
Samples
6.7s2 711×3valid
4.1s2 716×2valid
2.9s2 785×1valid
69.0ms21×4valid
15.0ms4exit
6.0ms23×0valid
Precisions
Click to see histograms. Total time spent on operations: 13.1s
ival-pow2: 2.7s (20.3% of total)
ival-sinu: 2.5s (19.1% of total)
ival-cosu: 2.1s (16.3% of total)
ival-mult!: 1.9s (14.4% of total)
adjust: 1.6s (12.6% of total)
ival-div!: 1.2s (9.0% of total)
ival-sqrt: 457.0ms (3.5% of total)
ival-add!: 288.0ms (2.2% of total)
ival-sub!: 210.0ms (1.6% of total)
ival-neg: 146.0ms (1.1% of total)
Bogosity

preprocess57.0ms (0.1%)

Memory
0.8MiB live, 95.2MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
05563888
126503858
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
0.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Symmetry

(abs a)

(abs b)

(abs x-scale)

(abs y-scale)

Compiler

Compiled 366 to 112 computations (69.4% saved)

sample0.0ms (0.0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
2
4
180
(PI)
Outputs
#s(literal 2 binary64)
#s(literal 4 binary64)
#s(literal 180 binary64)
#s(literal 884279719003555/281474976710656 binary64)
Samples
0.0ms0valid
Compiler

Compiled 6 to 6 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series1.0s (2.7%)

Memory
6.3MiB live, 2 054.2MiB allocated; 165ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03304259821
Stop Event
iter-limit
Counts
56 → 528
Calls
Call 1
Inputs
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))))
(sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
#s(literal 4 binary64)
(*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))
(*.f64 b a)
b
a
(*.f64 b (neg.f64 a))
(neg.f64 a)
(pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))
(*.f64 x-scale y-scale)
x-scale
y-scale
(-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))
(+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale)
(/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale)
(+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)
(/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale)
(+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))
(+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))
(pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64))
(-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale)
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))
(-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))
(pow.64 b #s(literal 2 binary64))
(pow.64 a #s(literal 2 binary64))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* 4 (* (* b a) (* b (neg a)))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* b a) (* b (neg a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* b a) (*.f64 a b))
#s(approx a a)
#s(approx (* b (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
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2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
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#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))
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#s(approx (pow a 2) (pow.64 a #s(literal 2 binary64)))
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#s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
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#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 a #s(literal 4 binary64))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
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#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.64 a #s(literal 2 binary64))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))))))))))))
#s(approx b b)
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
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#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))
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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 b #s(literal 4 binary64))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 b #s(literal 4 binary64))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 x-scale y-scale))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))))
#s(approx (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) x-scale)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) x-scale)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))))
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#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) x-scale))))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) x-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) x-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) x-scale)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) y-scale))))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) y-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) y-scale)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
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#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))))))))))
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#s(approx (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (*.f64 #s(literal -1 binary64) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) x-scale))
#s(approx (sin (* (/ angle 180) (PI))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))))))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow (* x-scale y-scale) 2) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx x-scale x-scale)
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 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(pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))))))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx y-scale y-scale)
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 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binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 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#s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
62.0ms
angle
0
51.0ms
a
0
51.0ms
a
inf
45.0ms
y-scale
0
45.0ms
b
inf

rewrite391.0ms (1.0%)

Memory
27.1MiB live, 657.1MiB allocated; 153ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0561613
01041613
14591600
224031492
044471451
Stop Event
iter-limit
node-limit
iter-limit
Counts
56 → 1 229
Calls
Call 1
Inputs
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))))
(sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
#s(literal 4 binary64)
(*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))
(*.f64 b a)
b
a
(*.f64 b (neg.f64 a))
(neg.f64 a)
(pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))
(*.f64 x-scale y-scale)
x-scale
y-scale
(-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))
(+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale)
(/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale)
(+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)
(/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale)
(+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))
(+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))
(pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64))
(-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale)
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))
(-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))
(pow.64 b #s(literal 2 binary64))
(pow.64 a #s(literal 2 binary64))
Outputs
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (-.f64 (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (-.f64 (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) b) (neg.f64 a))) (neg.f64 (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (-.f64 (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))
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(*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) x-scale))
(*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (/.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) x-scale)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) x-scale)))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))) (neg.f64 (neg.f64 (neg.f64 x-scale))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64))) (neg.f64 x-scale))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) x-scale)
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (neg.f64 (neg.f64 x-scale)))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (neg.f64 x-scale))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 x-scale) (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(/.f64 #s(literal 1 binary64) (/.f64 x-scale (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) x-scale)
(neg.f64 (/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) x-scale))
(*.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(fma.f64 (fabs.64 (fabs.64 b)) (fabs.64 (fabs.64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 (fabs.64 b)) (neg.f64 (fabs.64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (fabs.64 b) (fabs.64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.64 (*.f64 b b) #s(literal 3 binary64)) (pow.64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.64 (*.f64 b b) #s(literal 3 binary64)) (pow.64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (fabs.64 (fabs.64 b)) (fabs.64 (fabs.64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.64 b)) (neg.f64 (fabs.64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.64 b) (fabs.64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.64 (fabs.64 b)) (fabs.64 (fabs.64 b)))
(*.f64 (neg.f64 (fabs.64 b)) (neg.f64 (fabs.64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.64 b) (fabs.64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.64 b #s(literal 1 binary64)) (pow.64 b #s(literal 1 binary64)))
(*.f64 (pow.64 b #s(literal 1 binary64)) b)
(*.f64 (pow.64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(fabs.64 (*.f64 b b))
(/.f64 (pow.64 b #s(literal 1 binary64)) (pow.64 b #s(literal -1 binary64)))
(pow.64 (fabs.64 b) #s(literal 2 binary64))
(pow.64 (neg.f64 b) #s(literal 2 binary64))
(pow.64 b #s(literal 2 binary64))
(exp.64 (*.f64 (log.64 b) #s(literal 2 binary64)))
(*.f64 (fabs.64 (fabs.64 a)) (fabs.64 (fabs.64 a)))
(*.f64 (neg.f64 (fabs.64 a)) (neg.f64 (fabs.64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (fabs.64 a) (fabs.64 a))
(*.f64 (pow.64 a #s(literal 1 binary64)) (pow.64 a #s(literal 1 binary64)))
(*.f64 (pow.64 a #s(literal 1 binary64)) a)
(*.f64 (pow.64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(fabs.64 (*.f64 a a))
(/.f64 (pow.64 a #s(literal 1 binary64)) (pow.64 a #s(literal -1 binary64)))
(pow.64 (fabs.64 a) #s(literal 2 binary64))
(pow.64 (neg.f64 a) #s(literal 2 binary64))
(pow.64 a #s(literal 2 binary64))
(exp.64 (*.f64 (log.64 a) #s(literal 2 binary64)))

eval986.0ms (2.6%)

Memory
108.6MiB live, 1 953.6MiB allocated; 576ms collecting garbage
Compiler

Compiled 572 661 to 18 955 computations (96.7% saved)

prune287.0ms (0.8%)

Memory
-2.1MiB live, 560.9MiB allocated; 120ms collecting garbage
Pruning

31 alts after pruning (30 fresh and 1 done)

PrunedKeptTotal
New1 712301 742
Fresh000
Picked011
Done000
Total1 712311 743
Accuracy
6.3%
Counts
1 743 → 31
Alt Table
Click to see full alt table
StatusAccuracyProgram
0.1%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (/.f64 (+.f64 (pow.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) #s(literal 3 binary64)) (pow.64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 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(pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.3%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.1%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.3%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.1%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (*.f64 (/.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale))))
0.1%
(/.f64 (neg.f64 (sqrt.64 #s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.1%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.3%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (-.f64 (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))
0.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (-.f64 (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
Compiler

Compiled 18 279 to 5 132 computations (71.9% saved)

sample1.0ms (0.0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
2
4
1/180
(PI)
1/4
8
-1/4
180
Outputs
#s(literal 2 binary64)
#s(literal 4 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 1/4 binary64)
#s(literal 8 binary64)
#s(literal -1/4 binary64)
#s(literal 180 binary64)
Samples
0.0ms0valid
Compiler

Compiled 10 to 10 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series2.4s (6.4%)

Memory
-170.3MiB live, 4 984.8MiB allocated; 1.6s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07169465731
Stop Event
iter-limit
Counts
127 → 1 229
Calls
Call 1
Inputs
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))
(sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
#s(literal 4 binary64)
(*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))
(*.f64 b a)
b
a
(*.f64 b (neg.f64 a))
(neg.f64 a)
(pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))
(*.f64 x-scale y-scale)
x-scale
y-scale
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(sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
(*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))))))))))))
#s(approx (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2)) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* 4 (* (* b a) (* b (neg a)))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* b a) (* b (neg a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* b a) (*.f64 a b))
#s(approx a a)
#s(approx (* b (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
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binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.64 a #s(literal 2 binary64)))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow a 4) (pow.64 a #s(literal 4 binary64)))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (pow a 2) (pow y-scale 2)) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (* (pow a 2) (pow b 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))
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#s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))
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#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) x-scale))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) x-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) x-scale)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) y-scale))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) y-scale)))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (*.f64 a (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
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(pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) 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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
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#s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
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(*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 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#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))
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#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))
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#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 a #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))
#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
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#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 a #s(literal 2 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 a #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 a #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) x-scale))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) x-scale)) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) x-scale))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) y-scale))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) y-scale)) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) y-scale))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 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#s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))))))))))))
#s(approx b b)
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 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#s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (pow b 2) (pow.64 b #s(literal 2 binary64)))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))))))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (pow b 4) (pow.64 b #s(literal 4 binary64)))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (fma.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1/4 binary64) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 b (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
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y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 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binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))))))
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#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))
#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 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#s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (cos (* 1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/180 (* angle (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))
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#s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 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(sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))))))))))
#s(approx (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))))))))))
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#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))))
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#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) 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#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64))))) (pow.64 b #s(literal 2 binary64))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))
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#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (pow.64 b #s(literal 2 binary64))))
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#s(approx (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (/.f64 #s(literal -1 binary64) (pow.64 y-scale #s(literal 2 binary64))))
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#s(approx (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/816293376000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) x-scale))))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) x-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) x-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) x-scale)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) y-scale))))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) y-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) y-scale)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b 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#s(approx (* (pow a 4) (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (* (pow a 4) (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (* (pow a 4) (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/816293376000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (*.f64 #s(literal -1 binary64) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (sin (* 1/180 (* angle (PI)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)))) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
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(pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))) (pow.64 x-scale #s(literal 2 binary64))))
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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 4 binary64))))
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#s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 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binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))))))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow (* x-scale y-scale) 2) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx x-scale x-scale)
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#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 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#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (pow x-scale 2) (pow.64 x-scale #s(literal 2 binary64)))
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#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 4 binary64))))
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#s(approx (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (/.f64 (fma.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))) (*.f64 #s(literal -1/8 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) 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x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64)))))
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#s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (* (pow a 4) (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 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(pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))) (pow.64 y-scale #s(literal 2 binary64))))
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(pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx y-scale y-scale)
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#s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
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(*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (pow y-scale 2) (pow.64 y-scale #s(literal 2 binary64)))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (/.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) y-scale))
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#s(approx (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (/.f64 (fma.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 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binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 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(pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
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#s(approx (* (pow a 4) (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
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(pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
438.0ms
a
0
102.0ms
angle
0
96.0ms
y-scale
0
67.0ms
y-scale
inf
64.0ms
a
inf

rewrite462.0ms (1.2%)

Memory
64.9MiB live, 1 035.7MiB allocated; 109ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01757257
02956944
112786892
041146806
Stop Event
iter-limit
node-limit
iter-limit
Counts
127 → 1 145
Calls
Call 1
Inputs
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))
(sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))
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(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
#s(literal 4 binary64)
(*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))
(*.f64 b a)
b
a
(*.f64 b (neg.f64 a))
(neg.f64 a)
(pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))
(*.f64 x-scale y-scale)
x-scale
y-scale
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(sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
(*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
Outputs
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(/.f64 (neg.f64 (neg.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))))) (neg.f64 (neg.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))))))
(/.f64 (neg.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a))))))) (neg.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))))))
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(/.f64 (+.f64 (pow.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64))) #s(literal 3 binary64)) (pow.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64)))) (*.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.64 (*.f64 (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64)) (pow.64 a #s(literal 4 binary64))) #s(literal 3 binary64)) (pow.64 (*.f64 (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64)) (pow.64 a #s(literal 4 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64)) (pow.64 a #s(literal 4 binary64))) (*.f64 (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64)) (pow.64 a #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64)) (pow.64 a #s(literal 4 binary64))) (*.f64 (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64)) (pow.64 a #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64)) (pow.64 a #s(literal 4 binary64))) (*.f64 (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64)) (pow.64 a #s(literal 4 binary64)))))))
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(+.f64 (*.f64 (*.f64 (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) #s(literal 4 binary64)) (pow.64 a #s(literal 4 binary64))) (*.f64 (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64)) (pow.64 a #s(literal 4 binary64))))

eval2.5s (6.6%)

Memory
31.5MiB live, 6 308.6MiB allocated; 764ms collecting garbage
Compiler

Compiled 1 187 297 to 31 381 computations (97.4% saved)

prune1.1s (2.9%)

Memory
-29.9MiB live, 1 371.0MiB allocated; 1.1s collecting garbage
Pruning

42 alts after pruning (41 fresh and 1 done)

PrunedKeptTotal
New2 960352 995
Fresh19625
Picked505
Done011
Total2 984423 026
Accuracy
14.8%
Counts
3 026 → 42
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.8%
(/.f64 (neg.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))) (sqrt.64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 y-scale y-scale)) (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)) (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.1%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.7%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.7%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale))))
1.3%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (-.f64 (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))
0.2%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
0.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (-.f64 (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))
2.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (/.f64 #s(literal 8 binary64) y-scale) (/.f64 (*.f64 (pow.64 (*.f64 a b) #s(literal 4 binary64)) (-.f64 (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (fabs.64 (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (fabs.64 (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 #s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) #s(approx (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))) (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
4.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))))
2.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))
2.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
4.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (/.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) #s(approx (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)))) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
1.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
2.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
4.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)) (sqrt.64 (*.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (-.f64 (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) (pow.64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 8 binary64)))) b) (/.f64 a b))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))))))
1.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
0.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
1.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))))))
Compiler

Compiled 25 407 to 8 090 computations (68.2% saved)

sample1.0ms (0.0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1/4
2
8
4
1/180
(PI)
1/2
Outputs
#s(literal 1/4 binary64)
#s(literal 2 binary64)
#s(literal 8 binary64)
#s(literal 4 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 1/2 binary64)
Samples
0.0ms0valid
Compiler

Compiled 9 to 9 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series1.7s (4.5%)

Memory
38.5MiB live, 3 208.8MiB allocated; 420ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06065417327
Stop Event
iter-limit
Counts
127 → 973
Calls
Call 1
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))))
#s(literal 1/4 binary64)
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))
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(*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))
a
(*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))
(pow.64 y-scale #s(literal 2 binary64))
y-scale
#s(literal 2 binary64)
(sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))
(*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(literal 8 binary64)
(/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))
(*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
(pow.64 b #s(literal 4 binary64))
b
#s(literal 4 binary64)
(-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))
(pow.64 b #s(literal 2 binary64))
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(*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))
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(fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))
(/.f64 b x-scale)
x-scale
(/.f64 (*.f64 a a) (*.f64 y-scale y-scale))
(*.f64 a a)
(*.f64 y-scale y-scale)
(fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))
(-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))
(/.f64 (*.f64 b b) (*.f64 x-scale x-scale))
(*.f64 b b)
(*.f64 x-scale x-scale)
(*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))
(*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64))
(*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))))
(/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
(*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a))
(*.f64 (*.f64 a b) b)
(*.f64 a b)
(neg.f64 a)
(*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))
(*.f64 #s(literal 4 binary64) (*.f64 a b))
(*.f64 (neg.f64 a) b)
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
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(*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale)))
#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))
(/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale)
(sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))
(*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
(pow.64 a #s(literal 4 binary64))
(*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
(-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) 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#s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (* a (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2)))))) (pow b 2)) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* a (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2)))))) (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx a a)
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#s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (- (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* a a) (* y-scale y-scale)) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* a a) (pow.64 a #s(literal 2 binary64)))
#s(approx (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale)))) (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (* (* (* 4 (/ (* (* (* a b) b) (neg a)) (* (* x-scale x-scale) (* y-scale y-scale)))) 2) (* (* (* a b) b) (neg a))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* 4 (/ (* (* (* a b) b) (neg a)) (* (* x-scale x-scale) (* y-scale y-scale)))) 2) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* 4 (/ (* (* (* a b) b) (neg a)) (* (* x-scale x-scale) (* y-scale y-scale)))) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (* (* a b) b) (neg a)) (* (* x-scale x-scale) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* a b) b) (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* a b) b) (*.f64 a (pow.64 b #s(literal 2 binary64))))
#s(approx (* a b) (*.f64 a b))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (* (* 4 (* a b)) (* (neg a) b)) (*.f64 #s(literal -4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* 4 (* a b)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
#s(approx (* (neg a) b) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 10 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 10 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64)))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 12 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 12 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))))))))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) y-scale))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) y-scale))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (pow (* a b) 4) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))))
#s(approx (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))))) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
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#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))
#s(approx (pow a 4) (pow.64 a #s(literal 4 binary64)))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))
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#s(approx (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))
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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))
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#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 10 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 a (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 a (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 10 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 12 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 12 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64)))))))))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) y-scale))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (*.f64 (pow.64 a #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (pow.64 a #s(literal 2 binary64))))))
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#s(approx (/ (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) y-scale) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))))
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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
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#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 a #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))))
#s(approx (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 10 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 10 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
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#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 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#s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 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#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ b x-scale) (/.f64 b x-scale))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 10 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 10 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64)))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 12 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64)))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 12 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))))))))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) y-scale))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) y-scale))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))))) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
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#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
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binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 10 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 b (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 b (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 10 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 12 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 12 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64)))))))))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) y-scale))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) y-scale)))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 b #s(literal 2 binary64))))))
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#s(approx (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 b #s(literal 2 binary64)))))))
#s(approx (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (/ (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))) y-scale))
#s(approx (/ (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) y-scale) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))))
#s(approx (/ (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) y-scale) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))))
#s(approx (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 10 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 10 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 12 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 5 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
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#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
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#s(approx (/ (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) y-scale) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale)))))
#s(approx (/ (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) y-scale) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) 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#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) y-scale))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) y-scale)))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))) y-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) y-scale)))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))) y-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))) y-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) y-scale)))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))))))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))))))
#s(approx (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))))) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.64 b #s(literal 2 binary64))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(literal 1 binary64))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
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(pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 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#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 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#s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 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(*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 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(pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))
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#s(approx (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))
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#s(approx (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4))) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
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#s(approx (pow (sin (* 1/180 (* angle (PI)))) 4) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
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#s(approx (sqrt (* (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* a b) b) (neg a)) (* (* x-scale x-scale) (* y-scale y-scale)))) 2) (* (* (* a b) b) (neg a))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* a b) b) (neg a)) (* (* x-scale x-scale) (* y-scale y-scale)))) 2) (* (* (* a b) b) (neg a)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) y-scale))
#s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) y-scale) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
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#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
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-1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (/.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx x-scale x-scale)
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale x-scale) (pow.64 x-scale #s(literal 2 binary64)))
#s(approx (* (* x-scale x-scale) (* y-scale y-scale)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (/.f64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (/.f64 (+.f64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (/.f64 (+.f64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (/.f64 (+.f64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 b #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow x-scale 4) (pow.64 x-scale #s(literal 4 binary64)))
#s(approx (/ (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) y-scale) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) y-scale)))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2)) (/.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
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(PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
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#s(approx (pow y-scale 2) (pow.64 y-scale #s(literal 2 binary64)))
#s(approx y-scale y-scale)
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#s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale 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#s(approx (- (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (/.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (/.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (/.f64 (+.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (/.f64 (+.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (/.f64 (+.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 a #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) y-scale))
#s(approx (/ 8 y-scale) (/.f64 #s(literal 8 binary64) y-scale))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
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#s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 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#s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
164.0ms
b
0
73.0ms
b
inf
65.0ms
a
inf
59.0ms
angle
0
59.0ms
y-scale
inf

rewrite367.0ms (1.0%)

Memory
42.6MiB live, 823.1MiB allocated; 110ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02046110
03245558
116115446
043075346
Stop Event
iter-limit
node-limit
iter-limit
Counts
127 → 1 518
Calls
Call 1
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))))
#s(literal 1/4 binary64)
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))
(/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))
(*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))
a
(*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))
(pow.64 y-scale #s(literal 2 binary64))
y-scale
#s(literal 2 binary64)
(sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))
(*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(literal 8 binary64)
(/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))
(*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
(pow.64 b #s(literal 4 binary64))
b
#s(literal 4 binary64)
(-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))
(pow.64 b #s(literal 2 binary64))
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
(/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b)))
(neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a))))))
(sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))
(*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))
(-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))
(fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))
(/.f64 b x-scale)
x-scale
(/.f64 (*.f64 a a) (*.f64 y-scale y-scale))
(*.f64 a a)
(*.f64 y-scale y-scale)
(fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))
(-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))
(/.f64 (*.f64 b b) (*.f64 x-scale x-scale))
(*.f64 b b)
(*.f64 x-scale x-scale)
(*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))
(*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64))
(*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))))
(/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
(*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a))
(*.f64 (*.f64 a b) b)
(*.f64 a b)
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(fabs.64 (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))))
(*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale)))
#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))
(/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale)
(sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))
(*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
(pow.64 a #s(literal 4 binary64))
(*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
(-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (*.f64 a (*.f64 y-scale y-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale))) (*.f64 b b))) #s(literal 1/4 binary64)))
(*.f64 #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (*.f64 a (*.f64 y-scale y-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale))) (*.f64 b b))) #s(literal 1/4 binary64))
(*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (*.f64 a (*.f64 y-scale y-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale))) (*.f64 b b))))
#s(literal 1/4 binary64)
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(/.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) x-scale) (neg.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) x-scale))) (*.f64 x-scale (neg.f64 x-scale)))
(/.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) x-scale) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale (*.f64 x-scale x-scale)))
(/.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) x-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) x-scale)) (*.f64 x-scale x-scale))
(/.f64 (pow.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale)))
(pow.64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale)) #s(literal 2 binary64))
(+.f64 (+.f64 (pow.64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.64 (*.f64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))) (pow.64 (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale))) #s(literal 2 binary64)))
(exp.64 (*.f64 (log.64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) #s(literal 2 binary64)))

eval2.3s (6.0%)

Memory
37.6MiB live, 5 742.7MiB allocated; 945ms collecting garbage
Compiler

Compiled 907 990 to 23 267 computations (97.4% saved)

prune521.0ms (1.4%)

Memory
14.8MiB live, 1 262.2MiB allocated; 44ms collecting garbage
Pruning

60 alts after pruning (59 fresh and 1 done)

PrunedKeptTotal
New2 184392 223
Fresh162036
Picked505
Done011
Total2 205602 265
Accuracy
25.6%
Counts
2 265 → 60
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.8%
(/.f64 (neg.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))) (sqrt.64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.1%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (-.f64 (*.f64 b (/.f64 b (*.f64 x-scale x-scale))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.1%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (-.f64 (*.f64 b (/.f64 b (*.f64 x-scale x-scale))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.7%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (/.f64 (-.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale))))
1.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 #s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (pow (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) 2))))) (pow x-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))) y-scale))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.1%
(*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))))) (*.f64 (*.f64 a b) #s(literal 4 binary64))) (*.f64 (neg.f64 a) b)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
0.2%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (neg.f64 a))) (/.f64 (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale) b))
0.6%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
0.2%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
0.2%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 x-scale x-scale) y-scale)) (/.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64))) y-scale)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
0.7%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 #s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
0.1%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)))))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))
0.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (-.f64 (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.7%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 x-scale x-scale)) (*.f64 y-scale y-scale))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))
6.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))) (*.f64 (*.f64 a b) (*.f64 a b))))
7.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (*.f64 a (*.f64 y-scale y-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale))) (*.f64 b b))) #s(literal 1/4 binary64)))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale)) (*.f64 a a)) (*.f64 b b))))
2.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (/.f64 #s(literal 8 binary64) y-scale) (/.f64 (*.f64 (pow.64 (*.f64 a b) #s(literal 4 binary64)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (-.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
2.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (/.f64 #s(literal 8 binary64) y-scale) (/.f64 (*.f64 (pow.64 (*.f64 a b) #s(literal 4 binary64)) (-.f64 (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 a a))) (fabs.64 (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
1.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (/.f64 #s(literal 8 binary64) y-scale) (/.f64 #s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
1.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (/.f64 #s(literal 8 binary64) y-scale) (/.f64 #s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
6.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
4.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
2.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))
2.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
3.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (*.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (*.f64 y-scale y-scale))) #s(literal 8 binary64)) #s(literal 1/2 binary64)))) (pow.64 b #s(literal 2 binary64))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
1.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 #s(approx (pow (sin (* 1/180 (* angle (PI)))) 4) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.64 angle #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
2.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
2.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) #s(approx (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (pow.64 b #s(literal 2 binary64))))))
4.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64))))))
9.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))) (pow.64 b #s(literal 2 binary64))))))
9.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))) (pow.64 b #s(literal 2 binary64))))))
17.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
9.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) #s(approx (/ (* a (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2)))))) (pow b 2)) (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) #s(approx (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)))) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
1.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
2.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))))))
1.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
2.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
3.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
1.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))))))
Compiler

Compiled 35 925 to 11 986 computations (66.6% saved)

sample1.0ms (0.0%)

Memory
1.9MiB live, 1.9MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1/4
8
1/2
(PI)
1/180
2
4
1
Outputs
#s(literal 1/4 binary64)
#s(literal 8 binary64)
#s(literal 1/2 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 2 binary64)
#s(literal 4 binary64)
#s(literal 1 binary64)
Samples
0.0ms0valid
Compiler

Compiled 10 to 10 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series2.4s (6.4%)

Memory
-83.6MiB live, 4 547.1MiB allocated; 1.7s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06080463393
Stop Event
iter-limit
Counts
120 → 946
Calls
Call 1
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
(*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b))))
#s(literal 1/4 binary64)
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))
(*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b))
(/.f64 (*.f64 a (*.f64 y-scale y-scale)) b)
(*.f64 a (*.f64 y-scale y-scale))
a
(*.f64 y-scale y-scale)
y-scale
b
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(*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
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(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a)
(fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(*.f64 b b)
(pow.64 (*.f64 a b) #s(literal 4 binary64))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 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(cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* (/ (* a (* y-scale y-scale)) b) (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b)) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale))))
#s(approx (/ (* a (* y-scale y-scale)) b) (/.f64 (*.f64 a (pow.64 y-scale #s(literal 2 binary64))) b))
#s(approx (* a (* y-scale y-scale)) (*.f64 a (pow.64 y-scale #s(literal 2 binary64))))
#s(approx a a)
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#s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (- (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ a (* y-scale y-scale)) (/.f64 a (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale))))) (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (* a (/ a (* y-scale y-scale))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* (* (* a b) b) (/ (neg a) (* (* (* x-scale x-scale) y-scale) y-scale))) 4) 2) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* a b) b) (/ (neg a) (* (* (* x-scale x-scale) y-scale) y-scale))) 4) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* a b) b) (/ (neg a) (* (* (* x-scale x-scale) y-scale) y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* a b) b) (*.f64 a (pow.64 b #s(literal 2 binary64))))
#s(approx (* a b) (*.f64 a b))
#s(approx (/ (neg a) (* (* (* x-scale x-scale) y-scale) y-scale)) (*.f64 #s(literal -1 binary64) (/.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (* (* (neg a) b) (* a b)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (neg a) b) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (* (* (neg a) b) (* (* a b) 4)) (*.f64 #s(literal -4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* a b) 4) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
#s(approx (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (/ (* a (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2))) (pow b 2)) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))
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#s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))))
#s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) #s(literal 3 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))))))
#s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) #s(literal 3 binary64))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 12 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) #s(literal 5 binary64)))))))))))
#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))))) (*.f64 #s(literal -1 binary64) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))))) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (pow (* a b) 4) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))))
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(*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale 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(PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 a (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 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binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))
#s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale)))))
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#s(approx (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
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#s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fabs.64 y-scale) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 10 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64)))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (fabs.64 y-scale) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 5 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (fabs.64 y-scale) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))))
#s(approx (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale)))))
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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) 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#s(approx (* (/ (* a (* y-scale y-scale)) b) (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b)) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)))
#s(approx b b)
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#s(approx (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (fabs.64 y-scale)))
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#s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ b (* x-scale x-scale)) (/.f64 b (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 #s(literal -1 binary64) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (/ (* a (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2))) (pow b 2)) (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* a (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2))) (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (pow b 2) (pow.64 b #s(literal 2 binary64)))
#s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 y-scale)))))
#s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 y-scale))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (fabs.64 y-scale) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))
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#s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))))
#s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) #s(literal 3 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))))))
#s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) #s(literal 3 binary64))) (*.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 12 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) #s(literal 5 binary64)))))))))))
#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))
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#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) 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binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))))))
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#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))))))
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#s(approx (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fabs.64 y-scale) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fabs.64 y-scale) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (fma.f64 #s(literal 32 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 12 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 3 binary64))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (fabs.64 y-scale) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 5 binary64))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (fabs.64 y-scale)))))))
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#s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))
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#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 b #s(literal 2 binary64)))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 b #s(literal 2 binary64))))) (/.f64 (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))))) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 b #s(literal 2 binary64)))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
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#s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 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#s(approx (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/347128758144000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))))) (*.f64 #s(literal -1/102036672000000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (-.f64 (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/10411482432835584000000000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 12 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (fma.f64 #s(literal -1/765275040000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/10411482432835584000000000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 12 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (fma.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64))
#s(approx (cos (* (* (* (PI) angle) 1/180) 2)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (* (PI) angle) 1/180) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (* (PI) angle) 1/180) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* (PI) angle) 1/180) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))
#s(approx (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/102036672000000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/10411482432835584000000000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 12 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))))) (*.f64 #s(literal -1/102036672000000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (-.f64 (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/10411482432835584000000000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 12 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 #s(literal 1/10411482432835584000000000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 12 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 4) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.64 angle #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 4) (*.f64 (pow.64 angle #s(literal 4 binary64)) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 4) (*.f64 (pow.64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/51018336000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 4) (*.f64 (pow.64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/51018336000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))))))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64)))))))))
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#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))))))))
#s(approx (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))))))
#s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))))))
#s(approx (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (-.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.64 b #s(literal 2 binary64))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2)) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2)) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2)) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 b (fabs.64 y-scale))))
#s(approx (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (fabs.64 y-scale)))
#s(approx (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* (* (PI) angle) 1/180) 2)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 4) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
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#s(approx (* (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* (* (* a b) b) (/ (neg a) (* (* (* x-scale x-scale) y-scale) y-scale))) 4) 2)) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))
#s(approx (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale))))))
#s(approx (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale)))))
#s(approx (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (fabs.64 y-scale)))
#s(approx (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fabs.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) (fabs.64 y-scale)))
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#s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))))) (/.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale x-scale) (pow.64 x-scale #s(literal 2 binary64)))
#s(approx x-scale x-scale)
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* x-scale x-scale) y-scale) y-scale) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (* x-scale x-scale) y-scale) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) y-scale))
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 b #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))) (sqrt.64 (pow.64 b #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
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#s(approx (* (* x-scale x-scale) (* x-scale x-scale)) (pow.64 x-scale #s(literal 4 binary64)))
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(cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
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#s(approx (* y-scale y-scale) (pow.64 y-scale #s(literal 2 binary64)))
#s(approx y-scale y-scale)
#s(approx (fabs y-scale) (fabs.64 y-scale))
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#s(literal 2 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (fma.f64 (pow.64 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(sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 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#s(approx (- (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))))) (/.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
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#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
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(PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
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#s(approx (/ (* a (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2))) (pow b 2)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* a (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
121.0ms
a
0
92.0ms
b
inf
82.0ms
angle
0
78.0ms
b
0
66.0ms
y-scale
-inf

rewrite355.0ms (0.9%)

Memory
17.9MiB live, 561.4MiB allocated; 119ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01975980
03055711
114635410
041355330
Stop Event
iter-limit
node-limit
iter-limit
Counts
120 → 1 096
Calls
Call 1
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
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(*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))
(/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale))
(sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64)))))
(*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))
(*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64)))
(fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))))
(*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a)
(fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(*.f64 b b)
(pow.64 (*.f64 a b) #s(literal 4 binary64))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (*.f64 (*.f64 y-scale y-scale) a)) (*.f64 (*.f64 (fabs.64 y-scale) b) b))) #s(literal 1/4 binary64)))
(*.f64 #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (*.f64 (*.f64 y-scale y-scale) a)) (*.f64 (*.f64 (fabs.64 y-scale) b) b))) #s(literal 1/4 binary64))
(*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (*.f64 (*.f64 y-scale y-scale) a)) (*.f64 (*.f64 (fabs.64 y-scale) b) b))))
#s(literal 1/4 binary64)
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (*.f64 (*.f64 y-scale y-scale) a)) (*.f64 (*.f64 (fabs.64 y-scale) b) b)))
(*.f64 (/.f64 (*.f64 (*.f64 y-scale y-scale) a) (fabs.64 b)) (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (fabs.64 y-scale)) (fabs.64 b)))
(*.f64 (/.f64 (*.f64 (*.f64 y-scale y-scale) a) (neg.f64 b)) (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (fabs.64 y-scale)) (neg.f64 b)))
(*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (*.f64 (fabs.64 y-scale) b)) (/.f64 (*.f64 (*.f64 y-scale y-scale) a) b))
(*.f64 (/.f64 (*.f64 (*.f64 y-scale y-scale) a) b) (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (*.f64 (fabs.64 y-scale) b)))
(/.f64 (*.f64 (neg.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (fabs.64 y-scale))) (neg.f64 (*.f64 (*.f64 y-scale y-scale) a))) (*.f64 b b))
(/.f64 (*.f64 (neg.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (fabs.64 y-scale))) (*.f64 (*.f64 y-scale y-scale) a)) (*.f64 (neg.f64 b) b))
(/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (fabs.64 y-scale)) (neg.f64 (*.f64 (*.f64 y-scale y-scale) a))) (*.f64 b (neg.f64 b)))
(/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (fabs.64 y-scale)) (*.f64 (*.f64 y-scale y-scale) a)) (*.f64 b b))
(/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (neg.f64 (*.f64 (*.f64 y-scale y-scale) a))) (*.f64 (*.f64 (fabs.64 y-scale) b) (neg.f64 b)))
(/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (*.f64 (*.f64 y-scale y-scale) a)) (*.f64 (*.f64 (fabs.64 y-scale) b) b))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 y-scale y-scale) a)) (neg.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (fabs.64 y-scale)))) (*.f64 b b))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 y-scale y-scale) a)) (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))) (pow.64 b #s(literal 4 binary64)))) (fabs.64 y-scale))) (*.f64 (neg.f64 b) b))
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a
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(*.f64 y-scale y-scale)
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(sqrt.64 (*.f64 (*.f64 y-scale y-scale) (*.f64 y-scale y-scale)))
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y-scale
b
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(fma.f64 (fabs.64 (*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (fabs.64 (*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fabs.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (fabs.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (neg.f64 (*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (neg.f64 (*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (neg.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (neg.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 b b) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 a (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 b (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a) (*.f64 (neg.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a) (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(*.f64 (fabs.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (fabs.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)))
(*.f64 (neg.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (neg.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)))
(*.f64 (pow.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (pow.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)))
(*.f64 (pow.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(*.f64 (pow.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)
(*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
(*.f64 b (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b))
(pow.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))
(exp.64 (*.f64 (log.64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (fabs.64 (fabs.64 b)) (fabs.64 (fabs.64 b)))
(*.f64 (neg.f64 (fabs.64 b)) (neg.f64 (fabs.64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (pow.64 b #s(literal 1 binary64)) (pow.64 b #s(literal 1 binary64)))
(*.f64 (pow.64 b #s(literal 1 binary64)) b)
(*.f64 (pow.64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (fabs.64 b) (fabs.64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(fabs.64 (*.f64 b b))
(pow.64 (fabs.64 b) #s(literal 2 binary64))
(pow.64 (neg.f64 b) #s(literal 2 binary64))
(pow.64 b #s(literal 2 binary64))
(exp.64 (*.f64 (log.64 b) #s(literal 2 binary64)))
(*.f64 (pow.64 (*.f64 a b) (/.f64 #s(literal 4 binary64) #s(literal 2 binary64))) (pow.64 (*.f64 a b) (/.f64 #s(literal 4 binary64) #s(literal 2 binary64))))
(*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 a #s(literal 4 binary64)))
(*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64)))
(pow.64 (*.f64 a b) #s(literal 4 binary64))
(exp.64 (*.f64 (log.64 (*.f64 a b)) #s(literal 4 binary64)))

eval2.1s (5.6%)

Memory
78.4MiB live, 3 908.2MiB allocated; 800ms collecting garbage
Compiler

Compiled 947 672 to 22 750 computations (97.6% saved)

prune512.0ms (1.3%)

Memory
18.9MiB live, 928.2MiB allocated; 61ms collecting garbage
Pruning

72 alts after pruning (71 fresh and 1 done)

PrunedKeptTotal
New2 171482 219
Fresh312354
Picked505
Done011
Total2 207722 279
Accuracy
31.0%
Counts
2 279 → 72
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.8%
(/.f64 (neg.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))) (sqrt.64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.7%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) #s(approx (- (* b (/ b (* x-scale x-scale))) (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (- (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale))))
0.6%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
1.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (*.f64 (/.f64 b (*.f64 x-scale x-scale)) b)) (fabs.64 (-.f64 (*.f64 (/.f64 b (*.f64 x-scale x-scale)) b) (*.f64 (/.f64 a (*.f64 y-scale y-scale)) a))))) (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) a) b)))) (*.f64 a b)) (*.f64 (*.f64 a b) #s(literal 4 binary64))) (*.f64 x-scale x-scale)) (*.f64 y-scale y-scale))
0.7%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (*.f64 (/.f64 b (*.f64 x-scale x-scale)) b)) (fabs.64 (-.f64 (*.f64 (/.f64 b (*.f64 x-scale x-scale)) b) (*.f64 (/.f64 a (*.f64 y-scale y-scale)) a)))))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) a) b)))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 x-scale x-scale)) (*.f64 y-scale y-scale))
0.2%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 x-scale x-scale)) (*.f64 y-scale y-scale))
1.5%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 x-scale x-scale)) (*.f64 y-scale y-scale))
2.5%
(*.f64 (*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (*.f64 (/.f64 b (*.f64 x-scale x-scale)) b)) (fabs.64 (-.f64 (*.f64 (/.f64 b (*.f64 x-scale x-scale)) b) (*.f64 (/.f64 a (*.f64 y-scale y-scale)) a))))) (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) a) b)))) (*.f64 a b)) (*.f64 (*.f64 a b) #s(literal 4 binary64))) x-scale) x-scale) (*.f64 y-scale y-scale))
1.3%
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (*.f64 (/.f64 b (*.f64 x-scale x-scale)) b)) (fabs.64 (-.f64 (*.f64 (/.f64 b (*.f64 x-scale x-scale)) b) (*.f64 (/.f64 a (*.f64 y-scale y-scale)) a))))) (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) a) b)))) (*.f64 a b)) (/.f64 (*.f64 x-scale x-scale) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) y-scale) y-scale)
5.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (-.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64)))) (fabs.64 y-scale)) (*.f64 a (*.f64 (*.f64 a b) b)))) #s(literal 1/4 binary64)))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
2.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (/.f64 (+.f64 (pow.64 (*.f64 (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) b) #s(literal 3 binary64)) (pow.64 (*.f64 #s(literal 1/2 binary64) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) b) (*.f64 (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) b) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b)) (*.f64 (*.f64 (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
5.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a) (sqrt.64 (pow.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 2 binary64))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 #s(approx (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
8.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) #s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
2.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) #s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
0.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 #s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 #s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
3.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 #s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
3.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) #s(approx (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) #s(approx (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fabs.64 y-scale) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (fabs.64 y-scale)))))))))
7.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 (*.f64 b b) (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (-.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64)))) (fabs.64 y-scale))) (*.f64 (/.f64 a (*.f64 y-scale y-scale)) a)))))
3.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) #s(approx (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 y-scale)) (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))
6.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) #s(approx (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale)) (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))
11.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (-.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64)))) (fabs.64 y-scale)) y-scale) (*.f64 a b)) (/.f64 y-scale (*.f64 a b)))))
8.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (-.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64)))) (fabs.64 y-scale)) y-scale) a) (/.f64 y-scale (*.f64 (*.f64 a b) b)))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
2.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))
3.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (*.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (fabs.64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (*.f64 y-scale y-scale))) #s(literal 8 binary64)) #s(literal 1/2 binary64)))) (pow.64 b #s(literal 2 binary64))))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (*.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (*.f64 y-scale y-scale))) #s(literal 8 binary64)) #s(literal 1/2 binary64)))) (pow.64 b #s(literal 2 binary64))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (*.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 #s(approx (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 y-scale y-scale))) #s(literal 8 binary64)) #s(literal 1/2 binary64)))) (pow.64 b #s(literal 2 binary64))))))
1.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 #s(approx (pow (sin (* 1/180 (* angle (PI)))) 4) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.64 angle #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
5.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64))))))
11.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a #s(approx (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (pow.64 b #s(literal 2 binary64))))))
11.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a #s(approx (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) (pow.64 b #s(literal 2 binary64))))))
9.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))) (pow.64 b #s(literal 2 binary64))))))
9.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))) (pow.64 b #s(literal 2 binary64))))))
17.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 (*.f64 a y-scale) y-scale) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
17.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
16.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
16.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (fabs.64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
14.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 #s(approx (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
13.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 #s(approx (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
18.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 #s(approx (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))))) (fabs.64 y-scale)) b)))))
21.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (fabs.64 y-scale)))))))
9.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 b (fabs.64 y-scale))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (*.f64 angle (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (fabs.64 y-scale) (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b (fabs.64 y-scale))))))))))
9.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) #s(approx (/ (* a (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2)))))) (pow b 2)) (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
24.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) #s(approx (* (/ (* a (* y-scale y-scale)) b) (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b)) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale))))))
6.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) #s(approx (* (/ (* a (* y-scale y-scale)) b) (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b)) (/.f64 (*.f64 a (*.f64 angle (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale)))))))
3.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)))) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 y-scale))))))
6.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) #s(approx (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)))) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
1.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))))))
1.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
2.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 y-scale))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fabs.64 y-scale) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 y-scale))))))
6.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ 1 (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 y-scale))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (fabs.64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fabs.64 y-scale) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (- (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))))))
Compiler

Compiled 22 593 to 7 901 computations (65.0% saved)

regimes919.0ms (2.4%)

Memory
-6.0MiB live, 1 506.8MiB allocated; 199ms collecting garbage
Counts
1 → 1
26 → 1
33 → 1
37 → 1
49 → 2
153 → 2
Calls
Call 1
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 b (fabs.64 y-scale))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 b (fabs.64 y-scale))))))))
Call 2
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 b (fabs.64 y-scale))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 #s(approx (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))))) (fabs.64 y-scale)) b)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
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(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (neg.f64 a))) (/.f64 (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale) b))
(*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))))) (*.f64 (*.f64 a b) #s(literal 4 binary64))) (*.f64 (neg.f64 a) b)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 x-scale x-scale) y-scale)) (/.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64))) y-scale)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) #s(approx (/ (* (* a b) (* a b)) (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 y-scale)) (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)))))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) #s(approx (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 #s(approx (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))))) (fabs.64 y-scale)) b)))))
Call 3
Inputs
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(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)))))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) #s(approx (* (/ (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (fabs y-scale)) (* y-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (fabs.64 y-scale)))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* (/ 8 y-scale) (/ (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) y-scale)))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (* (pow b 4) (- (pow (sin (* 1/180 (* angle (PI)))) 2) (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)))) (pow y-scale 2)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))) (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (/.f64 #s(literal 8 binary64) y-scale) (/.f64 (*.f64 (pow.64 (*.f64 a b) #s(literal 4 binary64)) (-.f64 (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 a a))) (fabs.64 (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 a a)))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (fabs.64 y-scale)))))))
Call 4
Inputs
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(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 #s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a b) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 (neg.f64 a) b))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 x-scale x-scale) y-scale) y-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (-.f64 (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))) (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) #s(approx (* (/ (* a (* y-scale y-scale)) b) (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b)) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale))))))
Call 5
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 b (fabs.64 y-scale))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 #s(approx (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))))) (fabs.64 y-scale)) b)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 #s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (/.f64 #s(literal 8 binary64) y-scale) (/.f64 #s(approx (* (pow (* a b) 4) (- (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a))) (fabs (+ (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* a a)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) #s(approx (* (/ (* a (* y-scale y-scale)) b) (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b)) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (-.f64 #s(approx (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 b #s(literal 4 binary64))))) (fabs.64 y-scale)) b)))))
Call 6
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) #s(approx (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b) (/.f64 (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 b (fabs.64 y-scale))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 (/.f64 (*.f64 a (*.f64 y-scale y-scale)) b) (/.f64 (/.f64 #s(approx (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))))) (fabs.64 y-scale)) b)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 b (*.f64 b (fma.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a) (fabs.64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 #s(approx (cos (* (* (* (PI) angle) 1/180) 2)) #s(literal 1 binary64)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))) (pow.64 (*.f64 a b) #s(literal 4 binary64))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 #s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) #s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 #s(approx (sqrt (* 8 (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)))) (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a b) (*.f64 a b)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) #s(approx (* (+ (* b (* b (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2))) (- (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (fabs (+ (* (* (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) a) a) (* (+ (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2) 1/2) (* b b)))))) (pow (* a b) 4)) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale)) (*.f64 y-scale y-scale))))))
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x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (*.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(approx (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) #s(approx (* (/ (* a (* y-scale y-scale)) b) (/ (/ (sqrt (* 8 (* (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (pow b 4)))) (fabs y-scale)) b)) (/.f64 (*.f64 a (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (fabs.64 y-scale))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (- (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (- (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a #s(approx (* (pow y-scale 2) (pow (* (* (pow b 4) (/ (- (- 1/2 (* (cos (* (* (* (PI) angle) 1/180) 2)) 1/2)) (sqrt (pow (sin (* (* (PI) angle) 1/180)) 4))) (* y-scale y-scale))) 8) 1/2)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (pow.64 b #s(literal 2 binary64))))))
Calls

34 calls:

49.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
46.0ms
b
44.0ms
a
41.0ms
y-scale
41.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
9.4%1(/.f64 angle #s(literal 180 binary64))
9.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
9.4%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
9.4%1angle
9.4%1a
9.4%1b
9.4%1x-scale
9.4%1y-scale
18.8%1a
18.8%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
18.8%1b
18.8%1(/.f64 angle #s(literal 180 binary64))
18.8%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
18.8%1angle
18.8%1x-scale
18.8%1y-scale
21.7%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
21.7%1a
21.7%1b
21.7%1x-scale
21.7%1(/.f64 angle #s(literal 180 binary64))
21.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
21.7%1angle
21.7%1y-scale
24.2%1y-scale
26.0%2y-scale
24.2%1(/.f64 angle #s(literal 180 binary64))
24.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
24.2%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (-.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
24.2%1a
24.2%1b
24.2%1angle
24.2%1x-scale
26.1%2y-scale
Compiler

Compiled 46 969 to 2 307 computations (95.1% saved)

bsearch222.0ms (0.6%)

Memory
31.7MiB live, 361.5MiB allocated; 40ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
200.0ms
2.219988380268099e+146
6.457194152528923e+151
Samples
83.0ms45×3valid
52.0ms46×2valid
50.0ms52×1valid
0.0ms0valid
Compiler

Compiled 6 351 to 2 409 computations (62.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 176.0ms
ival-pow2: 37.0ms (21.1% of total)
ival-sinu: 36.0ms (20.5% of total)
ival-cosu: 31.0ms (17.6% of total)
ival-mult!: 21.0ms (12.0% of total)
adjust: 20.0ms (11.4% of total)
ival-div!: 16.0ms (9.1% of total)
ival-sqrt: 6.0ms (3.4% of total)
ival-sub!: 3.0ms (1.7% of total)
ival-add!: 3.0ms (1.7% of total)
ival-neg: 2.0ms (1.1% of total)

bsearch265.0ms (0.7%)

Memory
6.8MiB live, 420.1MiB allocated; 116ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
234.0ms
3.9566686946111346e+152
2.1553175791062145e+159
Samples
88.0ms39×3valid
75.0ms54×2valid
39.0ms51×1valid
Compiler

Compiled 6 153 to 2 337 computations (62.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 192.0ms
ival-pow2: 40.0ms (20.8% of total)
ival-cosu: 40.0ms (20.8% of total)
ival-sinu: 37.0ms (19.2% of total)
ival-mult!: 27.0ms (14.0% of total)
adjust: 20.0ms (10.4% of total)
ival-div!: 14.0ms (7.3% of total)
ival-sqrt: 6.0ms (3.1% of total)
ival-sub!: 3.0ms (1.6% of total)
ival-add!: 3.0ms (1.6% of total)
ival-neg: 2.0ms (1.0% of total)

derivations167.0ms (0.4%)

Memory
10.3MiB live, 242.5MiB allocated; 102ms collecting garbage
Stop Event
fuel
Compiler

Compiled 2 707 to 211 computations (92.2% saved)

preprocess325.0ms (0.9%)

Memory
-20.5MiB live, 663.9MiB allocated; 107ms collecting garbage
Compiler

Compiled 31 488 to 8 682 computations (72.4% saved)

end0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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